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library Until5000;
uses
ModiSDK in '..\SDK\ModiSDK.pas';
//Gave the Plugins Info
procedure PluginInfo (var Info: TPluginInfo); stdcall;
begin
Info.Name := 'PLUGIN_UNTIL5000_NAME';
Info.Creator := 'Whiteshark';
Info.PluginDesc := 'PLUGIN_UNTIL5000_DESC';
//Set to Party Modi Plugin
Info.Typ := 8;
Info.NumPlayers := 31;
//Options
Info.LoadSong := True; //Whether or not a Song should be Loaded
//Only When Song is Loaded:
Info.ShowScore := True; //Whether or not the Score should be shown
Info.ShowNotes := True; //Whether the Note Lines should be displayed
Info.LoadVideo := True; //Should the Video be loaded ?
Info.LoadBack := True; //Should the Background be loaded ?
Info.BGShowFull := False; //Whether the Background or the Video should be shown Fullsize
Info.BGShowFull_O := True; //Whether the Background or the Video should be shown Fullsize
Info.ShowRateBar:= True; //Whether the Bar that shows how good the player was sould be displayed
Info.ShowRateBar_O := True; //Load from Ini whether the Bar should be Displayed
Info.EnLineBonus := False; //Whether LineBonus Should be enabled
Info.EnLineBonus_O := True; //Load from Ini whether LineBonus Should be enabled
//Options even when song is Not loaded
Info.ShowBars := False; //Whether the White Bars on Top and Bottom should be Drawn
Info.TeamModeOnly := False; //If True the Plugin can only be Played in Team Mode
Info.GetSoundData := False; //If True the RData Procedure is called when new SoundData is available
Info.Dummy := False; //Should be Set to False... for Updateing Plugin Interface
end;
//Executed on Game Start //If True Game begins, else Failure
function Init (const TeamInfo: TTeamInfo; var Playerinfo: TPlayerinfo; const Sentences: TSentences; const Methods: TMethodRec): boolean; stdcall;
begin
Result := True;
end;
//Executed everytime the Screen is Drawed //If False The Game finishes
function Draw (var Playerinfo: TPlayerinfo; const CurSentence: Cardinal): boolean; stdcall;
var
I: Integer;
begin
Result := False;
for I := 0 to PlayerInfo.NumPlayers-1 do
begin
PlayerInfo.Playerinfo[I].Bar := PlayerInfo.Playerinfo[I].Score div 50;
PlayerInfo.Playerinfo[I].Percentage := PlayerInfo.Playerinfo[I].Bar;
if (PlayerInfo.Playerinfo[I].Score >=5000) then
Exit;
end;
Result := True;
end;
//Is Executed on Finish, Returns the Playernum of the Winner
function Finish (var Playerinfo: TPlayerinfo): byte; stdcall;
var
I:Integer;
begin
Result := 0;
for I := 0 to PlayerInfo.NumPlayers-1 do
begin
if (PlayerInfo.Playerinfo[I].Score >=5000) then
begin
Case I of
0: Result := Result OR 1;
1: Result := Result OR 2;
2: Result := Result OR 4;
3: Result := Result OR 8;
4: Result := Result OR 16;
5: Result := Result OR 32;
end;
end;
end;
end;
exports
PluginInfo, Init, Draw, Finish;
begin
end.
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