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|
{* UltraStar Deluxe - Karaoke Game
*
* UltraStar Deluxe is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*}
unit UCommon;
interface
{$IFDEF FPC}
{$MODE Delphi}
{$ENDIF}
{$I switches.inc}
uses
SysUtils,
Classes,
{$IFDEF MSWINDOWS}
Windows,
{$ENDIF}
UConfig,
ULog,
UPath;
type
TStringDynArray = array of string;
TUTF8StringDynArray = array of UTF8String;
const
SepWhitespace = [#9, #10, #13, ' ']; // tab, lf, cr, space
{**
* Splits a string into pieces separated by Separators.
* MaxCount specifies the max. number of pieces. If it is <= 0 the number is
* not limited. If > 0 the last array element will hold the rest of the string
* (with leading separators removed).
*
* Examples:
* SplitString(' split me now ', 0) -> ['split', 'me', 'now']
* SplitString(' split me now ', 1) -> ['split', 'me now']
*}
function SplitString(const Str: string; MaxCount: integer = 0; Separators: TSysCharSet = SepWhitespace): TStringDynArray;
function StringInArray(const Value: string; Strings: array of string): boolean;
function GetStringWithNoAccents(str: UTF8String): UTF8String;
type
TRGB = record
R: single;
G: single;
B: single;
end;
TRGBA = record
R, G, B, A: double;
end;
function RGBToHex(R, G, B: integer):string;
function HexToRGB(Hex: string): TRGB;
type
TMessageType = (mtInfo, mtError);
procedure ShowMessage(const msg: string; msgType: TMessageType = mtInfo);
procedure ConsoleWriteLn(const msg: string);
{$IFDEF FPC}
function RandomRange(aMin: integer; aMax: integer): integer;
{$ENDIF}
procedure DisableFloatingPointExceptions();
procedure SetDefaultNumericLocale();
procedure RestoreNumericLocale();
{$IFNDEF MSWINDOWS}
procedure ZeroMemory(Destination: pointer; Length: dword);
function MakeLong(a, b: word): longint;
{$ENDIF}
// A stable alternative to TList.Sort() (use TList.Sort() if applicable, see below)
procedure MergeSort(List: TList; CompareFunc: TListSortCompare);
function GetAlignedMem(Size: cardinal; Alignment: integer): pointer;
procedure FreeAlignedMem(P: pointer);
function GetArrayIndex(const SearchArray: array of UTF8String; Value: string; CaseInsensitiv: boolean = false): integer;
implementation
uses
Math,
{$IFDEF Delphi}
Dialogs,
{$ENDIF}
sdl,
UFilesystem,
UMain,
UUnicodeUtils;
function StringInArray(const Value: string; Strings: array of string): boolean;
var
i: integer;
begin
Result := true;
for i := Low(Strings) to High(Strings) do
if Strings[i] = Value then exit;
Result := false;
end;
function SplitString(const Str: string; MaxCount: integer; Separators: TSysCharSet): TStringDynArray;
{*
* Adds Str[StartPos..Endpos-1] to the result array.
*}
procedure AddSplit(StartPos, EndPos: integer);
begin
SetLength(Result, Length(Result)+1);
Result[High(Result)] := Copy(Str, StartPos, EndPos-StartPos);
end;
var
I: integer;
Start: integer;
Last: integer;
begin
Start := 0;
SetLength(Result, 0);
for I := 1 to Length(Str) do
begin
if (Str[I] in Separators) then
begin
// end of component found
if (Start > 0) then
begin
AddSplit(Start, I);
Start := 0;
end;
end
else if (Start = 0) then
begin
// mark beginning of component
Start := I;
// check if this is the last component
if (Length(Result) = MaxCount-1) then
begin
// find last non-separator char
Last := Length(Str);
while (Str[Last] in Separators) do
Dec(Last);
// add component up to last non-separator
AddSplit(Start, Last);
Exit;
end;
end;
end;
// last component
if (Start > 0) then
AddSplit(Start, Length(Str)+1);
end;
const
Accents: array [0..37] of UTF8String = ('ç', 'á', 'é', 'í', 'ó', 'ú', 'ý', 'à', 'è', 'ì', 'ò', 'ù', 'ã', 'õ', 'ñ', 'ä', 'ë', 'ï', 'ö', 'ü', 'ÿ', 'â', 'ê', 'î', 'ô', 'û', '!', '¡', '"', '&', '(', ')', '?', '¿', ',', '.', ':', ';');
NoAccents: array [0..37] of UTF8String = ('c', 'a', 'e', 'i', 'o', 'u', 'y', 'a', 'e', 'i', 'o', 'u', 'a', 'o', 'n', 'a', 'e', 'i', 'o', 'u', 'y', 'a', 'e', 'i', 'o', 'u', '', '', '', '', '', '', '', '', '', '', '', '');
function GetStringWithNoAccents(str: UTF8String): UTF8String;
var
i: integer;
tmp: string;
begin
tmp := Utf8ToAnsi(str);
for i := 0 to High(Accents) do
begin
str := StringReplace(str, Accents[i], NoAccents[i], [rfReplaceAll, rfIgnoreCase]);
end;
Result := str;
end;
function RGBToHex(R, G, B: integer): string;
begin
Result := IntToHex(R, 2) + IntToHex(G, 2) + IntToHex(B, 2);
end;
function HexToRGB(Hex: string): TRGB;
var
Col: TRGB;
begin
Col.R := StrToInt('$'+Copy(Hex, 1, 2));
Col.G := StrToInt('$'+Copy(Hex, 3, 2));
Col.B := StrToInt('$'+Copy(Hex, 5, 2));
Result := Col;
end;
// data used by the ...Locale() functions
{$IF Defined(Linux) or Defined(FreeBSD)}
var
PrevNumLocale: string;
const
LC_NUMERIC = 1;
function setlocale(category: integer; locale: pchar): pchar; cdecl; external 'c' name 'setlocale';
{$IFEND}
// In Linux and maybe MacOSX some units (like cwstring) call setlocale(LC_ALL, '')
// to set the language/country specific locale (e.g. charset) for this application.
// Unfortunately, LC_NUMERIC is set by this call too.
// It defines the decimal-separator and other country-specific numeric settings.
// This parameter is used by the C string-to-float parsing functions atof() and strtod().
// After changing LC_NUMERIC some external C-based libs (like projectM) are not
// able to parse strings correctly
// (e.g. in Germany "0.9" is not recognized as a valid number anymore but "0,9" is).
// So we reset the numeric settings to the default ('C').
// Note: The behaviour of Pascal parsing functions (e.g. strtofloat()) is not
// changed by this because it doesn't use the locale-settings.
// TODO:
// - Check if this is needed in MacOSX (at least the locale is set in cwstring)
// - Find out which libs are concerned by this problem.
// If only projectM is concerned by this problem set and restore the numeric locale
// for each call to projectM instead of changing it globally.
procedure SetDefaultNumericLocale();
begin
{$IF Defined(LINUX) or Defined(FreeBSD)}
PrevNumLocale := setlocale(LC_NUMERIC, nil);
setlocale(LC_NUMERIC, 'C');
{$IFEND}
end;
procedure RestoreNumericLocale();
begin
{$IF Defined(LINUX) or Defined(FreeBSD)}
setlocale(LC_NUMERIC, PChar(PrevNumLocale));
{$IFEND}
end;
(*
* If an invalid floating point operation was performed the Floating-point unit (FPU)
* generates a Floating-point exception (FPE). Dependending on the settings in
* the FPU's control-register (interrupt mask) the FPE is handled by the FPU itself
* (we will call this as "FPE disabled" later on) or is passed to the application
* (FPE enabled).
* If FPEs are enabled a floating-point division by zero (e.g. 10.0 / 0.0) is
* considered an error and an exception is thrown. Otherwise the FPU will handle
* the error and return the result infinity (INF) (10.0 / 0.0 = INF) without
* throwing an error to the application.
* The same applies to a division by INF that either raises an exception
* (FPE enabled) or returns 0.0 (FPE disabled).
* Normally (as with C-programs), Floating-point exceptions (FPE) are DISABLED
* on program startup (at least with Intel CPUs), but for some strange reasons
* they are ENABLED in pascal (both delphi and FPC) by default.
* Many libs operating with floating-point values rely heavily on the C-specific
* behaviour. So using them in delphi is a ticking time-bomb because sooner or
* later they will crash because of an FPE (this problem occurs massively
* in OpenGL-based libs like projectM). In contrast to this no error will occur
* if the lib is linked to a C-program.
*
* Further info on FPUs:
* For x86 and x86_64 CPUs we have to consider two FPU instruction sets.
* The math co-processor i387 (aka 8087 or x87) set introduced with the i386
* and SSE (Streaming SIMD Extensions) introduced with the Pentium3.
* Both of them have separate control-registers (x87: FPUControlWord, SSE: MXCSR)
* to control FPEs. Either has (among others) 6bits to enable/disable several
* exception types (Invalid,Denormalized,Zero,Overflow,Underflow,Precision).
* Those exception-types must all be masked (=1) to get the default C behaviour.
* The control-registers can be set with the asm-ops FLDCW (x87) and LDMXCSR (SSE).
* Instead of using assembler code, we can use Set8087CW() provided by delphi and
* FPC to set the x87 control-word. FPC also provides SetSSECSR() for SSE's MXCSR.
* Note that both Delphi and FPC enable FPEs (e.g. for div-by-zero) on program
* startup but only FPC enables FPEs (especially div-by-zero) for SSE too.
* So we have to mask FPEs for x87 in Delphi and FPC and for SSE in FPC only.
* FPC and Delphi both provide a SetExceptionMask() for control of the FPE
* mask. SetExceptionMask() sets the masks for x87 in Delphi and for x87 and SSE
* in FPC (seems as if Delphi [2005] is not SSE aware). So SetExceptionMask()
* is what we need and it even is plattform and CPU independent.
*
* Pascal OpenGL headers (like the Delphi standard ones or JEDI-SDL headers)
* already call Set8087CW() to disable FPEs but due to some bugs in the JEDI-SDL
* headers they do not work properly with FPC. I already patched them, so they
* work at least until they are updated the next time. In addition Set8086CW()
* does not suffice to disable FPEs because the SSE FPEs are not disabled by this.
* FPEs with SSE are a big problem with some libs because many linux distributions
* optimize code for SSE or Pentium3 (for example: int(INF) which convert the
* double value "infinity" to an integer might be automatically optimized by
* using SSE's CVTSD2SI instruction). So SSE FPEs must be turned off in any case
* to make USDX portable.
*
* Summary:
* Call this function on initialization to make sure FPEs are turned off.
* It will solve a lot of errors with FPEs in external libs.
*)
procedure DisableFloatingPointExceptions();
begin
(*
// We will use SetExceptionMask() instead of Set8087CW()/SetSSECSR().
// Note: Leave these lines for documentation purposes just in case
// SetExceptionMask() does not work anymore (due to bugs in FPC etc.).
{$IF Defined(CPU386) or Defined(CPUI386) or Defined(CPUX86_64)}
Set8087CW($133F);
{$IFEND}
{$IF Defined(FPC)}
if (has_sse_support) then
SetSSECSR($1F80);
{$IFEND}
*)
// disable all of the six FPEs (x87 and SSE) to be compatible with C/C++ and
// other libs which rely on the standard FPU behaviour (no div-by-zero FPE anymore).
SetExceptionMask([exInvalidOp, exDenormalized, exZeroDivide,
exOverflow, exUnderflow, exPrecision]);
end;
{$IFNDEF MSWINDOWS}
procedure ZeroMemory(Destination: pointer; Length: dword);
begin
FillChar(Destination^, Length, 0);
end;
function MakeLong(A, B: word): longint;
begin
Result := (LongInt(B) shl 16) + A;
end;
{$ENDIF}
{$IFDEF FPC}
function RandomRange(aMin: integer; aMax: integer): integer;
begin
RandomRange := Random(aMax - aMin) + aMin ;
end;
{$ENDIF}
{$IFDEF FPC}
var
MessageList: TStringList;
ConsoleHandler: TThreadID;
// Note: TRTLCriticalSection is defined in the units System and Libc, use System one
ConsoleCriticalSection: System.TRTLCriticalSection;
ConsoleEvent: PRTLEvent;
ConsoleQuit: boolean;
{$ENDIF}
(*
* Write to console if one is available.
* It checks if a console is available before output so it will not
* crash on windows if none is available.
* Do not use this function directly because it is not thread-safe,
* use ConsoleWriteLn() instead.
*)
procedure _ConsoleWriteLn(const aString: string); {$IFDEF HasInline}inline;{$ENDIF}
begin
{$IFDEF MSWINDOWS}
// sanity check to avoid crashes with writeln()
if (IsConsole) then
begin
{$ENDIF}
Writeln(aString);
{$IFDEF MSWINDOWS}
end;
{$ENDIF}
end;
{$IFDEF FPC}
{*
* The console-handlers main-function.
* TODO: create a quit-event on closing.
*}
function ConsoleHandlerFunc(param: pointer): PtrInt;
var
i: integer;
quit: boolean;
begin
quit := false;
while (not quit) do
begin
// wait for new output or quit-request
RTLeventWaitFor(ConsoleEvent);
System.EnterCriticalSection(ConsoleCriticalSection);
// output pending messages
for i := 0 to MessageList.Count - 1 do
begin
_ConsoleWriteLn(MessageList[i]);
end;
MessageList.Clear();
// use local quit-variable to avoid accessing
// ConsoleQuit outside of the critical section
if (ConsoleQuit) then
quit := true;
RTLeventResetEvent(ConsoleEvent);
System.LeaveCriticalSection(ConsoleCriticalSection);
end;
result := 0;
end;
{$ENDIF}
procedure InitConsoleOutput();
begin
{$IFDEF FPC}
// init thread-safe output
MessageList := TStringList.Create();
System.InitCriticalSection(ConsoleCriticalSection);
ConsoleEvent := RTLEventCreate();
ConsoleQuit := false;
// must be a thread managed by FPC. Otherwise (e.g. SDL-thread)
// it will crash when using Writeln.
ConsoleHandler := BeginThread(@ConsoleHandlerFunc);
{$ENDIF}
end;
procedure FinalizeConsoleOutput();
begin
{$IFDEF FPC}
// terminate console-handler
System.EnterCriticalSection(ConsoleCriticalSection);
ConsoleQuit := true;
RTLeventSetEvent(ConsoleEvent);
System.LeaveCriticalSection(ConsoleCriticalSection);
WaitForThreadTerminate(ConsoleHandler, 0);
// free data
System.DoneCriticalsection(ConsoleCriticalSection);
RTLeventDestroy(ConsoleEvent);
MessageList.Free();
{$ENDIF}
end;
{*
* FPC uses threadvars (TLS) managed by FPC for console output locking.
* Using WriteLn() from external threads (like in SDL callbacks)
* will crash the program as those threadvars have never been initialized.
* The solution is to create an FPC-managed thread which has the TLS data
* and use it to handle the console-output (hence it is called Console-Handler)
*}
procedure ConsoleWriteLn(const msg: string);
begin
{$IFDEF CONSOLE}
{$IFDEF FPC}
// TODO: check for the main-thread and use a simple _ConsoleWriteLn() then?
//GetCurrentThreadThreadId();
System.EnterCriticalSection(ConsoleCriticalSection);
MessageList.Add(msg);
RTLeventSetEvent(ConsoleEvent);
System.LeaveCriticalSection(ConsoleCriticalSection);
{$ELSE}
_ConsoleWriteLn(msg);
{$ENDIF}
{$ENDIF}
end;
procedure ShowMessage(const msg: String; msgType: TMessageType);
{$IFDEF MSWINDOWS}
var Flags: cardinal;
{$ENDIF}
begin
{$IF Defined(MSWINDOWS)}
case msgType of
mtInfo: Flags := MB_ICONINFORMATION or MB_OK;
mtError: Flags := MB_ICONERROR or MB_OK;
else Flags := MB_OK;
end;
MessageBox(0, PChar(msg), PChar(USDXVersionStr()), Flags);
{$ELSE}
ConsoleWriteln(msg);
{$IFEND}
end;
(*
* Recursive part of the MergeSort algorithm.
* OutList will be either InList or TempList and will be swapped in each
* depth-level of recursion. By doing this it we can directly merge into the
* output-list. If we only had In- and OutList parameters we had to merge into
* InList after the recursive calls and copy the data to the OutList afterwards.
*)
procedure _MergeSort(InList, TempList, OutList: TList; StartPos, BlockSize: integer;
CompareFunc: TListSortCompare);
var
LeftSize, RightSize: integer; // number of elements in left/right block
LeftEnd, RightEnd: integer; // Index after last element in left/right block
MidPos: integer; // index of first element in right block
Pos: integer; // position in output list
begin
LeftSize := BlockSize div 2;
RightSize := BlockSize - LeftSize;
MidPos := StartPos + LeftSize;
// sort left and right halves of this block by recursive calls of this function
if (LeftSize >= 2) then
_MergeSort(InList, OutList, TempList, StartPos, LeftSize, CompareFunc)
else
TempList[StartPos] := InList[StartPos];
if (RightSize >= 2) then
_MergeSort(InList, OutList, TempList, MidPos, RightSize, CompareFunc)
else
TempList[MidPos] := InList[MidPos];
// merge sorted left and right sub-lists into output-list
LeftEnd := MidPos;
RightEnd := StartPos + BlockSize;
Pos := StartPos;
while ((StartPos < LeftEnd) and (MidPos < RightEnd)) do
begin
if (CompareFunc(TempList[StartPos], TempList[MidPos]) <= 0) then
begin
OutList[Pos] := TempList[StartPos];
Inc(StartPos);
end
else
begin
OutList[Pos] := TempList[MidPos];
Inc(MidPos);
end;
Inc(Pos);
end;
// copy remaining elements to output-list
while (StartPos < LeftEnd) do
begin
OutList[Pos] := TempList[StartPos];
Inc(StartPos);
Inc(Pos);
end;
while (MidPos < RightEnd) do
begin
OutList[Pos] := TempList[MidPos];
Inc(MidPos);
Inc(Pos);
end;
end;
(*
* Stable alternative to the instable TList.Sort() (uses QuickSort) implementation.
* A stable sorting algorithm preserves preordered items. E.g. if sorting by
* songs by title first and artist afterwards, the songs of each artist will
* be ordered by title. In contrast to this an unstable algorithm (like QuickSort)
* may destroy an existing order, so the songs of an artist will not be ordered
* by title anymore after sorting by artist in the previous example.
* If you do not need a stable algorithm, use TList.Sort() instead.
*)
procedure MergeSort(List: TList; CompareFunc: TListSortCompare);
var
TempList: TList;
begin
TempList := TList.Create();
TempList.Count := List.Count;
if (List.Count >= 2) then
_MergeSort(List, TempList, List, 0, List.Count, CompareFunc);
TempList.Free;
end;
(**
* Returns the index of Value in SearchArray
* or -1 if Value is not in SearchArray.
*)
function GetArrayIndex(const SearchArray: array of UTF8String; Value: string;
CaseInsensitiv: boolean = false): integer;
var
i: integer;
begin
Result := -1;
for i := 0 to High(SearchArray) do
begin
if (SearchArray[i] = Value) or
(CaseInsensitiv and (CompareText(SearchArray[i], Value) = 0)) then
begin
Result := i;
Break;
end;
end;
end;
type
// stores the unaligned pointer of data allocated by GetAlignedMem()
PMemAlignHeader = ^TMemAlignHeader;
TMemAlignHeader = pointer;
(**
* Use this function to assure that allocated memory is aligned on a specific
* byte boundary.
* Alignment must be a power of 2.
*
* Important: Memory allocated with GetAlignedMem() MUST be freed with
* FreeAlignedMem(), FreeMem() will cause a segmentation fault.
*
* Hint: If you do not need dynamic memory, consider to allocate memory
* statically and use the {$ALIGN x} compiler directive. Note that delphi
* supports an alignment "x" of up to 8 bytes only whereas FPC supports
* alignments on 16 and 32 byte boundaries too.
*)
{$WARNINGS OFF}
function GetAlignedMem(Size: cardinal; Alignment: integer): pointer;
var
OrigPtr: pointer;
const
MIN_ALIGNMENT = 16;
begin
// Delphi and FPC (tested with 2.2.0) align memory blocks allocated with
// GetMem() at least on 8 byte boundaries. Delphi uses a minimal alignment
// of either 8 or 16 bytes depending on the size of the requested block
// (see System.GetMinimumBlockAlignment). As we do not want to change the
// boundary for the worse, we align at least on MIN_ALIGN.
if (Alignment < MIN_ALIGNMENT) then
Alignment := MIN_ALIGNMENT;
// allocate unaligned memory
GetMem(OrigPtr, SizeOf(TMemAlignHeader) + Size + Alignment);
if (OrigPtr = nil) then
begin
Result := nil;
Exit;
end;
// reserve space for the header
Result := pointer(PtrUInt(OrigPtr) + SizeOf(TMemAlignHeader));
// align memory
Result := pointer(PtrUInt(Result) + Alignment - PtrUInt(Result) mod Alignment);
// set header with info on old pointer for FreeMem
PMemAlignHeader(PtrUInt(Result) - SizeOf(TMemAlignHeader))^ := OrigPtr;
end;
{$WARNINGS ON}
{$WARNINGS OFF}
procedure FreeAlignedMem(P: pointer);
begin
if (P <> nil) then
FreeMem(PMemAlignHeader(PtrUInt(P) - SizeOf(TMemAlignHeader))^);
end;
{$WARNINGS ON}
initialization
InitConsoleOutput();
finalization
FinalizeConsoleOutput();
end.
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