aboutsummaryrefslogtreecommitdiffstats
path: root/src/Screens/UScreenOptions.pas
blob: 246331152a4a86aef8ff34db6b49a6b20fdeff3e (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
unit UScreenOptions;

interface

{$I switches.inc}

uses
  UMenu, SDL, SysUtils, UDisplay, UMusic, UFiles, UIni, UThemes;

type
  TScreenOptions = class(TMenu)
    public
      TextDescription:    integer;
      constructor Create; override;
      function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override;
      procedure onShow; override;
      procedure InteractNext; override;
      procedure InteractPrev; override;
      procedure InteractNextRow; override;
      procedure InteractPrevRow; override;
      procedure SetAnimationProgress(Progress: real); override;
  end;

implementation

uses UGraphic;

function TScreenOptions.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean;
begin
  Result := true;
  If (PressedDown) Then
  begin // Key Down
    // check normal keys
    case WideCharUpperCase(CharCode)[1] of
      'Q':
        begin
          Result := false;
          Exit;
        end;
    end;

    // check special keys
    case PressedKey of
      SDLK_ESCAPE,
      SDLK_BACKSPACE :
        begin
//          Ini.Save;
          AudioPlayback.PlaySound(SoundLib.Back);
          FadeTo(@ScreenMain);
        end;
      SDLK_RETURN:
        begin
          if SelInteraction = 0 then
          begin
            AudioPlayback.PlaySound(SoundLib.Start);
            FadeTo(@ScreenOptionsGame);
          end;

          if SelInteraction = 1 then
          begin
            AudioPlayback.PlaySound(SoundLib.Start);
            FadeTo(@ScreenOptionsGraphics);
          end;

          if SelInteraction = 2 then
          begin
            AudioPlayback.PlaySound(SoundLib.Start);
            FadeTo(@ScreenOptionsSound);
          end;

          if SelInteraction = 3 then
          begin
            AudioPlayback.PlaySound(SoundLib.Start);
            FadeTo(@ScreenOptionsLyrics);
          end;

          if SelInteraction = 4 then
          begin
            AudioPlayback.PlaySound(SoundLib.Start);
            FadeTo(@ScreenOptionsThemes);
          end;

          if SelInteraction = 5 then
          begin
            AudioPlayback.PlaySound(SoundLib.Start);
            FadeTo(@ScreenOptionsRecord);
          end;

          if SelInteraction = 6 then
          begin
            AudioPlayback.PlaySound(SoundLib.Start);
            FadeTo(@ScreenOptionsAdvanced);
          end;

          if SelInteraction = 7 then
          begin
            Ini.Save;
            AudioPlayback.PlaySound(SoundLib.Back);
            FadeTo(@ScreenMain);
          end;
        end;
      SDLK_DOWN:    InteractNextRow;
      SDLK_UP:      InteractPrevRow;
      SDLK_RIGHT:   InteractNext;
      SDLK_LEFT:    InteractPrev;
    end;
  end;
end;

constructor TScreenOptions.Create;
//var
// I:    integer; // Auto Removed, Unused Variable
begin
  inherited Create;

  TextDescription := AddText(Theme.Options.TextDescription);

  LoadFromTheme(Theme.Options);

  AddButton(Theme.Options.ButtonGame);
  if (Length(Button[0].Text)=0) then
    AddButtonText(14, 20, Theme.Options.Description[0]);

  AddButton(Theme.Options.ButtonGraphics);
  if (Length(Button[1].Text)=0) then
    AddButtonText(14, 20, Theme.Options.Description[1]);

  AddButton(Theme.Options.ButtonSound);
  if (Length(Button[2].Text)=0) then
    AddButtonText(14, 20, Theme.Options.Description[2]);

  AddButton(Theme.Options.ButtonLyrics);
  if (Length(Button[3].Text)=0) then
    AddButtonText(14, 20, Theme.Options.Description[3]);

  AddButton(Theme.Options.ButtonThemes);
  if (Length(Button[4].Text)=0) then
    AddButtonText(14, 20, Theme.Options.Description[4]);

  AddButton(Theme.Options.ButtonRecord);
  if (Length(Button[5].Text)=0) then
    AddButtonText(14, 20, Theme.Options.Description[5]);

  AddButton(Theme.Options.ButtonAdvanced);
  if (Length(Button[6].Text)=0) then
    AddButtonText(14, 20, Theme.Options.Description[6]);

  AddButton(Theme.Options.ButtonExit);
  if (Length(Button[7].Text)=0) then
    AddButtonText(14, 20, Theme.Options.Description[7]);

  Interaction := 0;
end;

procedure TScreenOptions.onShow;
begin
  inherited;
end;

procedure TScreenOptions.InteractNext;
begin
  inherited InteractNext;
  Text[TextDescription].Text := Theme.Options.Description[Interaction];
end;

procedure TScreenOptions.InteractPrev;
begin
  inherited InteractPrev;
  Text[TextDescription].Text := Theme.Options.Description[Interaction];
end;

procedure TScreenOptions.InteractNextRow;
begin
  inherited InteractNextRow;
  Text[TextDescription].Text := Theme.Options.Description[Interaction];
end;

procedure TScreenOptions.InteractPrevRow;
begin
  inherited InteractPrevRow;
  Text[TextDescription].Text := Theme.Options.Description[Interaction];
end;

procedure TScreenOptions.SetAnimationProgress(Progress: real);
begin
  Button[0].Texture.ScaleW := Progress;
  Button[1].Texture.ScaleW := Progress;
  Button[2].Texture.ScaleW := Progress;
  Button[3].Texture.ScaleW := Progress;
  Button[4].Texture.ScaleW := Progress;
  Button[5].Texture.ScaleW := Progress;
  Button[6].Texture.ScaleW := Progress;
  Button[7].Texture.ScaleW := Progress;
end;

end.