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{* UltraStar Deluxe - Karaoke Game
*
* UltraStar Deluxe is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*}
unit UScreenWelcome;
interface
{$IFDEF FPC}
{$MODE Delphi}
{$ENDIF}
{$I switches.inc}
uses
UMenu,
SDL,
SysUtils,
UThemes;
type
TScreenWelcome = class(TMenu)
public
Animation: real;
Fadeout: boolean;
constructor Create; override;
function ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; override;
function Draw: boolean; override;
procedure OnShow; override;
end;
implementation
uses
UGraphic,
UTime,
USkins,
UTexture;
function TScreenWelcome.ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean;
begin
Result := true;
if (PressedDown) then
begin
case PressedKey of
SDLK_ESCAPE,
SDLK_BACKSPACE :
begin
Result := false;
end;
SDLK_RETURN:
begin
FadeTo(@ScreenMain);
Fadeout := true;
end;
end;
end;
end;
constructor TScreenWelcome.Create;
begin
inherited Create;
AddStatic(-10, -10, 0, 0, 1, 1, 1, Skin.GetTextureFileName('ButtonAlt'), TEXTURE_TYPE_TRANSPARENT);
AddStatic(-500, 440, 200, 5, 0, 0, 0, Skin.GetTextureFileName('Rectangle'), TEXTURE_TYPE_COLORIZED);
AddStatic(-500, 472, 200, 5, 0, 0, 0, Skin.GetTextureFileName('Rectangle'), TEXTURE_TYPE_COLORIZED);
AddStatic(-500, 504, 200, 5, 0, 0, 0, Skin.GetTextureFileName('Rectangle'), TEXTURE_TYPE_COLORIZED);
AddStatic(-500, 536, 200, 5, 0, 0, 0, Skin.GetTextureFileName('Rectangle'), TEXTURE_TYPE_COLORIZED);
AddStatic(-500, 568, 200, 5, 0, 0, 0, Skin.GetTextureFileName('Rectangle'), TEXTURE_TYPE_COLORIZED);
Animation := 0;
Fadeout := false;
end;
procedure TScreenWelcome.OnShow;
begin
inherited;
CountSkipTimeSet;
end;
function TScreenWelcome.Draw: boolean;
var
Min: real;
Max: real;
Factor: real;
Count: integer;
begin
// star animation
Animation := Animation + TimeSkip*1000;
// draw nothing
Min := 0; Max := 1000;
if (Animation >= Min) and (Animation < Max) then
begin
end;
// popup
Min := 1000; Max := 1120;
if (Animation >= Min) and (Animation < Max) then
begin
Factor := (Animation - Min) / (Max - Min);
Static[0].Texture.X := 600;
Static[0].Texture.Y := 600 - Factor * 230;
Static[0].Texture.W := 200;
Static[0].Texture.H := Factor * 230;
end;
// bounce
Min := 1120; Max := 1200;
if (Animation >= Min) and (Animation < Max) then
begin
Factor := (Animation - Min) / (Max - Min);
Static[0].Texture.Y := 370 + Factor * 50;
Static[0].Texture.H := 230 - Factor * 50;
end;
// run
Min := 1500; Max := 3500;
if (Animation >= Min) and (Animation < Max) then
begin
Factor := (Animation - Min) / (Max - Min);
Static[0].Texture.X := 600 - Factor * 1400;
Static[0].Texture.H := 180;
for Count := 1 to 5 do
begin
Static[Count].Texture.X := 770 - Factor * 1400;
Static[Count].Texture.W := 150 + Factor * 200;
Static[Count].Texture.Alpha := Factor * 0.5;
end;
end;
Min := 3500;
if (Animation >= Min) and (not Fadeout) then
begin
FadeTo(@ScreenMain);
Fadeout := true;
end;
Result := inherited Draw;
end;
end.
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