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#################################################
# @PACKAGE_STRING@
# @configure_input@
#################################################

@SET_MAKE@
SHELL = /bin/sh

#################################################
# Standard definitions
#################################################

top_srcdir ?= @top_srcdir@
srcdir     ?= @srcdir@

#################################################
# Tools
#################################################

RM ?= rm -f

#################################################
# USDX Paths
#################################################

USDX_SRC_DIR   := $(top_srcdir)/src
USDX_BUILD_DIR := $(top_srcdir)/build
USDX_LIB_DIR   := $(USDX_SRC_DIR)/lib

#################################################
# FPC config
#################################################

# Free Pascal compiler binary
PPC := @PPC@
# FPC target platform and processor
PPLATFORM  := @FPC_PLATFORM@
PPROCESSOR := @FPC_PROCESSOR@

# Directories added to the unit path
PUNIT_FLAGS := -FE../game/plugins -Fu../build/fpc-$(PPROCESSOR)-$(PPLATFORM)

# Directory where compiled units (.ppu, .o and library files) are stored
PCUNIT_DIR   := $(USDX_BUILD_DIR)/fpc-$(PPROCESSOR)-$(PPLATFORM)
PCUNIT_FLAGS := -FU$(PCUNIT_DIR)

##
# PFLAGS
##

# Defined on debug mode
ENABLE_DEBUG := @ENABLE_DEBUG@

# Note: 
#   - PFLAGS/PFLAGS_* defaults to $(PFLAGS_XYZ_DEFAULT) if not set by the user
#   - if PFLAGS is defined, PFLAGS_* will be ignored on "make all"
PFLAGS         ?= @PFLAGS@
PFLAGS_BASE    ?= @PFLAGS_BASE@
PFLAGS_DEBUG   ?= @PFLAGS_DEBUG@
PFLAGS_RELEASE ?= @PFLAGS_RELEASE@

# Do not overwrite, just add extra flags
PFLAGS_EXTRA   += @PFLAGS_EXTRA@

# Default PFLAGS, used if PFLAGS/PFLAGS_* was not set by the user 
# - Do not use -dDEBUG because it will enable unwanted features
# - Do not strip executable (-Xs, set by fpc.cfg) to be GNU make conformant
# - Use DEBUG_MODE instead of DEBUG to avoid enabling the fpc.cfg DEBUG preset
# - The flag -vB appends the full path to filenames
# - Note that fpc.cfg already defines -vinw, so add -v0 first
# - The stack check (-Ct) might not work with enabled threading
# - Do we need -Coi?
PFLAGS_BASE_DEFAULT    := -Si -Sg- -Sc- -v0Binwe
PFLAGS_DEBUG_DEFAULT   := -Xs- -g -gl -dDEBUG_MODE
PFLAGS_RELEASE_DEFAULT := -Xs- -O2
PFLAGS_EXTRA_DEFAULT   :=

# Debug/Release mode flags
# Note that flags will overwrite previously specified flags,
# e.g. "-vinwe -vi-" is the same as "-vnwe"
PFLAGS_DEBUG_ALL   := $(PFLAGS_BASE) $(PFLAGS_DEBUG) $(PFLAGS_EXTRA)
PFLAGS_RELEASE_ALL := $(PFLAGS_BASE) $(PFLAGS_RELEASE) $(PFLAGS_EXTRA)

# Choose default PFLAGS, depending on debug mode.
# Only used if PFLAGS was not set by the user.
ifdef ENABLE_DEBUG
PFLAGS_DEFAULT := $(PFLAGS_DEBUG_ALL)
else
PFLAGS_DEFAULT := $(PFLAGS_RELEASE_ALL)
endif

PFLAGS_ALL = $(PFLAGS) $(PDEFINES) $(PINC_FLAGS) $(PUNIT_FLAGS) $(PCUNIT_FLAGS)

.PHONY: all
all: SDK 5000Points Blind Dont_Get_Worse Duell Team_Duell

.PHONY: SDK
SDK: clean-SDK
	$(PPC) $(strip $(PFLAGS_ALL)) SDK/ModiSDK.pas

.PHONY: 5000Points
5000Points: SDK clean-5000Points
	$(PPC) $(strip $(PFLAGS_ALL)) 5000Points/Until5000.dpr

.PHONY: Blind
Blind: SDK clean-Blind
	$(PPC) $(strip $(PFLAGS_ALL)) Blind/Blind.dpr

.PHONY: Duell
Duell: SDK clean-Duell
	$(PPC) $(strip $(PFLAGS_ALL)) Duell/Duell.dpr

.PHONY: Team_Duell
Team_Duell: SDK clean-Team_Duell
	$(PPC) $(strip $(PFLAGS_ALL)) Team_Duell/TeamDuell.dpr

.PHONY: Dont_Get_Worse
Dont_Get_Worse: SDK clean-Dont_Get_Worse
	$(PPC) $(strip $(PFLAGS_ALL)) Don\'t_Get_Worse/Hold_The_Line.dpr

.PHONY: clean-plugins
clean-plugins: clean-SDK clean-5000Points clean-Blind clean-Dont_Get_Worse clean-Duell clean-Team_Duell

.PHONY: clean-SDK
clean-SDK:
	$(RM) $(PCUNIT_DIR)/ModiSDK.o $(PCUNIT_DIR)/ModiSDK.ppu

.PHONY: clean-5000Points
clean-5000Points:
	$(RM) $(PCUNIT_DIR)/Until5000.o $(PCUNIT_DIR)/libUntil5000.*

.PHONY: clean-Blind
clean-Blind:
	$(RM) $(PCUNIT_DIR)/Blind.o $(PCUNIT_DIR)/libBlind.*

.PHONY: clean-Duell
clean-Duell:
	$(RM) $(PCUNIT_DIR)/Duell.o $(PCUNIT_DIR)/libDuell.*

.PHONY: clean-Team_Duell
clean-Team_Duell:
	$(RM) $(PCUNIT_DIR)/TeamDuell.o $(PCUNIT_DIR)/libTeamDuell.*

.PHONY: clean-Dont_Get_Worse
clean-Dont_Get_Worse:
	$(RM) $(PCUNIT_DIR)/Hold_The_Line.o $(PCUNIT_DIR)/libHold_The_Line.*