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/*
 * UltraStar Deluxe - Karaoke Game
 *
 * UltraStar Deluxe is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; see the file COPYING. If not, write to
 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 * Boston, MA 02110-1301, USA.
 *
 */

#include <cstddef>

#include "mouse_event.hpp"
#include "base/time.hpp"

namespace usdx
{
	log4cpp::Category& MouseEvent::log =
		log4cpp::Category::getInstance("usdx.menu.mouse_event");

	MouseEvent::MouseEvent(void) :
		control(NULL), button(0), direction(NONE)
	{
	}

	MouseEvent::~MouseEvent()
	{
	}

	MouseEvent::Event MouseEvent::detect_event(DrawableControl *control,
											   uint8_t button,
											   MouseEvent::Event direction)
	{
		if (this->control == control && this->button == button)
		{
			if (direction == UP) {
				if (this->direction == DOWN) {
					if (time.since(5000))
						return CLICK;
				}
				else if (this->direction == CLICK) {
					if (time.since(5000))
						return DBL_CLICK;
				}
			}
			else if (direction == DOWN) {
				if (this->direction == CLICK && time.since(5000))
					return CLICK;
			}
		}

		return NONE;
	}

	MouseEvent::Event MouseEvent::add_event(DrawableControl *control,
											uint8_t button,
											MouseEvent::Event direction)
	{
		MouseEvent::Event event = this->detect_event(control, button,
													 direction);

		this->control = control;
		this->button = button;
		this->direction = event == NONE ? direction : event;
		time.update();

		return event;
	}
};