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|
unit projectM;
interface
uses OpenGL12;
const
{$IFDEF win32}
libname = 'libprojectM.dll';
{$Else}
libname = 'libprojectM.so';
{$endif}
type
FLOAT = Single;
PFLOAT = ^FLOAT;
PPFLOAT = ^PFLOAT;
INT = Integer;
SHORT = Smallint;
LONG = Longint;
type
TPCM16 = array[0..1, 0..511] of SHORT;
type
TTextureScale = INT;
const
SCALE_NEAREST = 0;
SCALE_MAGNIFY = 1;
SCALE_MINIFY = 2;
type
TContextType = INT;
const
AGL_CONTEXT = 0;
CGL_CONTEXT = 1;
NSGL_CONTEXT = 2;
GLX_CONTEXT = 3;
WGL_CONTEXT = 4;
type
TPBufferPass = INT;
const
PBUFFER_PASS1 = 0;
PBUFFER_PASS2 = 1;
type
PRenderTarget = ^TRenderTarget;
TRenderTarget = record
{ Texture size }
texsize: INT;
{ Application context }
origContextType: TContextType;
usePbuffers: INT;
{$ifdef LINUX}
lock_func: procedure(); cdecl;
unlock_func: procedure(); cdecl;
{$endif}
{ Opaque pbuffer context and pbuffer }
{$ifdef MACOS}
origContext: Pointer;
pbufferContext: Pointer;
pbuffer: Pointer;
{$endif}
{ Render target texture ID for non-pbuffer systems }
textureID: array[0..2] of TGLuint;
end;
{
procedure createPBuffers( width, height: INT; target: PRenderTarget );
procedure lockPBuffer( target: PRenderTarget; pass: PBufferPass );
procedure unlockPBuffer( target: PRenderTarget );
function nearestPower2( value: INT; scaleRule: TTextureScale ): INT;
}
PProjectM = ^TProjectM;
TProjectM = record
presetURL: PChar;
presetName: PChar;
fontURL: PChar;
hasInit: INT;
noSwitch: INT;
pcmframes: INT;
freqframes: INT;
totalframes: INT;
showfps: INT;
showtitle: INT;
showpreset: INT;
showhelp: INT;
showstats: INT;
studio: INT;
fbuffer: PGLubyte;
{$ifndef Win32}
{ The first ticks value of the application }
startTime: LONG; //struct timeval
{$else}
startTime: LONG;
{$endif Win32}
Time: FLOAT;
{ Render target texture ID }
renderTarget: PRenderTarget;
disp: array[0..79] of Char;
wave_o: FLOAT;
//int texsize=1024; //size of texture to do actual graphics
fvw: INT; //fullscreen dimensions
fvh: INT;
wvw: INT; //windowed dimensions
wvh: INT;
vw: INT; //runtime dimensions
vh: INT;
fullscreen: INT;
maxsamples: INT; //size of PCM buffer
numsamples: INT; //size of new PCM info
pcmdataL: PFLOAT; //holder for most recent pcm data
pcmdataR: PFLOAT; //holder for most recent pcm data
avgtime: INT; //# frames per preset
title: PChar;
drawtitle: INT;
correction: INT;
vol: FLOAT;
//per pixel equation variables
gridx: PPFLOAT; //grid containing interpolated mesh
gridy: PPFLOAT;
origtheta: PPFLOAT; //grid containing interpolated mesh reference values
origrad: PPFLOAT;
origx: PPFLOAT; //original mesh
origy: PPFLOAT;
origx2: PPFLOAT; //original mesh
origy2: PPFLOAT;
{ Timing information }
mspf: INT;
timed: INT;
timestart: INT;
nohard: INT;
count: INT;
realfps,
fpsstart: FLOAT;
{ PCM data }
vdataL: array[0..511] of FLOAT; //holders for FFT data (spectrum)
vdataR: array[0..511] of FLOAT;
{ Various toggles }
doPerPixelEffects: INT;
doIterative: INT;
{ ENGINE VARIABLES }
{ From engine_vars.h }
preset_name: array[0..255] of Char;
{ PER FRAME CONSTANTS BEGIN }
zoom: FLOAT;
zoomexp: FLOAT;
rot: FLOAT;
warp: FLOAT;
sx: FLOAT;
sy: FLOAT;
dx: FLOAT;
dy: FLOAT;
cx: FLOAT;
cy: FLOAT;
gy: INT;
gx: INT;
decay: FLOAT;
wave_r: FLOAT;
wave_g: FLOAT;
wave_b: FLOAT;
wave_x: FLOAT;
wave_y: FLOAT;
wave_mystery: FLOAT;
ob_size: FLOAT;
ob_r: FLOAT;
ob_g: FLOAT;
ob_b: FLOAT;
ob_a: FLOAT;
ib_size: FLOAT;
ib_r: FLOAT;
ib_g: FLOAT;
ib_b: FLOAT;
ib_a: FLOAT;
meshx: INT;
meshy: INT;
mv_a: FLOAT;
mv_r: FLOAT;
mv_g: FLOAT;
mv_b: FLOAT;
mv_l: FLOAT;
mv_x: FLOAT;
mv_y: FLOAT;
mv_dy: FLOAT;
mv_dx: FLOAT;
treb: FLOAT;
mid: FLOAT;
bass: FLOAT;
bass_old: FLOAT;
beat_sensitivity: FLOAT;
treb_att: FLOAT;
mid_att: FLOAT;
bass_att: FLOAT;
progress: FLOAT;
frame: INT;
{ PER_FRAME CONSTANTS END }
{ PER_PIXEL CONSTANTS BEGIN }
x_per_pixel: FLOAT;
y_per_pixel: FLOAT;
rad_per_pixel: FLOAT;
ang_per_pixel: FLOAT;
{ PER_PIXEL CONSTANT END }
fRating: FLOAT;
fGammaAdj: FLOAT;
fVideoEchoZoom: FLOAT;
fVideoEchoAlpha: FLOAT;
nVideoEchoOrientation: INT;
nWaveMode: INT;
bAdditiveWaves: INT;
bWaveDots: INT;
bWaveThick: INT;
bModWaveAlphaByVolume: INT;
bMaximizeWaveColor: INT;
bTexWrap: INT;
bDarkenCenter: INT;
bRedBlueStereo: INT;
bBrighten: INT;
bDarken: INT;
bSolarize: INT;
bInvert: INT;
bMotionVectorsOn: INT;
fps: INT;
fWaveAlpha: FLOAT;
fWaveScale: FLOAT;
fWaveSmoothing: FLOAT;
fWaveParam: FLOAT;
fModWaveAlphaStart: FLOAT;
fModWaveAlphaEnd: FLOAT;
fWarpAnimSpeed: FLOAT;
fWarpScale: FLOAT;
fShader: FLOAT;
{ Q VARIABLES START }
q1: FLOAT;
q2: FLOAT;
q3: FLOAT;
q4: FLOAT;
q5: FLOAT;
q6: FLOAT;
q7: FLOAT;
q8: FLOAT;
{ Q VARIABLES END }
zoom_mesh: PPFLOAT;
zoomexp_mesh: PPFLOAT;
rot_mesh: PPFLOAT;
sx_mesh: PPFLOAT;
sy_mesh: PPFLOAT;
dx_mesh: PPFLOAT;
dy_mesh: PPFLOAT;
cx_mesh: PPFLOAT;
cy_mesh: PPFLOAT;
x_mesh: PPFLOAT;
y_mesh: PPFLOAT;
rad_mesh: PPFLOAT;
theta_mesh: PPFLOAT;
end;
{ Functions }
procedure projectM_init(pm: PProjectM); cdecl; external libname;
procedure projectM_reset(pm: PProjectM); cdecl; external libname;
procedure projectM_resetGL(pm: PProjectM; width: INT; height: INT); cdecl; external libname;
procedure projectM_setTitle(pm: PProjectM; title: PChar); cdecl; external libname;
procedure renderFrame(pm: PProjectM); cdecl; external libname;
{
procedure draw_help(pm: PProjectM);
procedure draw_fps(pm: PProjectM; fps: Single);
procedure draw_preset(pm: PProjectM);
procedure draw_title(pm: PProjectM);
procedure draw_stats(pm: PProjectM);
procedure modulate_opacity_by_volume(pm: PProjectM);
procedure maximize_colors(pm: PProjectM);
procedure do_per_pixel_math(pm: PProjectM);
procedure do_per_frame(pm: PProjectM);
procedure render_texture_to_studio(pm: PProjectM);
procedure darken_center(pm: PProjectM);
procedure render_interpolation(pm: PProjectM);
procedure render_texture_to_screen(pm: PProjectM);
procedure render_texture_to_studio(pm: PProjectM);
procedure draw_motion_vectors(pm: PProjectM);
procedure draw_borders(pm: PProjectM);
procedure draw_shapes(pm: PProjectM);
procedure draw_waveform(pm: PProjectM);
procedure draw_custom_waves(pm: PProjectM);
procedure draw_title_to_screen(pm: PProjectM);
procedure draw_title_to_texture(pm: PProjectM);
procedure get_title(pm: PProjectM);
procedure reset_per_pixel_matrices(pm: PProjectM);
procedure init_per_pixel_matrices(pm: PProjectM);
procedure rescale_per_pixel_matrices(pm: PProjectM);
}
{ PCM.h declarations }
{
procedure addPCMfloat(PCMdata: PFLOAT, samples: INT);
}
procedure addPCM16(pcm_data: TPCM16); cdecl; external libname;
procedure addPCM16Data(pcm_data: PSmallint; samples: Smallint); cdecl; external libname;
{
procedure addPCM8( unsigned char [2][512]);
}
implementation
end.
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