1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
|
{* UltraStar Deluxe - Karaoke Game
*
* UltraStar Deluxe is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*}
unit UScreenPopup;
interface
{$IFDEF FPC}
{$MODE Delphi}
{$ENDIF}
{$I switches.inc}
uses
SDL,
SysUtils,
UMenu,
UMusic,
UFiles,
UThemes;
type
TPopupCheckHandler = procedure(Value: boolean; Data: Pointer);
TScreenPopupCheck = class(TMenu)
private
fHandler: TPopupCheckHandler;
fHandlerData: Pointer;
public
Visible: boolean; // whether the menu should be drawn
constructor Create; override;
function ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; override;
procedure OnShow; override;
procedure ShowPopup(const Msg: UTF8String; Handler: TPopupCheckHandler;
HandlerData: Pointer; DefaultValue: boolean = false);
function Draw: boolean; override;
end;
type
TScreenPopupError = class(TMenu)
{
private
CurMenu: byte; //Num of the cur. Shown Menu
}
public
Visible: boolean; //Whether the Menu should be Drawn
constructor Create; override;
function ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; override;
procedure OnShow; override;
procedure OnHide; override;
procedure ShowPopup(const Msg: UTF8String);
function Draw: boolean; override;
end;
var
//ISelections: array of string;
SelectValue: integer;
implementation
uses
UGraphic,
UMain,
UIni,
UTexture,
ULanguage,
UParty,
UPlaylist,
UDisplay,
UUnicodeUtils;
function TScreenPopupCheck.ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean;
var
Value: boolean;
begin
Result := true;
if (PressedDown) then
begin // Key Down
// check special keys
case PressedKey of
SDLK_ESCAPE,
SDLK_BACKSPACE :
begin
Value := false;
Visible := false;
Result := false;
end;
SDLK_RETURN:
begin
Value := (Interaction = 0);
Visible := false;
Result := false;
end;
SDLK_DOWN: InteractNext;
SDLK_UP: InteractPrev;
SDLK_RIGHT: InteractNext;
SDLK_LEFT: InteractPrev;
end;
end;
if (not Result) then
begin
if (@fHandler <> nil) then
fHandler(Value, fHandlerData);
end;
end;
constructor TScreenPopupCheck.Create;
begin
inherited Create;
fHandler := nil;
fHandlerData := nil;
AddText(Theme.CheckPopup.TextCheck);
LoadFromTheme(Theme.CheckPopup);
AddButton(Theme.CheckPopup.Button1);
if (Length(Button[0].Text) = 0) then
AddButtonText(14, 20, 'Button 1');
AddButton(Theme.CheckPopup.Button2);
if (Length(Button[1].Text) = 0) then
AddButtonText(14, 20, 'Button 2');
Interaction := 0;
end;
function TScreenPopupCheck.Draw: boolean;
begin
Result := inherited Draw;
end;
procedure TScreenPopupCheck.OnShow;
begin
inherited;
end;
procedure TScreenPopupCheck.ShowPopup(const Msg: UTF8String; Handler: TPopupCheckHandler;
HandlerData: Pointer; DefaultValue: boolean);
begin
if (DefaultValue) then
Interaction := 0
else
Interaction := 1;
Visible := true; //Set Visible
fHandler := Handler;
fHandlerData := HandlerData;
Text[0].Text := Language.Translate(msg);
Button[0].Visible := true;
Button[1].Visible := true;
Button[0].Text[0].Text := Language.Translate('SONG_MENU_YES');
Button[1].Text[0].Text := Language.Translate('SONG_MENU_NO');
Background.OnShow
end;
// error popup
function TScreenPopupError.ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean;
begin
Result := true;
if (PressedDown) then
begin // Key Down
case PressedKey of
SDLK_Q:
begin
Result := false;
end;
SDLK_ESCAPE,
SDLK_BACKSPACE :
begin
Visible := false;
Result := false;
end;
SDLK_RETURN:
begin
Visible := false;
Result := false;
end;
SDLK_DOWN: InteractNext;
SDLK_UP: InteractPrev;
SDLK_RIGHT: InteractNext;
SDLK_LEFT: InteractPrev;
end;
end;
end;
constructor TScreenPopupError.Create;
begin
inherited Create;
AddText(Theme.ErrorPopup.TextError);
LoadFromTheme(Theme.ErrorPopup);
AddButton(Theme.ErrorPopup.Button1);
if (Length(Button[0].Text) = 0) then
AddButtonText(14, 20, 'Button 1');
Interaction := 0;
end;
function TScreenPopupError.Draw: boolean;
begin
Draw := inherited Draw;
end;
procedure TScreenPopupError.OnShow;
begin
inherited;
end;
procedure TScreenPopupError.OnHide;
begin
end;
procedure TScreenPopupError.ShowPopup(const Msg: UTF8String);
begin
Interaction := 0; //Reset Interaction
Visible := true; //Set Visible
Background.OnShow;
{ //dirty hack... Text[0] is invisible for some strange reason
for i:=1 to high(Text) do
if i-1 <= high(msg) then
begin
Text[i].Visible := true;
Text[i].Text := msg[i-1];
end
else
begin
Text[i].Visible := false;
end;}
Text[0].Text := msg;
Button[0].Visible := true;
Button[0].Text[0].Text := 'OK';
end;
end.
|