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/*
 * UltraStar Deluxe - Karaoke Game
 *
 * UltraStar Deluxe is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; see the file COPYING. If not, write to
 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 * Boston, MA 02110-1301, USA.
 *
 */

#ifndef DRAWABLE_CONTROL_HPP
#define DRAWABLE_CONTROL_HPP

#include <SDL/SDL.h>
#include <boost/thread/mutex.hpp>
#include <log4cpp/Category.hh>

#include "drawable.hpp"
#include "control.hpp"
#include "utils/point.hpp"
#include "utils/dimension.hpp"
#include "background.hpp"

namespace usdx
{
	class Container;

	class DrawableControl : public Drawable, public Control
	{
	private:
		static log4cpp::Category& log;

		Point<int> position;
		Dimension<int> size;

		bool clipping_required;

		Background* background;

		boost::mutex position_mutex;
		boost::mutex size_mutex;
		boost::mutex clipping_required_mutex;
		boost::mutex background_mutex;

	protected:
		Container* parent;

		class ContainerHelper
		{
		private:
			DrawableControl* self;

		public:
			ContainerHelper(DrawableControl*);
			virtual void add(Container*) const;
		};
		DrawableControl(Container*, const ContainerHelper&);

		bool get_clipping_required(void) const;
		void set_clipping_required(const bool);

		virtual void draw(void);

	public:
		DrawableControl(Container*);
		virtual ~DrawableControl();

		void repaint(void);

		virtual void set_position(const Point<int>& position);
		virtual void set_position(int left, int top);

		const Point<int>& get_position(void) const;
		int get_left(void) const;
		int get_top(void) const;

		virtual void set_size(const Dimension<int>& size);
		virtual void set_size(int width, int height);

		const Dimension<int>& get_size(void) const;
		int get_width(void) const;
		int get_height(void) const;

		void remove_parent(void);

		void set_background(Background*);
		const Background* get_background(void) const;
	};
};

#endif