1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
|
{* UltraStar Deluxe - Karaoke Game
*
* UltraStar Deluxe is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*}
unit UParty;
interface
{$IFDEF FPC}
{$MODE DELPHI}
{$ENDIF}
{$I switches.inc}
uses
ModiSDK;
type
TRoundInfo = record
Plugin: word;
Winner: byte;
end;
TeamOrderEntry = record
TeamNum: byte;
Score: byte;
end;
TeamOrderArray = array[0..5] of byte;
TPartyPlugin = record
ID: byte;
TimesPlayed: byte;
end;
TPartySession = class
private
function GetRandomPlayer(Team: byte): byte;
function GetRandomPlugin(Plugins: array of TPartyPlugin): byte;
function IsWinner(Player, Winner: byte): boolean;
procedure GenScores;
public
Teams: TTeamInfo;
Rounds: array of TRoundInfo;
CurRound: byte;
constructor Create;
procedure StartNewParty(NumRounds: byte);
procedure StartRound;
procedure EndRound;
function GetTeamOrder: TeamOrderArray;
function GetWinnerString(Round: byte): string;
end;
var
PartySession: TPartySession;
implementation
uses
UDLLManager,
UGraphic,
UNote,
ULanguage,
ULog;
constructor TPartySession.Create;
begin
inherited;
end;
//----------
// Returns a number of a random plugin
//----------
function TPartySession.GetRandomPlugin(Plugins: array of TPartyPlugin): byte;
var
LowestTP: byte;
NumPwithLTP: word;
I: integer;
R: word;
begin
LowestTP := high(byte);
NumPwithLTP := 0;
//Search for Plugins not often played yet
for I := 0 to high(Plugins) do
begin
if (Plugins[I].TimesPlayed < lowestTP) then
begin
lowestTP := Plugins[I].TimesPlayed;
NumPwithLTP := 1;
end
else if (Plugins[I].TimesPlayed = lowestTP) then
begin
Inc(NumPwithLTP);
end;
end;
//Create random no
R := Random(NumPwithLTP);
//Search for random plugin
for I := 0 to high(Plugins) do
begin
if Plugins[I].TimesPlayed = LowestTP then
begin
//Plugin found
if (R = 0) then
begin
Result := Plugins[I].ID;
Inc(Plugins[I].TimesPlayed);
Break;
end;
Dec(R);
end;
end;
end;
//----------
//StartNewParty - Reset and prepares for new party
//----------
procedure TPartySession.StartNewParty(NumRounds: byte);
var
Plugins: array of TPartyPlugin;
TeamMode: boolean;
Len: integer;
I, J: integer;
begin
//Set current round to 1
CurRound := 255;
PlayersPlay := Teams.NumTeams;
//Get team-mode and set joker, also set TimesPlayed
TeamMode := true;
for I := 0 to Teams.NumTeams - 1 do
begin
if Teams.Teaminfo[I].NumPlayers < 2 then
begin
TeamMode := false;
end;
//Set player attributes
for J := 0 to Teams.TeamInfo[I].NumPlayers-1 do
begin
Teams.TeamInfo[I].Playerinfo[J].TimesPlayed := 0;
end;
Teams.Teaminfo[I].Joker := Round(NumRounds * 0.7);
Teams.Teaminfo[I].Score := 0;
end;
//Fill plugin array
SetLength(Plugins, 0);
for I := 0 to high(DLLMan.Plugins) do
begin
if TeamMode or (not DLLMan.Plugins[I].TeamModeOnly) then
begin
//Add only those plugins playable with current PlayerConfiguration
Len := Length(Plugins);
SetLength(Plugins, Len + 1);
Plugins[Len].ID := I;
Plugins[Len].TimesPlayed := 0;
end;
end;
//Set rounds
if (Length(Plugins) >= 1) then
begin
SetLength (Rounds, NumRounds);
for I := 0 to NumRounds - 1 do
begin
PartySession.Rounds[I].Plugin := GetRandomPlugin(Plugins);
PartySession.Rounds[I].Winner := 255;
end;
end
else
SetLength (Rounds, 0);
end;
{**
* Returns a random player to play next round
*}
function TPartySession.GetRandomPlayer(Team: byte): byte;
var
I, R: integer;
LowestTP: byte;
NumPwithLTP: byte;
begin
LowestTP := high(byte);
NumPwithLTP := 0;
Result := 0;
//Search for players that have not often played yet
for I := 0 to Teams.Teaminfo[Team].NumPlayers - 1 do
begin
if (Teams.Teaminfo[Team].Playerinfo[I].TimesPlayed < lowestTP) then
begin
lowestTP := Teams.Teaminfo[Team].Playerinfo[I].TimesPlayed;
NumPwithLTP := 1;
end
else if (Teams.Teaminfo[Team].Playerinfo[I].TimesPlayed = lowestTP) then
begin
Inc(NumPwithLTP);
end;
end;
//Create random number
R := Random(NumPwithLTP);
//Search for random player
for I := 0 to Teams.Teaminfo[Team].NumPlayers - 1 do
begin
if Teams.Teaminfo[Team].Playerinfo[I].TimesPlayed = lowestTP then
begin
//Player found
if (R = 0) then
begin
Result := I;
Break;
end;
Dec(R);
end;
end;
end;
{**
* Prepares ScreenSingModi for next round and loads plugin
*}
procedure TPartySession.StartRound;
var
I: integer;
begin
if ((CurRound < high(Rounds)) or (CurRound = high(CurRound))) then
begin
// Increase Current Round but not beyond its limit
// CurRound is set to 255 to begin with!
// Ugly solution if you ask me.
if CurRound < high(CurRound) then
Inc(CurRound)
else
CurRound := 0;
Rounds[CurRound].Winner := 255;
DllMan.LoadPlugin(Rounds[CurRound].Plugin);
//Select Players
for I := 0 to Teams.NumTeams - 1 do
Teams.Teaminfo[I].CurPlayer := GetRandomPlayer(I);
//Set ScreenSingModie Variables
ScreenSingModi.TeamInfo := Teams;
end;
end;
//----------
//EndRound - Get Winner from ScreenSingModi and Save Data to RoundArray
//----------
procedure TPartySession.EndRound;
var
I: Integer;
begin
//Copy Winner
Rounds[CurRound].Winner := ScreenSingModi.Winner;
//Set Scores
GenScores;
//Increase TimesPlayed 4 all Players
For I := 0 to Teams.NumTeams-1 do
Inc(Teams.Teaminfo[I].Playerinfo[Teams.Teaminfo[I].CurPlayer].TimesPlayed);
end;
//----------
//IsWinner - returns true if the player's bit is set in the winner byte
//----------
function TPartySession.IsWinner(Player, Winner: byte): boolean;
var
Mask: byte;
begin
Mask := 1 shl Player;
Result := (Winner and Mask) <> 0;
end;
//----------
//GenScores - increase scores for current round
//----------
procedure TPartySession.GenScores;
var
I: byte;
begin
for I := 0 to Teams.NumTeams - 1 do
begin
if isWinner(I, Rounds[CurRound].Winner) then
Inc(Teams.Teaminfo[I].Score);
end;
end;
//----------
//GetTeamOrder - returns the placement of each Team [First Position of Array is Teamnum of first placed Team, ...]
//----------
function TPartySession.GetTeamOrder: TeamOrderArray;
var
I, J: integer;
ATeams: array [0..5] of TeamOrderEntry;
TempTeam: TeamOrderEntry;
begin
// TODO: PartyMode: Write this in another way, so that teams with the same score get the same place
//Fill Team array
for I := 0 to Teams.NumTeams - 1 do
begin
ATeams[I].Teamnum := I;
ATeams[I].Score := Teams.Teaminfo[I].Score;
end;
//Sort teams
for J := 0 to Teams.NumTeams - 1 do
for I := 1 to Teams.NumTeams - 1 do
if ATeams[I].Score > ATeams[I-1].Score then
begin
TempTeam := ATeams[I-1];
ATeams[I-1] := ATeams[I];
ATeams[I] := TempTeam;
end;
//Copy to Result
for I := 0 to Teams.NumTeams-1 do
Result[I] := ATeams[I].TeamNum;
end;
//----------
//GetWinnerString - Get string with WinnerTeam Name, when there is more than one Winner than Connect with and or ,
//----------
function TPartySession.GetWinnerString(Round: byte): string;
var
Winners: array of string;
I: integer;
begin
Result := Language.Translate('PARTY_NOBODY');
if (Round > High(Rounds)) then
exit;
if (Rounds[Round].Winner = 0) then
begin
exit;
end;
if (Rounds[Round].Winner = 255) then
begin
Result := Language.Translate('PARTY_NOTPLAYEDYET');
exit;
end;
SetLength(Winners, 0);
for I := 0 to Teams.NumTeams - 1 do
begin
if isWinner(I, Rounds[Round].Winner) then
begin
SetLength(Winners, Length(Winners) + 1);
Winners[high(Winners)] := Teams.TeamInfo[I].Name;
end;
end;
Result := Language.Implode(Winners);
end;
end.
|