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[preset00]
fRating=2.000000
fGammaAdj=2.994000
fDecay=0.965000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=7
bAdditiveWaves=0
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=1.000000
fWaveScale=0.634243
fWaveSmoothing=0.100000
fWaveParam=0.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.331000
fZoomExponent=1.000000
fShader=0.000000
zoom=1.004960
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.000156
sx=0.999666
sy=0.999900
wave_r=0.650000
wave_g=0.650000
wave_b=0.650000
wave_x=0.500000
wave_y=0.380000
ob_size=0.005000
ob_r=1.000000
ob_g=0.000000
ob_b=0.000000
ob_a=1.000000
ib_size=0.010000
ib_r=0.000000
ib_g=0.000000
ib_b=0.000000
ib_a=0.470000
nMotionVectorsX=64.000000
nMotionVectorsY=2.016000
mv_dx=0.000000
mv_dy=-0.100000
mv_l=5.000000
mv_r=0.000000
mv_g=0.000000
mv_b=0.700000
mv_a=0.500000
per_frame_1=wave_r = wave_r + 0.350*( 0.60*sin(0.980*time) + 0.40*sin(1.047*time) );
per_frame_2=wave_g = wave_g + 0.350*( 0.60*sin(0.835*time) + 0.40*sin(1.081*time) );
per_frame_3=wave_b = wave_b + 0.350*( 0.60*sin(0.814*time) + 0.40*sin(1.011*time) );
per_frame_4=//q8 = oldq8+min(if(above(bass+bass_att,2.8),q8+0.025*pow((bass+bass_att-2),5),0),1);
per_frame_5=//oldq8 = q8;
per_frame_6=//q8 = q8 + time*0.1;
per_frame_7=q8 =oldq8+ 0.005*(pow(1.2*bass+0.4*bass_att+0.1*treb+0.1*treb_att+0.1*mid+0.1*mid_att,6)/fps);
per_frame_8=oldq8 = q8;
per_frame_9=monitor = q8;
per_frame_10=q1 = 0.62*( 0.60*sin(0.374*q8) + 0.40*sin(0.294*q8) );
per_frame_11=q2 = 0.62*( 0.60*sin(0.393*q8) + 0.40*sin(0.223*q8) );
per_frame_12=q3 = 0.62*( 0.60*sin(0.174*-q8) + 0.40*sin(0.364*q8) );
per_frame_13=q4 = 0.62*( 0.60*sin(0.234*q8) + 0.40*sin(0.271*-q8) );
per_frame_14=ob_r = wave_r;
per_frame_15=ob_g = wave_g;
per_frame_16=ob_b = wave_b;
per_frame_17=mv_r = wave_r;
per_frame_18=mv_b = wave_b;
per_frame_19=mv_g = wave_g;
per_frame_20=ib_a = abs(sin(q8*0.9141));
per_pixel_1=du = x*2-1 - q1;
per_pixel_2=dv = y*2-1 - q2;
per_pixel_3=dist = sqrt(du*du+dv*dv);
per_pixel_4=ang2 = atan2(du,dv);
per_pixel_5=mult = 0.008/(dist+0.4);
per_pixel_6=dx = mult*sin(ang2-1.5);
per_pixel_7=dy = mult*cos(ang2-1.5);
per_pixel_8=du = x*2-1 - q3;
per_pixel_9=dv = y*2-1 - q4;
per_pixel_10=dist = sqrt(du*du+dv*dv);
per_pixel_11=ang2 = atan2(du,dv);
per_pixel_12=mult = 0.008/(dist+0.4);
per_pixel_13=dx = dx + mult*sin(ang2+1.5);
per_pixel_14=dy = dy + mult*cos(ang2+1.5);
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