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{* UltraStar Deluxe - Karaoke Game
*
* UltraStar Deluxe is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*}
unit UAudioPlayback_SDL;
interface
{$IFDEF FPC}
{$MODE Delphi}
{$ENDIF}
{$I switches.inc}
implementation
uses
Classes,
sdl,
SysUtils,
UAudioPlayback_SoftMixer,
UMusic,
ULog,
UIni,
UMain;
type
TAudioPlayback_SDL = class(TAudioPlayback_SoftMixer)
private
Latency: double;
function EnumDevices(): boolean;
protected
function InitializeAudioPlaybackEngine(): boolean; override;
function StartAudioPlaybackEngine(): boolean; override;
procedure StopAudioPlaybackEngine(); override;
function FinalizeAudioPlaybackEngine(): boolean; override;
function GetLatency(): double; override;
public
function GetName: String; override;
function GetPriority: integer; override;
procedure MixBuffers(dst, src: PByteArray; size: Cardinal; volume: Single); override;
end;
{ TAudioPlayback_SDL }
procedure SDLAudioCallback(userdata: Pointer; stream: PByteArray; len: integer); cdecl;
var
Engine: TAudioPlayback_SDL;
begin
Engine := TAudioPlayback_SDL(userdata);
Engine.AudioCallback(stream, len);
end;
function TAudioPlayback_SDL.GetName: String;
begin
Result := 'SDL_Playback';
end;
function TAudioPlayback_SDL.GetPriority: integer;
begin
Result := 60;
end;
function TAudioPlayback_SDL.EnumDevices(): boolean;
begin
// Note: SDL does not provide Device-Selection capabilities (will be introduced in 1.3)
ClearOutputDeviceList();
SetLength(OutputDeviceList, 1);
OutputDeviceList[0] := TAudioOutputDevice.Create();
OutputDeviceList[0].Name := '[SDL Default-Device]';
Result := true;
end;
function TAudioPlayback_SDL.InitializeAudioPlaybackEngine(): boolean;
var
DesiredAudioSpec, ObtainedAudioSpec: TSDL_AudioSpec;
SampleBufferSize: integer;
begin
Result := false;
EnumDevices();
if (SDL_InitSubSystem(SDL_INIT_AUDIO) = -1) then
begin
Log.LogError('SDL_InitSubSystem failed!', 'TAudioPlayback_SDL.InitializeAudioPlaybackEngine');
Exit;
end;
SampleBufferSize := IAudioOutputBufferSizeVals[Ini.AudioOutputBufferSizeIndex];
if (SampleBufferSize <= 0) then
begin
// Automatic setting default
// FIXME: too much glitches with 1024 samples
SampleBufferSize := 2048; //1024;
end;
FillChar(DesiredAudioSpec, SizeOf(DesiredAudioSpec), 0);
with DesiredAudioSpec do
begin
freq := 44100;
format := AUDIO_S16SYS;
channels := 2;
samples := SampleBufferSize;
callback := @SDLAudioCallback;
userdata := Self;
end;
// Note: always use the "obtained" parameter, otherwise SDL might try to convert
// the samples itself if the desired format is not available. This might lead
// to problems if for example ALSA does not support 44100Hz and proposes 48000Hz.
// Without the obtained parameter, SDL would try to convert 44.1kHz to 48kHz with
// its crappy (non working) converter resulting in a wrong (too high) pitch.
if(SDL_OpenAudio(@DesiredAudioSpec, @ObtainedAudioSpec) = -1) then
begin
Log.LogStatus('SDL_OpenAudio: ' + SDL_GetError(), 'TAudioPlayback_SDL.InitializeAudioPlaybackEngine');
Exit;
end;
FormatInfo := TAudioFormatInfo.Create(
ObtainedAudioSpec.channels,
ObtainedAudioSpec.freq,
asfS16
);
// Note: SDL does not provide info of the internal buffer state.
// So we use the average buffer-size.
Latency := (ObtainedAudioSpec.samples/2) / FormatInfo.SampleRate;
Log.LogStatus('Opened audio device', 'TAudioPlayback_SDL.InitializeAudioPlaybackEngine');
Result := true;
end;
function TAudioPlayback_SDL.StartAudioPlaybackEngine(): boolean;
begin
SDL_PauseAudio(0);
Result := true;
end;
procedure TAudioPlayback_SDL.StopAudioPlaybackEngine();
begin
SDL_PauseAudio(1);
end;
function TAudioPlayback_SDL.FinalizeAudioPlaybackEngine(): boolean;
begin
SDL_CloseAudio();
SDL_QuitSubSystem(SDL_INIT_AUDIO);
Result := true;
end;
function TAudioPlayback_SDL.GetLatency(): double;
begin
Result := Latency;
end;
procedure TAudioPlayback_SDL.MixBuffers(dst, src: PByteArray; size: Cardinal; volume: Single);
begin
SDL_MixAudio(PUInt8(dst), PUInt8(src), size, Round(volume * SDL_MIX_MAXVOLUME));
end;
initialization
MediaManager.add(TAudioPlayback_SDL.Create);
end.
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