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unit ModiSDK;
interface
{$IFDEF FPC}
{$MODE Delphi}
{$ENDIF}
type // PluginInfo, for init
TPluginInfo = record
// Info
Name: array [0..32] of char; // modi to register for the plugin
Creator: array [0..32] of char; // name of the author
PluginDesc: array [0..64] of char; // plugin description
// plugin type, atm: 8 only for partymode modi
Case Typ: byte of
8: (
// Options
LoadSong: boolean; // Whether or not a song should be loaded
// Only when song is loaded:
ShowNotes: boolean; // Whether the note lines should be displayed
LoadVideo: boolean; // Should the video be loaded?
LoadBack: boolean; // Should the background be loaded?
ShowRateBar: boolean; // Whether the bar that shows how good the player was sould be displayed
ShowRateBar_O: boolean; // Load from ini whether the bar should be displayed
EnLineBonus: boolean; // Whether line bonus should be enabled
EnLineBonus_O: boolean; // Load from ini whether line bonus should be enabled
BGShowFull: boolean; // Whether the background or the video should be shown full size
BGShowFull_O: boolean; // Whether the background or the video should be shown full size
// Options -> everytime
ShowScore: boolean; // Whether or not the score should be shown
ShowBars: boolean; // Whether the white bars on top and bottom should be drawn
TeamModeOnly: boolean; // If true the plugin can only be played in team mode
GetSoundData: boolean; // If true the rdata procedure is called when new sound data is available
Dummy: boolean; // Should be set to false... for updateing plugin interface
NumPlayers: byte // Number of available players for modus
// Set different bits
// 1 -> one player
// 2 -> two players
// 4 -> three players
// 8 -> four players
// 16-> six players
// e.g. : 10 -> playable with 2 and 4 players
);
end;
TPlayerInfo = record
NumPlayers: byte;
Playerinfo: array[0..5] of record
Name: PChar; // Name of the player
Score: word; // Players score
Bar: byte; // Percentage of the singbar filled
PosX: real; // PosX of players singbar
PosY: real; // PosY "
Enabled: boolean; // Whether the player could get points
Percentage: byte; // Percentage shown on the score screen
end;
end;
TTeamInfo = record
NumTeams: byte;
Teaminfo: array[0..5] of record
Name: PChar;
Score: word;
Joker: byte;
CurPlayer: byte;
NumPlayers: byte;
Playerinfo: array[0..3] of record
Name: PChar;
TimesPlayed: byte;
end;
end;
end;
TsmallTexture = record
TexNum: integer;
W: real;
H: real;
end;
TSentences = record
Current: integer; // aktualna czesc utworu do rysowania
High: integer;
Number: integer;
Resolution: integer;
NotesGAP: integer;
TotalLength: integer;
Sentence: array of record
Start: integer;
StartNote: integer;
Lyric: string;
LyricWidth: real;
End_: integer;
BaseNote: integer;
HighNote: integer;
IlNut: integer;
TotalNotes: integer;
Note: array of record
Color: integer;
Start: integer;
Length: integer;
Tone: integer;
//Text: string;
FreeStyle: boolean;
Typ: integer; // zwykla nuta x1, zlota nuta x2
end;
end;
end;
dword = longword;
hstream = dword;
TTextureType = (
TEXTURE_TYPE_PLAIN, // Plain (alpha = 1)
TEXTURE_TYPE_TRANSPARENT, // Alpha is used
TEXTURE_TYPE_COLORIZED // Alpha is used; Hue of the HSV color-model will be replaced by a new value
);
// Routines to give to the plugin
fModi_LoadTex = function (const Name: PChar; Typ: TTextureType): TsmallTexture; // Pointer to texture loader
{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
//fModi_Translate = function (const Name, Translation: AChar): integer; // Pointer to translator
// {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
fModi_Print = procedure (const Style, Size: byte; const X, Y: real; const Text: PChar); // Procedure to print text // Now translated automatically
{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
fModi_LoadSound = function (const Name: PChar): cardinal; // Procedure that loads a custom sound
{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
pModi_PlaySound = procedure (const Index: cardinal); // Plays a custom sound
{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
TMethodRec = record
LoadTex: fModi_LoadTex;
Print: fModi_Print;
LoadSound: fModi_LoadSound;
PlaySound: pModi_PlaySound;
end;
// DLL functions
// Give the plugins info
pModi_PluginInfo = procedure (var Info: TPluginInfo);
{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
// Executed on game start // if true game begins, else failure
fModi_Init = function (const TeamInfo: TTeamInfo; var Playerinfo: TPlayerinfo; const Sentences: TSentences; const Methods: TMethodRec): boolean;
{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
// Executed everytime the screen is drawn // if false the game finishes
fModi_Draw = function (var Playerinfo: TPlayerinfo; const CurSentence: cardinal): boolean;
{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
// Is executed on finish, returns the player num of the winner
fModi_Finish = function (var Playerinfo: TPlayerinfo): byte;
{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
// Procedure called when new sound data is available
pModi_RData = procedure (handle: HSTREAM; buffer: Pointer; len: DWORD; user: DWORD);
{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
implementation
end.
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