blob: efd99533ce0350d35b0cbe984b49ddd5fc034561 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
|
/*
* UltraStar Deluxe - Karaoke Game
*
* UltraStar Deluxe is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*/
#ifndef APPLICATION_HPP
#define APPLICATION_HPP
#include <SDL/SDL.h>
#include <SDL/SDL_framerate.h>
#include <log4cpp/Category.hh>
#include <list>
#include "container.hpp"
#include "frame.hpp"
namespace usdx
{
class Application : public Container
{
private:
static log4cpp::Category& log;
static Application* instance;
SDL_Surface* display;
Frame* frame;
FPSmanager* fps_manager;
bool running;
int display_width;
int display_height;
int frames_per_second;
/**
* This is the main loop.
*/
void main_loop(SDL_Surface* display);
void init_fps_manager(void);
protected:
Application(Container* parent);
void draw(void);
public:
virtual ~Application();
static Application* get_instance(void);
void run(void);
const Frame* get_current_frame(void) const;
void set_current_frame(Frame* new_frame);
const int get_display_width(void) const;
const int get_display_height(void) const;
const int get_frames_per_second(void) const;
void set_frames_per_second(int fps);
};
};
#endif
|