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/*
* UltraStar Deluxe - Karaoke Game
*
* UltraStar Deluxe is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*/
#ifndef DISPLAY_HPP
#define DISPLAY_HPP
#include <GL/gl.h>
#include <string>
namespace usdx
{
typedef unsigned long UCS4Char;
class Display
{
protected:
//fade-to-black-hack
bool black_screen;
bool fade_enabled; // true if fading is enabled
bool fade_failed;
int fade_state; // fading state, 0 means that the fade texture must be initialized
unsigned int last_fade_time; // last fade update time
GLuint fade_tex[2];
unsigned int fps_counter;
unsigned int last_fps;
unsigned int next_fps_swap;
std::string osd_last_error;
// software cursor data
double cursor_x;
double cursor_y;
bool cursor_pressed;
bool cursor_hidden_by_screen; // hides software cursor and deactivate auto fade in
// used for cursor fade out when there is no movement
bool cursor_visible;
unsigned int cursor_last_move;
bool cursor_fade;
void draw_debug_information(void);
// called by MoveCursor and OnMouseButton to update last move and start fade in
void update_cursor_fade(void);
// Singleton
Display(void);
static Display* instance;
public:
static Display* get_instance();
Menu* next_screen;
Menu* current_screen;
//popup data
Menu* next_screen_with_check;
bool check_ok;
// FIXME: Fade is set to 0 in UMain and other files but not used here anymore.
float Fade;
~Display(void);
void save_screen_shot(void);
bool draw(void);
// calls ParseInput of cur or next Screen if assigned
bool parse_input(unsigned int pressed_key, UCS4Char char_code, bool pressed_down);
// sets SDL_ShowCursor depending on options set in Ini
void set_cursor(void);
// called when cursor moves, positioning of software cursor
void move_cursor(double x, double y);
// called when left or right mousebutton is pressed or released
void on_mouse_button(bool pressed);
// draws software cursor
void draw_cursor();
};
};
#endif
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