aboutsummaryrefslogtreecommitdiffstats
path: root/src/screens/UScreenEdit.pas
blob: caeaac110fbc2ad3c5e5522bf2f6de20def232fe (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
{* UltraStar Deluxe - Karaoke Game
 *
 * UltraStar Deluxe is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; see the file COPYING. If not, write to
 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 * Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 *}

unit UScreenEdit;

interface

{$IFDEF FPC}
  {$MODE Delphi}
{$ENDIF}

{$I switches.inc}

uses UMenu, SDL, UThemes;

type
  TScreenEdit = class(TMenu)
    public
{      Tex_Background:     TTexture;
      FadeOut:            boolean;
      Path:               string;
      FileName:           string;}
      constructor Create; override;
      procedure onShow; override;
      function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override;
{      function Draw: boolean; override;
      procedure Finish;}
  end;

implementation

uses UGraphic, UMusic, USkins, SysUtils;

function TScreenEdit.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean;
begin
  Result := true;
  If (PressedDown) Then
  begin // Key Down
    // check normal keys
    case WideCharUpperCase(CharCode)[1] of
      'Q':
        begin
          Result := false;
          Exit;
        end;
    end;
    
    // check special keys
    case PressedKey of
      SDLK_ESCAPE,
      SDLK_BACKSPACE :
        begin
          AudioPlayback.PlaySound(SoundLib.Back);
          FadeTo(@ScreenMain);
//          Result := false;
        end;
      SDLK_RETURN:
        begin
          if Interaction = 0 then
          begin
            AudioPlayback.PlaySound(SoundLib.Start);
            FadeTo(@ScreenEditConvert);
          end;
//          if Interaction = 1 then begin
//            Music.PlayStart;
//            FadeTo(@ScreenEditHeader);
//          end;

          if Interaction = 1 then
          begin
            AudioPlayback.PlaySound(SoundLib.Back);
            FadeTo(@ScreenMain);
          end;
        end;

      SDLK_DOWN:
        begin
          InteractNext;
        end;
      SDLK_UP:
        begin
          InteractPrev;
        end;
    end;
  end;
end;

constructor TScreenEdit.Create;
begin
  inherited Create;
  AddButton(400-200, 100 + 0*70, 400, 40, Skin.GetTextureFileName('ButtonF'));
  AddButtonText(10, 5, 0, 0, 0, 'Convert Midi to Txt');
//  Button[High(Button)].Text[0].Size := 11;

//  AddButton(400-200, 100 + 1*60, 400, 40, 'ButtonF');
//  AddButtonText(10, 5, 0, 0, 0, 'Edit Headers');

//  AddButton(400-200, 100 + 2*60, 400, 40, 'ButtonF');
//  AddButtonText(10, 5, 0, 0, 0, 'Set GAP');

  AddButton(400-200, 100 + 3*60, 400, 40, Skin.GetTextureFileName('ButtonF'));
  AddButtonText(10, 5, 0, 0, 0, 'Exit');

end;

procedure TScreenEdit.onShow;
begin
  inherited;

//  Interaction := 0;
end;

(*function TScreenEdit.Draw: boolean;
var
  Min:    integer;
  Sec:    integer;
  AktBeat:  integer;
begin
end;

procedure TScreenEdit.Finish;
begin
//
end;*)

end.