blob: 9dfa2fa1de1ae6b3e7027b02b77caa8c1eb7296e (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
|
/*
* UltraStar Deluxe - Karaoke Game
*
* UltraStar Deluxe is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#ifndef TEXTURE_HPP
#define TEXTURE_HPP
#include <boost/filesystem.hpp>
#include <GL/gl.h>
#include <log4cpp/Category.hh>
#include "utils/point_3d.hpp"
#include "utils/dimension.hpp"
#include "utils/rectangle.hpp"
#include "utils/image.hpp"
#include "drawable.hpp"
#include "gl_delayed_allocation.hpp"
namespace usdx
{
class TextureLoadException
{
public:
TextureLoadException() {};
virtual ~TextureLoadException() {};
};
class TextureSizeException : public TextureLoadException
{
private:
Dimension<int> size;
public:
TextureSizeException(Dimension<int> size) : size(size) { };
virtual ~TextureSizeException() { };
};
class TextureColorDepthException : public TextureLoadException
{
private:
unsigned int number_of_colors;
public:
TextureColorDepthException(unsigned int number_of_colors) : number_of_colors(number_of_colors) {};
virtual ~TextureColorDepthException() {};
};
class Texture : public GlDelayedAllocation
{
private:
static log4cpp::Category& log;
boost::filesystem::wpath filename;
GLuint texture;
GLenum texture_format;
Dimension<int> size;
float rotation; ///< radiant (0 - 2*pi)
virtual void gl_initialize();
virtual void gl_cleanup();
public:
Texture(boost::filesystem::wpath filename);
virtual ~Texture();
const static GLfloat default_vertices[];
virtual void enable(void);
virtual void disable(void);
};
};
#endif
|