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/*
 * UltraStar Deluxe - Karaoke Game
 *
 * UltraStar Deluxe is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; see the file COPYING. If not, write to
 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 * Boston, MA 02110-1301, USA.
 *
 */

#ifndef SOFTWARE_MOUSE_POINTER_HPP
#define SOFTWARE_MOUSE_POINTER_HPP

#include "drawable_control.hpp"
#include "container.hpp"
#include "event_manager.hpp"
#include "texture.hpp"
#include "timer.hpp"
#include "utils/rgba_color.hpp"
#include "utils/disposer.hpp"

#include <boost/signals2.hpp>
#include <boost/thread/shared_mutex.hpp>
#include <GL/gl.h>

namespace usdx
{
	class SoftwareMousePointer : public DrawableControl
	{
	private:
		GLfloat vertices[8];
		RgbaColor color;

		bool down;

		Disposer<Texture>* texture_normal;
		Disposer<Texture>* texture_pressed;

		Timer* fade_inactive;

		boost::signals2::connection mouse_move_connection;
		boost::signals2::connection mouse_down_connection;
		boost::signals2::connection mouse_up_connection;

		mutable boost::shared_mutex down_mutex;

		Texture* get_current_texture() const;
		void update(void);

	protected:
		void draw(void);

	public:
		SoftwareMousePointer(Container* parent, EventManager* event_manager);
		virtual ~SoftwareMousePointer();

		void on_mouse_move(const Point<int>& p);
		void on_mouse_down(uint8_t button, const Point<int>& p);
		void on_mouse_up(uint8_t button, const Point<int>& p);

		bool is_down(void) const;
	};
};


#endif