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{* UltraStar Deluxe - Karaoke Game
*
* UltraStar Deluxe is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*}
unit UScreenLevel;
interface
{$IFDEF FPC}
{$MODE Delphi}
{$ENDIF}
{$I switches.inc}
uses
UMenu,
SDL,
UDisplay,
UMusic,
UFiles,
SysUtils,
UThemes;
type
TScreenLevel = class(TMenu)
public
constructor Create; override;
function ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; override;
procedure OnShow; override;
procedure SetAnimationProgress(Progress: real); override;
end;
implementation
uses
UGraphic,
UMain,
UIni,
USong,
UTexture,
UUnicodeUtils;
function TScreenLevel.ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean;
begin
Result := true;
if (PressedDown) then
begin // Key Down
// check normal keys
case UCS4UpperCase(CharCode) of
Ord('Q'):
begin
Result := false;
Exit;
end;
end;
// check special keys
case PressedKey of
SDLK_ESCAPE,
SDLK_BACKSPACE :
begin
AudioPlayback.PlaySound(SoundLib.Back);
FadeTo(@ScreenName);
end;
SDLK_RETURN:
begin
Ini.Difficulty := Interaction;
Ini.SaveLevel;
AudioPlayback.PlaySound(SoundLib.Start);
//Set Standard Mode
ScreenSong.Mode := smNormal;
FadeTo(@ScreenSong);
end;
// Up and Down could be done at the same time,
// but I don't want to declare variables inside
// functions like this one, called so many times
SDLK_DOWN: InteractNext;
SDLK_UP: InteractPrev;
SDLK_RIGHT: InteractNext;
SDLK_LEFT: InteractPrev;
end;
end;
end;
constructor TScreenLevel.Create;
//var
// I: integer; // Auto Removed, Unused Variable
begin
inherited Create;
LoadFromTheme(Theme.Level);
AddButton(Theme.Level.ButtonEasy);
AddButton(Theme.Level.ButtonMedium);
AddButton(Theme.Level.ButtonHard);
Interaction := 0;
end;
procedure TScreenLevel.OnShow;
begin
inherited;
Interaction := Ini.Difficulty;
end;
procedure TScreenLevel.SetAnimationProgress(Progress: real);
begin
Button[0].Texture.ScaleW := Progress;
Button[1].Texture.ScaleW := Progress;
Button[2].Texture.ScaleW := Progress;
end;
end.
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