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|
{* UltraStar Deluxe - Karaoke Game
*
* UltraStar Deluxe is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*}
unit UParty;
interface
{$IFDEF FPC}
{$MODE DELPHI}
{$ENDIF}
{$I switches.inc}
//uses
//UPartyDefs,
//UPluginDefs;
type
ARounds = array [0..252] of integer; //0..252 needed for
PARounds = ^ARounds;
TRoundInfo = record
Modi: cardinal;
Winner: byte;
end;
TeamOrderEntry = record
Teamnum: byte;
Score: byte;
end;
TeamOrderArray = array[0..5] of byte;
// some things copied from UPartyDefs, remove this later
//----------------
// TUS_Party_Proc_Init - Structure of the Party Init Proc
// This Function is called on SingScreen Init Everytime this Modi should be sung
// Return Non Zero to Abort Party Modi Loading... In this Case another Plugin will be loaded
//----------------
TUS_Party_Proc_Init = Function (ID: Integer): integer; stdcall;
//----------------
// TUS_Party_Proc_Draw - Structure of the Party Draw Proc
// This Function is called on SingScreen Draw (Not when Paused). You should draw in this Proc
// Return Non Zero to Finish Song... In this Case Score Screen is loaded
//----------------
TUS_Party_Proc_Draw = Function (ID: Integer): integer; stdcall;
//----------------
// TUS_Party_Proc_DeInit - Structure of the Party DeInit Proc
// This Function is called on SingScreen DeInit When Plugin abort Song or Song finishes
// Return Winner
//----------------
TUS_Party_Proc_DeInit = Function (ID: Integer): integer; stdcall;
//----------------
// TUS_ModiInfo - Some Infos from Plugin to Partymode.
// Used to register party modi to Party manager
// ---
// Version Structure:
// First Byte: Head Revison
// Second Byte: Sub Revison
// Third Byte: Sub Revision 2
// Fourth Byte: Letter (For Bug Fix releases. 0 or 'a' .. 'z')
//----------------
TModiInfo_Name = Array [0..31] of Char;
TModiInfo_Desc = Array [0..63] of Char;
PUS_ModiInfo = ^TUS_ModiInfo;
TUS_ModiInfo = record
//Size of this record (usefull if record will be extended in the future)
cbSize: Integer; //Don't forget to set this as Plugin!
//Infos about the Modi
Name : TModiInfo_Name; //Modiname to Register for the Plugin
Description: TModiInfo_Desc; //Plugin Description
//------------
// Loading Settings
// ---
// Bit to Set | Triggered Option
// 1 | Song should be loaded
// 2 | Song has to be Non Duett
// 4 | Song has to be Duett (If 2 and 4 is set, both will be ignored)
// 8 | Only Playable with 2 and more players
// 16 | Restrict Background Loading
// 32 | Restrict Video Loading
// 64 | Increase TimesPlayed for Cur. Player
// 128 | Not in Use, Don't set it!
LoadingSettings: Byte;
// SingScreen Settings
// ---
// Bit to Set | Triggered Option
// 1 | ShowNotes
// 2 | ShowScores
// 4 | ShowTime
// 8 | Start Audio Playback automaticaly
// 16 | Not in Use, Don't set it!
// 32 | Not in Use, Don't set it!
// 64 | Not in Use, Don't set it!
// 128 | Not in Use, Don't set it!
SingScreenSettings: Byte;
// With which count of players can this modi be played
// ---
//Set different Bits
//1 -> One Player
//2 -> Two Players
//4 -> Three Players
//8 -> Four Players
//16-> Six Players
//e.g. : 10 -> Playable with 2 and 4 Players
NumPlayers: Byte;
// ID that is given to the Party Procs when they are called
// If this Modi is running
// (e.g. to register Until 2000 and Until 5000 with the same Procs
// ID is the Max Point Count in this example)
ID: Integer;
// Party Procs called on Party
// ---
// Set to nil(C: NULL) if u don't want to use this method
ModiInit: TUS_Party_Proc_Init;
ModiDraw: TUS_Party_Proc_Draw;
ModiDeInit: TUS_Party_Proc_DeInit;
end;
//--------------
// Team Info Record. Used by "Party/GetTeamInfo" and "Party/SetTeamInfo"
//--------------
TTeamInfo = record
NumTeams: Byte;
Teaminfo: array[0..5] of record
Name: PChar; //Teamname
Score: Word; //TeamScore
Joker: Byte; //Team Jokers available
CurPlayer: Byte; //Id of Cur. Playing Player
NumPlayers: Byte;
Playerinfo: array[0..3] of record
Name: PChar; //Playername
TimesPlayed: Byte; //How often this Player has Sung
end;
end;
end;
//----------------
// Some Default Constants
//----------------
const
// to use for TUS_ModiInfo.LoadingSettings
MLS_LoadSong = 1; //Song should be loaded
MLS_NotDuett = 2; //Song has to be Non Duett
MLS_ForceDuett = 4; //Song has to be Duett (If 2 and 4 is set, both will be ignored)
MLS_TeamOnly = 8; //Only Playable with 2 and more players
MLS_RestrictBG = 16; //Restrict Background Loading
MLS_RestrictVid = 32; //Restrict Video Loading
MLS_IncTP = 64; //Increase TimesPlayed for Cur. Player
// to use with TUS_ModiInfo.SingScreenSettings
MSS_ShowNotes = 1; //ShowNotes
MSS_ShowScores = 2; //ShowScores
MSS_ShowTime = 4; //ShowTime
MSS_AutoPlayback= 8; //Start Audio Playback automaticaly
//Standard (Duell) for TUS_ModiInfo.LoadingSettings and TUS_ModiInfo.SingScreenSettings
MLS_Standard = MLS_LoadSong or MLS_IncTP;
MSS_Standard = MSS_ShowNotes or MSS_ShowScores or MSS_ShowTime or MSS_AutoPlayback;
type
TUS_ModiInfoEx = record
Info: TUS_ModiInfo;
Owner: integer;
TimesPlayed: byte; //Helper for setting round plugins
end;
TPartySession = class
private
bPartyMode: boolean; //Is this party or single player
CurRound: byte;
Modis: array of TUS_ModiInfoEx;
Teams: TTeamInfo;
function IsWinner(Player, Winner: byte): boolean;
procedure GenScores;
function GetRandomPlugin(TeamMode: boolean): cardinal;
function GetRandomPlayer(Team: byte): byte;
public
//Teams: TTeamInfo;
Rounds: array of TRoundInfo;
//TCoreModule methods to inherit
constructor Create;
//procedure Info(const pInfo: PModuleInfo);
function Load: boolean;
function Init: boolean;
procedure DeInit;
destructor Destroy;
{//Register modus service
function RegisterModi(nothin: TwParam; pModiInfo: TlParam): integer; //Registers a new modus. wParam: Pointer to TUS_ModiInfo
//Start new Party
function StartParty(NumRounds: TwParam; PAofIRounds: TlParam): integer; //Starts new party mode. Returns non zero on success
function GetCurModi(wParam: TwParam; lParam: TlParam): integer; //Returns pointer to cur. Modis TUS_ModiInfo (to Use with Singscreen)
function StopParty(wParam: TwParam; lParam: TlParam): integer; //Stops party mode. Returns 1 if party mode was enabled before.
function NextRound(wParam: TwParam; lParam: TlParam): integer; //Increases curround by 1; Returns num of round or -1 if last round is already played
function CallModiInit(wParam: TwParam; lParam: TlParam): integer; //Calls curmodis init proc. If an error occurs, returns nonzero. In this case a new plugin was selected. Please renew loading
function CallModiDeInit(wParam: TwParam; lParam: TlParam): integer; //Calls DeInitProc and ends the round
function GetTeamInfo(wParam: TwParam; pTeamInfo: TlParam): integer; //Writes TTeamInfo record to pointer at lParam. Returns zero on success
function SetTeamInfo(wParam: TwParam; pTeamInfo: TlParam): integer; //Read TTeamInfo record from pointer at lParam. Returns zero on success
function GetTeamOrder(wParam: TwParam; lParam: TlParam): integer; //Returns team order. Structure: Bits 1..3: Team at place1; Bits 4..6: Team at place2 ...
function GetWinnerString(wParam: TwParam; lParam: TlParam): integer; //wParam is roundnum. If (Pointer = nil) then return length of the string. Otherwise write the string to address at lParam}
end;
const
StandardModus = 0; //Modus ID that will be played in non-party mode
implementation
uses
UGraphic,
ULanguage,
ULog,
UNote,
SysUtils;
{*********************
TPluginLoader
Implentation
*********************}
//-------------
// function that gives some infos about the module to the core
//-------------
{rocedure TPartySession.Info(const pInfo: PModuleInfo);
begin
pInfo^.Name := 'TPartySession';
pInfo^.Version := MakeVersion(1,0,0,chr(0));
pInfo^.Description := 'Manages party modi and party game';
end; }
//-------------
// Just the constructor
//-------------
constructor TPartySession.Create;
begin
inherited;
//UnSet PartyMode
bPartyMode := false;
end;
//-------------
//Is called on loading.
//In this method only events and services should be created
//to offer them to other modules or plugins during the init process
//If false is returned this will cause a forced exit
//-------------
function TPartySession.Load: boolean;
begin
//Add register party modus service
Result := true;
{Core.Services.AddService('Party/RegisterModi', nil, Self.RegisterModi);
Core.Services.AddService('Party/StartParty', nil, Self.StartParty);
Core.Services.AddService('Party/GetCurModi', nil, Self.GetCurModi);}
end;
//-------------
//Is called on init process
//In this method you can hook some events and create + init
//your classes, variables etc.
//If false is returned this will cause a forced exit
//-------------
function TPartySession.Init: boolean;
begin
//Just set private var to true.
Result := true;
end;
//-------------
//Is called if this module has been inited and there is an exit.
//Deinit is in reverse initing order
//-------------
procedure TPartySession.DeInit;
begin
//Force DeInit
end;
//-------------
//Is called if this module will be unloaded and has been created
//Should be used to free memory
//-------------
destructor TPartySession.Destroy;
begin
//Just save some memory if it wasn't done now..
SetLength(Modis, 0);
inherited;
end;
//-------------
// Registers a new modus. wParam: Pointer to TUS_ModiInfo
// Service for plugins
//-------------
{unction TPartySession.RegisterModi(nothin: TwParam; pModiInfo: TlParam): integer;
var
Len: integer;
Info: PUS_ModiInfo;
begin
Info := PModiInfo;
//Copy Info if cbSize is correct
if (Info.cbSize = SizeOf(TUS_ModiInfo)) then
begin
Len := Length(Modis);
SetLength(Modis, Len + 1);
Modis[Len].Info := Info^;
end;
{else
Core.ReportError(integer(PChar('Plugins try to register modus with wrong pointer, or wrong TUS_ModiInfo record.')), PChar('TPartySession'));}
// FIXME: return a valid result {
{esult := 0;
end; }
//----------
// Returns a number of a random plugin
//----------
function TPartySession.GetRandomPlugin(TeamMode: boolean): cardinal;
var
LowestTP: byte;
NumPwithLTP: word;
I: integer;
R: word;
begin
Result := StandardModus; //If there are no matching modi, play standard modus
LowestTP := high(byte);
NumPwithLTP := 0;
//Search for Plugins not often played yet
for I := 0 to high(Modis) do
begin
if (Modis[I].TimesPlayed < lowestTP) and (((Modis[I].Info.LoadingSettings and MLS_TeamOnly) <> 0) = TeamMode) then
begin
lowestTP := Modis[I].TimesPlayed;
NumPwithLTP := 1;
end
else if (Modis[I].TimesPlayed = lowestTP) and (((Modis[I].Info.LoadingSettings and MLS_TeamOnly) <> 0) = TeamMode) then
begin
Inc(NumPwithLTP);
end;
end;
//Create random no
R := Random(NumPwithLTP);
//Search for random plugin
for I := 0 to high(Modis) do
begin
if (Modis[I].TimesPlayed = lowestTP) and (((Modis[I].Info.LoadingSettings and MLS_TeamOnly) <> 0) = TeamMode) then
begin
//Plugin found
if (R = 0) then
begin
Result := I;
Inc(Modis[I].TimesPlayed);
Break;
end;
Dec(R);
end;
end;
end;
//----------
// Starts new party mode. Returns non zero on success
//----------
{unction TPartySession.StartParty(NumRounds: TwParam; PAofIRounds: TlParam): integer;
var
I: integer;
aiRounds: PARounds;
TeamMode: boolean;
begin
Result := 0;
if (Teams.NumTeams >= 1) and (NumRounds < High(byte)-1) then
begin
bPartyMode := false;
aiRounds := PAofIRounds;
try
//Is this team mode (More than one player per team) ?
TeamMode := true;
for I := 0 to Teams.NumTeams-1 do
TeamMode := TeamMode and (Teams.Teaminfo[I].NumPlayers > 1);
//Set Rounds
SetLength(Rounds, NumRounds);
for I := 0 to High(Rounds) do
begin //Set plugins
if (aiRounds[I] = -1) then
Rounds[I].Modi := GetRandomPlugin(TeamMode)
else if (aiRounds[I] >= 0) and (aiRounds[I] <= High(Modis)) and (TeamMode or ((Modis[aiRounds[I]].Info.LoadingSettings and MLS_TeamOnly) = 0)) then
Rounds[I].Modi := aiRounds[I]
else
Rounds[I].Modi := StandardModus;
Rounds[I].Winner := High(byte); //Set winner to not played
end;
CurRound := High(byte); //Set CurRound to not defined
//Return true and set party mode
bPartyMode := true;
Result := 1;
except
//Core.ReportError(integer(PChar('Can''t start party mode.')), PChar('TPartySession'));
end;
end;
end;
//----------
// Returns pointer to Cur. ModiInfoEx (to use with sing screen)
//----------
function TPartySession.GetCurModi(wParam: TwParam; lParam: TlParam): integer;
begin
if (bPartyMode) and (CurRound <= High(Rounds)) then
begin //If PartyMode is enabled:
//Return the Plugin of the Cur Round
Result := integer(@Modis[Rounds[CurRound].Modi]);
end
else
begin //Return standard modus
Result := integer(@Modis[StandardModus]);
end;
end;
//----------
// Stops party mode. Returns 1 if party mode was enabled before and -1 if change was not possible
//----------
function TPartySession.StopParty(wParam: TwParam; lParam: TlParam): integer;
begin
Result := -1;
if (bPartyMode) then
begin
// to-do : Whit�: Check here if sing screen is not shown atm.
bPartyMode := false;
Result := 1;
end
else
Result := 0;
end; }
//----------
//GetRandomPlayer - gives back a random player to play next round
//----------
function TPartySession.GetRandomPlayer(Team: byte): byte;
var
I, R: integer;
lowestTP: byte;
NumPwithLTP: byte;
begin
LowestTP := high(byte);
NumPwithLTP := 0;
Result := 0;
//Search for players that have not often played yet
for I := 0 to Teams.Teaminfo[Team].NumPlayers-1 do
begin
if (Teams.Teaminfo[Team].Playerinfo[I].TimesPlayed < lowestTP) then
begin
lowestTP := Teams.Teaminfo[Team].Playerinfo[I].TimesPlayed;
NumPwithLTP := 1;
end
else if (Teams.Teaminfo[Team].Playerinfo[I].TimesPlayed = lowestTP) then
begin
Inc(NumPwithLTP);
end;
end;
//Create random no
R := Random(NumPwithLTP);
//Search for random player
for I := 0 to Teams.Teaminfo[Team].NumPlayers-1 do
begin
if Teams.Teaminfo[Team].Playerinfo[I].TimesPlayed = lowestTP then
begin
//Player found
if (R = 0) then
begin
Result := I;
Break;
end;
Dec(R);
end;
end;
end;
//----------
// NextRound - Increases CurRound by 1; Returns num of round or -1 if last round is already played
//----------
{function TPartySession.NextRound(wParam: TwParam; lParam: TlParam): integer;
var
I: integer;
begin
if ((CurRound < high(Rounds)) or (CurRound = high(CurRound))) then
begin //everythings OK! -> Start the Round, maaaaan
Inc(CurRound);
//Set Players to play this Round
for I := 0 to Teams.NumTeams-1 do
Teams.Teaminfo[I].CurPlayer := GetRandomPlayer(I);
// FIXME: return a valid result
Result := 0;
end
else
Result := -1;
end;}
//----------
//IsWinner - returns true if the players bit is set in the winner byte
//----------
function TPartySession.IsWinner(Player, Winner: byte): boolean;
var
Bit: byte;
begin
Bit := 1 shl Player;
Result := ((Winner and Bit) = Bit);
end;
//----------
//GenScores - inc scores for cur. round
//----------
procedure TPartySession.GenScores;
var
I: byte;
begin
for I := 0 to Teams.NumTeams-1 do
begin
if isWinner(I, Rounds[CurRound].Winner) then
Inc(Teams.Teaminfo[I].Score);
end;
end;
//----------
// CallModiInit - calls CurModis Init Proc. If an error occurs, returns nonzero. In this case a new plugin was selected. Please renew loading
//----------
{function TPartySession.CallModiInit(wParam: TwParam; lParam: TlParam): integer;
begin
if (not bPartyMode) then
begin //Set rounds if not in party mode
SetLength(Rounds, 1);
Rounds[0].Modi := StandardModus;
Rounds[0].Winner := High(byte);
CurRound := 0;
end;
try
//Core.
except
on E : Exception do
begin
//Core.ReportError(integer(PChar('Error starting modus: ' + Modis[Rounds[CurRound].Modi].Info.Name + ' ErrorStr: ' + E.Message)), PChar('TPartySession'));
if (Rounds[CurRound].Modi = StandardModus) then
begin
//Core.ReportError(integer(PChar('Can''t start standard modus, will exit now!')), PChar('TPartySession'));
Halt;
end
else //Select standard modus
begin
Rounds[CurRound].Modi := StandardModus
end;
end;
end;
// FIXME: return a valid result
Result := 0;
end;
//----------
// CallModiDeInit - calls DeInitProc and ends the round
//----------
function TPartySession.CallModiDeInit(wParam: TwParam; lParam: TlParam): integer;
var
I: integer;
MaxScore: word;
begin
if (bPartyMode) then
begin
//Get Winner Byte!
if (@Modis[Rounds[CurRound].Modi].Info.ModiDeInit <> nil) then //get winners from plugin
Rounds[CurRound].Winner := Modis[Rounds[CurRound].Modi].Info.ModiDeInit(Modis[Rounds[CurRound].Modi].Info.ID)
else
begin //Create winners by score :/
Rounds[CurRound].Winner := 0;
MaxScore := 0;
for I := 0 to Teams.NumTeams-1 do
begin
// to-do : recode percentage stuff
//PlayerInfo.Playerinfo[I].Percentage := PlayerInfo.Playerinfo[I].Score div 9999;
if (Player[I].ScoreTotalInt > MaxScore) then
begin
MaxScore := Player[I].ScoreTotalInt;
Rounds[CurRound].Winner := 1 shl I;
end
else if (Player[I].ScoreTotalInt = MaxScore) and (Player[I].ScoreTotalInt <> 0) then
begin
Rounds[CurRound].Winner := Rounds[CurRound].Winner or (1 shl I);
end;
end;
//When nobody has points -> everybody looses
if (MaxScore = 0) then
Rounds[CurRound].Winner := 0;
end;
//Generate the scores
GenScores;
//Inc players TimesPlayed
if ((Modis[Rounds[CurRound-1].Modi].Info.LoadingSettings and MLS_IncTP) = MLS_IncTP) then
begin
for I := 0 to Teams.NumTeams-1 do
Inc(Teams.TeamInfo[I].Playerinfo[Teams.TeamInfo[I].CurPlayer].TimesPlayed);
end;
end
else if (@Modis[Rounds[CurRound].Modi].Info.ModiDeInit <> nil) then
Modis[Rounds[CurRound].Modi].Info.ModiDeInit(Modis[Rounds[CurRound].Modi].Info.ID);
// FIXME: return a valid result
Result := 0;
end;
//----------
// GetTeamInfo - writes TTeamInfo record to pointer at lParam. Returns zero on success
//----------
function TPartySession.GetTeamInfo(wParam: TwParam; pTeamInfo: TlParam): integer;
var
Info: ^TTeamInfo;
begin
Result := -1;
Info := pTeamInfo;
if (Info <> nil) then
begin
try
// to - do : Check Delphi memory management in this case
//Not sure if i had to copy PChars to a new address or if delphi manages this o0
Info^ := Teams;
Result := 0;
except
Result := -2;
end;
end;
end;
//----------
// SetTeamInfo - read TTeamInfo record from pointer at lParam. Returns zero on success
//----------
function TPartySession.SetTeamInfo(wParam: TwParam; pTeamInfo: TlParam): integer;
var
TeamInfobackup: TTeamInfo;
Info: ^TTeamInfo;
begin
Result := -1;
Info := pTeamInfo;
if (Info <> nil) then
begin
try
TeamInfoBackup := Teams;
// to - do : Check Delphi memory management in this case
//Not sure if i had to copy PChars to a new address or if delphi manages this o0
Teams := Info^;
Result := 0;
except
Teams := TeamInfoBackup;
Result := -2;
end;
end;
end;
//----------
// GetTeamOrder - returns team order. Structure: Bits 1..3: Team at place1; Bits 4..6: Team at place2 ...
//----------
function TPartySession.GetTeamOrder(wParam: TwParam; lParam: TlParam): integer;
var
I, J: integer;
ATeams: array [0..5] of TeamOrderEntry;
TempTeam: TeamOrderEntry;
begin
// to-do : PartyMode: Write this in another way, so that teams with the same score get the same place
//Fill Team array
for I := 0 to Teams.NumTeams-1 do
begin
ATeams[I].Teamnum := I;
ATeams[I].Score := Teams.Teaminfo[I].Score;
end;
//Sort teams
for J := 0 to Teams.NumTeams-1 do
for I := 1 to Teams.NumTeams-1 do
if ATeams[I].Score > ATeams[I-1].Score then
begin
TempTeam := ATeams[I-1];
ATeams[I-1] := ATeams[I];
ATeams[I] := TempTeam;
end;
//Copy to Result
Result := 0;
for I := 0 to Teams.NumTeams-1 do
Result := Result or (ATeams[I].TeamNum Shl I*3);
end;
//----------
// GetWinnerString - wParam is Roundnum. If (pointer = nil) then return length of the string. Otherwise write the string to address at lParam
//----------
function TPartySession.GetWinnerString(wParam: TwParam; lParam: TlParam): integer;
var
Winners: array of String;
I: integer;
ResultStr: String;
S: ^String;
begin
ResultStr := Language.Translate('PARTY_NOBODY');
if (wParam <= High(Rounds)) then
begin
if (Rounds[wParam].Winner <> 0) then
begin
if (Rounds[wParam].Winner = 255) then
begin
ResultStr := Language.Translate('PARTY_NOTPLAYEDYET');
end
else
begin
SetLength(Winners, 0);
for I := 0 to Teams.NumTeams-1 do
begin
if isWinner(I, Rounds[wParam].Winner) then
begin
SetLength(Winners, Length(Winners) + 1);
Winners[high(Winners)] := Teams.TeamInfo[I].Name;
end;
end;
ResultStr := Language.Implode(Winners);
end;
end;
end;
//Now return what we have got
if (lParam = nil) then
begin //Return string length
Result := Length(ResultStr);
end
else
begin //Return string
try
S := lParam;
S^ := ResultStr;
Result := 0;
except
Result := -1;
end;
end;
end; }
end.
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