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library TeamDuell ;
uses
ModiSDK in '..\SDK\ModiSDK.pas',
StrUtils in '..\SDK\StrUtils.pas',
sysutils,
OpenGL12,
Windows;
var
TeamPlayer: array of array of String;
StartPoints: array of integer;
CurSinger, NextSinger: array[0..2] of Integer;
MethodRec: TMethodRec;
SPT, PlayerSelected: array[0..2] of Integer;
TtoNextChange, starttick, endtick, ChangeOnSentence : Cardinal;
bps, RTtoNextChange: Double;
firsttime, secondtime: boolean;
//Gave the Plugins Info
procedure PluginInfo (var Info: TPluginInfo); stdcall;
begin
Info.Name := 'PLUGIN_TEAMDUELL_NAME';
Info.Creator := 'jekatt';
Info.PluginDesc := 'PLUGIN_TEAMDUELL_DESC';
Info.Typ := 8;
Info.NumPlayers := 31;
//Options
Info.LoadSong := True; //Whether or not a Song should be Loaded
//Only When Song is Loaded:
Info.ShowScore := True; //Whether or not the Score should be shown
Info.ShowNotes := True; //Whether the Note Lines should be displayed
Info.LoadVideo := True; //Should the Video be loaded ?
Info.LoadBack := True; //Should the Background be loaded ?
Info.BGShowFull := False; //Whether the Background or the Video should be shown Fullsize
Info.BGShowFull_O := True; //Whether the Background or the Video should be shown Fullsize
Info.ShowRateBar:= True; //Whether the Bar that shows how good the player was sould be displayed
Info.ShowRateBar_O := false; //Load from Ini whether the Bar should be Displayed
Info.EnLineBonus := False; //Whether LineBonus Should be enabled
Info.EnLineBonus_O := True; //Load from Ini whether LineBonus Should be enabled
//Options even when song is Not loaded
Info.ShowBars := False; //Whether the White Bars on Top and Bottom should be Drawn
Info.TeamModeOnly := True; //If True the Plugin can only be Played in Team Mode
Info.GetSoundData := False; //If True the RData Procedure is called when new SoundData is available
Info.Dummy := False; //Should be Set to False... for Updateing Plugin Interface
end;
//Executed on Game Start //If True Game begins, else Failure
function Init (const TeamInfo: TTeamInfo; var Playerinfo: TPlayerinfo; const Sentences: TSentences; const Methods: TMethodRec): boolean; stdcall;
var
I,J: Integer;
begin
// Get beginning of sentences
for I := 0 to Sentences.High do begin
SetLength(Startpoints, I+1);
Startpoints[I]:=Sentences.Sentence[I].Start;
end;
// Get Teams and Players
for I := 0 to TeamInfo.NumTeams-1 do
begin
SetLength(TeamPlayer, I+1);
for J := 0 to TeamInfo.Teaminfo[I].NumPlayers-1 do
begin
SetLength(TeamPlayer[I], J+1);
TeamPlayer[I,J] := Copy(String(TeamInfo.Teaminfo[I].Playerinfo[J].Name),1,8);
If (NOT(TeamPlayer[I,J] = (String(TeamInfo.Teaminfo[I].Playerinfo[J].Name)))) THEN TeamPlayer[I,J] := TeamPlayer[I,J]+'.';
SPT[I]:=J+1;
end;
CurSinger[I] := TeamInfo.Teaminfo[I].CurPlayer;
repeat
NextSinger[I] := random(SPT[I]);
until NOT(NextSinger[I] = CurSinger[I]) OR (SPT[I] = 1) ;
end;
ChangeOnSentence := 8;
starttick := GetTickCount;
firsttime := true;
secondtime := true;
bps := 1;
MethodRec := Methods;
LoadOpenGL;
Result := True;
end;
//Executed everytime the Screen is Drawed //If False The Game finishes
function Draw (var Playerinfo: TPlayerinfo; const CurSentence: Cardinal): boolean; stdcall;
var
I,timeline,x,y: Integer;
display: PChar;
start: boolean;
begin
// TickCount(firstSentence) (not zero!)
If (CurSentence = ChangeOnSentence - 7) AND (firsttime) then
begin
firsttime := false;
starttick := GetTickCount;
end;
start := false;
// show first singers for 5sec
if (CurSentence < 1) AND ((starttick + 5000) > GetTickCount) then begin start := true; end;
// TickCount(thirdSentence)
If (CurSentence = 3) AND (secondtime) then
begin
secondtime := false;
firsttime := true;
endtick := GetTickCount;
bps := (Startpoints[3]-Startpoints[1]) * 1000 / (endtick-starttick); // BeatsPerSecond
end;
// Time to next Change
RTtoNextChange := ((Startpoints[ChangeOnSentence]-Startpoints[ChangeOnSentence - 7]) / bps) - ((GetTickCount - starttick) / 1000);
TtoNextChange := Trunc(RTtoNextChange) +1;
// Next Singer for Team I
for I := 0 to High(TeamPlayer) do begin
if (CurSentence = ChangeOnSentence) AND NOT(PlayerSelected[I] = CurSentence) then begin
PlayerSelected[I] := CurSentence;
CurSinger[I] := NextSinger[I];
repeat
NextSinger[I] := random(SPT[I]);
until NOT(NextSinger[I] = CurSinger[I]) OR (SPT[I] = 1) ;
end;
// display bg
glColor4f (0.8, 0.8, 0.8, 1);
display := PChar(TeamPlayer[I,CurSinger[I]]);
if (TtoNextChange <= 11) OR (start = true) Then begin
glEnable(GL_TEXTURE_2D);
glDisable(GL_BLEND);
glColor4f (0, 0, 0, 1);
glBegin(GL_QUADS);
glVertex2f(PlayerInfo.Playerinfo[I].PosX, PlayerInfo.Playerinfo[I].PosY+8);
glVertex2f(PlayerInfo.Playerinfo[I].PosX, PlayerInfo.Playerinfo[I].PosY + 30);
glVertex2f(PlayerInfo.Playerinfo[I].PosX + 100, PlayerInfo.Playerinfo[I].PosY + 30);
glVertex2f(PlayerInfo.Playerinfo[I].PosX + 100, PlayerInfo.Playerinfo[I].PosY+8);
glEnd;
display := 'Next Singer';
// timeline
x:= 270; y:= 472;
if (TtoNextChange <= 5) AND (RTtoNextChange > 0) then begin
timeline := Trunc(RTtoNextChange*50);
glColor3f (0, 0, 0);
glBegin(GL_QUADS);
glVertex2f(x, y);
glVertex2f(x, y+18);
glVertex2f(x+6+250, y+18);
glVertex2f(x+6+250, y);
glEnd;
glColor3f (0.2, 0.2, 0.2);
glBegin(GL_QUADS);
glVertex2f(x+3, y+3);
glVertex2f(x+3, y+15);
glVertex2f(x+3+250, y+15);
glVertex2f(x+3+250, y+3);
glEnd;
glColor3f (0.8, 0.2, 0.2);
glBegin(GL_QUADS);
glColor3f (0.9, 0, 0); glVertex2f(x+3, y+3);
glColor3f (0.8, 0.3, 0.3); glVertex2f(x+3, y+15);
glColor3f (0.8, 0.3, 0.3); glVertex2f(x+3+timeline, y+15);
glColor3f (0.9, 0, 0); glVertex2f(x+3+timeline, y+3);
glEnd;
end;
glDisable(GL_TEXTURE_2D);
end;
// Names, Timer
if (TtoNextChange <= 9) Then begin display := PChar(TeamPlayer[I,NextSinger[I]]);
glColor4f (0.8, 0.1, 0.2, 1);
MethodRec.Print (1, 6, PlayerInfo.Playerinfo[I].PosX+85, PlayerInfo.Playerinfo[I].PosY+10, CreateStr(PChar(IntToStr(Trunc(TtoNextChange)))));
end;
glColor4f (0.8, 0.8, 0.8, 1);
if (CurSentence = 0) then display := PChar(TeamPlayer[I,CurSinger[I]]);
if (TtoNextChange <= 11) OR (start) Then MethodRec.Print (1, 6, PlayerInfo.Playerinfo[I].PosX+5, PlayerInfo.Playerinfo[I].PosY+10, display);
end;
if (CurSentence = ChangeOnSentence) then begin ChangeOnSentence := CurSentence + 7; firsttime := true; end;
Result := True;
end;
//Is Executed on Finish, Returns the Playernum of the Winner
function Finish (var Playerinfo: TPlayerinfo): byte; stdcall;
var
I:Integer;
MaxScore: Word;
begin
Result := 0;
MaxScore := 0;
for I := 0 to PlayerInfo.NumPlayers-1 do
begin
PlayerInfo.Playerinfo[I].Percentage := PlayerInfo.Playerinfo[I].Score div 9999;
if (PlayerInfo.Playerinfo[I].Score > MaxScore) then
begin
MaxScore := PlayerInfo.Playerinfo[I].Score;
Case I of
0: Result := 1;
1: Result := 2;
2: Result := 4;
3: Result := 8;
4: Result := 16;
5: Result := 32;
end;
end
else if (PlayerInfo.Playerinfo[I].Score = MaxScore) AND (PlayerInfo.Playerinfo[I].Score <> 0) then
begin
Case I of
0: Result := Result OR 1;
1: Result := Result OR 2;
2: Result := Result OR 4;
3: Result := Result OR 8;
4: Result := Result OR 16;
5: Result := Result OR 32;
end;
end;
end;
//When nobody has Points -> Everybody loose
if (MaxScore = 0) then
Result := 0;
end;
exports
PluginInfo, Init, Draw, Finish;
begin
end.
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