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|
{* UltraStar Deluxe - Karaoke Game
*
* UltraStar Deluxe is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*}
unit UAudioConverter;
interface
{$IFDEF FPC}
{$MODE Delphi}
{$ENDIF}
{$I switches.inc}
uses
UMusic,
ULog,
ctypes,
{$IFDEF UseSRCResample}
samplerate,
{$ENDIF}
{$IFDEF UseFFmpegResample}
avcodec,
{$ENDIF}
UMediaCore_SDL,
sdl,
SysUtils,
Math;
type
{*
* Notes:
* - 44.1kHz to 48kHz conversion or vice versa is not supported
* by SDL 1.2 (will be introduced in 1.3).
* No conversion takes place in this cases.
* This is because SDL just converts differences in powers of 2.
* So the result might not be that accurate.
* This IS audible (voice to high/low) and it needs good synchronization
* with the video or the lyrics timer.
* - float<->int16 conversion is not supported (will be part of 1.3) and
* SDL (<1.3) is not capable of handling floats at all.
* -> Using FFmpeg or libsamplerate for resampling is preferred.
* Use SDL for channel and format conversion only.
*}
TAudioConverter_SDL = class(TAudioConverter)
private
cvt: TSDL_AudioCVT;
public
function Init(SrcFormatInfo: TAudioFormatInfo; DstFormatInfo: TAudioFormatInfo): boolean; override;
destructor Destroy(); override;
function Convert(InputBuffer: PByteArray; OutputBuffer: PByteArray; var InputSize: integer): integer; override;
function GetOutputBufferSize(InputSize: integer): integer; override;
function GetRatio(): double; override;
end;
{$IFDEF UseFFmpegResample}
// Note: FFmpeg seems to be using "kaiser windowed sinc" for resampling, so
// the quality should be good.
TAudioConverter_FFmpeg = class(TAudioConverter)
private
// TODO: use SDL for multi-channel->stereo and format conversion
ResampleContext: PReSampleContext;
Ratio: double;
public
function Init(SrcFormatInfo: TAudioFormatInfo; DstFormatInfo: TAudioFormatInfo): boolean; override;
destructor Destroy(); override;
function Convert(InputBuffer: PByteArray; OutputBuffer: PByteArray; var InputSize: integer): integer; override;
function GetOutputBufferSize(InputSize: integer): integer; override;
function GetRatio(): double; override;
end;
{$ENDIF}
{$IFDEF UseSRCResample}
TAudioConverter_SRC = class(TAudioConverter)
private
ConverterState: PSRC_STATE;
ConversionData: SRC_DATA;
FormatConverter: TAudioConverter;
public
function Init(SrcFormatInfo: TAudioFormatInfo; DstFormatInfo: TAudioFormatInfo): boolean; override;
destructor Destroy(); override;
function Convert(InputBuffer: PByteArray; OutputBuffer: PByteArray; var InputSize: integer): integer; override;
function GetOutputBufferSize(InputSize: integer): integer; override;
function GetRatio(): double; override;
end;
// Note: SRC (=libsamplerate) provides several converters with different quality
// speed trade-offs. The SINC-types are slow but offer best quality.
// The SRC_SINC_* converters are too slow for realtime conversion,
// (SRC_SINC_FASTEST is approx. ten times slower than SRC_LINEAR) resulting
// in audible clicks and pops.
// SRC_LINEAR is very fast and should have a better quality than SRC_ZERO_ORDER_HOLD
// because it interpolates the samples. Normal "non-audiophile" users should not
// be able to hear a difference between the SINC_* ones and LINEAR. Especially
// if people sing along with the song.
// But FFmpeg might offer a better quality/speed ratio than SRC_LINEAR.
const
SRC_CONVERTER_TYPE = SRC_LINEAR;
{$ENDIF}
implementation
function TAudioConverter_SDL.Init(srcFormatInfo: TAudioFormatInfo; dstFormatInfo: TAudioFormatInfo): boolean;
var
srcFormat: UInt16;
dstFormat: UInt16;
begin
inherited Init(SrcFormatInfo, DstFormatInfo);
Result := false;
if (not ConvertAudioFormatToSDL(srcFormatInfo.Format, srcFormat) or
not ConvertAudioFormatToSDL(dstFormatInfo.Format, dstFormat)) then
begin
Log.LogError('Audio-format not supported by SDL', 'TSoftMixerPlaybackStream.InitFormatConversion');
Exit;
end;
if (SDL_BuildAudioCVT(@cvt,
srcFormat, srcFormatInfo.Channels, Round(srcFormatInfo.SampleRate),
dstFormat, dstFormatInfo.Channels, Round(dstFormatInfo.SampleRate)) = -1) then
begin
Log.LogError(SDL_GetError(), 'TSoftMixerPlaybackStream.InitFormatConversion');
Exit;
end;
Result := true;
end;
destructor TAudioConverter_SDL.Destroy();
begin
// nothing to be done here
inherited;
end;
(*
* Returns the size of the output buffer. This might be bigger than the actual
* size of resampled audio data.
*)
function TAudioConverter_SDL.GetOutputBufferSize(InputSize: integer): integer;
begin
// Note: len_ratio must not be used here. Even if the len_ratio is 1.0, len_mult might be 2.
// Example: 44.1kHz/mono to 22.05kHz/stereo -> len_ratio=1, len_mult=2
Result := InputSize * cvt.len_mult;
end;
function TAudioConverter_SDL.GetRatio(): double;
begin
Result := cvt.len_ratio;
end;
function TAudioConverter_SDL.Convert(InputBuffer: PByteArray; OutputBuffer: PByteArray; var InputSize: integer): integer;
begin
Result := -1;
if (InputSize <= 0) then
begin
// avoid div-by-zero problems
if (InputSize = 0) then
Result := 0;
Exit;
end;
// OutputBuffer is always bigger than or equal to InputBuffer
Move(InputBuffer[0], OutputBuffer[0], InputSize);
cvt.buf := PUint8(OutputBuffer);
cvt.len := InputSize;
if (SDL_ConvertAudio(@cvt) = -1) then
Exit;
Result := cvt.len_cvt;
end;
{$IFDEF UseFFmpegResample}
function TAudioConverter_FFmpeg.Init(SrcFormatInfo: TAudioFormatInfo; DstFormatInfo: TAudioFormatInfo): boolean;
begin
inherited Init(SrcFormatInfo, DstFormatInfo);
Result := false;
// Note: ffmpeg does not support resampling for more than 2 input channels
if (srcFormatInfo.Format <> asfS16) then
begin
Log.LogError('Unsupported format', 'TAudioConverter_FFmpeg.Init');
Exit;
end;
// TODO: use SDL here
if (srcFormatInfo.Format <> dstFormatInfo.Format) then
begin
Log.LogError('Incompatible formats', 'TAudioConverter_FFmpeg.Init');
Exit;
end;
ResampleContext := audio_resample_init(
dstFormatInfo.Channels, srcFormatInfo.Channels,
Round(dstFormatInfo.SampleRate), Round(srcFormatInfo.SampleRate));
if (ResampleContext = nil) then
begin
Log.LogError('audio_resample_init() failed', 'TAudioConverter_FFmpeg.Init');
Exit;
end;
// calculate ratio
Ratio := (dstFormatInfo.Channels / srcFormatInfo.Channels) *
(dstFormatInfo.SampleRate / srcFormatInfo.SampleRate);
Result := true;
end;
destructor TAudioConverter_FFmpeg.Destroy();
begin
if (ResampleContext <> nil) then
audio_resample_close(ResampleContext);
inherited;
end;
function TAudioConverter_FFmpeg.Convert(InputBuffer: PByteArray; OutputBuffer: PByteArray; var InputSize: integer): integer;
var
InputSampleCount: integer;
OutputSampleCount: integer;
begin
Result := -1;
if (InputSize <= 0) then
begin
// avoid div-by-zero in audio_resample()
if (InputSize = 0) then
Result := 0;
Exit;
end;
InputSampleCount := InputSize div SrcFormatInfo.FrameSize;
OutputSampleCount := audio_resample(
ResampleContext, PSmallInt(OutputBuffer), PSmallInt(InputBuffer),
InputSampleCount);
if (OutputSampleCount = -1) then
begin
Log.LogError('audio_resample() failed', 'TAudioConverter_FFmpeg.Convert');
Exit;
end;
Result := OutputSampleCount * DstFormatInfo.FrameSize;
end;
function TAudioConverter_FFmpeg.GetOutputBufferSize(InputSize: integer): integer;
begin
Result := Ceil(InputSize * GetRatio());
end;
function TAudioConverter_FFmpeg.GetRatio(): double;
begin
Result := Ratio;
end;
{$ENDIF}
{$IFDEF UseSRCResample}
function TAudioConverter_SRC.Init(SrcFormatInfo: TAudioFormatInfo; DstFormatInfo: TAudioFormatInfo): boolean;
var
error: integer;
TempSrcFormatInfo: TAudioFormatInfo;
TempDstFormatInfo: TAudioFormatInfo;
begin
inherited Init(SrcFormatInfo, DstFormatInfo);
Result := false;
FormatConverter := nil;
// SRC does not handle channel or format conversion
if ((SrcFormatInfo.Channels <> DstFormatInfo.Channels) or
not (SrcFormatInfo.Format in [asfS16, asfFloat])) then
begin
// SDL can not convert to float, so we have to convert to SInt16 first
TempSrcFormatInfo := TAudioFormatInfo.Create(
SrcFormatInfo.Channels, SrcFormatInfo.SampleRate, SrcFormatInfo.Format);
TempDstFormatInfo := TAudioFormatInfo.Create(
DstFormatInfo.Channels, SrcFormatInfo.SampleRate, asfS16);
// init format/channel conversion
FormatConverter := TAudioConverter_SDL.Create();
if (not FormatConverter.Init(TempSrcFormatInfo, TempDstFormatInfo)) then
begin
Log.LogError('Unsupported input format', 'TAudioConverter_SRC.Init');
FormatConverter.Free;
// exit after the format-info is freed
end;
// this info was copied so we do not need it anymore
TempSrcFormatInfo.Free;
TempDstFormatInfo.Free;
// leave if the format is not supported
if (not assigned(FormatConverter)) then
Exit;
// adjust our copy of the input audio-format for SRC conversion
Self.SrcFormatInfo.Channels := DstFormatInfo.Channels;
Self.SrcFormatInfo.Format := asfS16;
end;
if ((DstFormatInfo.Format <> asfS16) and
(DstFormatInfo.Format <> asfFloat)) then
begin
Log.LogError('Unsupported output format', 'TAudioConverter_SRC.Init');
Exit;
end;
ConversionData.src_ratio := DstFormatInfo.SampleRate / SrcFormatInfo.SampleRate;
if (src_is_valid_ratio(ConversionData.src_ratio) = 0) then
begin
Log.LogError('Invalid samplerate ratio', 'TAudioConverter_SRC.Init');
Exit;
end;
ConverterState := src_new(SRC_CONVERTER_TYPE, DstFormatInfo.Channels, @error);
if (ConverterState = nil) then
begin
Log.LogError('src_new() failed: ' + src_strerror(error), 'TAudioConverter_SRC.Init');
Exit;
end;
Result := true;
end;
destructor TAudioConverter_SRC.Destroy();
begin
if (ConverterState <> nil) then
src_delete(ConverterState);
FormatConverter.Free;
inherited;
end;
function TAudioConverter_SRC.Convert(InputBuffer: PByteArray; OutputBuffer: PByteArray; var InputSize: integer): integer;
var
FloatInputBuffer: PSingle;
FloatOutputBuffer: PSingle;
TempBuffer: PByteArray;
TempSize: integer;
NumSamples: integer;
OutputSize: integer;
error: integer;
begin
Result := -1;
TempBuffer := nil;
// format conversion with external converter (to correct number of channels and format)
if (assigned(FormatConverter)) then
begin
TempSize := FormatConverter.GetOutputBufferSize(InputSize);
GetMem(TempBuffer, TempSize);
InputSize := FormatConverter.Convert(InputBuffer, TempBuffer, InputSize);
InputBuffer := TempBuffer;
end;
if (InputSize <= 0) then
begin
// avoid div-by-zero problems
if (InputSize = 0) then
Result := 0;
if (TempBuffer <> nil) then
FreeMem(TempBuffer);
Exit;
end;
if (SrcFormatInfo.Format = asfFloat) then
begin
FloatInputBuffer := PSingle(InputBuffer);
end else begin
NumSamples := InputSize div AudioSampleSize[SrcFormatInfo.Format];
GetMem(FloatInputBuffer, NumSamples * SizeOf(Single));
src_short_to_float_array(PCshort(InputBuffer), PCfloat(FloatInputBuffer), NumSamples);
end;
// calculate approx. output size
OutputSize := Ceil(InputSize * ConversionData.src_ratio);
if (DstFormatInfo.Format = asfFloat) then
begin
FloatOutputBuffer := PSingle(OutputBuffer);
end else begin
NumSamples := OutputSize div AudioSampleSize[DstFormatInfo.Format];
GetMem(FloatOutputBuffer, NumSamples * SizeOf(Single));
end;
with ConversionData do
begin
data_in := PCFloat(FloatInputBuffer);
input_frames := InputSize div SrcFormatInfo.FrameSize;
data_out := PCFloat(FloatOutputBuffer);
output_frames := OutputSize div DstFormatInfo.FrameSize;
// TODO: set this to 1 at end of file-playback
end_of_input := 0;
end;
error := src_process(ConverterState, @ConversionData);
if (error <> 0) then
begin
Log.LogError(src_strerror(error), 'TAudioConverter_SRC.Convert');
if (SrcFormatInfo.Format <> asfFloat) then
FreeMem(FloatInputBuffer);
if (DstFormatInfo.Format <> asfFloat) then
FreeMem(FloatOutputBuffer);
if (TempBuffer <> nil) then
FreeMem(TempBuffer);
Exit;
end;
if (SrcFormatInfo.Format <> asfFloat) then
FreeMem(FloatInputBuffer);
if (DstFormatInfo.Format <> asfFloat) then
begin
NumSamples := ConversionData.output_frames_gen * DstFormatInfo.Channels;
src_float_to_short_array(PCfloat(FloatOutputBuffer), PCshort(OutputBuffer), NumSamples);
FreeMem(FloatOutputBuffer);
end;
// free format conversion buffer if used
if (TempBuffer <> nil) then
FreeMem(TempBuffer);
if (assigned(FormatConverter)) then
InputSize := ConversionData.input_frames_used * FormatConverter.SrcFormatInfo.FrameSize
else
InputSize := ConversionData.input_frames_used * SrcFormatInfo.FrameSize;
// set result to output size according to SRC
Result := ConversionData.output_frames_gen * DstFormatInfo.FrameSize;
end;
function TAudioConverter_SRC.GetOutputBufferSize(InputSize: integer): integer;
begin
Result := Ceil(InputSize * GetRatio());
end;
function TAudioConverter_SRC.GetRatio(): double;
begin
// if we need additional channel/format conversion, use this ratio
if (assigned(FormatConverter)) then
Result := FormatConverter.GetRatio()
else
Result := 1.0;
// now the SRC ratio (Note: the format might change from SInt16 to float)
Result := Result *
ConversionData.src_ratio *
(DstFormatInfo.FrameSize / SrcFormatInfo.FrameSize);
end;
{$ENDIF}
end.
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