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/*
 * UltraStar Deluxe - Karaoke Game
 *
 * UltraStar Deluxe is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; see the file COPYING. If not, write to
 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 * Boston, MA 02110-1301, USA.
 *
 */

#include <GL/gl.h>
#include "static_rectangle.hpp"

namespace usdx
{
	StaticRectangle::StaticRectangle(const RgbColor& stroke, const Dimension<int>& size)
		: Static(stroke)
	{
		GLfloat vertices[] = {0, 0,
							  (float)size.get_width(), 0,
							  (float)size.get_width(), (float)size.get_height(),
							  0, (float)size.get_height()};
		this->register_vertices(vertices, 4);
	}

	StaticRectangle::~StaticRectangle()
	{
	}

	void StaticRectangle::draw_stroke(void)
	{
		glDrawArrays(GL_LINE_LOOP, 0, 4);
	}

	void StaticRectangle::draw_fill(void)
	{
		glDrawArrays(GL_QUADS, 0, 4);
	}
};