blob: 3b29e50ec034b0a924c6f58c66a31bbcedba589f (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
|
/*
* UltraStar Deluxe - Karaoke Game
*
* UltraStar Deluxe is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*/
#ifndef SOFTWARE_MOUSE_POINTER_HPP
#define SOFTWARE_MOUSE_POINTER_HPP
#include "drawable_control.hpp"
#include "control.hpp"
#include "event_manager.hpp"
#include "texture.hpp"
#include <boost/signals2.hpp>
#include <boost/thread/mutex.hpp>
#include <GL/gl.h>
namespace usdx
{
class SoftwareMousePointer : public DrawableControl
{
private:
int x;
int y;
GLfloat vertices[12];
GLubyte color[16];
GLfloat texture[8];
Texture* texture_normal;
Texture* texture_pressed;
boost::signals2::connection mouse_move_connection;
boost::mutex mutex;
protected:
void draw(void);
public:
SoftwareMousePointer(Control* parent, EventManager* event_manager);
virtual ~SoftwareMousePointer();
void on_mouse_move(int x, int y);
};
};
#endif
|