1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
|
{* UltraStar Deluxe - Karaoke Game
*
* UltraStar Deluxe is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
* $URL: https://ultrastardx.svn.sourceforge.net/svnroot/ultrastardx/trunk/src/base/USingNotes.pas $
* $Id: USingNotes.pas 1406 2008-09-23 21:43:52Z k-m_schindler $
*}
unit UBeatTimer;
interface
{$IFDEF FPC}
{$MODE Delphi}
{$ENDIF}
{$I switches.inc}
uses
UTime;
type
(**
* TLyricsState contains all information concerning the
* state of the lyrics, e.g. the current beat or duration of the lyrics.
*)
TLyricsState = class
private
Timer: TRelativeTimer; // keeps track of the current time
public
OldBeat: integer; // previous discovered beat
CurrentBeat: integer; // current beat (rounded)
MidBeat: real; // current beat (float)
// now we use this for super synchronization!
// only used when analyzing voice
// TODO: change ...D to ...Detect(ed)
OldBeatD: integer; // previous discovered beat
CurrentBeatD: integer; // current discovered beat (rounded)
MidBeatD: real; // current discovered beat (float)
// we use this for audible clicks
// TODO: Change ...C to ...Click
OldBeatC: integer; // previous discovered beat
CurrentBeatC: integer;
MidBeatC: real; // like CurrentBeatC
OldLine: integer; // previous displayed sentence
StartTime: real; // time till start of lyrics (= Gap)
TotalTime: real; // total song time
constructor Create();
procedure Pause();
procedure Resume();
procedure Reset();
procedure UpdateBeats();
(**
* current song time (in seconds) used as base-timer for lyrics etc.
*)
function GetCurrentTime(): real;
procedure SetCurrentTime(Time: real);
end;
implementation
uses UNote, Math;
constructor TLyricsState.Create();
begin
// create a triggered timer, so we can Pause() it, set the time
// and Resume() it afterwards for better synching.
Timer := TRelativeTimer.Create(true);
// reset state
Reset();
end;
procedure TLyricsState.Pause();
begin
Timer.Pause();
end;
procedure TLyricsState.Resume();
begin
Timer.Resume();
end;
procedure TLyricsState.SetCurrentTime(Time: real);
begin
// do not start the timer (if not started already),
// after setting the current time
Timer.SetTime(Time, false);
end;
function TLyricsState.GetCurrentTime(): real;
begin
Result := Timer.GetTime();
end;
(**
* Resets the timer and state of the lyrics.
* The timer will be stopped afterwards so you have to call Resume()
* to start the lyrics timer.
*)
procedure TLyricsState.Reset();
begin
Pause();
SetCurrentTime(0);
StartTime := 0;
TotalTime := 0;
OldBeat := -1;
MidBeat := -1;
CurrentBeat := -1;
OldBeatC := -1;
MidBeatC := -1;
CurrentBeatC := -1;
OldBeatD := -1;
MidBeatD := -1;
CurrentBeatD := -1;
end;
(**
* Updates the beat information (CurrentBeat/MidBeat/...) according to the
* current lyric time.
*)
procedure TLyricsState.UpdateBeats();
var
CurLyricsTime: real;
begin
CurLyricsTime := GetCurrentTime();
OldBeat := CurrentBeat;
MidBeat := GetMidBeat(CurLyricsTime - StartTime / 1000);
CurrentBeat := Floor(MidBeat);
OldBeatC := CurrentBeatC;
MidBeatC := GetMidBeat(CurLyricsTime - StartTime / 1000);
CurrentBeatC := Floor(MidBeatC);
OldBeatD := CurrentBeatD;
// MidBeatD = MidBeat with additional GAP
MidBeatD := -0.5 + GetMidBeat(CurLyricsTime - (StartTime + 120 + 20) / 1000);
CurrentBeatD := Floor(MidBeatD);
end;
end.
|