1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
|
{* UltraStar Deluxe - Karaoke Game
*
* UltraStar Deluxe is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*}
unit UPlatformWindows;
interface
{$IFDEF FPC}
{$MODE Delphi}
{$ENDIF}
{$I switches.inc}
// turn off messages for platform specific symbols
{$WARN SYMBOL_PLATFORM OFF}
uses
Classes,
UPlatform,
UPath;
type
TPlatformWindows = class(TPlatform)
private
UseLocalDirs: boolean;
function GetSpecialPath(CSIDL: integer): IPath;
procedure DetectLocalExecution();
public
procedure Init; override;
function TerminateIfAlreadyRunning(var WndTitle: String): Boolean; override;
function GetLogPath: IPath; override;
function GetGameSharedPath: IPath; override;
function GetGameUserPath: IPath; override;
end;
implementation
uses
SysUtils,
ShlObj,
Windows,
UConfig;
procedure TPlatformWindows.Init;
begin
inherited Init();
DetectLocalExecution();
end;
//------------------------------
//Start more than One Time Prevention
//------------------------------
function TPlatformWindows.TerminateIfAlreadyRunning(var WndTitle: String): Boolean;
var
hWnd: THandle;
I: Integer;
begin
Result := false;
hWnd:= FindWindow(nil, PChar(WndTitle));
//Programm already started
if (hWnd <> 0) then
begin
I := Messagebox(0, PChar('Another Instance of Ultrastar is already running. Continue ?'), PChar(WndTitle), MB_ICONWARNING or MB_YESNO);
if (I = IDYes) then
begin
I := 1;
repeat
Inc(I);
hWnd := FindWindow(nil, PChar(WndTitle + ' Instance ' + InttoStr(I)));
until (hWnd = 0);
WndTitle := WndTitle + ' Instance ' + InttoStr(I);
end
else
Result := true;
end;
end;
(**
* Returns the path of a special folder.
*
* Some Folder IDs:
* CSIDL_APPDATA (e.g. C:\Documents and Settings\username\Application Data)
* CSIDL_LOCAL_APPDATA (e.g. C:\Documents and Settings\username\Local Settings\Application Data)
* CSIDL_PROFILE (e.g. C:\Documents and Settings\username)
* CSIDL_PERSONAL (e.g. C:\Documents and Settings\username\My Documents)
* CSIDL_MYMUSIC (e.g. C:\Documents and Settings\username\My Documents\My Music)
*)
function TPlatformWindows.GetSpecialPath(CSIDL: integer): IPath;
var
Buffer: array [0..MAX_PATH-1] of WideChar;
begin
if (SHGetSpecialFolderPathW(0, @Buffer, CSIDL, false)) then
Result := Path(Buffer)
else
Result := PATH_NONE;
end;
{**
* Detects whether the game was executed locally or globally.
* - It is local if a config.ini exists in the directory of the
* executable. In config files like config.ini or score db
* reside in the directory of the executable. This is useful
* to enable windows users to have a portable installation
* e.g. on an external hdd. This is also the default behaviour
* of usdx prior to version 1.1
* - It is global if no config.ini exists in the directory of the
* executable the config files are in a separate folder
* (e.g. %APPDATA%\ultrastardx)
* On windows resources (themes, language-files)
* reside in the directory of the executable in every case
*
* Sets UseLocalDirs to true if the game is executed locally, false otherwise.
*}
procedure TPlatformWindows.DetectLocalExecution();
var
LocalDir, ConfigIni: IPath;
OSVerInfo: TOSVersionInfo;
begin
// we just check if 'config.ini' exists in the
// directory of the executable or if windows version
// is less than Windows Vista (major version = 6).
// If so -> local execution.
LocalDir := GetExecutionDir();
ConfigIni := LocalDir.Append('config.ini');
UseLocalDirs := ((ConfigIni.IsFile and ConfigIni.Exists) and (OSVerInfo.dwMajorVersion < 6));
end;
function TPlatformWindows.GetLogPath: IPath;
begin
Result := GetExecutionDir();
end;
function TPlatformWindows.GetGameSharedPath: IPath;
begin
Result := GetExecutionDir();
end;
function TPlatformWindows.GetGameUserPath: IPath;
begin
if UseLocalDirs then
Result := GetExecutionDir()
else
Result := GetSpecialPath(CSIDL_APPDATA).Append('ultrastardx', pdAppend);
end;
end.
|