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/*
 * UltraStar Deluxe - Karaoke Game
 *
 * UltraStar Deluxe is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; see the file COPYING. If not, write to
 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 * Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 */

#ifndef RECTANGLE_HPP
#define RECTANGLE_HPP

#include "point.hpp"
#include "dimension.hpp"

namespace usdx
{
	template <class T>
	class Rectangle
	{
	private:
		Point<T> point1;
		Point<T> point2;

	public:
		Rectangle(T x1, T y1, T x2, T y2) :
			point1(x1, y1), point2(x2, y2)
		{
		}

		Rectangle(const Point<T>& point1, const Point<T>& point2) :
			point1(point1), point2(point2)
		{
		}

		Rectangle(const Point<T>& point1, T width, T height) :
			point1(point1),
			point2(point1.get_x() + width, point1.get_y() + height)
		{
		}

		Rectangle(const Point<T>& point1, const Dimension& dimension) :
			point1(point1),
			point2(point1.get_x() + dimension.get_width(),
				   point1.get_y() + dimension.get_height())
		{
		}

		Rectangle(const T rectangle[]) :
			point1(rectangle[0], rectangle[1]),
			point2(rectangle[0] + rectangle[2], rectangle[1] + rectangle[3])
		{
		}

		Rectangle(const Rectangle<T>& rectangle) :
			point1(rectangle.point1), point2(rectangle.point2)
		{
		}


		const Point<T>& get_point1(void) const
		{
			return point1;
		}

		const Point<T>& get_point2(void) const
		{
			return point2;
		}

		const T get_x(void) const
		{
			return point1.get_x();
		}

		const T get_y(void) const
		{
			return point1.get_y();
		}

		const T get_width(void) const
		{
			return point2.get_x() - point1.get_x();
		}

		const T get_height(void) const
		{
			return point2.get_y() - point1.get_y();
		}
	};
};

#endif