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#ifndef __PROJECTM_CWRAPPER_H__
#define __PROJECTM_CWRAPPER_H__
#include "projectM.hpp"
#define PROJECTM_VERSION_1_00_00 1000000 // 1.00.00 = 1.0 or 1.01
#define PROJECTM_VERSION_1_10_00 1010000 // 1.10.00 = 1.1
// version of projectM to wrap (see PROJECTM_VERSION)
#ifndef PROJECTM_VERSION_INT
#define PROJECTM_VERSION_INT PROJECTM_VERSION_1_10_00
#endif
extern "C" {
#if (PROJECTM_VERSION_INT >= 1010000)
struct Settings {
int meshX;
int meshY;
int fps;
int textureSize;
int windowWidth;
int windowHeight;
const char* presetURL;
const char* titleFontURL;
const char* menuFontURL;
int smoothPresetDuration;
int presetDuration;
float beatSensitivity;
char aspectCorrection;
float easterEgg;
char shuffleEnabled;
};
#endif
typedef void* projectM_ptr;
DLLEXPORT projectM_ptr projectM_create1(char* config_file);
#if (PROJECTM_VERSION_INT < 1010000)
DLLEXPORT projectM_ptr projectM_create2(int gx, int gy, int fps, int texsize,
int width, int height, char* preset_url,
char* title_fonturl, char* title_menuurl);
#endif
DLLEXPORT void projectM_resetGL(projectM_ptr pm, int width, int height);
DLLEXPORT void projectM_setTitle(projectM_ptr pm, char* title);
DLLEXPORT void projectM_renderFrame(projectM_ptr pm);
DLLEXPORT unsigned projectM_initRenderToTexture(projectM_ptr pm);
DLLEXPORT void projectM_key_handler(projectM_ptr pm, projectMEvent event,
projectMKeycode keycode, projectMModifier modifier);
DLLEXPORT void projectM_free(projectM_ptr pm);
DLLEXPORT void PCM_addPCMfloat(projectM_ptr pm, float *PCMdata, int samples);
DLLEXPORT void PCM_addPCM16(projectM_ptr pm, short [2][512]);
DLLEXPORT void PCM_addPCM16Data(projectM_ptr pm, const short* pcm_data, short samples);
DLLEXPORT void PCM_addPCM8(projectM_ptr pm, unsigned char [2][1024]);
DLLEXPORT void PCM_addPCM8_512(projectM_ptr pm, const unsigned char [2][512]);
#if (PROJECTM_VERSION_INT >= 1010000)
DLLEXPORT void projectM_settings(projectM_ptr pm, Settings* settings);
#endif
}
#endif
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