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/*
 * UltraStar Deluxe - Karaoke Game
 *
 * UltraStar Deluxe is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; see the file COPYING. If not, write to
 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 * Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 */

#include "background_color.hpp"
#include "drawable_control.hpp"

namespace usdx
{
	BackgroundColor::BackgroundColor(const DrawableControl &control) :
		Background(control)
	{
		this->color[0] = 0;
		this->color[1] = 0;
		this->color[2] = 0;
		this->color[3] = 0;
		this->color[4] = 0;
		this->color[5] = 0;
		this->color[6] = 0;
		this->color[7] = 0;
		this->color[8] = 0;
		this->color[9] = 0;
		this->color[10] = 0;
		this->color[11] = 0;
	}

	BackgroundColor::BackgroundColor(const DrawableControl &control,
									 const RgbColor &color) :
		Background(control)
	{
		this->color[0] = color.get_red();
		this->color[1] = color.get_green();
		this->color[2] = color.get_blue();
		this->color[3] = color.get_red();
		this->color[4] = color.get_green();
		this->color[5] = color.get_blue();
		this->color[6] = color.get_red();
		this->color[7] = color.get_green();
		this->color[8] = color.get_blue();
		this->color[9] = color.get_red();
		this->color[10] = color.get_green();
		this->color[11] = color.get_blue();
	}

	void BackgroundColor::draw()
	{
		this->vertices[0] = 0;
		this->vertices[1] = get_parent().get_height();
		this->vertices[2] = get_parent().get_width();
		this->vertices[3] = get_parent().get_height();
		this->vertices[4] = get_parent().get_width();
		this->vertices[5] = 0;
		this->vertices[6] = 0;
		this->vertices[7] = 0;

		glEnableClientState(GL_VERTEX_ARRAY);
		glEnableClientState(GL_COLOR_ARRAY);

		glVertexPointer(2, GL_INT, 0, vertices);
		glColorPointer(3, GL_UNSIGNED_BYTE, 0, color);

		glDrawArrays(GL_QUADS, 0, 4);

		glDisableClientState(GL_VERTEX_ARRAY);
		glDisableClientState(GL_COLOR_ARRAY);
	}
};