1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
|
{* UltraStar Deluxe - Karaoke Game
*
* UltraStar Deluxe is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*}
unit UScreenEdit;
interface
{$IFDEF FPC}
{$MODE Delphi}
{$ENDIF}
{$I switches.inc}
uses
UMenu,
SDL,
UThemes;
type
TScreenEdit = class(TMenu)
public
{
Tex_Background: TTexture;
FadeOut: boolean;
Path: string;
FileName: string;
}
TextDescription: integer;
TextDescriptionLong: integer;
constructor Create; override;
function ParseInput(PressedKey: cardinal; CharCode: WideChar;
PressedDown: boolean): boolean; override;
procedure onShow; override;
procedure InteractNext; override;
procedure InteractPrev; override;
procedure InteractInc; override;
procedure InteractDec; override;
procedure SetAnimationProgress(Progress: real); override;
{
function Draw: boolean; override;
procedure Finish;
}
end;
implementation
uses
UGraphic,
UMusic,
USkins,
SysUtils;
function TScreenEdit.ParseInput(PressedKey: cardinal; CharCode: WideChar;
PressedDown: boolean): boolean;
var
SDL_ModState: word;
begin
Result := true;
SDL_ModState := SDL_GetModState and (KMOD_LSHIFT + KMOD_RSHIFT +
KMOD_LCTRL + KMOD_RCTRL + KMOD_LALT + KMOD_RALT);
if (PressedDown) then
begin // Key Down
// check normal keys
case WideCharUpperCase(CharCode)[1] of
'Q':
begin
Result := false;
Exit;
end;
end;
// check special keys
case PressedKey of
SDLK_ESCAPE,
SDLK_BACKSPACE :
begin
AudioPlayback.PlaySound(SoundLib.Back);
FadeTo(@ScreenMain);
// Result := false;
end;
SDLK_RETURN:
begin
if Interaction = 0 then
begin
AudioPlayback.PlaySound(SoundLib.Start);
FadeTo(@ScreenEditConvert);
end;
// if Interaction = 1 then
// begin
// Music.PlayStart;
// FadeTo(@ScreenEditHeader);
// end;
if Interaction = 1 then
begin
AudioPlayback.PlaySound(SoundLib.Back);
FadeTo(@ScreenMain);
end;
end;
SDLK_DOWN: InteractInc;
SDLK_UP: InteractDec;
SDLK_RIGHT: InteractNext;
SDLK_LEFT: InteractPrev;
end;
end;
end;
constructor TScreenEdit.Create;
begin
inherited Create;
TextDescription := AddText(Theme.Edit.TextDescription);
// TextDescriptionLong := AddText(Theme.Edit.TextDescriptionLong);
LoadFromTheme(Theme.Edit);
// AddButton(400-200, 100 + 0*70, 400, 40, Skin.GetTextureFileName('ButtonF'));
// AddButtonText(10, 5, 0, 0, 0, 'Convert Midi to Txt');
// Button[High(Button)].Text[0].Size := 11;
// AddButton(400-200, 100 + 1*60, 400, 40, 'ButtonF');
// AddButtonText(10, 5, 0, 0, 0, 'Edit Headers');
// AddButton(400-200, 100 + 2*60, 400, 40, 'ButtonF');
// AddButtonText(10, 5, 0, 0, 0, 'Set GAP');
// AddButton(400-200, 100 + 3*60, 400, 40, Skin.GetTextureFileName('ButtonF'));
// AddButtonText(10, 5, 0, 0, 0, 'Exit');
AddButton(Theme.Edit.ButtonConvert);
AddButton(Theme.Edit.ButtonExit);
{
if (Length(Button[0].Text)=0) then
AddButtonText(14, 20, Theme.Edit.Description[0]);
}
Interaction := 0;
end;
procedure TScreenEdit.onShow;
begin
inherited;
// Interaction := 0;
end;
procedure TScreenEdit.InteractNext;
begin
inherited InteractNext;
Text[TextDescription].Text := Theme.Edit.Description[Interaction];
// Text[TextDescriptionLong].Text := Theme.Edit.DescriptionLong[Interaction];
end;
procedure TScreenEdit.InteractPrev;
begin
inherited InteractPrev;
Text[TextDescription].Text := Theme.Edit.Description[Interaction];
// Text[TextDescriptionLong].Text := Theme.Edit.DescriptionLong[Interaction];
end;
procedure TScreenEdit.InteractDec;
begin
inherited InteractDec;
Text[TextDescription].Text := Theme.Edit.Description[Interaction];
// Text[TextDescriptionLong].Text := Theme.Edit.DescriptionLong[Interaction];
end;
procedure TScreenEdit.InteractInc;
begin
inherited InteractInc;
Text[TextDescription].Text := Theme.Edit.Description[Interaction];
// Text[TextDescriptionLong].Text := Theme.Edit.DescriptionLong[Interaction];
end;
procedure TScreenEdit.SetAnimationProgress(Progress: real);
begin
Static[0].Texture.ScaleW := Progress;
Static[0].Texture.ScaleH := Progress;
end;
(*function TScreenEdit.Draw: boolean;
var
Min: integer;
Sec: integer;
AktBeat: integer;
begin
end;
procedure TScreenEdit.Finish;
begin
//
end;*)
end.
|