aboutsummaryrefslogtreecommitdiffstats
path: root/songmanagement/game/plugins/teamduel.usdx
blob: 68e91da3070c68f7f46cdd9df4c84703fa64220d (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
--[[
 * UltraStar Deluxe - Karaoke Game
 *
 * UltraStar Deluxe is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; see the file COPYING. If not, write to
 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 * Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 *]]

-- some values to adjust the creation of PlayerChanges
local MinPercentage = 0.06;  -- minimal amount of points between changes (in percent)
local MaxPercentage = 0.12; -- maximal amount of points between changes (in percent)
-- position of big progress bar in the center
local BarPos = {};
BarPos.Top = 30
BarPos.Bottom = 50
BarPos.Left = 300
BarPos.Right = 500

function plugin_init()
  register('party mode: teamduel', '1.00', 'USDX Team', 'http://www.UltrastarDeluxe.org');

  require('math', 'Usdx.Party', 'Usdx.ScreenSing', 'Usdx.Gl', 'Usdx.TextGl');
  local Mode = {}

  Mode.Name = 'teamduel';
  Mode.CanParty = true;
  Mode.PlayerCount = {2,3,4,5,6};

  Mode.BeforeSing = 'BeforeSing'
  Mode.OnSing = 'Sing';

  Usdx.Party.Register(Mode)

  ScreenSing.GetBeat();

  return true;
end

-- called everytime a singing session w/ this party mode is startet
-- we just hook ScreenSing.SongLoaded to prepare the mic changes here
function BeforeSing()
  hSongLoaded = Usdx.Hook('ScreenSing.SongLoaded', 'PrepareChanges');

  -- execute default action (e.g. set correct singing playercount)
  return true
end;

-- adds a new SentenceChange at Line to the PlayerChanges array
function AddChange(Line)
  PlayerChanges[#PlayerChanges + 1] = {};
  PlayerChanges[#PlayerChanges].OnBeat = Lines[Line].Start;

  PlayerChanges[#PlayerChanges].NextPlayer = {}
  for i = 1, #Teams do
    repeat
      PlayerChanges[#PlayerChanges].NextPlayer[i] = math.random(#Teams[i].Players);
    until (1 == #PlayerChanges) or (PlayerChanges[#PlayerChanges].NextPlayer[i] ~= PlayerChanges[#PlayerChanges-1].NextPlayer[i]) or (#Teams[i].Players == 1);
  end;
end;

function PrepareChanges()
  Lines = ScreenSing.GetSongLines();
  Teams = Party.GetTeams();

  -- get sum of hittable beats (per line and total)
  local TotalBeats = 0;
  local LineValue = {};
  for i = 1, #Lines do
    for j = 1, #Lines[i].Notes do
      LineValue[i] = (LineValue[i] or 0) + Lines[i].Notes[j].Length * Lines[i].Notes[j].NoteType;
    end;
    TotalBeats = TotalBeats + LineValue[i];
  end;

  -- calculate changes
  PlayerChanges = {};
  -- fallback if there are only freestyle notes
  -- random count of lines between changes
  if (TotalBeats == 0) then
    local i = 1;
    repeat
      if i > 1 then
        AddChange(i);
      end

      local step = math.ceil((MinPercentage + (MaxPercentage - MinPercentage) * math.random()) * #Lines);
      if step < 1 then
        step = 1;
      end;

      i = i + step;
    until i >= #Lines;
  else -- calculate changes by amount of hittable beats
    local i = 1;
    local BeatsToChange = math.ceil((MinPercentage + (MaxPercentage - MinPercentage) * math.random()) * TotalBeats);
    local Beats = 0;

    repeat
      Beats = Beats + LineValue[i];
      if Beats >= BeatsToChange then
        AddChange(i);
        BeatsToChange = BeatsToChange + math.ceil((MinPercentage + (MaxPercentage - MinPercentage) * math.random()) * TotalBeats);
      end
      i = i + 1;
    until i >= #Lines;
  end;

  -- free lines
  Lines = nil;

  -- init NextPlayerChange
  NextPlayerChange = 1;

  -- calculate OSD position for players
  do
    local RBRect = ScreenSing.GetRBRect();
    OSD = {};

    for i = 1, #RBRect do
      OSD[i] = {};
      OSD[i].Left   = RBRect[i].x;
      OSD[i].Right  = RBRect[i].x + RBRect[i].w;
      OSD[i].Top    = RBRect[i].y + RBRect[i].h;
      OSD[i].Bottom = RBRect[i].y + RBRect[i].h + math.max(RBRect[i].h, 13);
    end;
  end;

  -- remove hook
  hSongLoaded:Unhook();
  hSongLoaded = nil;
end

function DrawPlayerText(i, Text)
  Gl.Disable('GL_TEXTURE_2D');

  -- background
  Gl.Color (0, 0, 0, 1);
  Gl.Begin('GL_QUADS');
    Gl.Vertex(OSD[i].Left, OSD[i].Top);
    Gl.Vertex(OSD[i].Left, OSD[i].Bottom);
    Gl.Vertex(OSD[i].Right, OSD[i].Bottom);
    Gl.Vertex(OSD[i].Right, OSD[i].Top);
  Gl.End();

  -- text
  Gl.Color(1, 0, 0, 1);
  TextGl.Style(1);
  TextGl.Size(18);
  TextGl.Italic(false);
  local PosX = (OSD[i].Left + OSD[i].Right) / 2;
  PosX = PosX - TextGl.Width(Text) / 2;

  TextGl.Pos(PosX, OSD[i].Top - 3);

  TextGl.Print(Text);
end;

-- draws the progress bar for player i
function DrawPlayerProgress(i, Progress)
  Gl.Disable('GL_TEXTURE_2D');

  -- background
  Gl.Color (0, 0, 0, 1);
  Gl.Begin('GL_QUADS');
    Gl.Vertex(OSD[i].Left, OSD[i].Top);
    Gl.Vertex(OSD[i].Left, OSD[i].Bottom);
    Gl.Vertex(OSD[i].Right, OSD[i].Bottom);
    Gl.Vertex(OSD[i].Right, OSD[i].Top);
  Gl.End();

  -- bar
  Gl.Color(1, 0, 0, 1);
  Gl.Begin('GL_QUADS');
    Gl.Vertex(OSD[i].Left + 2, OSD[i].Top + 2);
    Gl.Vertex(OSD[i].Left + 2, OSD[i].Bottom - 2);
    Gl.Vertex(OSD[i].Left + 2 + (OSD[i].Right - OSD[i].Left - 4) * Progress, OSD[i].Bottom - 2);
    Gl.Vertex(OSD[i].Left + 2 + (OSD[i].Right - OSD[i].Left - 4) * Progress, OSD[i].Top + 2);
  Gl.End();
end;

-- draws the big progress bar in the screen center
function DrawCenterProgress(Progress)
  Gl.Disable('GL_TEXTURE_2D');

  -- background
  Gl.Color (0, 0, 0, 1);
  Gl.Begin('GL_QUADS');
    Gl.Vertex(BarPos.Left, BarPos.Top);
    Gl.Vertex(BarPos.Left, BarPos.Bottom);
    Gl.Vertex(BarPos.Right, BarPos.Bottom);
    Gl.Vertex(BarPos.Right, BarPos.Top);
  Gl.End();

  -- bar
  Gl.Color(1, 0, 0, 1);
  Gl.Begin('GL_QUADS');
    Gl.Vertex(BarPos.Left + 2, BarPos.Top + 2);
    Gl.Vertex(BarPos.Left + 2, BarPos.Bottom - 2);
    Gl.Vertex(BarPos.Left + 2 + (BarPos.Right - BarPos.Left - 4) * Progress, BarPos.Bottom - 2);
    Gl.Vertex(BarPos.Left + 2 + (BarPos.Right - BarPos.Left - 4) * Progress, BarPos.Top + 2);
  Gl.End();
end;

function Sing()
  if (NextPlayerChange <= #PlayerChanges) then
    local BeatsToNextChange = PlayerChanges[NextPlayerChange].OnBeat - ScreenSing.GetBeat();
    local TimeToNextChange = ScreenSing.BeatsToSeconds(BeatsToNextChange);

    -- draw next player text or progress bar
    if (TimeToNextChange <= 0) then
      --there is a change
      NextPlayerChange = NextPlayerChange + 1;

    elseif (TimeToNextChange <= 5) then
      for i = 1, #Teams do
        DrawPlayerProgress(i, 1 - TimeToNextChange/5);
      end;
    elseif (TimeToNextChange <= 6.5) then
      for i = 1, #Teams do
        DrawPlayerText(i, Teams[i].Players[PlayerChanges[NextPlayerChange].NextPlayer[i]].Name);
      end;
    elseif (TimeToNextChange <= 8) then
      for i = 1, #Teams do
        DrawPlayerText(i, 'Next Player');
      end;
    elseif (TimeToNextChange <= 9.5) then
      for i = 1, #Teams do
        DrawPlayerText(i, Teams[i].Players[PlayerChanges[NextPlayerChange].NextPlayer[i]].Name);
      end;
    elseif (TimeToNextChange <= 11) then
      for i = 1, #Teams do
        DrawPlayerText(i, 'Next Player');
      end;
    end

    if (TimeToNextChange <= 11) then
      DrawCenterProgress(1 - TimeToNextChange/11);
    end;
  end;
end