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unit ModiSDK;
interface
type //PluginInfo, for Init
TPluginInfo = record
//Info
Name: Array [0..32] of Char; //Modi to Register for the Plugin
Creator: Array [0..32] of Char; //Name of the Author
PluginDesc: Array [0..64] of Char; //Plugin Description
//Plugin Typ, atm: 8 only for PartyMode Modi
Case Typ: byte of
8: (
//Options
LoadSong: boolean; //Whether or not a Song should be Loaded
//Only When Song is Loaded:
ShowNotes: boolean; //Whether the Note Lines should be displayed
LoadVideo: boolean; //Should the Video be loaded ?
LoadBack: boolean; //Should the Background be loaded ?
ShowRateBar: boolean; //Whether the Bar that shows how good the player was sould be displayed
ShowRateBar_O: boolean; //Load from Ini whether the Bar should be Displayed
EnLineBonus: boolean; //Whether LineBonus Should be enabled
EnLineBonus_O: boolean; //Load from Ini whether LineBonus Should be enabled
BGShowFull: boolean; //Whether the Background or the Video should be shown Fullsize
BGShowFull_O: boolean; //Whether the Background or the Video should be shown Fullsize
//Options -> everytime
ShowScore: boolean; //Whether or not the Score should be shown
ShowBars: boolean; //Whether the White Bars on Top and Bottom should be Drawn
TeamModeOnly: boolean; //If True the Plugin can only be Played in Team Mode
GetSoundData: boolean; //If True the RData Procedure is called when new SoundData is available
Dummy: boolean; //Should be Set to False... for Updateing Plugin Interface
NumPlayers: Byte //Number of Available Players for Modi
//Set different Bits
//1 -> One Player
//2 -> Two Players
//4 -> Three Players
//8 -> Four Players
//16-> Six Players
//e.g. : 10 -> Playable with 2 and 4 Players
);
end;
TPlayerInfo = record
NumPlayers: Byte;
Playerinfo: array[0..5] of record
Name: PChar; //Name of the Player
Score:Word; //Players Score
Bar: Byte; //Percentage of the SingBar filled
PosX: Real; //PosX of Players SingBar
PosY: Real; //PosY "
Enabled: Boolean; //Whether the Player could get Points
Percentage: Byte; //Percentage Shown on the Score Screen
end;
end;
TTeamInfo = record
NumTeams: Byte;
Teaminfo: array[0..5] of record
Name: PChar;
Score: Word;
Joker: Byte;
CurPlayer: Byte;
NumPlayers: Byte;
Playerinfo: array[0..3] of record
Name: PChar;
TimesPlayed: Byte;
end;
end;
end;
TPlayersInfo = record
NumPlayer: byte;
Playerinfo: array[0..8] of record
Name: PChar;
ScoreP: Integer;
ScoreN: Integer;
Wins: byte;
Defeats: byte;
Draws: byte;
Points: Integer;
Joker: byte;
NumPlayed: byte;
end;
end;
TsmallTexture = record
TexNum: integer;
W: real;
H: real;
end;
TSentences = record
Akt: integer; // aktualna czesc utworu do rysowania
High: integer;
Ilosc: integer;
Resolution: integer;
NotesGAP: integer;
TotalLength: integer;
Sentence: array of record
Start: integer;
StartNote: integer;
Lyric: string;
LyricWidth: real;
Koniec: integer;
BaseNote: integer;
HighNote: integer;
IlNut: integer;
TotalNotes: integer;
Note: array of record
Color: integer;
Start: integer;
Length: integer;
Ton: integer;
TonGamy: integer;
//Text: string;
FreeStyle: boolean;
Typ: integer; // zwykla nuta x1, zlota nuta x2
end;
end;
end;
DWORD = Longword;
HSTREAM = DWORD;
//Routines to gave to the Plugin
fModi_LoadTex = function (const Name, Typ: PChar): TsmallTexture; stdcall; //Pointer to Texture Loader
//fModi_Translate = function (const Name, Translation: AChar): Integer; stdcall; //Pointer to Translator
fModi_Print = procedure (const Style, Size: Byte; const X, Y: Real; const Text: PChar); stdcall; //Procedure to Print Text //Now translated automatically
fModi_LoadSound = function (const Name: PChar): Cardinal; stdcall; //Procedure that loads a Custom Sound
pModi_PlaySound = procedure (const Index: Cardinal); stdcall; //Plays a Custom Sound
TMethodRec = record
LoadTex: fModi_LoadTex;
Print: fModi_Print;
LoadSound: fModi_LoadSound;
PlaySound: pModi_PlaySound;
end;
//DLL Funktionen
//Gave the Plugins Info
pModi_PluginInfo = procedure (var Info: TPluginInfo); stdcall;
//Executed on Game Start //If True Game begins, else Failure
fModi_Init = function (const TeamInfo: TTeamInfo; var Playerinfo: TPlayerinfo; const Sentences: TSentences; const Methods: TMethodRec): boolean; stdcall;
//Executed everytime the Screen is Drawed //If False The Game finishes
fModi_Draw = function (var Playerinfo: TPlayerinfo; const CurSentence: Cardinal): boolean; stdcall;
//Is Executed on Finish, Returns the Playernum of the Winner
fModi_Finish = function (var Playerinfo: TPlayerinfo): byte; stdcall;
//Procedure called when new Sound Data is available
pModi_RData = procedure (handle: HSTREAM; buffer: Pointer; len: DWORD; user: DWORD); stdcall;
implementation
end.
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