aboutsummaryrefslogtreecommitdiffstats
path: root/Game/Code/lib/DSPack/DirectX9/Direct3D9.pas
blob: fa50c448b7570523b5d78e88e7dfc933cc0b810a (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
2298
2299
2300
2301
2302
2303
2304
2305
2306
2307
2308
2309
2310
2311
2312
2313
2314
2315
2316
2317
2318
2319
2320
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
2332
2333
2334
2335
2336
2337
2338
2339
2340
2341
2342
2343
2344
2345
2346
2347
2348
2349
2350
2351
2352
2353
2354
2355
2356
2357
2358
2359
2360
2361
2362
2363
2364
2365
2366
2367
2368
2369
2370
2371
2372
2373
2374
2375
2376
2377
2378
2379
2380
2381
2382
2383
2384
2385
2386
2387
2388
2389
2390
2391
2392
2393
2394
2395
2396
2397
2398
2399
2400
2401
2402
2403
2404
2405
2406
2407
2408
2409
2410
2411
2412
2413
2414
2415
2416
2417
2418
2419
2420
2421
2422
2423
2424
2425
2426
2427
2428
2429
2430
2431
2432
2433
2434
2435
2436
2437
2438
2439
2440
2441
2442
2443
2444
2445
2446
2447
2448
2449
2450
2451
2452
2453
2454
2455
2456
2457
2458
2459
2460
2461
2462
2463
2464
2465
2466
2467
2468
2469
2470
2471
2472
2473
2474
2475
2476
2477
2478
2479
2480
2481
2482
2483
2484
2485
2486
2487
2488
2489
2490
2491
2492
2493
2494
2495
2496
2497
2498
2499
2500
2501
2502
2503
2504
2505
2506
2507
2508
2509
2510
2511
2512
2513
2514
2515
2516
2517
2518
2519
2520
2521
2522
2523
2524
2525
2526
2527
2528
2529
2530
2531
2532
2533
2534
2535
2536
2537
2538
2539
2540
2541
2542
2543
2544
2545
2546
2547
2548
2549
2550
2551
2552
2553
2554
2555
2556
2557
2558
2559
2560
2561
2562
2563
2564
2565
2566
2567
2568
2569
2570
2571
2572
2573
2574
2575
2576
2577
2578
2579
2580
2581
2582
2583
2584
2585
2586
2587
2588
2589
2590
2591
2592
2593
2594
2595
2596
2597
2598
2599
2600
2601
2602
2603
2604
2605
2606
2607
2608
2609
2610
2611
2612
2613
2614
2615
2616
2617
2618
2619
2620
2621
2622
2623
2624
2625
2626
2627
2628
2629
2630
2631
2632
2633
2634
2635
2636
2637
2638
2639
2640
2641
2642
2643
2644
2645
2646
2647
2648
2649
2650
2651
2652
2653
2654
2655
2656
2657
2658
2659
2660
2661
2662
2663
2664
2665
2666
2667
2668
2669
2670
2671
2672
2673
2674
2675
2676
2677
2678
2679
2680
2681
2682
2683
2684
2685
2686
2687
2688
2689
2690
2691
2692
2693
2694
2695
2696
2697
2698
2699
2700
2701
2702
2703
2704
2705
2706
2707
2708
2709
2710
2711
2712
2713
2714
2715
2716
2717
2718
2719
2720
2721
2722
2723
2724
2725
2726
2727
2728
2729
2730
2731
2732
2733
2734
2735
2736
2737
2738
2739
2740
2741
2742
2743
2744
2745
2746
2747
2748
2749
2750
2751
2752
2753
2754
2755
2756
2757
2758
2759
2760
2761
2762
2763
2764
2765
2766
2767
2768
2769
2770
2771
2772
2773
2774
2775
2776
2777
2778
2779
2780
2781
2782
2783
2784
2785
2786
2787
2788
2789
2790
2791
2792
2793
2794
2795
2796
2797
2798
2799
2800
2801
2802
2803
2804
2805
2806
2807
2808
2809
2810
2811
2812
2813
2814
2815
2816
2817
2818
2819
2820
2821
2822
2823
2824
2825
2826
2827
2828
2829
2830
2831
2832
2833
2834
2835
2836
2837
2838
2839
2840
2841
2842
2843
2844
2845
2846
2847
2848
2849
2850
2851
2852
2853
2854
2855
2856
2857
2858
2859
2860
2861
2862
2863
2864
2865
2866
2867
2868
2869
2870
2871
2872
2873
2874
2875
2876
2877
2878
2879
2880
2881
2882
2883
2884
2885
2886
2887
2888
2889
2890
2891
2892
2893
2894
2895
2896
2897
2898
2899
2900
2901
2902
2903
2904
2905
2906
2907
2908
2909
2910
2911
2912
2913
2914
2915
2916
2917
2918
2919
2920
2921
2922
2923
2924
2925
2926
2927
2928
2929
2930
2931
2932
2933
2934
2935
2936
2937
2938
2939
2940
2941
2942
2943
2944
2945
2946
2947
2948
2949
2950
2951
2952
2953
2954
2955
2956
2957
2958
2959
2960
2961
2962
2963
2964
2965
2966
2967
2968
2969
2970
2971
2972
2973
2974
2975
2976
2977
2978
2979
2980
2981
2982
2983
2984
2985
2986
2987
2988
2989
2990
2991
2992
2993
2994
2995
2996
2997
2998
2999
3000
3001
3002
3003
3004
3005
3006
3007
3008
3009
3010
3011
3012
3013
3014
3015
3016
3017
3018
3019
3020
3021
3022
3023
3024
3025
3026
3027
3028
3029
3030
3031
3032
3033
3034
3035
3036
3037
3038
3039
3040
3041
3042
3043
3044
3045
3046
3047
3048
3049
3050
3051
3052
3053
3054
3055
3056
3057
3058
3059
3060
3061
3062
3063
3064
3065
3066
3067
3068
3069
3070
3071
3072
3073
3074
3075
3076
3077
3078
3079
3080
3081
3082
3083
3084
3085
3086
3087
3088
3089
3090
3091
3092
3093
3094
3095
3096
3097
3098
3099
3100
3101
3102
3103
3104
3105
3106
3107
3108
3109
3110
3111
3112
3113
3114
3115
3116
3117
3118
3119
3120
3121
3122
3123
3124
3125
3126
3127
3128
3129
3130
3131
3132
3133
3134
3135
3136
3137
3138
3139
3140
3141
3142
3143
3144
3145
3146
3147
3148
3149
3150
3151
3152
3153
3154
3155
3156
3157
3158
3159
3160
3161
3162
3163
3164
3165
3166
3167
3168
3169
3170
3171
3172
3173
3174
3175
3176
3177
3178
3179
3180
3181
3182
3183
3184
3185
3186
3187
3188
3189
3190
3191
3192
3193
3194
3195
3196
3197
3198
3199
3200
3201
3202
3203
3204
3205
3206
3207
3208
3209
3210
3211
3212
3213
3214
3215
3216
3217
3218
3219
3220
3221
3222
3223
3224
3225
3226
3227
3228
3229
3230
3231
3232
3233
3234
3235
3236
3237
3238
3239
3240
3241
3242
3243
3244
3245
3246
3247
3248
3249
3250
3251
3252
3253
3254
3255
3256
3257
3258
3259
3260
3261
3262
3263
3264
3265
3266
3267
3268
3269
3270
3271
3272
3273
3274
3275
3276
3277
3278
3279
3280
3281
3282
3283
3284
3285
3286
3287
3288
3289
3290
3291
3292
3293
3294
3295
3296
3297
3298
3299
3300
3301
3302
3303
3304
3305
3306
3307
3308
3309
3310
3311
3312
3313
3314
3315
3316
3317
3318
3319
3320
3321
3322
3323
3324
3325
3326
3327
3328
3329
3330
3331
3332
3333
3334
3335
3336
3337
3338
3339
3340
3341
3342
3343
3344
3345
3346
3347
3348
3349
3350
3351
3352
3353
3354
3355
3356
3357
3358
3359
3360
3361
3362
3363
3364
3365
3366
3367
3368
3369
3370
3371
3372
3373
3374
3375
3376
3377
3378
3379
3380
3381
3382
3383
3384
3385
3386
3387
3388
3389
3390
3391
3392
3393
3394
3395
3396
3397
3398
3399
3400
3401
3402
3403
3404
3405
3406
3407
3408
3409
3410
3411
3412
3413
3414
3415
3416
3417
3418
3419
3420
3421
3422
3423
3424
3425
3426
3427
3428
3429
3430
3431
3432
3433
3434
3435
3436
3437
3438
3439
3440
3441
3442
3443
3444
3445
3446
3447
3448
3449
3450
3451
3452
3453
3454
3455
3456
3457
3458
3459
3460
3461
3462
3463
3464
3465
3466
3467
3468
3469
3470
3471
3472
3473
3474
3475
3476
3477
3478
3479
3480
3481
3482
3483
3484
3485
3486
3487
3488
3489
3490
3491
3492
3493
3494
3495
3496
3497
3498
3499
3500
3501
3502
3503
3504
3505
3506
3507
3508
3509
3510
3511
3512
3513
3514
3515
3516
3517
3518
3519
3520
3521
3522
3523
3524
3525
3526
3527
3528
3529
3530
3531
3532
3533
3534
3535
3536
3537
3538
3539
3540
3541
3542
3543
3544
3545
3546
3547
3548
3549
3550
3551
3552
3553
3554
3555
3556
3557
3558
3559
3560
3561
3562
3563
3564
3565
3566
3567
3568
3569
3570
3571
3572
3573
3574
3575
3576
3577
3578
3579
3580
3581
3582
3583
3584
3585
3586
3587
3588
3589
3590
3591
3592
3593
3594
3595
3596
3597
3598
3599
3600
3601
3602
3603
3604
3605
3606
3607
3608
3609
3610
3611
3612
3613
3614
3615
3616
3617
3618
3619
3620
3621
3622
3623
3624
3625
3626
3627
3628
3629
3630
3631
3632
3633
3634
3635
3636
3637
3638
3639
3640
3641
3642
3643
3644
3645
3646
3647
3648
3649
3650
3651
3652
3653
3654
3655
3656
3657
3658
3659
3660
3661
3662
3663
3664
3665
3666
3667
3668
3669
3670
3671
3672
3673
3674
3675
3676
3677
3678
3679
3680
3681
3682
3683
3684
3685
3686
3687
3688
3689
3690
3691
3692
3693
3694
3695
3696
3697
3698
3699
3700
3701
3702
3703
3704
3705
3706
3707
3708
3709
3710
3711
3712
3713
3714
3715
3716
3717
3718
3719
3720
3721
3722
3723
3724
3725
3726
3727
3728
3729
3730
3731
3732
3733
3734
3735
3736
3737
3738
3739
3740
3741
3742
3743
3744
3745
3746
3747
3748
3749
3750
3751
3752
3753
3754
3755
3756
3757
3758
3759
3760
3761
3762
3763
3764
3765
3766
3767
3768
3769
3770
3771
3772
3773
3774
3775
3776
3777
3778
3779
3780
3781
3782
3783
3784
3785
3786
3787
3788
3789
3790
3791
3792
3793
3794
3795
3796
3797
3798
3799
3800
3801
3802
3803
3804
3805
3806
3807
3808
3809
3810
3811
3812
3813
3814
3815
3816
3817
3818
3819
3820
3821
3822
3823
3824
3825
3826
3827
3828
3829
3830
3831
3832
3833
3834
3835
3836
3837
3838
3839
3840
3841
3842
3843
3844
3845
3846
3847
3848
3849
3850
3851
3852
3853
3854
3855
3856
3857
3858
3859
3860
3861
3862
3863
3864
3865
3866
3867
3868
3869
3870
3871
3872
3873
3874
3875
3876
3877
3878
3879
3880
3881
3882
3883
3884
3885
3886
3887
3888
3889
3890
3891
3892
3893
3894
3895
3896
3897
3898
3899
3900
3901
3902
3903
3904
3905
3906
3907
3908
3909
3910
3911
3912
3913
3914
3915
3916
3917
3918
3919
3920
3921
3922
3923
3924
3925
3926
3927
3928
3929
3930
3931
3932
3933
3934
3935
3936
3937
3938
3939
3940
3941
3942
3943
3944
3945
3946
3947
3948
3949
3950
3951
3952
3953
3954
3955
3956
3957
3958
3959
3960
3961
3962
3963
3964
3965
3966
3967
3968
3969
3970
3971
3972
3973
3974
3975
3976
3977
3978
3979
3980
3981
3982
3983
3984
3985
3986
3987
3988
3989
3990
3991
3992
3993
3994
3995
3996
3997
3998
3999
4000
4001
4002
4003
4004
4005
4006
4007
4008
4009
4010
4011
4012
4013
4014
4015
4016
4017
4018
4019
4020
4021
4022
4023
4024
4025
4026
4027
4028
4029
4030
4031
4032
4033
4034
4035
4036
4037
4038
4039
4040
4041
4042
4043
4044
4045
4046
4047
4048
4049
4050
4051
4052
4053
4054
4055
4056
4057
4058
4059
4060
4061
4062
4063
4064
4065
4066
4067
4068
4069
4070
4071
4072
4073
4074
4075
4076
4077
4078
4079
4080
4081
4082
4083
4084
4085
4086
4087
4088
4089
4090
4091
4092
4093
4094
4095
4096
4097
4098
4099
4100
4101
4102
4103
4104
4105
4106
4107
4108
4109
4110
4111
4112
4113
4114
4115
4116
4117
4118
4119
4120
4121
4122
4123
4124
4125
4126
4127
4128
4129
4130
4131
4132
4133
4134
4135
4136
4137
4138
4139
4140
4141
4142
4143
4144
4145
4146
4147
4148
4149
4150
4151
4152
4153
4154
4155
4156
4157
4158
4159
4160
4161
4162
4163
4164
4165
4166
4167
4168
4169
4170
4171
4172
4173
4174
4175
4176
4177
4178
4179
4180
4181
4182
4183
4184
4185
4186
4187
4188
4189
4190
4191
4192
4193
4194
4195
4196
4197
4198
4199
4200
4201
4202
4203
4204
4205
4206
4207
4208
4209
4210
4211
4212
4213
4214
4215
4216
4217
4218
4219
4220
4221
4222
4223
4224
4225
4226
4227
4228
4229
4230
4231
4232
4233
4234
4235
4236
4237
4238
4239
4240
4241
4242
4243
4244
4245
4246
4247
4248
4249
4250
4251
4252
4253
4254
4255
4256
4257
4258
4259
4260
4261
4262
4263
4264
4265
4266
4267
4268
4269
4270
4271
4272
4273
4274
4275
4276
4277
4278
4279
4280
4281
4282
4283
4284
4285
4286
4287
4288
4289
4290
4291
4292
4293
4294
4295
4296
4297
4298
4299
4300
4301
4302
4303
4304
4305
4306
4307
4308
4309
4310
4311
4312
4313
4314
4315
4316
4317
4318
4319
4320
4321
4322
4323
4324
4325
4326
4327
4328
4329
4330
4331
4332
4333
4334
4335
4336
4337
4338
4339
4340
4341
4342
4343
4344
4345
4346
4347
4348
4349
4350
4351
4352
4353
4354
4355
4356
4357
4358
4359
4360
4361
4362
4363
4364
4365
4366
4367
4368
4369
4370
4371
4372
4373
4374
4375
4376
4377
4378
4379
4380
4381
4382
4383
4384
4385
4386
4387
4388
4389
4390
4391
4392
4393
4394
4395
4396
4397
4398
4399
4400
4401
4402
4403
4404
4405
4406
4407
4408
4409
4410
4411
4412
4413
4414
4415
4416
4417
4418
4419
4420
4421
4422
4423
4424
4425
4426
4427
4428
4429
4430
4431
4432
4433
4434
4435
4436
4437
4438
4439
4440
4441
4442
4443
4444
4445
4446
4447
4448
4449
4450
4451
4452
4453
4454
4455
4456
4457
4458
4459
4460
4461
4462
4463
4464
4465
4466
4467
4468
4469
4470
4471
4472
4473
4474
4475
4476
4477
4478
4479
4480
4481
4482
4483
4484
4485
4486
4487
4488
4489
4490
4491
4492
4493
4494
4495
4496
4497
4498
4499
4500
4501
4502
4503
4504
4505
4506
4507
4508
4509
4510
4511
4512
4513
4514
4515
4516
4517
4518
4519
4520
4521
4522
4523
4524
4525
4526
4527
4528
4529
4530
4531
4532
4533
4534
4535
4536
4537
4538
4539
4540
4541
4542
4543
4544
4545
4546
4547
4548
4549
4550
4551
4552
4553
4554
4555
4556
4557
4558
4559
4560
4561
4562
4563
4564
4565
4566
4567
4568
4569
4570
4571
4572
4573
4574
4575
4576
4577
4578
4579
4580
4581
4582
4583
4584
4585
4586
4587
4588
4589
4590
4591
4592
4593
4594
4595
4596
4597
4598
4599
4600
4601
4602
4603
4604
4605
4606
4607
4608
4609
4610
4611
4612
4613
4614
4615
4616
4617
4618
4619
4620
4621
4622
4623
4624
4625
4626
4627
4628
4629
4630
4631
4632
4633
4634
4635
4636
4637
4638
4639
4640
4641
4642
4643
4644
4645
4646
4647
4648
4649
4650
4651
4652
4653
4654
4655
4656
4657
4658
4659
4660
4661
4662
4663
4664
4665
4666
4667
4668
4669
4670
4671
4672
4673
4674
4675
4676
4677
4678
4679
4680
4681
4682
4683
4684
4685
4686
4687
4688
4689
4690
4691
4692
4693
4694
4695
4696
4697
4698
4699
4700
4701
4702
4703
4704
4705
4706
4707
4708
4709
4710
4711
4712
4713
4714
4715
4716
4717
4718
4719
4720
4721
4722
4723
4724
4725
4726
4727
4728
4729
4730
4731
4732
4733
4734
4735
4736
4737
4738
4739
4740
4741
4742
4743
4744
4745
4746
4747
4748
4749
4750
4751
4752
4753
4754
4755
4756
4757
4758
4759
4760
4761
4762
4763
4764
4765
4766
4767
4768
4769
4770
4771
4772
4773
4774
4775
4776
4777
4778
4779
4780
4781
4782
4783
4784
4785
4786
4787
4788
4789
4790
4791
4792
4793
4794
4795
4796
4797
4798
4799
4800
4801
4802
4803
4804
4805
4806
4807
4808
4809
4810
4811
4812
4813
4814
4815
4816
4817
4818
4819
4820
4821
4822
4823
4824
4825
4826
4827
4828
4829
4830
4831
4832
4833
4834
4835
4836
4837
4838
4839
4840
4841
4842
4843
4844
4845
4846
4847
4848
4849
4850
4851
4852
4853
4854
4855
4856
4857
4858
4859
4860
4861
4862
4863
4864
4865
4866
4867
4868
4869
4870
4871
4872
4873
4874
4875
4876
4877
4878
4879
4880
4881
4882
4883
4884
4885
4886
4887
4888
4889
4890
4891
4892
4893
4894
4895
4896
4897
4898
4899
4900
4901
4902
4903
4904
4905
4906
4907
4908
4909
4910
4911
4912
4913
4914
4915
4916
4917
4918
4919
4920
4921
4922
4923
4924
4925
4926
4927
4928
4929
4930
4931
4932
4933
4934
4935
4936
4937
4938
4939
4940
4941
4942
4943
{******************************************************************************}
{*                                                                            *}
{*  Copyright (C) Microsoft Corporation.  All Rights Reserved.                *}
{*                                                                            *}
{*  Files:      d3d9types.h d3d9caps.h d3d9.h                                 *}
{*  Content:    Direct3D9 include files                                       *}
{*                                                                            *}
{*  DirectX 9.0 Delphi adaptation by Alexey Barkovoy                          *}
{*  E-Mail: clootie@reactor.ru                                                *}
{*                                                                            *}
{*  Modified: 26-Jan-2003                                                     *}
{*                                                                            *}
{*  Latest version can be downloaded from:                                    *}
{*     http://clootie.narod.ru/delphi                                         *}
{*                                                                            *}
{*  This File contains only Direct3D 9.0 definitions.                         *}
{*  If you want to use previous versions - use Direct3D.pas and Direct3D8.pas *}
{*                                                                            *}
{******************************************************************************}
{                                                                              }
{ Obtained through: Joint Endeavour of Delphi Innovators (Project JEDI)        }
{                                                                              }
{ The contents of this file are used with permission, subject to the Mozilla   }
{ Public License Version 1.1 (the "License"); you may not use this file except }
{ in compliance with the License. You may obtain a copy of the License at      }
{ http://www.mozilla.org/MPL/MPL-1.1.html                                      }
{                                                                              }
{ Software distributed under the License is distributed on an "AS IS" basis,   }
{ WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License for }
{ the specific language governing rights and limitations under the License.    }
{                                                                              }
{ Alternatively, the contents of this file may be used under the terms of the  }
{ GNU Lesser General Public License (the  "LGPL License"), in which case the   }
{ provisions of the LGPL License are applicable instead of those above.        }
{ If you wish to allow use of your version of this file only under the terms   }
{ of the LGPL License and not to allow others to use your version of this file }
{ under the MPL, indicate your decision by deleting  the provisions above and  }
{ replace  them with the notice and other provisions required by the LGPL      }
{ License.  If you do not delete the provisions above, a recipient may use     }
{ your version of this file under either the MPL or the LGPL License.          }
{                                                                              }
{ For more information about the LGPL: http://www.gnu.org/copyleft/lesser.html }
{                                                                              }
{******************************************************************************}

{$I DirectX.inc}

unit Direct3D9;

interface

// Global level dynamic loading support
{$IFDEF DYNAMIC_LINK_ALL}
  {$DEFINE DIRECT3D9_DYNAMIC_LINK}
{$ENDIF}
{$IFDEF DYNAMIC_LINK_EXPLICIT_ALL}
  {$DEFINE DIRECT3D9_DYNAMIC_LINK_EXPLICIT}
{$ENDIF}

// Remove "dots" below to force some kind of dynamic linking
{.$DEFINE DIRECT3D9_DYNAMIC_LINK}
{.$DEFINE DIRECT3D9_DYNAMIC_LINK_EXPLICIT}

{$NOINCLUDE DXTypes}
(*$HPPEMIT '#include "d3d9.h"' *)
(*$HPPEMIT '#include "d3d9types.h"' *)
(*$HPPEMIT '#include "d3d9caps.h"' *)

uses Windows, DXTypes;

///// Helper constants (for use in SetRenderState) /////
const
  iTrue  = DWORD(True);
  iFalse = DWORD(False);




(*==========================================================================;
 *
 *  Copyright (C) Microsoft Corporation.  All Rights Reserved.
 *
 *  File:       d3d9types.h
 *  Content:    Direct3D capabilities include file
 *
 ***************************************************************************)

type
  // D3DCOLOR is equivalent to D3DFMT_A8R8G8B8
  D3DCOLOR = DXTypes.D3DCOLOR;
  {$EXTERNALSYM D3DCOLOR}
  TD3DColor = DXTypes.TD3DColor;
  {$NODEFINE TD3DColor}
  {$HPPEMIT 'typedef D3DCOLOR TD3DColor;'}

// maps unsigned 8 bits/channel to D3DCOLOR
// #define D3DCOLOR_ARGB(a,r,g,b) \
//     ((D3DCOLOR)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff)))
function D3DCOLOR_ARGB(a,r,g,b: DWord): TD3DColor;
{$EXTERNALSYM D3DCOLOR_ARGB}
// #define D3DCOLOR_RGBA(r,g,b,a) D3DCOLOR_ARGB(a,r,g,b)
function D3DCOLOR_RGBA(r,g,b,a: DWord): TD3DColor;
{$EXTERNALSYM D3DCOLOR_RGBA}
// #define D3DCOLOR_XRGB(r,g,b)   D3DCOLOR_ARGB(0xff,r,g,b)
function D3DCOLOR_XRGB(r,g,b: DWord): TD3DColor;
{$EXTERNALSYM D3DCOLOR_XRGB}

// #define D3DCOLOR_XYUV(y,u,v)   D3DCOLOR_ARGB(0xff,y,u,v)
function D3DCOLOR_XYUV(y,u,v: DWord): TD3DColor;
{$EXTERNALSYM D3DCOLOR_XYUV}
// #define D3DCOLOR_AYUV(a,y,u,v) D3DCOLOR_ARGB(a,y,u,v)
function D3DCOLOR_AYUV(a,y,u,v: DWord): TD3DColor;
{$EXTERNALSYM D3DCOLOR_AYUV}

// maps floating point channels (0.f to 1.f range) to D3DCOLOR
// #define D3DCOLOR_COLORVALUE(r,g,b,a) \
//     D3DCOLOR_RGBA((DWORD)((r)*255.f),(DWORD)((g)*255.f),(DWORD)((b)*255.f),(DWORD)((a)*255.f))
function D3DCOLOR_COLORVALUE(r,g,b,a: Single): TD3DColor;
{$EXTERNALSYM D3DCOLOR_COLORVALUE}

type
  _D3DVECTOR = DXTypes._D3DVECTOR;
  {$EXTERNALSYM _D3DVECTOR}
  D3DVECTOR = DXTypes.D3DVECTOR;
  {$EXTERNALSYM D3DVECTOR}
  TD3DVector = DXTypes.TD3DVector;
  {$NODEFINE TD3DVector}
  PD3DVector = DXTypes.PD3DVector;
  {$NODEFINE PD3DVector}
  {$HPPEMIT 'typedef _D3DVECTOR TD3DVector;'}
  {$HPPEMIT 'typedef _D3DVECTOR *PD3DVector;'}

  PD3DColorValue = ^TD3DColorValue;
  _D3DCOLORVALUE = packed record
    r: Single;
    g: Single;
    b: Single;
    a: Single;
  end {_D3DCOLORVALUE};
  {$EXTERNALSYM _D3DCOLORVALUE}
  D3DCOLORVALUE = _D3DCOLORVALUE;
  {$EXTERNALSYM D3DCOLORVALUE}
  TD3DColorValue = _D3DCOLORVALUE;

  PD3DRect = ^TD3DRect;
  _D3DRECT = packed record
    x1: LongInt;
    y1: LongInt;
    x2: LongInt;
    y2: LongInt;
  end {_D3DRECT};
  {$EXTERNALSYM _D3DRECT}
  D3DRECT = _D3DRECT;
  {$EXTERNALSYM D3DRECT}
  TD3DRect = _D3DRECT;

  PD3DMatrix = ^TD3DMatrix;
  _D3DMATRIX = packed record
    case integer of
      0 : (_11, _12, _13, _14: Single;
           _21, _22, _23, _24: Single;
           _31, _32, _33, _34: Single;
           _41, _42, _43, _44: Single);
      1 : (m : array [0..3, 0..3] of Single);
  end {_D3DMATRIX};
  {$EXTERNALSYM _D3DMATRIX}
  D3DMATRIX = _D3DMATRIX;
  {$EXTERNALSYM D3DMATRIX}
  TD3DMatrix = _D3DMATRIX;

  PD3DViewport9 = ^TD3DViewport9;
  _D3DVIEWPORT9 = packed record
    X: DWord;
    Y: DWord;         { Viewport Top left }
    Width: DWord;
    Height: DWord;    { Viewport Dimensions }
    MinZ: Single;       { Min/max of clip Volume }
    MaxZ: Single;
  end {_D3DVIEWPORT9};
  {$EXTERNALSYM _D3DVIEWPORT9}
  D3DVIEWPORT9 = _D3DVIEWPORT9;
  {$EXTERNALSYM D3DVIEWPORT9}
  TD3DViewport9 = _D3DVIEWPORT9;

(*
 * Values for clip fields.
 *)

const
  // Max number of user clipping planes, supported in D3D.
  D3DMAXUSERCLIPPLANES = 32;
  {$EXTERNALSYM D3DMAXUSERCLIPPLANES}

  // These bits could be ORed together to use with D3DRS_CLIPPLANEENABLE
  //
  D3DCLIPPLANE0 = (1 shl 0);
  {$EXTERNALSYM D3DCLIPPLANE0}
  D3DCLIPPLANE1 = (1 shl 1);
  {$EXTERNALSYM D3DCLIPPLANE1}
  D3DCLIPPLANE2 = (1 shl 2);
  {$EXTERNALSYM D3DCLIPPLANE2}
  D3DCLIPPLANE3 = (1 shl 3);
  {$EXTERNALSYM D3DCLIPPLANE3}
  D3DCLIPPLANE4 = (1 shl 4);
  {$EXTERNALSYM D3DCLIPPLANE4}
  D3DCLIPPLANE5 = (1 shl 5);
  {$EXTERNALSYM D3DCLIPPLANE5}

  // The following bits are used in the ClipUnion and ClipIntersection
  // members of the D3DCLIPSTATUS9
  //
  D3DCS_LEFT    = $00000001;
  {$EXTERNALSYM D3DCS_LEFT}
  D3DCS_RIGHT   = $00000002;
  {$EXTERNALSYM D3DCS_RIGHT}
  D3DCS_TOP     = $00000004;
  {$EXTERNALSYM D3DCS_TOP}
  D3DCS_BOTTOM  = $00000008;
  {$EXTERNALSYM D3DCS_BOTTOM}
  D3DCS_FRONT   = $00000010;
  {$EXTERNALSYM D3DCS_FRONT}
  D3DCS_BACK    = $00000020;
  {$EXTERNALSYM D3DCS_BACK}
  D3DCS_PLANE0  = $00000040;
  {$EXTERNALSYM D3DCS_PLANE0}
  D3DCS_PLANE1  = $00000080;
  {$EXTERNALSYM D3DCS_PLANE1}
  D3DCS_PLANE2  = $00000100;
  {$EXTERNALSYM D3DCS_PLANE2}
  D3DCS_PLANE3  = $00000200;
  {$EXTERNALSYM D3DCS_PLANE3}
  D3DCS_PLANE4  = $00000400;
  {$EXTERNALSYM D3DCS_PLANE4}
  D3DCS_PLANE5  = $00000800;
  {$EXTERNALSYM D3DCS_PLANE5}

  D3DCS_ALL     = D3DCS_LEFT   or
                  D3DCS_RIGHT  or
                  D3DCS_TOP    or
                  D3DCS_BOTTOM or
                  D3DCS_FRONT  or
                  D3DCS_BACK   or
                  D3DCS_PLANE0 or
                  D3DCS_PLANE1 or
                  D3DCS_PLANE2 or
                  D3DCS_PLANE3 or
                  D3DCS_PLANE4 or
                  D3DCS_PLANE5;
  {$EXTERNALSYM D3DCS_ALL}

type
  PD3DClipStatus9 = ^TD3DClipStatus9;
  _D3DCLIPSTATUS9 = packed record
    ClipUnion: DWord;
    ClipIntersection: DWord;
  end {_D3DCLIPSTATUS9};
  {$EXTERNALSYM _D3DCLIPSTATUS9}
  D3DCLIPSTATUS9 = _D3DCLIPSTATUS9;
  {$EXTERNALSYM D3DCLIPSTATUS9}
  TD3DClipStatus9 = _D3DCLIPSTATUS9;

  PD3DMaterial9 = ^TD3DMaterial9;
  _D3DMATERIAL9 = packed record
    Diffuse: TD3DColorValue;   { Diffuse color RGBA }
    Ambient: TD3DColorValue;   { Ambient color RGB }
    Specular: TD3DColorValue;  { Specular 'shininess' }
    Emissive: TD3DColorValue;  { Emissive color RGB }
    Power: Single;             { Sharpness if specular highlight }
  end {_D3DMATERIAL9};
  {$EXTERNALSYM _D3DMATERIAL9}
  D3DMATERIAL9 = _D3DMATERIAL9;
  {$EXTERNALSYM D3DMATERIAL9}
  TD3DMaterial9 = _D3DMATERIAL9;

  _D3DLIGHTTYPE = (
  {$IFNDEF COMPILER6_UP}
    D3DLIGHT_INVALID_0, {= 0}
    D3DLIGHT_POINT,     {= 1}
    D3DLIGHT_SPOT,      {= 2}
    D3DLIGHT_DIRECTIONAL{= 3}
  {$ELSE}
    D3DLIGHT_POINT       = 1,
    D3DLIGHT_SPOT        = 2,
    D3DLIGHT_DIRECTIONAL = 3
  {$ENDIF}
  );
  {$EXTERNALSYM _D3DLIGHTTYPE}
  D3DLIGHTTYPE = _D3DLIGHTTYPE;
  {$EXTERNALSYM D3DLIGHTTYPE}
  TD3DLightType = _D3DLIGHTTYPE;

  PD3DLight9 = ^TD3DLight9;
  _D3DLIGHT9 = packed record
    _Type: TD3DLightType;       { Type of light source }
    Diffuse: TD3DColorValue;    { Diffuse color of light }
    Specular: TD3DColorValue;   { Specular color of light }
    Ambient: TD3DColorValue;    { Ambient color of light }
    Position: TD3DVector;       { Position in world space }
    Direction: TD3DVector;      { Direction in world space }
    Range: Single;              { Cutoff range }
    Falloff: Single;            { Falloff }
    Attenuation0: Single;       { Constant attenuation }
    Attenuation1: Single;       { Linear attenuation }
    Attenuation2: Single;       { Quadratic attenuation }
    Theta: Single;              { Inner angle of spotlight cone }
    Phi: Single;                { Outer angle of spotlight cone }
  end {_D3DLIGHT9};
  {$EXTERNALSYM _D3DLIGHT9}
  D3DLIGHT9 = _D3DLIGHT9;
  {$EXTERNALSYM D3DLIGHT9}
  TD3DLight9 = _D3DLIGHT9;

(*
 * Options for clearing
 *)
const
  D3DCLEAR_TARGET       = $00000001; { Clear target surface }
  {$EXTERNALSYM D3DCLEAR_TARGET}
  D3DCLEAR_ZBUFFER      = $00000002; { Clear target z buffer }
  {$EXTERNALSYM D3DCLEAR_ZBUFFER}
  D3DCLEAR_STENCIL      = $00000004; { Clear stencil planes }
  {$EXTERNALSYM D3DCLEAR_STENCIL}

(*
 * The following defines the rendering states
 *)
type
  _D3DSHADEMODE = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
  {$EXTERNALSYM _D3DSHADEMODE}
  D3DSHADEMODE = _D3DSHADEMODE;
  {$EXTERNALSYM D3DSHADEMODE}
  TD3DShadeMode = _D3DSHADEMODE;

const
  D3DSHADE_FLAT      = 1;
  {$EXTERNALSYM D3DSHADE_FLAT}
  D3DSHADE_GOURAUD   = 2;
  {$EXTERNALSYM D3DSHADE_GOURAUD}
  D3DSHADE_PHONG     = 3;
  {$EXTERNALSYM D3DSHADE_PHONG}

type
  _D3DFILLMODE = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
  {$EXTERNALSYM _D3DFILLMODE}
  D3DFILLMODE = _D3DFILLMODE;
  {$EXTERNALSYM D3DFILLMODE}
  TD3DFillMode = _D3DFILLMODE;

const
  D3DFILL_POINT      = 1;
  {$EXTERNALSYM D3DFILL_POINT}
  D3DFILL_WIREFRAME  = 2;
  {$EXTERNALSYM D3DFILL_WIREFRAME}
  D3DFILL_SOLID      = 3;
  {$EXTERNALSYM D3DFILL_SOLID}

type
  _D3DBLEND = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
  {$EXTERNALSYM _D3DBLEND}
  D3DBLEND = _D3DBLEND;
  {$EXTERNALSYM D3DBLEND}
  TD3DBlend = _D3DBLEND;

const
  D3DBLEND_ZERO              = 1;
  {$EXTERNALSYM D3DBLEND_ZERO}
  D3DBLEND_ONE               = 2;
  {$EXTERNALSYM D3DBLEND_ONE}
  D3DBLEND_SRCCOLOR          = 3;
  {$EXTERNALSYM D3DBLEND_SRCCOLOR}
  D3DBLEND_INVSRCCOLOR       = 4;
  {$EXTERNALSYM D3DBLEND_INVSRCCOLOR}
  D3DBLEND_SRCALPHA          = 5;
  {$EXTERNALSYM D3DBLEND_SRCALPHA}
  D3DBLEND_INVSRCALPHA       = 6;
  {$EXTERNALSYM D3DBLEND_INVSRCALPHA}
  D3DBLEND_DESTALPHA         = 7;
  {$EXTERNALSYM D3DBLEND_DESTALPHA}
  D3DBLEND_INVDESTALPHA      = 8;
  {$EXTERNALSYM D3DBLEND_INVDESTALPHA}
  D3DBLEND_DESTCOLOR         = 9;
  {$EXTERNALSYM D3DBLEND_DESTCOLOR}
  D3DBLEND_INVDESTCOLOR      = 10;
  {$EXTERNALSYM D3DBLEND_INVDESTCOLOR}
  D3DBLEND_SRCALPHASAT       = 11;
  {$EXTERNALSYM D3DBLEND_SRCALPHASAT}
  D3DBLEND_BOTHSRCALPHA      = 12;
  {$EXTERNALSYM D3DBLEND_BOTHSRCALPHA}
  D3DBLEND_BOTHINVSRCALPHA   = 13;
  {$EXTERNALSYM D3DBLEND_BOTHINVSRCALPHA}
  D3DBLEND_BLENDFACTOR       = 14; (* Only supported if D3DPBLENDCAPS_BLENDFACTOR is on *)
  {$EXTERNALSYM D3DBLEND_BLENDFACTOR}
  D3DBLEND_INVBLENDFACTOR    = 15; (* Only supported if D3DPBLENDCAPS_BLENDFACTOR is on *)
  {$EXTERNALSYM D3DBLEND_INVBLENDFACTOR}

type
  _D3DBLENDOP = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
  {$EXTERNALSYM _D3DBLENDOP}
  D3DBLENDOP = _D3DBLENDOP;
  {$EXTERNALSYM D3DBLENDOP}
  TD3DBlendOp = _D3DBLENDOP;

const
  D3DBLENDOP_ADD             = 1;
  {$EXTERNALSYM D3DBLENDOP_ADD}
  D3DBLENDOP_SUBTRACT        = 2;
  {$EXTERNALSYM D3DBLENDOP_SUBTRACT}
  D3DBLENDOP_REVSUBTRACT     = 3;
  {$EXTERNALSYM D3DBLENDOP_REVSUBTRACT}
  D3DBLENDOP_MIN             = 4;
  {$EXTERNALSYM D3DBLENDOP_MIN}
  D3DBLENDOP_MAX             = 5;
  {$EXTERNALSYM D3DBLENDOP_MAX}

type
  _D3DTEXTUREADDRESS = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
  {$EXTERNALSYM _D3DTEXTUREADDRESS}
  D3DTEXTUREADDRESS = _D3DTEXTUREADDRESS;
  {$EXTERNALSYM D3DTEXTUREADDRESS}
  TD3DTextureAddress = _D3DTEXTUREADDRESS;

const
  D3DTADDRESS_WRAP           = 1;
  {$EXTERNALSYM D3DTADDRESS_WRAP}
  D3DTADDRESS_MIRROR         = 2;
  {$EXTERNALSYM D3DTADDRESS_MIRROR}
  D3DTADDRESS_CLAMP          = 3;
  {$EXTERNALSYM D3DTADDRESS_CLAMP}
  D3DTADDRESS_BORDER         = 4;
  {$EXTERNALSYM D3DTADDRESS_BORDER}
  D3DTADDRESS_MIRRORONCE     = 5;
  {$EXTERNALSYM D3DTADDRESS_MIRRORONCE}

type
  _D3DCULL = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
  {$EXTERNALSYM _D3DCULL}
  D3DCULL = _D3DCULL;
  {$EXTERNALSYM D3DCULL}
  TD3DCull = _D3DCULL;

const
  D3DCULL_NONE       = 1;
  {$EXTERNALSYM D3DCULL_NONE}
  D3DCULL_CW         = 2;
  {$EXTERNALSYM D3DCULL_CW}
  D3DCULL_CCW        = 3;
  {$EXTERNALSYM D3DCULL_CCW}

type
  _D3DCMPFUNC = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
  {$EXTERNALSYM _D3DCMPFUNC}
  D3DCMPFUNC = _D3DCMPFUNC;
  {$EXTERNALSYM D3DCMPFUNC}
  TD3DCmpFunc = _D3DCMPFUNC;

const
  D3DCMP_NEVER          = 1;
  {$EXTERNALSYM D3DCMP_NEVER}
  D3DCMP_LESS           = 2;
  {$EXTERNALSYM D3DCMP_LESS}
  D3DCMP_EQUAL          = 3;
  {$EXTERNALSYM D3DCMP_EQUAL}
  D3DCMP_LESSEQUAL      = 4;
  {$EXTERNALSYM D3DCMP_LESSEQUAL}
  D3DCMP_GREATER        = 5;
  {$EXTERNALSYM D3DCMP_GREATER}
  D3DCMP_NOTEQUAL       = 6;
  {$EXTERNALSYM D3DCMP_NOTEQUAL}
  D3DCMP_GREATEREQUAL   = 7;
  {$EXTERNALSYM D3DCMP_GREATEREQUAL}
  D3DCMP_ALWAYS         = 8;
  {$EXTERNALSYM D3DCMP_ALWAYS}

type
  _D3DSTENCILOP = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
  {$EXTERNALSYM _D3DSTENCILOP}
  D3DSTENCILOP = _D3DSTENCILOP;
  {$EXTERNALSYM D3DSTENCILOP}
  TD3DStencilOp = _D3DSTENCILOP;

const
  D3DSTENCILOP_KEEP     = 1;
  {$EXTERNALSYM D3DSTENCILOP_KEEP}
  D3DSTENCILOP_ZERO     = 2;
  {$EXTERNALSYM D3DSTENCILOP_ZERO}
  D3DSTENCILOP_REPLACE  = 3;
  {$EXTERNALSYM D3DSTENCILOP_REPLACE}
  D3DSTENCILOP_INCRSAT  = 4;
  {$EXTERNALSYM D3DSTENCILOP_INCRSAT}
  D3DSTENCILOP_DECRSAT  = 5;
  {$EXTERNALSYM D3DSTENCILOP_DECRSAT}
  D3DSTENCILOP_INVERT   = 6;
  {$EXTERNALSYM D3DSTENCILOP_INVERT}
  D3DSTENCILOP_INCR     = 7;
  {$EXTERNALSYM D3DSTENCILOP_INCR}
  D3DSTENCILOP_DECR     = 8;
  {$EXTERNALSYM D3DSTENCILOP_DECR}

type
  _D3DFOGMODE = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
  {$EXTERNALSYM _D3DFOGMODE}
  D3DFOGMODE = _D3DFOGMODE;
  {$EXTERNALSYM D3DFOGMODE}
  TD3DFogMode = _D3DFOGMODE;

const
  D3DFOG_NONE   = 0;
  {$EXTERNALSYM D3DFOG_NONE}
  D3DFOG_EXP    = 1;
  {$EXTERNALSYM D3DFOG_EXP}
  D3DFOG_EXP2   = 2;
  {$EXTERNALSYM D3DFOG_EXP2}
  D3DFOG_LINEAR = 3;
  {$EXTERNALSYM D3DFOG_LINEAR}

type
  _D3DZBUFFERTYPE = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
  {$EXTERNALSYM _D3DZBUFFERTYPE}
  D3DZBUFFERTYPE = _D3DZBUFFERTYPE;
  {$EXTERNALSYM D3DZBUFFERTYPE}
  TD3DZBufferType = _D3DZBUFFERTYPE;

const
  D3DZB_FALSE   = 0;
  {$EXTERNALSYM D3DZB_FALSE}
  D3DZB_TRUE    = 1;
  {$EXTERNALSYM D3DZB_TRUE}
  D3DZB_USEW    = 2;
  {$EXTERNALSYM D3DZB_USEW}

type
  // Primitives supported by draw-primitive API
  _D3DPRIMITIVETYPE = (
  {$IFNDEF COMPILER6_UP}
    D3DPT_INVALID_0    {= 0},
    D3DPT_POINTLIST    {= 1},
    D3DPT_LINELIST     {= 2},
    D3DPT_LINESTRIP    {= 3},
    D3DPT_TRIANGLELIST {= 4},
    D3DPT_TRIANGLESTRIP{= 5},
    D3DPT_TRIANGLEFAN  {= 6}
  {$ELSE}
    D3DPT_POINTLIST     = 1,
    D3DPT_LINELIST      = 2,
    D3DPT_LINESTRIP     = 3,
    D3DPT_TRIANGLELIST  = 4,
    D3DPT_TRIANGLESTRIP = 5,
    D3DPT_TRIANGLEFAN   = 6
  {$ENDIF}
  );
  {$EXTERNALSYM _D3DPRIMITIVETYPE}
  D3DPRIMITIVETYPE = _D3DPRIMITIVETYPE;
  {$EXTERNALSYM D3DPRIMITIVETYPE}
  TD3DPrimitiveType = _D3DPRIMITIVETYPE;

{$IFNDEF COMPILER6_UP}
const
  D3DTS_VIEW          = 2;
  {$EXTERNALSYM D3DTS_VIEW}
  D3DTS_PROJECTION    = 3;
  {$EXTERNALSYM D3DTS_PROJECTION}
  D3DTS_TEXTURE0      = 16;
  {$EXTERNALSYM D3DTS_TEXTURE0}
  D3DTS_TEXTURE1      = 17;
  {$EXTERNALSYM D3DTS_TEXTURE1}
  D3DTS_TEXTURE2      = 18;
  {$EXTERNALSYM D3DTS_TEXTURE2}
  D3DTS_TEXTURE3      = 19;
  {$EXTERNALSYM D3DTS_TEXTURE3}
  D3DTS_TEXTURE4      = 20;
  {$EXTERNALSYM D3DTS_TEXTURE4}
  D3DTS_TEXTURE5      = 21;
  {$EXTERNALSYM D3DTS_TEXTURE5}
  D3DTS_TEXTURE6      = 22;
  {$EXTERNALSYM D3DTS_TEXTURE6}
  D3DTS_TEXTURE7      = 23;
  {$EXTERNALSYM D3DTS_TEXTURE7}
  D3DTS_FORCE_DWORD   = $7fffffff; (* force 32-bit size enum *)
  {$EXTERNALSYM D3DTS_FORCE_DWORD}

type
  _D3DTRANSFORMSTATETYPE = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
{$ELSE}
type
  _D3DTRANSFORMSTATETYPE = (
    D3DTS_VIEW          = 2,
    D3DTS_PROJECTION    = 3,
    D3DTS_TEXTURE0      = 16,
    D3DTS_TEXTURE1      = 17,
    D3DTS_TEXTURE2      = 18,
    D3DTS_TEXTURE3      = 19,
    D3DTS_TEXTURE4      = 20,
    D3DTS_TEXTURE5      = 21,
    D3DTS_TEXTURE6      = 22,
    D3DTS_TEXTURE7      = 23
  );
{$ENDIF}
  {$EXTERNALSYM _D3DTRANSFORMSTATETYPE}
  D3DTRANSFORMSTATETYPE = _D3DTRANSFORMSTATETYPE;
  {$EXTERNALSYM D3DTRANSFORMSTATETYPE}
  TD3DTransformStateType = _D3DTRANSFORMSTATETYPE;

// #define D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256)
function D3DTS_WORLDMATRIX(index: Byte): TD3DTransformStateType;
{$EXTERNALSYM D3DTS_WORLDMATRIX}

const
  D3DTS_WORLD   =  TD3DTransformStateType(0 + 256); // #define D3DTS_WORLD  D3DTS_WORLDMATRIX(0)
  {$EXTERNALSYM D3DTS_WORLD}
  D3DTS_WORLD1  =  TD3DTransformStateType(1 + 256); // #define D3DTS_WORLD1 D3DTS_WORLDMATRIX(1)
  {$EXTERNALSYM D3DTS_WORLD1}
  D3DTS_WORLD2  =  TD3DTransformStateType(2 + 256); // #define D3DTS_WORLD2 D3DTS_WORLDMATRIX(2)
  {$EXTERNALSYM D3DTS_WORLD2}
  D3DTS_WORLD3  =  TD3DTransformStateType(3 + 256); // #define D3DTS_WORLD3 D3DTS_WORLDMATRIX(3)
  {$EXTERNALSYM D3DTS_WORLD3}

{$IFNDEF COMPILER6_UP}
type
  _D3DRENDERSTATETYPE = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
  {$EXTERNALSYM _D3DRENDERSTATETYPE}
  D3DRENDERSTATETYPE = _D3DRENDERSTATETYPE;
  {$EXTERNALSYM D3DRENDERSTATETYPE}
  TD3DRenderStateType = _D3DRENDERSTATETYPE;

const
  D3DRS_ZENABLE                   = TD3DRenderStateType(7);    { D3DZBUFFERTYPE (or TRUE/FALSE for legacy) }
  {$EXTERNALSYM D3DRS_ZENABLE}
  D3DRS_FILLMODE                  = TD3DRenderStateType(8);    { D3DFILLMODE }
  {$EXTERNALSYM D3DRS_FILLMODE}
  D3DRS_SHADEMODE                 = TD3DRenderStateType(9);    { D3DSHADEMODE }
  {$EXTERNALSYM D3DRS_SHADEMODE}
  D3DRS_ZWRITEENABLE              = TD3DRenderStateType(14);   { TRUE to enable z writes }
  {$EXTERNALSYM D3DRS_ZWRITEENABLE}
  D3DRS_ALPHATESTENABLE           = TD3DRenderStateType(15);   { TRUE to enable alpha tests }
  {$EXTERNALSYM D3DRS_ALPHATESTENABLE}
  D3DRS_LASTPIXEL                 = TD3DRenderStateType(16);   { TRUE for last-pixel on lines }
  {$EXTERNALSYM D3DRS_LASTPIXEL}
  D3DRS_SRCBLEND                  = TD3DRenderStateType(19);   { D3DBLEND }
  {$EXTERNALSYM D3DRS_SRCBLEND}
  D3DRS_DESTBLEND                 = TD3DRenderStateType(20);   { D3DBLEND }
  {$EXTERNALSYM D3DRS_DESTBLEND}
  D3DRS_CULLMODE                  = TD3DRenderStateType(22);   { D3DCULL }
  {$EXTERNALSYM D3DRS_CULLMODE}
  D3DRS_ZFUNC                     = TD3DRenderStateType(23);   { D3DCMPFUNC }
  {$EXTERNALSYM D3DRS_ZFUNC}
  D3DRS_ALPHAREF                  = TD3DRenderStateType(24);   { D3DFIXED }
  {$EXTERNALSYM D3DRS_ALPHAREF}
  D3DRS_ALPHAFUNC                 = TD3DRenderStateType(25);   { D3DCMPFUNC }
  {$EXTERNALSYM D3DRS_ALPHAFUNC}
  D3DRS_DITHERENABLE              = TD3DRenderStateType(26);   { TRUE to enable dithering }
  {$EXTERNALSYM D3DRS_DITHERENABLE}
  D3DRS_ALPHABLENDENABLE          = TD3DRenderStateType(27);   { TRUE to enable alpha blending }
  {$EXTERNALSYM D3DRS_ALPHABLENDENABLE}
  D3DRS_FOGENABLE                 = TD3DRenderStateType(28);   { TRUE to enable fog blending }
  {$EXTERNALSYM D3DRS_FOGENABLE}
  D3DRS_SPECULARENABLE            = TD3DRenderStateType(29);   { TRUE to enable specular }
  {$EXTERNALSYM D3DRS_SPECULARENABLE}
  D3DRS_FOGCOLOR                  = TD3DRenderStateType(34);   { D3DCOLOR }
  {$EXTERNALSYM D3DRS_FOGCOLOR}
  D3DRS_FOGTABLEMODE              = TD3DRenderStateType(35);   { D3DFOGMODE }
  {$EXTERNALSYM D3DRS_FOGTABLEMODE}
  D3DRS_FOGSTART                  = TD3DRenderStateType(36);   { Fog start (for both vertex and pixel fog) }
  {$EXTERNALSYM D3DRS_FOGSTART}
  D3DRS_FOGEND                    = TD3DRenderStateType(37);   { Fog end      }
  {$EXTERNALSYM D3DRS_FOGEND}
  D3DRS_FOGDENSITY                = TD3DRenderStateType(38);   { Fog density  }
  {$EXTERNALSYM D3DRS_FOGDENSITY}
  D3DRS_RANGEFOGENABLE            = TD3DRenderStateType(48);   { Enables range-based fog }
  {$EXTERNALSYM D3DRS_RANGEFOGENABLE}
  D3DRS_STENCILENABLE             = TD3DRenderStateType(52);   { BOOL enable/disable stenciling }
  {$EXTERNALSYM D3DRS_STENCILENABLE}
  D3DRS_STENCILFAIL               = TD3DRenderStateType(53);   { D3DSTENCILOP to do if stencil test fails }
  {$EXTERNALSYM D3DRS_STENCILFAIL}
  D3DRS_STENCILZFAIL              = TD3DRenderStateType(54);   { D3DSTENCILOP to do if stencil test passes and Z test fails }
  {$EXTERNALSYM D3DRS_STENCILZFAIL}
  D3DRS_STENCILPASS               = TD3DRenderStateType(55);   { D3DSTENCILOP to do if both stencil and Z tests pass }
  {$EXTERNALSYM D3DRS_STENCILPASS}
  D3DRS_STENCILFUNC               = TD3DRenderStateType(56);   { D3DCMPFUNC fn.  Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true }
  {$EXTERNALSYM D3DRS_STENCILFUNC}
  D3DRS_STENCILREF                = TD3DRenderStateType(57);   { Reference value used in stencil test }
  {$EXTERNALSYM D3DRS_STENCILREF}
  D3DRS_STENCILMASK               = TD3DRenderStateType(58);   { Mask value used in stencil test }
  {$EXTERNALSYM D3DRS_STENCILMASK}
  D3DRS_STENCILWRITEMASK          = TD3DRenderStateType(59);   { Write mask applied to values written to stencil buffer }
  {$EXTERNALSYM D3DRS_STENCILWRITEMASK}
  D3DRS_TEXTUREFACTOR             = TD3DRenderStateType(60);   { D3DCOLOR used for multi-texture blend }
  {$EXTERNALSYM D3DRS_TEXTUREFACTOR}
  D3DRS_WRAP0                     = TD3DRenderStateType(128);  { wrap for 1st texture coord. set }
  {$EXTERNALSYM D3DRS_WRAP0}
  D3DRS_WRAP1                     = TD3DRenderStateType(129);  { wrap for 2nd texture coord. set }
  {$EXTERNALSYM D3DRS_WRAP1}
  D3DRS_WRAP2                     = TD3DRenderStateType(130);  { wrap for 3rd texture coord. set }
  {$EXTERNALSYM D3DRS_WRAP2}
  D3DRS_WRAP3                     = TD3DRenderStateType(131);  { wrap for 4th texture coord. set }
  {$EXTERNALSYM D3DRS_WRAP3}
  D3DRS_WRAP4                     = TD3DRenderStateType(132);  { wrap for 5th texture coord. set }
  {$EXTERNALSYM D3DRS_WRAP4}
  D3DRS_WRAP5                     = TD3DRenderStateType(133);  { wrap for 6th texture coord. set }
  {$EXTERNALSYM D3DRS_WRAP5}
  D3DRS_WRAP6                     = TD3DRenderStateType(134);  { wrap for 7th texture coord. set }
  {$EXTERNALSYM D3DRS_WRAP6}
  D3DRS_WRAP7                     = TD3DRenderStateType(135);  { wrap for 8th texture coord. set }
  {$EXTERNALSYM D3DRS_WRAP7}
  D3DRS_CLIPPING                  = TD3DRenderStateType(136);
  {$EXTERNALSYM D3DRS_CLIPPING}
  D3DRS_LIGHTING                  = TD3DRenderStateType(137);
  {$EXTERNALSYM D3DRS_LIGHTING}
  D3DRS_AMBIENT                   = TD3DRenderStateType(139);
  {$EXTERNALSYM D3DRS_AMBIENT}
  D3DRS_FOGVERTEXMODE             = TD3DRenderStateType(140);
  {$EXTERNALSYM D3DRS_FOGVERTEXMODE}
  D3DRS_COLORVERTEX               = TD3DRenderStateType(141);
  {$EXTERNALSYM D3DRS_COLORVERTEX}
  D3DRS_LOCALVIEWER               = TD3DRenderStateType(142);
  {$EXTERNALSYM D3DRS_LOCALVIEWER}
  D3DRS_NORMALIZENORMALS          = TD3DRenderStateType(143);
  {$EXTERNALSYM D3DRS_NORMALIZENORMALS}
  D3DRS_DIFFUSEMATERIALSOURCE     = TD3DRenderStateType(145);
  {$EXTERNALSYM D3DRS_DIFFUSEMATERIALSOURCE}
  D3DRS_SPECULARMATERIALSOURCE    = TD3DRenderStateType(146);
  {$EXTERNALSYM D3DRS_SPECULARMATERIALSOURCE}
  D3DRS_AMBIENTMATERIALSOURCE     = TD3DRenderStateType(147);
  {$EXTERNALSYM D3DRS_AMBIENTMATERIALSOURCE}
  D3DRS_EMISSIVEMATERIALSOURCE    = TD3DRenderStateType(148);
  {$EXTERNALSYM D3DRS_EMISSIVEMATERIALSOURCE}
  D3DRS_VERTEXBLEND               = TD3DRenderStateType(151);
  {$EXTERNALSYM D3DRS_VERTEXBLEND}
  D3DRS_CLIPPLANEENABLE           = TD3DRenderStateType(152);
  {$EXTERNALSYM D3DRS_CLIPPLANEENABLE}
  D3DRS_POINTSIZE                 = TD3DRenderStateType(154);   { float point size }
  {$EXTERNALSYM D3DRS_POINTSIZE}
  D3DRS_POINTSIZE_MIN             = TD3DRenderStateType(155);   { float point size min threshold }
  {$EXTERNALSYM D3DRS_POINTSIZE_MIN}
  D3DRS_POINTSPRITEENABLE         = TD3DRenderStateType(156);   { BOOL point texture coord control }
  {$EXTERNALSYM D3DRS_POINTSPRITEENABLE}
  D3DRS_POINTSCALEENABLE          = TD3DRenderStateType(157);   { BOOL point size scale enable }
  {$EXTERNALSYM D3DRS_POINTSCALEENABLE}
  D3DRS_POINTSCALE_A              = TD3DRenderStateType(158);   { float point attenuation A value }
  {$EXTERNALSYM D3DRS_POINTSCALE_A}
  D3DRS_POINTSCALE_B              = TD3DRenderStateType(159);   { float point attenuation B value }
  {$EXTERNALSYM D3DRS_POINTSCALE_B}
  D3DRS_POINTSCALE_C              = TD3DRenderStateType(160);   { float point attenuation C value }
  {$EXTERNALSYM D3DRS_POINTSCALE_C}
  D3DRS_MULTISAMPLEANTIALIAS      = TD3DRenderStateType(161);  // BOOL - set to do FSAA with multisample buffer
  {$EXTERNALSYM D3DRS_MULTISAMPLEANTIALIAS}
  D3DRS_MULTISAMPLEMASK           = TD3DRenderStateType(162);  // DWORD - per-sample enable/disable
  {$EXTERNALSYM D3DRS_MULTISAMPLEMASK}
  D3DRS_PATCHEDGESTYLE            = TD3DRenderStateType(163);  // Sets whether patch edges will use float style tessellation
  {$EXTERNALSYM D3DRS_PATCHEDGESTYLE}
  D3DRS_DEBUGMONITORTOKEN         = TD3DRenderStateType(165);  // DEBUG ONLY - token to debug monitor
  {$EXTERNALSYM D3DRS_DEBUGMONITORTOKEN}
  D3DRS_POINTSIZE_MAX             = TD3DRenderStateType(166);   { float point size max threshold }
  {$EXTERNALSYM D3DRS_POINTSIZE_MAX}
  D3DRS_INDEXEDVERTEXBLENDENABLE  = TD3DRenderStateType(167);
  {$EXTERNALSYM D3DRS_INDEXEDVERTEXBLENDENABLE}
  D3DRS_COLORWRITEENABLE          = TD3DRenderStateType(168);  // per-channel write enable
  {$EXTERNALSYM D3DRS_COLORWRITEENABLE}
  D3DRS_TWEENFACTOR               = TD3DRenderStateType(170);   // float tween factor
  {$EXTERNALSYM D3DRS_TWEENFACTOR}
  D3DRS_BLENDOP                   = TD3DRenderStateType(171);   // D3DBLENDOP setting
  {$EXTERNALSYM D3DRS_BLENDOP}
  D3DRS_POSITIONDEGREE            = TD3DRenderStateType(172);   // NPatch position interpolation degree. D3DDEGREE_LINEAR or D3DDEGREE_CUBIC (default)
  {$EXTERNALSYM D3DRS_POSITIONDEGREE}
  D3DRS_NORMALDEGREE              = TD3DRenderStateType(173);   // NPatch normal interpolation degree. D3DDEGREE_LINEAR (default) or D3DDEGREE_QUADRATIC
  {$EXTERNALSYM D3DRS_NORMALDEGREE}
  D3DRS_SCISSORTESTENABLE         = TD3DRenderStateType(174);
  {$EXTERNALSYM D3DRS_SCISSORTESTENABLE}
  D3DRS_SLOPESCALEDEPTHBIAS       = TD3DRenderStateType(175);
  {$EXTERNALSYM D3DRS_SLOPESCALEDEPTHBIAS}
  D3DRS_ANTIALIASEDLINEENABLE     = TD3DRenderStateType(176);
  {$EXTERNALSYM D3DRS_ANTIALIASEDLINEENABLE}
  D3DRS_MINTESSELLATIONLEVEL      = TD3DRenderStateType(178);
  {$EXTERNALSYM D3DRS_MINTESSELLATIONLEVEL}
  D3DRS_MAXTESSELLATIONLEVEL      = TD3DRenderStateType(179);
  {$EXTERNALSYM D3DRS_MAXTESSELLATIONLEVEL}
  D3DRS_ADAPTIVETESS_X            = TD3DRenderStateType(180);
  {$EXTERNALSYM D3DRS_ADAPTIVETESS_X}
  D3DRS_ADAPTIVETESS_Y            = TD3DRenderStateType(181);
  {$EXTERNALSYM D3DRS_ADAPTIVETESS_Y}
  D3DRS_ADAPTIVETESS_Z            = TD3DRenderStateType(182);
  {$EXTERNALSYM D3DRS_ADAPTIVETESS_Z}
  D3DRS_ADAPTIVETESS_W            = TD3DRenderStateType(183);
  {$EXTERNALSYM D3DRS_ADAPTIVETESS_W}
  D3DRS_ENABLEADAPTIVETESSELLATION = TD3DRenderStateType(184);
  {$EXTERNALSYM D3DRS_ENABLEADAPTIVETESSELLATION}
  D3DRS_TWOSIDEDSTENCILMODE       = TD3DRenderStateType(185);   (* BOOL enable/disable 2 sided stenciling *)
  {$EXTERNALSYM D3DRS_TWOSIDEDSTENCILMODE}
  D3DRS_CCW_STENCILFAIL           = TD3DRenderStateType(186);   (* D3DSTENCILOP to do if ccw stencil test fails *)
  {$EXTERNALSYM D3DRS_CCW_STENCILFAIL}
  D3DRS_CCW_STENCILZFAIL          = TD3DRenderStateType(187);   (* D3DSTENCILOP to do if ccw stencil test passes and Z test fails *)
  {$EXTERNALSYM D3DRS_CCW_STENCILZFAIL}
  D3DRS_CCW_STENCILPASS           = TD3DRenderStateType(188);   (* D3DSTENCILOP to do if both ccw stencil and Z tests pass *)
  {$EXTERNALSYM D3DRS_CCW_STENCILPASS}
  D3DRS_CCW_STENCILFUNC           = TD3DRenderStateType(189);   (* D3DCMPFUNC fn.  ccw Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true *)
  {$EXTERNALSYM D3DRS_CCW_STENCILFUNC}
  D3DRS_COLORWRITEENABLE1         = TD3DRenderStateType(190);   (* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS *)
  {$EXTERNALSYM D3DRS_COLORWRITEENABLE1}
  D3DRS_COLORWRITEENABLE2         = TD3DRenderStateType(191);   (* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS *)
  {$EXTERNALSYM D3DRS_COLORWRITEENABLE2}
  D3DRS_COLORWRITEENABLE3         = TD3DRenderStateType(192);   (* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS *)
  {$EXTERNALSYM D3DRS_COLORWRITEENABLE3}
  D3DRS_BLENDFACTOR               = TD3DRenderStateType(193);   (* D3DCOLOR used for a constant blend factor during alpha blending for devices that support D3DPBLENDCAPS_BLENDFACTOR *)
  {$EXTERNALSYM D3DRS_BLENDFACTOR}
  D3DRS_SRGBWRITEENABLE           = TD3DRenderStateType(194);   (* Enable rendertarget writes to be DE-linearized to SRGB (for formats that expose D3DUSAGE_QUERY_SRGBWRITE) *)
  {$EXTERNALSYM D3DRS_SRGBWRITEENABLE}
  D3DRS_DEPTHBIAS                 = TD3DRenderStateType(195);
  {$EXTERNALSYM D3DRS_DEPTHBIAS}
  D3DRS_WRAP8                     = TD3DRenderStateType(198);   (* Additional wrap states for vs_3_0+ attributes with D3DDECLUSAGE_TEXCOORD *)
  {$EXTERNALSYM D3DRS_WRAP8}
  D3DRS_WRAP9                     = TD3DRenderStateType(199);
  {$EXTERNALSYM D3DRS_WRAP9}
  D3DRS_WRAP10                    = TD3DRenderStateType(200);
  {$EXTERNALSYM D3DRS_WRAP10}
  D3DRS_WRAP11                    = TD3DRenderStateType(201);
  {$EXTERNALSYM D3DRS_WRAP11}
  D3DRS_WRAP12                    = TD3DRenderStateType(202);
  {$EXTERNALSYM D3DRS_WRAP12}
  D3DRS_WRAP13                    = TD3DRenderStateType(203);
  {$EXTERNALSYM D3DRS_WRAP13}
  D3DRS_WRAP14                    = TD3DRenderStateType(204);
  {$EXTERNALSYM D3DRS_WRAP14}
  D3DRS_WRAP15                    = TD3DRenderStateType(205);
  {$EXTERNALSYM D3DRS_WRAP15}
  D3DRS_SEPARATEALPHABLENDENABLE  = TD3DRenderStateType(206);  (* TRUE to enable a separate blending function for the alpha channel *)
  {$EXTERNALSYM D3DRS_SEPARATEALPHABLENDENABLE}
  D3DRS_SRCBLENDALPHA             = TD3DRenderStateType(207);  (* SRC blend factor for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE *)
  {$EXTERNALSYM D3DRS_SRCBLENDALPHA}
  D3DRS_DESTBLENDALPHA            = TD3DRenderStateType(208);  (* DST blend factor for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE *)
  {$EXTERNALSYM D3DRS_DESTBLENDALPHA}
  D3DRS_BLENDOPALPHA              = TD3DRenderStateType(209);  (* Blending operation for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE *)
  {$EXTERNALSYM D3DRS_BLENDOPALPHA}


  D3DRS_FORCE_DWORD               = TD3DRenderStateType($7fffffff); { force 32-bit size enum }
  {$EXTERNALSYM D3DRS_FORCE_DWORD}
{$ELSE}
type
  _D3DRENDERSTATETYPE = (
    D3DRS_ZENABLE                   = 7,    (* D3DZBUFFERTYPE (or TRUE/FALSE for legacy) *)
    D3DRS_FILLMODE                  = 8,    (* D3DFILLMODE *)
    D3DRS_SHADEMODE                 = 9,    (* D3DSHADEMODE *)
    D3DRS_ZWRITEENABLE              = 14,   (* TRUE to enable z writes *)
    D3DRS_ALPHATESTENABLE           = 15,   (* TRUE to enable alpha tests *)
    D3DRS_LASTPIXEL                 = 16,   (* TRUE for last-pixel on lines *)
    D3DRS_SRCBLEND                  = 19,   (* D3DBLEND *)
    D3DRS_DESTBLEND                 = 20,   (* D3DBLEND *)
    D3DRS_CULLMODE                  = 22,   (* D3DCULL *)
    D3DRS_ZFUNC                     = 23,   (* D3DCMPFUNC *)
    D3DRS_ALPHAREF                  = 24,   (* D3DFIXED *)
    D3DRS_ALPHAFUNC                 = 25,   (* D3DCMPFUNC *)
    D3DRS_DITHERENABLE              = 26,   (* TRUE to enable dithering *)
    D3DRS_ALPHABLENDENABLE          = 27,   (* TRUE to enable alpha blending *)
    D3DRS_FOGENABLE                 = 28,   (* TRUE to enable fog blending *)
    D3DRS_SPECULARENABLE            = 29,   (* TRUE to enable specular *)
    D3DRS_FOGCOLOR                  = 34,   (* D3DCOLOR *)
    D3DRS_FOGTABLEMODE              = 35,   (* D3DFOGMODE *)
    D3DRS_FOGSTART                  = 36,   (* Fog start (for both vertex and pixel fog) *)
    D3DRS_FOGEND                    = 37,   (* Fog end      *)
    D3DRS_FOGDENSITY                = 38,   (* Fog density  *)
    D3DRS_RANGEFOGENABLE            = 48,   (* Enables range-based fog *)
    D3DRS_STENCILENABLE             = 52,   (* BOOL enable/disable stenciling *)
    D3DRS_STENCILFAIL               = 53,   (* D3DSTENCILOP to do if stencil test fails *)
    D3DRS_STENCILZFAIL              = 54,   (* D3DSTENCILOP to do if stencil test passes and Z test fails *)
    D3DRS_STENCILPASS               = 55,   (* D3DSTENCILOP to do if both stencil and Z tests pass *)
    D3DRS_STENCILFUNC               = 56,   (* D3DCMPFUNC fn.  Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true *)
    D3DRS_STENCILREF                = 57,   (* Reference value used in stencil test *)
    D3DRS_STENCILMASK               = 58,   (* Mask value used in stencil test *)
    D3DRS_STENCILWRITEMASK          = 59,   (* Write mask applied to values written to stencil buffer *)
    D3DRS_TEXTUREFACTOR             = 60,   (* D3DCOLOR used for multi-texture blend *)
    D3DRS_WRAP0                     = 128,  (* wrap for 1st texture coord. set *)
    D3DRS_WRAP1                     = 129,  (* wrap for 2nd texture coord. set *)
    D3DRS_WRAP2                     = 130,  (* wrap for 3rd texture coord. set *)
    D3DRS_WRAP3                     = 131,  (* wrap for 4th texture coord. set *)
    D3DRS_WRAP4                     = 132,  (* wrap for 5th texture coord. set *)
    D3DRS_WRAP5                     = 133,  (* wrap for 6th texture coord. set *)
    D3DRS_WRAP6                     = 134,  (* wrap for 7th texture coord. set *)
    D3DRS_WRAP7                     = 135,  (* wrap for 8th texture coord. set *)
    D3DRS_CLIPPING                  = 136,
    D3DRS_LIGHTING                  = 137,
    D3DRS_AMBIENT                   = 139,
    D3DRS_FOGVERTEXMODE             = 140,
    D3DRS_COLORVERTEX               = 141,
    D3DRS_LOCALVIEWER               = 142,
    D3DRS_NORMALIZENORMALS          = 143,
    D3DRS_DIFFUSEMATERIALSOURCE     = 145,
    D3DRS_SPECULARMATERIALSOURCE    = 146,
    D3DRS_AMBIENTMATERIALSOURCE     = 147,
    D3DRS_EMISSIVEMATERIALSOURCE    = 148,
    D3DRS_VERTEXBLEND               = 151,
    D3DRS_CLIPPLANEENABLE           = 152,
    D3DRS_POINTSIZE                 = 154,   (* float point size *)
    D3DRS_POINTSIZE_MIN             = 155,   (* float point size min threshold *)
    D3DRS_POINTSPRITEENABLE         = 156,   (* BOOL point texture coord control *)
    D3DRS_POINTSCALEENABLE          = 157,   (* BOOL point size scale enable *)
    D3DRS_POINTSCALE_A              = 158,   (* float point attenuation A value *)
    D3DRS_POINTSCALE_B              = 159,   (* float point attenuation B value *)
    D3DRS_POINTSCALE_C              = 160,   (* float point attenuation C value *)
    D3DRS_MULTISAMPLEANTIALIAS      = 161,  // BOOL - set to do FSAA with multisample buffer
    D3DRS_MULTISAMPLEMASK           = 162,  // DWORD - per-sample enable/disable
    D3DRS_PATCHEDGESTYLE            = 163,  // Sets whether patch edges will use float style tessellation
    D3DRS_DEBUGMONITORTOKEN         = 165,  // DEBUG ONLY - token to debug monitor
    D3DRS_POINTSIZE_MAX             = 166,   (* float point size max threshold *)
    D3DRS_INDEXEDVERTEXBLENDENABLE  = 167,
    D3DRS_COLORWRITEENABLE          = 168,  // per-channel write enable
    D3DRS_TWEENFACTOR               = 170,   // float tween factor
    D3DRS_BLENDOP                   = 171,   // D3DBLENDOP setting
    D3DRS_POSITIONDEGREE            = 172,   // NPatch position interpolation degree. D3DDEGREE_LINEAR or D3DDEGREE_CUBIC (default)
    D3DRS_NORMALDEGREE              = 173,   // NPatch normal interpolation degree. D3DDEGREE_LINEAR (default) or D3DDEGREE_QUADRATIC
    D3DRS_SCISSORTESTENABLE         = 174,
    D3DRS_SLOPESCALEDEPTHBIAS       = 175,
    D3DRS_ANTIALIASEDLINEENABLE     = 176,

    D3DRS_MINTESSELLATIONLEVEL      = 178,
    D3DRS_MAXTESSELLATIONLEVEL      = 179,
    D3DRS_ADAPTIVETESS_X            = 180,
    D3DRS_ADAPTIVETESS_Y            = 181,
    D3DRS_ADAPTIVETESS_Z            = 182,
    D3DRS_ADAPTIVETESS_W            = 183,
    D3DRS_ENABLEADAPTIVETESSELLATION = 184,
    D3DRS_TWOSIDEDSTENCILMODE       = 185,   (* BOOL enable/disable 2 sided stenciling *)
    D3DRS_CCW_STENCILFAIL           = 186,   (* D3DSTENCILOP to do if ccw stencil test fails *)
    D3DRS_CCW_STENCILZFAIL          = 187,   (* D3DSTENCILOP to do if ccw stencil test passes and Z test fails *)
    D3DRS_CCW_STENCILPASS           = 188,   (* D3DSTENCILOP to do if both ccw stencil and Z tests pass *)
    D3DRS_CCW_STENCILFUNC           = 189,   (* D3DCMPFUNC fn.  ccw Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true *)
    D3DRS_COLORWRITEENABLE1         = 190,   (* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS *)
    D3DRS_COLORWRITEENABLE2         = 191,   (* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS *)
    D3DRS_COLORWRITEENABLE3         = 192,   (* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS *)
    D3DRS_BLENDFACTOR               = 193,   (* D3DCOLOR used for a constant blend factor during alpha blending for devices that support D3DPBLENDCAPS_BLENDFACTOR *)
    D3DRS_SRGBWRITEENABLE           = 194,   (* Enable rendertarget writes to be DE-linearized to SRGB (for formats that expose D3DUSAGE_QUERY_SRGBWRITE) *)
    D3DRS_DEPTHBIAS                 = 195,
    D3DRS_WRAP8                     = 198,   (* Additional wrap states for vs_3_0+ attributes with D3DDECLUSAGE_TEXCOORD *)
    D3DRS_WRAP9                     = 199,
    D3DRS_WRAP10                    = 200,
    D3DRS_WRAP11                    = 201,
    D3DRS_WRAP12                    = 202,
    D3DRS_WRAP13                    = 203,
    D3DRS_WRAP14                    = 204,
    D3DRS_WRAP15                    = 205,
    D3DRS_SEPARATEALPHABLENDENABLE  = 206,  (* TRUE to enable a separate blending function for the alpha channel *)
    D3DRS_SRCBLENDALPHA             = 207,  (* SRC blend factor for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE *)
    D3DRS_DESTBLENDALPHA            = 208,  (* DST blend factor for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE *)
    D3DRS_BLENDOPALPHA              = 209   (* Blending operation for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE *)
  );
  {$EXTERNALSYM _D3DRENDERSTATETYPE}
  D3DRENDERSTATETYPE = _D3DRENDERSTATETYPE;
  {$EXTERNALSYM D3DRENDERSTATETYPE}
  TD3DRenderStateType = _D3DRENDERSTATETYPE;
{$ENDIF}

const
  // Maximum number of simultaneous render targets D3D supports
  D3D_MAX_SIMULTANEOUS_RENDERTARGETS = 4;
  {$EXTERNALSYM D3D_MAX_SIMULTANEOUS_RENDERTARGETS}

type
  // Values for material source
  _D3DMATERIALCOLORSOURCE = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
  {$EXTERNALSYM _D3DMATERIALCOLORSOURCE}
  D3DMATERIALCOLORSOURCE = _D3DMATERIALCOLORSOURCE;
  {$EXTERNALSYM D3DMATERIALCOLORSOURCE}
  TD3DMaterialSource = _D3DMATERIALCOLORSOURCE;

const
  D3DMCS_MATERIAL       = TD3DMaterialSource(0);         // Color from material is used
  {$EXTERNALSYM D3DMCS_MATERIAL}
  D3DMCS_COLOR1         = TD3DMaterialSource(1);         // Diffuse vertex color is used
  {$EXTERNALSYM D3DMCS_COLOR1}
  D3DMCS_COLOR2         = TD3DMaterialSource(2);         // Specular vertex color is used
  {$EXTERNALSYM D3DMCS_COLOR2}
  D3DMCS_FORCE_DWORD    = TD3DMaterialSource($7fffffff); // force 32-bit size enum
  {$EXTERNALSYM D3DMCS_FORCE_DWORD}

  // Bias to apply to the texture coordinate set to apply a wrap to.
  D3DRENDERSTATE_WRAPBIAS                = DWORD(128);
  {$EXTERNALSYM D3DRENDERSTATE_WRAPBIAS}

  { Flags to construct the WRAP render states }
  D3DWRAP_U             = $00000001;
  {$EXTERNALSYM D3DWRAP_U}
  D3DWRAP_V             = $00000002;
  {$EXTERNALSYM D3DWRAP_V}
  D3DWRAP_W             = $00000004;
  {$EXTERNALSYM D3DWRAP_W}

  { Flags to construct the WRAP render states for 1D thru 4D texture coordinates }
  D3DWRAPCOORD_0        = $00000001;    // same as D3DWRAP_U
  {$EXTERNALSYM D3DWRAPCOORD_0}
  D3DWRAPCOORD_1        = $00000002;    // same as D3DWRAP_V
  {$EXTERNALSYM D3DWRAPCOORD_1}
  D3DWRAPCOORD_2        = $00000004;    // same as D3DWRAP_W
  {$EXTERNALSYM D3DWRAPCOORD_2}
  D3DWRAPCOORD_3        = $00000008;
  {$EXTERNALSYM D3DWRAPCOORD_3}

  { Flags to construct D3DRS_COLORWRITEENABLE }
  D3DCOLORWRITEENABLE_RED       = (1 shl 0);
  {$EXTERNALSYM D3DCOLORWRITEENABLE_RED}
  D3DCOLORWRITEENABLE_GREEN     = (1 shl 1);
  {$EXTERNALSYM D3DCOLORWRITEENABLE_GREEN}
  D3DCOLORWRITEENABLE_BLUE      = (1 shl 2);
  {$EXTERNALSYM D3DCOLORWRITEENABLE_BLUE}
  D3DCOLORWRITEENABLE_ALPHA     = (1 shl 3);
  {$EXTERNALSYM D3DCOLORWRITEENABLE_ALPHA}

(*
 * State enumerants for per-stage processing of fixed function pixel processing
 * Two of these affect fixed function vertex processing as well: TEXTURETRANSFORMFLAGS and TEXCOORDINDEX.
 *)
{$IFNDEF COMPILER6_UP}
type
  _D3DTEXTURESTAGESTATETYPE = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
  {$EXTERNALSYM _D3DTEXTURESTAGESTATETYPE}
  D3DTEXTURESTAGESTATETYPE = _D3DTEXTURESTAGESTATETYPE;
  {$EXTERNALSYM D3DTEXTURESTAGESTATETYPE}
  TD3DTextureStageStateType = _D3DTEXTURESTAGESTATETYPE;

const
  D3DTSS_COLOROP        = TD3DTextureStageStateType( 1); { D3DTEXTUREOP - per-stage blending controls for color channels }
  {$EXTERNALSYM D3DTSS_COLOROP}
  D3DTSS_COLORARG1      = TD3DTextureStageStateType( 2); { D3DTA_* (texture arg) }
  {$EXTERNALSYM D3DTSS_COLORARG1}
  D3DTSS_COLORARG2      = TD3DTextureStageStateType( 3); { D3DTA_* (texture arg) }
  {$EXTERNALSYM D3DTSS_COLORARG2}
  D3DTSS_ALPHAOP        = TD3DTextureStageStateType( 4); { D3DTEXTUREOP - per-stage blending controls for alpha channel }
  {$EXTERNALSYM D3DTSS_ALPHAOP}
  D3DTSS_ALPHAARG1      = TD3DTextureStageStateType( 5); { D3DTA_* (texture arg) }
  {$EXTERNALSYM D3DTSS_ALPHAARG1}
  D3DTSS_ALPHAARG2      = TD3DTextureStageStateType( 6); { D3DTA_* (texture arg) }
  {$EXTERNALSYM D3DTSS_ALPHAARG2}
  D3DTSS_BUMPENVMAT00   = TD3DTextureStageStateType( 7); { float (bump mapping matrix) }
  {$EXTERNALSYM D3DTSS_BUMPENVMAT00}
  D3DTSS_BUMPENVMAT01   = TD3DTextureStageStateType( 8); { float (bump mapping matrix) }
  {$EXTERNALSYM D3DTSS_BUMPENVMAT01}
  D3DTSS_BUMPENVMAT10   = TD3DTextureStageStateType( 9); { float (bump mapping matrix) }
  {$EXTERNALSYM D3DTSS_BUMPENVMAT10}
  D3DTSS_BUMPENVMAT11   = TD3DTextureStageStateType(10); { float (bump mapping matrix) }
  {$EXTERNALSYM D3DTSS_BUMPENVMAT11}
  D3DTSS_TEXCOORDINDEX  = TD3DTextureStageStateType(11); { identifies which set of texture coordinates index this texture }
  {$EXTERNALSYM D3DTSS_TEXCOORDINDEX}
  D3DTSS_BUMPENVLSCALE  = TD3DTextureStageStateType(22); { float scale for bump map luminance }
  {$EXTERNALSYM D3DTSS_BUMPENVLSCALE}
  D3DTSS_BUMPENVLOFFSET = TD3DTextureStageStateType(23); { float offset for bump map luminance }
  {$EXTERNALSYM D3DTSS_BUMPENVLOFFSET}
  D3DTSS_TEXTURETRANSFORMFLAGS = TD3DTextureStageStateType(24); { D3DTEXTURETRANSFORMFLAGS controls texture transform }
  {$EXTERNALSYM D3DTSS_TEXTURETRANSFORMFLAGS}
  D3DTSS_COLORARG0      = TD3DTextureStageStateType(26); { D3DTA_* third arg for triadic ops }
  {$EXTERNALSYM D3DTSS_COLORARG0}
  D3DTSS_ALPHAARG0      = TD3DTextureStageStateType(27); { D3DTA_* third arg for triadic ops }
  {$EXTERNALSYM D3DTSS_ALPHAARG0}
  D3DTSS_RESULTARG      = TD3DTextureStageStateType(28); { D3DTA_* arg for result (CURRENT or TEMP) }
  {$EXTERNALSYM D3DTSS_RESULTARG}
  D3DTSS_CONSTANT       = TD3DTextureStageStateType(32); { Per-stage constant D3DTA_CONSTANT }
  {$EXTERNALSYM D3DTSS_CONSTANT}

  D3DTSS_FORCE_DWORD    = TD3DTextureStageStateType($7fffffff); { force 32-bit size enum }
  {$EXTERNALSYM D3DTSS_FORCE_DWORD}
{$ELSE}
type
  _D3DTEXTURESTAGESTATETYPE = (
    D3DTSS_COLOROP        =  1, { D3DTEXTUREOP - per-stage blending controls for color channels }
    D3DTSS_COLORARG1      =  2, { D3DTA_* (texture arg) }
    D3DTSS_COLORARG2      =  3, { D3DTA_* (texture arg) }
    D3DTSS_ALPHAOP        =  4, { D3DTEXTUREOP - per-stage blending controls for alpha channel }
    D3DTSS_ALPHAARG1      =  5, { D3DTA_* (texture arg) }
    D3DTSS_ALPHAARG2      =  6, { D3DTA_* (texture arg) }
    D3DTSS_BUMPENVMAT00   =  7, { float (bump mapping matrix) }
    D3DTSS_BUMPENVMAT01   =  8, { float (bump mapping matrix) }
    D3DTSS_BUMPENVMAT10   =  9, { float (bump mapping matrix) }
    D3DTSS_BUMPENVMAT11   = 10, { float (bump mapping matrix) }
    D3DTSS_TEXCOORDINDEX  = 11, { identifies which set of texture coordinates index this texture }
    D3DTSS_BUMPENVLSCALE  = 22, { float scale for bump map luminance }
    D3DTSS_BUMPENVLOFFSET = 23, { float offset for bump map luminance }
    D3DTSS_TEXTURETRANSFORMFLAGS = 24, { D3DTEXTURETRANSFORMFLAGS controls texture transform }
    D3DTSS_COLORARG0      = 26, { D3DTA_* third arg for triadic ops }
    D3DTSS_ALPHAARG0      = 27, { D3DTA_* third arg for triadic ops }
    D3DTSS_RESULTARG      = 28, { D3DTA_* arg for result (CURRENT or TEMP) }
    D3DTSS_CONSTANT       = 32  { Per-stage constant D3DTA_CONSTANT }
  );
  {$EXTERNALSYM _D3DTEXTURESTAGESTATETYPE}
  D3DTEXTURESTAGESTATETYPE = _D3DTEXTURESTAGESTATETYPE;
  {$EXTERNALSYM D3DTEXTURESTAGESTATETYPE}
  TD3DTextureStageStateType = _D3DTEXTURESTAGESTATETYPE;
{$ENDIF}

type
(*
 * State enumerants for per-sampler texture processing.
 *)
  _D3DSAMPLERSTATETYPE = (
  {$IFNDEF COMPILER6_UP}
    D3DSAMP_invalid_0     {= 0},
    D3DSAMP_ADDRESSU      {= 1},  { D3DTEXTUREADDRESS for U coordinate }
    D3DSAMP_ADDRESSV      {= 2},  { D3DTEXTUREADDRESS for V coordinate }
    D3DSAMP_ADDRESSW      {= 3},  { D3DTEXTUREADDRESS for W coordinate }
    D3DSAMP_BORDERCOLOR   {= 4},  { D3DCOLOR }
    D3DSAMP_MAGFILTER     {= 5},  { D3DTEXTUREFILTER filter to use for magnification }
    D3DSAMP_MINFILTER     {= 6},  { D3DTEXTUREFILTER filter to use for minification }
    D3DSAMP_MIPFILTER     {= 7},  { D3DTEXTUREFILTER filter to use between mipmaps during minification }
    D3DSAMP_MIPMAPLODBIAS {= 8},  { float Mipmap LOD bias }
    D3DSAMP_MAXMIPLEVEL   {= 9},  { DWORD 0..(n-1) LOD index of largest map to use (0 == largest) }
    D3DSAMP_MAXANISOTROPY {= 10}, { DWORD maximum anisotropy }
    D3DSAMP_SRGBTEXTURE   {= 11}, { Default = 0 (which means Gamma 1.0,
                                   no correction required.) else correct for
                                   Gamma = 2.2 }
    D3DSAMP_ELEMENTINDEX  {= 12}, { When multi-element texture is assigned to sampler, this
                                    indicates which element index to use.  Default = 0.  }
    D3DSAMP_DMAPOFFSET    {= 13}  { Offset in vertices in the pre-sampled displacement map.
                                    Only valid for D3DDMAPSAMPLER sampler  }
  {$ELSE}
    D3DSAMP_ADDRESSU       = 1,  { D3DTEXTUREADDRESS for U coordinate }
    D3DSAMP_ADDRESSV       = 2,  { D3DTEXTUREADDRESS for V coordinate }
    D3DSAMP_ADDRESSW       = 3,  { D3DTEXTUREADDRESS for W coordinate }
    D3DSAMP_BORDERCOLOR    = 4,  { D3DCOLOR }
    D3DSAMP_MAGFILTER      = 5,  { D3DTEXTUREFILTER filter to use for magnification }
    D3DSAMP_MINFILTER      = 6,  { D3DTEXTUREFILTER filter to use for minification }
    D3DSAMP_MIPFILTER      = 7,  { D3DTEXTUREFILTER filter to use between mipmaps during minification }
    D3DSAMP_MIPMAPLODBIAS  = 8,  { float Mipmap LOD bias }
    D3DSAMP_MAXMIPLEVEL    = 9,  { DWORD 0..(n-1) LOD index of largest map to use (0 == largest) }
    D3DSAMP_MAXANISOTROPY  = 10, { DWORD maximum anisotropy }
    D3DSAMP_SRGBTEXTURE    = 11, { Default = 0 (which means Gamma 1.0,
                                  no correction required.) else correct for
                                  Gamma = 2.2 }
    D3DSAMP_ELEMENTINDEX   = 12, { When multi-element texture is assigned to sampler, this
                                   indicates which element index to use.  Default = 0.  }
    D3DSAMP_DMAPOFFSET     = 13  { Offset in vertices in the pre-sampled displacement map.
                                   Only valid for D3DDMAPSAMPLER sampler  }
  {$ENDIF}
  );
  {$EXTERNALSYM _D3DSAMPLERSTATETYPE}
  D3DSAMPLERSTATETYPE = _D3DSAMPLERSTATETYPE;
  {$EXTERNALSYM D3DSAMPLERSTATETYPE}
  TD3DSamplerStateType = _D3DSAMPLERSTATETYPE;

const
  { Special sampler which is used in the tesselator }
  D3DDMAPSAMPLER = 256;
  {$EXTERNALSYM D3DDMAPSAMPLER}

  // Samplers used in vertex shaders
  D3DVERTEXTEXTURESAMPLER0 = (D3DDMAPSAMPLER+1);
  {$EXTERNALSYM D3DVERTEXTEXTURESAMPLER0}
  D3DVERTEXTEXTURESAMPLER1 = (D3DDMAPSAMPLER+2);
  {$EXTERNALSYM D3DVERTEXTEXTURESAMPLER1}
  D3DVERTEXTEXTURESAMPLER2 = (D3DDMAPSAMPLER+3);
  {$EXTERNALSYM D3DVERTEXTEXTURESAMPLER2}
  D3DVERTEXTEXTURESAMPLER3 = (D3DDMAPSAMPLER+4);
  {$EXTERNALSYM D3DVERTEXTEXTURESAMPLER3}

  // Values, used with D3DTSS_TEXCOORDINDEX, to specify that the vertex data(position
  // and normal in the camera space) should be taken as texture coordinates
  // Low 16 bits are used to specify texture coordinate index, to take the WRAP mode from
  //
  D3DTSS_TCI_PASSTHRU                           = $00000000;
  {$EXTERNALSYM D3DTSS_TCI_PASSTHRU}
  D3DTSS_TCI_CAMERASPACENORMAL                  = $00010000;
  {$EXTERNALSYM D3DTSS_TCI_CAMERASPACENORMAL}
  D3DTSS_TCI_CAMERASPACEPOSITION                = $00020000;
  {$EXTERNALSYM D3DTSS_TCI_CAMERASPACEPOSITION}
  D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR        = $00030000;
  {$EXTERNALSYM D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR}
  D3DTSS_TCI_SPHEREMAP                          = $00040000;
  {$EXTERNALSYM D3DTSS_TCI_SPHEREMAP}

(*
 * Enumerations for COLOROP and ALPHAOP texture blending operations set in
 * texture processing stage controls in D3DTSS.
 *)
type
  _D3DTEXTUREOP = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
  {$EXTERNALSYM _D3DTEXTUREOP}
  D3DTEXTUREOP = _D3DTEXTUREOP;
  {$EXTERNALSYM D3DTEXTUREOP}
  TD3DTextureOp = _D3DTEXTUREOP;

const
  // Control
  D3DTOP_DISABLE              = 1;      // disables stage
  {$EXTERNALSYM D3DTOP_DISABLE}
  D3DTOP_SELECTARG1           = 2;      // the default
  {$EXTERNALSYM D3DTOP_SELECTARG1}
  D3DTOP_SELECTARG2           = 3;
  {$EXTERNALSYM D3DTOP_SELECTARG2}

  // Modulate
  D3DTOP_MODULATE             = 4;      // multiply args together
  {$EXTERNALSYM D3DTOP_MODULATE}
  D3DTOP_MODULATE2X           = 5;      // multiply and  1 bit
  {$EXTERNALSYM D3DTOP_MODULATE2X}
  D3DTOP_MODULATE4X           = 6;      // multiply and  2 bits
  {$EXTERNALSYM D3DTOP_MODULATE4X}

  // Add
  D3DTOP_ADD                  =  7;   // add arguments together
  {$EXTERNALSYM D3DTOP_ADD}
  D3DTOP_ADDSIGNED            =  8;   // add with -0.5 bias
  {$EXTERNALSYM D3DTOP_ADDSIGNED}
  D3DTOP_ADDSIGNED2X          =  9;   // as above but left  1 bit
  {$EXTERNALSYM D3DTOP_ADDSIGNED2X}
  D3DTOP_SUBTRACT             = 10;   // Arg1 - Arg2, with no saturation
  {$EXTERNALSYM D3DTOP_SUBTRACT}
  D3DTOP_ADDSMOOTH            = 11;   // add 2 args, subtract product
                                      // Arg1 + Arg2 - Arg1*Arg2
                                      // = Arg1 + (1-Arg1)*Arg2
  {$EXTERNALSYM D3DTOP_ADDSMOOTH}

  // Linear alpha blend: Arg1*(Alpha) + Arg2*(1-Alpha)
  D3DTOP_BLENDDIFFUSEALPHA    = 12; // iterated alpha
  {$EXTERNALSYM D3DTOP_BLENDDIFFUSEALPHA}
  D3DTOP_BLENDTEXTUREALPHA    = 13; // texture alpha
  {$EXTERNALSYM D3DTOP_BLENDTEXTUREALPHA}
  D3DTOP_BLENDFACTORALPHA     = 14; // alpha from D3DRS_TEXTUREFACTOR
  {$EXTERNALSYM D3DTOP_BLENDFACTORALPHA}

  // Linear alpha blend with pre-multiplied arg1 input: Arg1 + Arg2*(1-Alpha)
  D3DTOP_BLENDTEXTUREALPHAPM  = 15; // texture alpha
  {$EXTERNALSYM D3DTOP_BLENDTEXTUREALPHAPM}
  D3DTOP_BLENDCURRENTALPHA    = 16; // by alpha of current color
  {$EXTERNALSYM D3DTOP_BLENDCURRENTALPHA}

  // Specular mapping
  D3DTOP_PREMODULATE            = 17;     // modulate with next texture before use
  {$EXTERNALSYM D3DTOP_PREMODULATE}
  D3DTOP_MODULATEALPHA_ADDCOLOR = 18;     // Arg1.RGB + Arg1.A*Arg2.RGB
                                          // COLOROP only
  {$EXTERNALSYM D3DTOP_MODULATEALPHA_ADDCOLOR}
  D3DTOP_MODULATECOLOR_ADDALPHA = 19;     // Arg1.RGB*Arg2.RGB + Arg1.A
                                          // COLOROP only
  {$EXTERNALSYM D3DTOP_MODULATECOLOR_ADDALPHA}
  D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20;  // (1-Arg1.A)*Arg2.RGB + Arg1.RGB
                                          // COLOROP only
  {$EXTERNALSYM D3DTOP_MODULATEINVALPHA_ADDCOLOR}
  D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21;  // (1-Arg1.RGB)*Arg2.RGB + Arg1.A
                                          // COLOROP only
  {$EXTERNALSYM D3DTOP_MODULATEINVCOLOR_ADDALPHA}

  // Bump mapping
  D3DTOP_BUMPENVMAP           = 22; // per pixel env map perturbation
  {$EXTERNALSYM D3DTOP_BUMPENVMAP}
  D3DTOP_BUMPENVMAPLUMINANCE  = 23; // with luminance channel
  {$EXTERNALSYM D3DTOP_BUMPENVMAPLUMINANCE}

  // This can do either diffuse or specular bump mapping with correct input.
  // Performs the function (Arg1.R*Arg2.R + Arg1.G*Arg2.G + Arg1.B*Arg2.B)
  // where each component has been scaled and offset to make it signed.
  // The result is replicated into all four (including alpha) channels.
  // This is a valid COLOROP only.
  D3DTOP_DOTPRODUCT3          = 24;
  {$EXTERNALSYM D3DTOP_DOTPRODUCT3}

  // Triadic ops
  D3DTOP_MULTIPLYADD          = 25; // Arg0 + Arg1*Arg2
  {$EXTERNALSYM D3DTOP_MULTIPLYADD}
  D3DTOP_LERP                 = 26; // (Arg0)*Arg1 + (1-Arg0)*Arg2
  {$EXTERNALSYM D3DTOP_LERP}

(*
 * Values for COLORARG0,1,2, ALPHAARG0,1,2, and RESULTARG texture blending
 * operations set in texture processing stage controls in D3DRENDERSTATE.
 *)
const
  D3DTA_SELECTMASK        = $0000000f;  // mask for arg selector
  {$EXTERNALSYM D3DTA_SELECTMASK}
  D3DTA_DIFFUSE           = $00000000;  // select diffuse color (read only)
  {$EXTERNALSYM D3DTA_DIFFUSE}
  D3DTA_CURRENT           = $00000001;  // select stage destination register (read/write)
  {$EXTERNALSYM D3DTA_CURRENT}
  D3DTA_TEXTURE           = $00000002;  // select texture color (read only)
  {$EXTERNALSYM D3DTA_TEXTURE}
  D3DTA_TFACTOR           = $00000003;  // select D3DRS_TEXTUREFACTOR (read only)
  {$EXTERNALSYM D3DTA_TFACTOR}
  D3DTA_SPECULAR          = $00000004;  // select specular color (read only)
  {$EXTERNALSYM D3DTA_SPECULAR}
  D3DTA_TEMP              = $00000005;  // select temporary register color (read/write)
  {$EXTERNALSYM D3DTA_TEMP}
  D3DTA_CONSTANT          = $00000006;  // select texture stage constant
  {$EXTERNALSYM D3DTA_CONSTANT}
  D3DTA_COMPLEMENT        = $00000010;  // take 1.0 - x (read modifier)
  {$EXTERNALSYM D3DTA_COMPLEMENT}
  D3DTA_ALPHAREPLICATE    = $00000020;  // replicate alpha to color components (read modifier)
  {$EXTERNALSYM D3DTA_ALPHAREPLICATE}

type
  //
  // Values for D3DSAMP_***FILTER texture stage states
  //
  _D3DTEXTUREFILTERTYPE = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
  {$EXTERNALSYM _D3DTEXTUREFILTERTYPE}
  D3DTEXTUREFILTERTYPE = _D3DTEXTUREFILTERTYPE;
  {$EXTERNALSYM D3DTEXTUREFILTERTYPE}
  TD3DTextureFilterType = _D3DTEXTUREFILTERTYPE;

const
  D3DTEXF_NONE            = 0;    // filtering disabled (valid for mip filter only)
  {$EXTERNALSYM D3DTEXF_NONE}
  D3DTEXF_POINT           = 1;    // nearest
  {$EXTERNALSYM D3DTEXF_POINT}
  D3DTEXF_LINEAR          = 2;    // linear interpolation
  {$EXTERNALSYM D3DTEXF_LINEAR}
  D3DTEXF_ANISOTROPIC     = 3;    // anisotropic
  {$EXTERNALSYM D3DTEXF_ANISOTROPIC}
  D3DTEXF_PYRAMIDALQUAD   = 6;    // 4-sample tent
  {$EXTERNALSYM D3DTEXF_PYRAMIDALQUAD}
  D3DTEXF_GAUSSIANQUAD    = 7;    // 4-sample gaussian
  {$EXTERNALSYM D3DTEXF_GAUSSIANQUAD}

const
  { Bits for Flags in ProcessVertices call }
  D3DPV_DONOTCOPYDATA        = (1 shl 0);
  {$EXTERNALSYM D3DPV_DONOTCOPYDATA}

//-------------------------------------------------------------------

  // Flexible vertex format bits
  //
  D3DFVF_RESERVED0        = $001;
  {$EXTERNALSYM D3DFVF_RESERVED0}
  D3DFVF_POSITION_MASK    = $400E;
  {$EXTERNALSYM D3DFVF_POSITION_MASK}
  D3DFVF_XYZ              = $002;
  {$EXTERNALSYM D3DFVF_XYZ}
  D3DFVF_XYZRHW           = $004;
  {$EXTERNALSYM D3DFVF_XYZRHW}
  D3DFVF_XYZB1            = $006;
  {$EXTERNALSYM D3DFVF_XYZB1}
  D3DFVF_XYZB2            = $008;
  {$EXTERNALSYM D3DFVF_XYZB2}
  D3DFVF_XYZB3            = $00a;
  {$EXTERNALSYM D3DFVF_XYZB3}
  D3DFVF_XYZB4            = $00c;
  {$EXTERNALSYM D3DFVF_XYZB4}
  D3DFVF_XYZB5            = $00e;
  {$EXTERNALSYM D3DFVF_XYZB5}
  D3DFVF_XYZW             = $4002;
  {$EXTERNALSYM D3DFVF_XYZW}

  D3DFVF_NORMAL           = $010;
  {$EXTERNALSYM D3DFVF_NORMAL}
  D3DFVF_PSIZE            = $020;
  {$EXTERNALSYM D3DFVF_PSIZE}
  D3DFVF_DIFFUSE          = $040;
  {$EXTERNALSYM D3DFVF_DIFFUSE}
  D3DFVF_SPECULAR         = $080;
  {$EXTERNALSYM D3DFVF_SPECULAR}

  D3DFVF_TEXCOUNT_MASK    = $f00;
  {$EXTERNALSYM D3DFVF_TEXCOUNT_MASK}
  D3DFVF_TEXCOUNT_SHIFT   = 8;
  {$EXTERNALSYM D3DFVF_TEXCOUNT_SHIFT}
  D3DFVF_TEX0             = $000;
  {$EXTERNALSYM D3DFVF_TEX0}
  D3DFVF_TEX1             = $100;
  {$EXTERNALSYM D3DFVF_TEX1}
  D3DFVF_TEX2             = $200;
  {$EXTERNALSYM D3DFVF_TEX2}
  D3DFVF_TEX3             = $300;
  {$EXTERNALSYM D3DFVF_TEX3}
  D3DFVF_TEX4             = $400;
  {$EXTERNALSYM D3DFVF_TEX4}
  D3DFVF_TEX5             = $500;
  {$EXTERNALSYM D3DFVF_TEX5}
  D3DFVF_TEX6             = $600;
  {$EXTERNALSYM D3DFVF_TEX6}
  D3DFVF_TEX7             = $700;
  {$EXTERNALSYM D3DFVF_TEX7}
  D3DFVF_TEX8             = $800;
  {$EXTERNALSYM D3DFVF_TEX8}

  D3DFVF_LASTBETA_UBYTE4   = $1000;
  {$EXTERNALSYM D3DFVF_LASTBETA_UBYTE4}
  D3DFVF_LASTBETA_D3DCOLOR = $8000;
  {$EXTERNALSYM D3DFVF_LASTBETA_D3DCOLOR}

  D3DFVF_RESERVED2         = $6000;  // 2 reserved bits
  {$EXTERNALSYM D3DFVF_RESERVED2}

//---------------------------------------------------------------------
// Vertex Shaders
//

// Vertex shader declaration

// Forces TD3DDeclUsage, TD3DDeclMethod, TD3DDeclType be 1 byte enums
{$MINENUMSIZE 1}

type
  // Vertex element semantics
  //
  _D3DDECLUSAGE = (
    D3DDECLUSAGE_POSITION,      // = 0
    D3DDECLUSAGE_BLENDWEIGHT,   // 1
    D3DDECLUSAGE_BLENDINDICES,  // 2
    D3DDECLUSAGE_NORMAL,        // 3
    D3DDECLUSAGE_PSIZE,         // 4
    D3DDECLUSAGE_TEXCOORD,      // 5
    D3DDECLUSAGE_TANGENT,       // 6
    D3DDECLUSAGE_BINORMAL,      // 7
    D3DDECLUSAGE_TESSFACTOR,    // 8
    D3DDECLUSAGE_POSITIONT,     // 9
    D3DDECLUSAGE_COLOR,         // 10
    D3DDECLUSAGE_FOG,           // 11
    D3DDECLUSAGE_DEPTH,         // 12
    D3DDECLUSAGE_SAMPLE         // 13
  );
  {$EXTERNALSYM _D3DDECLUSAGE}
  D3DDECLUSAGE = _D3DDECLUSAGE;
  {$EXTERNALSYM D3DDECLUSAGE}
  TD3DDeclUsage = _D3DDECLUSAGE;

const
  MAXD3DDECLUSAGE         = DWORD(D3DDECLUSAGE_SAMPLE);
  {$EXTERNALSYM MAXD3DDECLUSAGE}
  MAXD3DDECLUSAGEINDEX    = 15;
  {$EXTERNALSYM MAXD3DDECLUSAGEINDEX}
  MAXD3DDECLLENGTH        = 64; // does not include "end" marker vertex element
  {$EXTERNALSYM MAXD3DDECLLENGTH}

type
  _D3DDECLMETHOD = (
    D3DDECLMETHOD_DEFAULT,    // = 0,
    D3DDECLMETHOD_PARTIALU,
    D3DDECLMETHOD_PARTIALV,
    D3DDECLMETHOD_CROSSUV,    // Normal
    D3DDECLMETHOD_UV,
    D3DDECLMETHOD_LOOKUP,               // Lookup a displacement map
    D3DDECLMETHOD_LOOKUPPRESAMPLED      // Lookup a pre-sampled displacement map
  );
  {$EXTERNALSYM _D3DDECLMETHOD}
  D3DDECLMETHOD = _D3DDECLMETHOD;
  {$EXTERNALSYM D3DDECLMETHOD}
  TD3DDeclMethod = _D3DDECLMETHOD;

const
  MAXD3DDECLMETHOD = DWORD(D3DDECLMETHOD_LOOKUPPRESAMPLED);
  {$EXTERNALSYM MAXD3DDECLMETHOD}

type
  // Declarations for _Type fields
  //
  _D3DDECLTYPE = (
  {$IFNDEF COMPILER6_UP}
    D3DDECLTYPE_FLOAT1   {=  0}, // 1D float expanded to (value, 0., 0., 1.)
    D3DDECLTYPE_FLOAT2   {=  1}, // 2D float expanded to (value, value, 0., 1.)
    D3DDECLTYPE_FLOAT3   {=  2}, // 3D float expanded to (value, value, value, 1.)
    D3DDECLTYPE_FLOAT4   {=  3}, // 4D float
    D3DDECLTYPE_D3DCOLOR {=  4}, // 4D packed unsigned bytes mapped to 0. to 1. range
                                 // Input is in D3DCOLOR format (ARGB) expanded to (R, G, B, A)
    D3DDECLTYPE_UBYTE4   {=  5}, // 4D unsigned byte
    D3DDECLTYPE_SHORT2   {=  6}, // 2D signed short expanded to (value, value, 0., 1.)
    D3DDECLTYPE_SHORT4   {=  7}, // 4D signed short

  // The following types are valid only with vertex shaders >= 2.0


    D3DDECLTYPE_UBYTE4N  {=  8}, // Each of 4 bytes is normalized by dividing to 255.0
    D3DDECLTYPE_SHORT2N  {=  9}, // 2D signed short normalized (v[0]/32767.0,v[1]/32767.0,0,1)
    D3DDECLTYPE_SHORT4N  {= 10}, // 4D signed short normalized (v[0]/32767.0,v[1]/32767.0,v[2]/32767.0,v[3]/32767.0)
    D3DDECLTYPE_USHORT2N {= 11}, // 2D unsigned short normalized (v[0]/65535.0,v[1]/65535.0,0,1)
    D3DDECLTYPE_USHORT4N {= 12}, // 4D unsigned short normalized (v[0]/65535.0,v[1]/65535.0,v[2]/65535.0,v[3]/65535.0)
    D3DDECLTYPE_UDEC3    {= 13}, // 3D unsigned 10 10 10 format expanded to (value, value, value, 1)
    D3DDECLTYPE_DEC3N    {= 14}, // 3D signed 10 10 10 format normalized and expanded to (v[0]/511.0, v[1]/511.0, v[2]/511.0, 1)
    D3DDECLTYPE_FLOAT16_2{= 15}, // Two 16-bit floating point values, expanded to (value, value, 0, 1)
    D3DDECLTYPE_FLOAT16_4{= 16}, // Four 16-bit floating point values
    D3DDECLTYPE_UNUSED   {= 17}  // When the type field in a decl is unused.
  {$ELSE}
    D3DDECLTYPE_FLOAT1    =  0,  // 1D float expanded to (value, 0., 0., 1.)
    D3DDECLTYPE_FLOAT2    =  1,  // 2D float expanded to (value, value, 0., 1.)
    D3DDECLTYPE_FLOAT3    =  2,  // 3D float expanded to (value, value, value, 1.)
    D3DDECLTYPE_FLOAT4    =  3,  // 4D float
    D3DDECLTYPE_D3DCOLOR  =  4,  // 4D packed unsigned bytes mapped to 0. to 1. range
                                 // Input is in D3DCOLOR format (ARGB) expanded to (R, G, B, A)
    D3DDECLTYPE_UBYTE4    =  5,  // 4D unsigned byte
    D3DDECLTYPE_SHORT2    =  6,  // 2D signed short expanded to (value, value, 0., 1.)
    D3DDECLTYPE_SHORT4    =  7,  // 4D signed short

  // The following types are valid only with vertex shaders >= 2.0


    D3DDECLTYPE_UBYTE4N   =  8,  // Each of 4 bytes is normalized by dividing to 255.0
    D3DDECLTYPE_SHORT2N   =  9,  // 2D signed short normalized (v[0]/32767.0,v[1]/32767.0,0,1)
    D3DDECLTYPE_SHORT4N   = 10,  // 4D signed short normalized (v[0]/32767.0,v[1]/32767.0,v[2]/32767.0,v[3]/32767.0)
    D3DDECLTYPE_USHORT2N  = 11,  // 2D unsigned short normalized (v[0]/65535.0,v[1]/65535.0,0,1)
    D3DDECLTYPE_USHORT4N  = 12,  // 4D unsigned short normalized (v[0]/65535.0,v[1]/65535.0,v[2]/65535.0,v[3]/65535.0)
    D3DDECLTYPE_UDEC3     = 13,  // 3D unsigned 10 10 10 format expanded to (value, value, value, 1)
    D3DDECLTYPE_DEC3N     = 14,  // 3D signed 10 10 10 format normalized and expanded to (v[0]/511.0, v[1]/511.0, v[2]/511.0, 1)
    D3DDECLTYPE_FLOAT16_2 = 15,  // Two 16-bit floating point values, expanded to (value, value, 0, 1)
    D3DDECLTYPE_FLOAT16_4 = 16,  // Four 16-bit floating point values
    D3DDECLTYPE_UNUSED    = 17   // When the type field in a decl is unused.
  {$ENDIF}
  );
  {$EXTERNALSYM _D3DDECLTYPE}
  D3DDECLTYPE = _D3DDECLTYPE;
  {$EXTERNALSYM D3DDECLTYPE}
  TD3DDeclType = _D3DDECLTYPE;

// Restores enums to be 4 byte in size
{$MINENUMSIZE 4}

const
  MAXD3DDECLTYPE      = DWORD(D3DDECLTYPE_UNUSED);
  {$EXTERNALSYM MAXD3DDECLTYPE}

type
  PD3DVertexElement9 = ^TD3DVertexElement9;
  _D3DVERTEXELEMENT9 = packed record
    Stream:     Word;                 // Stream index
    Offset:     Word;                 // Offset in the stream in bytes
    _Type:      TD3DDeclType{Byte};   // Data type
    Method:     TD3DDeclMethod{Byte}; // Processing method
    Usage:      TD3DDeclUsage{Byte};  // Semantics
    UsageIndex: Byte;                 // Semantic index
  end;
  {$EXTERNALSYM _D3DVERTEXELEMENT9}
  D3DVERTEXELEMENT9 = _D3DVERTEXELEMENT9;
  {$EXTERNALSYM D3DVERTEXELEMENT9}
  TD3DVertexElement9 = _D3DVERTEXELEMENT9;

// This is used to initialize the last vertex element in a vertex declaration
// array
//
const
  D3DDECL_END: TD3DVertexElement9 = (Stream     : $FF;
                                     Offset     : 0;
                                     _Type      : D3DDECLTYPE_UNUSED;
                                     Method     : TD3DDeclMethod(0);
                                     Usage      : TD3DDeclUsage(0);
                                     UsageIndex : 0);
  {$EXTERNALSYM D3DDECL_END}

// Maximum supported number of texture coordinate sets
const
  D3DDP_MAXTEXCOORD   = 8;
  {$EXTERNALSYM D3DDP_MAXTEXCOORD}


//---------------------------------------------------------------------
//
// The internal format of Pixel Shader (PS) & Vertex Shader (VS)
// Instruction Tokens is defined in the Direct3D Device Driver Kit
//
//---------------------------------------------------------------------

  //
  // Instruction Token Bit Definitions
  //
  D3DSI_OPCODE_MASK       = $0000FFFF;
  {$EXTERNALSYM D3DSI_OPCODE_MASK}

  D3DSI_INSTLENGTH_MASK   = $0F000000;
  {$EXTERNALSYM D3DSI_INSTLENGTH_MASK}
  D3DSI_INSTLENGTH_SHIFT  = 24;
  {$EXTERNALSYM D3DSI_INSTLENGTH_SHIFT}

type 
  _D3DSHADER_INSTRUCTION_OPCODE_TYPE = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
  {$EXTERNALSYM _D3DSHADER_INSTRUCTION_OPCODE_TYPE}
  D3DSHADER_INSTRUCTION_OPCODE_TYPE = _D3DSHADER_INSTRUCTION_OPCODE_TYPE;
  {$EXTERNALSYM D3DSHADER_INSTRUCTION_OPCODE_TYPE}
  TD3DShaderInstructionOpcodeType = _D3DSHADER_INSTRUCTION_OPCODE_TYPE;

const
  D3DSIO_NOP          = 0;
  {$EXTERNALSYM D3DSIO_NOP}
  D3DSIO_MOV          = 1;
  {$EXTERNALSYM D3DSIO_MOV}
  D3DSIO_ADD          = 2;
  {$EXTERNALSYM D3DSIO_ADD}
  D3DSIO_SUB          = 3;
  {$EXTERNALSYM D3DSIO_SUB}
  D3DSIO_MAD          = 4;
  {$EXTERNALSYM D3DSIO_MAD}
  D3DSIO_MUL          = 5;
  {$EXTERNALSYM D3DSIO_MUL}
  D3DSIO_RCP          = 6;
  {$EXTERNALSYM D3DSIO_RCP}
  D3DSIO_RSQ          = 7;
  {$EXTERNALSYM D3DSIO_RSQ}
  D3DSIO_DP3          = 8;
  {$EXTERNALSYM D3DSIO_DP3}
  D3DSIO_DP4          = 9;
  {$EXTERNALSYM D3DSIO_DP4}
  D3DSIO_MIN          = 10;
  {$EXTERNALSYM D3DSIO_MIN}
  D3DSIO_MAX          = 11;
  {$EXTERNALSYM D3DSIO_MAX}
  D3DSIO_SLT          = 12;
  {$EXTERNALSYM D3DSIO_SLT}
  D3DSIO_SGE          = 13;
  {$EXTERNALSYM D3DSIO_SGE}
  D3DSIO_EXP          = 14;
  {$EXTERNALSYM D3DSIO_EXP}
  D3DSIO_LOG          = 15;
  {$EXTERNALSYM D3DSIO_LOG}
  D3DSIO_LIT          = 16;
  {$EXTERNALSYM D3DSIO_LIT}
  D3DSIO_DST          = 17;
  {$EXTERNALSYM D3DSIO_DST}
  D3DSIO_LRP          = 18;
  {$EXTERNALSYM D3DSIO_LRP}
  D3DSIO_FRC          = 19;
  {$EXTERNALSYM D3DSIO_FRC}
  D3DSIO_M4x4         = 20;
  {$EXTERNALSYM D3DSIO_M4x4}
  D3DSIO_M4x3         = 21;
  {$EXTERNALSYM D3DSIO_M4x3}
  D3DSIO_M3x4         = 22;
  {$EXTERNALSYM D3DSIO_M3x4}
  D3DSIO_M3x3         = 23;
  {$EXTERNALSYM D3DSIO_M3x3}
  D3DSIO_M3x2         = 24;
  {$EXTERNALSYM D3DSIO_M3x2}
  D3DSIO_CALL         = 25;
  {$EXTERNALSYM D3DSIO_CALL}
  D3DSIO_CALLNZ       = 26;
  {$EXTERNALSYM D3DSIO_CALLNZ}
  D3DSIO_LOOP         = 27;
  {$EXTERNALSYM D3DSIO_LOOP}
  D3DSIO_RET          = 28;
  {$EXTERNALSYM D3DSIO_RET}
  D3DSIO_ENDLOOP      = 29;
  {$EXTERNALSYM D3DSIO_ENDLOOP}
  D3DSIO_LABEL        = 30;
  {$EXTERNALSYM D3DSIO_LABEL}
  D3DSIO_DCL          = 31;
  {$EXTERNALSYM D3DSIO_DCL}
  D3DSIO_POW          = 32;
  {$EXTERNALSYM D3DSIO_POW}
  D3DSIO_CRS          = 33;
  {$EXTERNALSYM D3DSIO_CRS}
  D3DSIO_SGN          = 34;
  {$EXTERNALSYM D3DSIO_SGN}
  D3DSIO_ABS          = 35;
  {$EXTERNALSYM D3DSIO_ABS}
  D3DSIO_NRM          = 36;
  {$EXTERNALSYM D3DSIO_NRM}
  D3DSIO_SINCOS       = 37;
  {$EXTERNALSYM D3DSIO_SINCOS}
  D3DSIO_REP          = 38;
  {$EXTERNALSYM D3DSIO_REP}
  D3DSIO_ENDREP       = 39;
  {$EXTERNALSYM D3DSIO_ENDREP}
  D3DSIO_IF           = 40;
  {$EXTERNALSYM D3DSIO_IF}
  D3DSIO_IFC          = 41;
  {$EXTERNALSYM D3DSIO_IFC}
  D3DSIO_ELSE         = 42;
  {$EXTERNALSYM D3DSIO_ELSE}
  D3DSIO_ENDIF        = 43;
  {$EXTERNALSYM D3DSIO_ENDIF}
  D3DSIO_BREAK        = 44;
  {$EXTERNALSYM D3DSIO_BREAK}
  D3DSIO_BREAKC       = 45;
  {$EXTERNALSYM D3DSIO_BREAKC}
  D3DSIO_MOVA         = 46;
  {$EXTERNALSYM D3DSIO_MOVA}
  D3DSIO_DEFB         = 47;
  {$EXTERNALSYM D3DSIO_DEFB}
  D3DSIO_DEFI         = 48;
  {$EXTERNALSYM D3DSIO_DEFI}

  D3DSIO_TEXCOORD     = 64;
  {$EXTERNALSYM D3DSIO_TEXCOORD}
  D3DSIO_TEXKILL      = 65;
  {$EXTERNALSYM D3DSIO_TEXKILL}
  D3DSIO_TEX          = 66;
  {$EXTERNALSYM D3DSIO_TEX}
  D3DSIO_TEXBEM       = 67;
  {$EXTERNALSYM D3DSIO_TEXBEM}
  D3DSIO_TEXBEML      = 68;
  {$EXTERNALSYM D3DSIO_TEXBEML}
  D3DSIO_TEXREG2AR    = 69;
  {$EXTERNALSYM D3DSIO_TEXREG2AR}
  D3DSIO_TEXREG2GB    = 70;
  {$EXTERNALSYM D3DSIO_TEXREG2GB}
  D3DSIO_TEXM3x2PAD   = 71;
  {$EXTERNALSYM D3DSIO_TEXM3x2PAD}
  D3DSIO_TEXM3x2TEX   = 72;
  {$EXTERNALSYM D3DSIO_TEXM3x2TEX}
  D3DSIO_TEXM3x3PAD   = 73;
  {$EXTERNALSYM D3DSIO_TEXM3x3PAD}
  D3DSIO_TEXM3x3TEX   = 74;
  {$EXTERNALSYM D3DSIO_TEXM3x3TEX}
  D3DSIO_RESERVED0    = 75;
  {$EXTERNALSYM D3DSIO_RESERVED0}
  D3DSIO_TEXM3x3SPEC  = 76;
  {$EXTERNALSYM D3DSIO_TEXM3x3SPEC}
  D3DSIO_TEXM3x3VSPEC = 77;
  {$EXTERNALSYM D3DSIO_TEXM3x3VSPEC}
  D3DSIO_EXPP         = 78;
  {$EXTERNALSYM D3DSIO_EXPP}
  D3DSIO_LOGP         = 79;
  {$EXTERNALSYM D3DSIO_LOGP}
  D3DSIO_CND          = 80;
  {$EXTERNALSYM D3DSIO_CND}
  D3DSIO_DEF          = 81;
  {$EXTERNALSYM D3DSIO_DEF}
  D3DSIO_TEXREG2RGB   = 82;
  {$EXTERNALSYM D3DSIO_TEXREG2RGB}
  D3DSIO_TEXDP3TEX    = 83;
  {$EXTERNALSYM D3DSIO_TEXDP3TEX}
  D3DSIO_TEXM3x2DEPTH = 84;
  {$EXTERNALSYM D3DSIO_TEXM3x2DEPTH}
  D3DSIO_TEXDP3       = 85;
  {$EXTERNALSYM D3DSIO_TEXDP3}
  D3DSIO_TEXM3x3      = 86;
  {$EXTERNALSYM D3DSIO_TEXM3x3}
  D3DSIO_TEXDEPTH     = 87;
  {$EXTERNALSYM D3DSIO_TEXDEPTH}
  D3DSIO_CMP          = 88;
  {$EXTERNALSYM D3DSIO_CMP}
  D3DSIO_BEM          = 89;
  {$EXTERNALSYM D3DSIO_BEM}

  D3DSIO_DP2ADD       = 90;
  {$EXTERNALSYM D3DSIO_DP2ADD}
  D3DSIO_DSX          = 91;
  {$EXTERNALSYM D3DSIO_DSX}
  D3DSIO_DSY          = 92;
  {$EXTERNALSYM D3DSIO_DSY}
  D3DSIO_TEXLDD       = 93;
  {$EXTERNALSYM D3DSIO_TEXLDD}
  D3DSIO_SETP         = 94;
  {$EXTERNALSYM D3DSIO_SETP}
  D3DSIO_TEXLDL       = 95;
  {$EXTERNALSYM D3DSIO_TEXLDL}
  D3DSIO_BREAKP       = 96;
  {$EXTERNALSYM D3DSIO_BREAKP}


  D3DSIO_PHASE        = $FFFD;
  {$EXTERNALSYM D3DSIO_PHASE}
  D3DSIO_COMMENT      = $FFFE;
  {$EXTERNALSYM D3DSIO_COMMENT}
  D3DSIO_END          = $FFFF;
  {$EXTERNALSYM D3DSIO_END}

  //---------------------------------------------------------------------
  // Use these constants with D3DSIO_SINCOS macro as SRC2, SRC3
  //
  //#define D3DSINCOSCONST1 -1.5500992e-006f, -2.1701389e-005f,  0.0026041667f, 0.00026041668f
  //#define D3DSINCOSCONST2 -0.020833334f, -0.12500000f, 1.0f, 0.50000000f

  //---------------------------------------------------------------------
  // Co-Issue Instruction Modifier - if set then this instruction is to be
  // issued in parallel with the previous instruction(s) for which this bit
  // is not set.
  //
  D3DSI_COISSUE           = $40000000;
  {$EXTERNALSYM D3DSI_COISSUE}

  //---------------------------------------------------------------------
  // Opcode specific controls

  D3DSP_OPCODESPECIFICCONTROL_MASK  = $00ff0000;
  {$EXTERNALSYM D3DSP_OPCODESPECIFICCONTROL_MASK}
  D3DSP_OPCODESPECIFICCONTROL_SHIFT = 16;
  {$EXTERNALSYM D3DSP_OPCODESPECIFICCONTROL_SHIFT}

  // ps_2_0 texld controls
  D3DSI_TEXLD_PROJECT = ($01 shl D3DSP_OPCODESPECIFICCONTROL_SHIFT);
  {$EXTERNALSYM D3DSI_TEXLD_PROJECT}
  D3DSI_TEXLD_BIAS    = ($02 shl D3DSP_OPCODESPECIFICCONTROL_SHIFT);
  {$EXTERNALSYM D3DSI_TEXLD_BIAS}

type
  // Comparison for dynamic conditional instruction opcodes (i.e. if, breakc)
  {$MINENUMSIZE 1} // Forces TD3DShaderComparison be 1 byte enum
  _D3DSHADER_COMPARISON = (
                         // < = >
  {$IFNDEF COMPILER6_UP}
    D3DSPC_RESERVED0{= 0}, // 0 0 0
    D3DSPC_GT       {= 1}, // 0 0 1
    D3DSPC_EQ       {= 2}, // 0 1 0
    D3DSPC_GE       {= 3}, // 0 1 1
    D3DSPC_LT       {= 4}, // 1 0 0
    D3DSPC_NE       {= 5}, // 1 0 1
    D3DSPC_LE       {= 6}, // 1 1 0
    D3DSPC_RESERVED1{= 7}  // 1 1 1
  {$ELSE}
    D3DSPC_RESERVED0= 0, // 0 0 0
    D3DSPC_GT       = 1, // 0 0 1
    D3DSPC_EQ       = 2, // 0 1 0
    D3DSPC_GE       = 3, // 0 1 1
    D3DSPC_LT       = 4, // 1 0 0
    D3DSPC_NE       = 5, // 1 0 1
    D3DSPC_LE       = 6, // 1 1 0
    D3DSPC_RESERVED1= 7  // 1 1 1
  {$ENDIF}
  );
  {$EXTERNALSYM _D3DSHADER_COMPARISON}
  D3DSHADER_COMPARISON = _D3DSHADER_COMPARISON;
  {$EXTERNALSYM D3DSHADER_COMPARISON}
  TD3DShaderComparison = _D3DSHADER_COMPARISON;
  {$MINENUMSIZE 4} // Restores enums to be 4 byte in size

const
  // Comparison is part of instruction opcode token:
  D3DSHADER_COMPARISON_SHIFT = D3DSP_OPCODESPECIFICCONTROL_SHIFT;
  {$EXTERNALSYM D3DSHADER_COMPARISON_SHIFT}
  D3DSHADER_COMPARISON_MASK  = ($7 shl D3DSHADER_COMPARISON_SHIFT);
  {$EXTERNALSYM D3DSHADER_COMPARISON_MASK}

  //---------------------------------------------------------------------
  // Predication flags on instruction token
  D3DSHADER_INSTRUCTION_PREDICATED    = ($1 shl 28);
  {$EXTERNALSYM D3DSHADER_INSTRUCTION_PREDICATED}

  //---------------------------------------------------------------------
  // DCL Info Token Controls

  // For dcl info tokens requiring a semantic (usage + index)
  D3DSP_DCL_USAGE_SHIFT = 0;
  {$EXTERNALSYM D3DSP_DCL_USAGE_SHIFT}
  D3DSP_DCL_USAGE_MASK  = $0000000f;
  {$EXTERNALSYM D3DSP_DCL_USAGE_MASK}

  D3DSP_DCL_USAGEINDEX_SHIFT = 16;
  {$EXTERNALSYM D3DSP_DCL_USAGEINDEX_SHIFT}
  D3DSP_DCL_USAGEINDEX_MASK  = $000f0000;
  {$EXTERNALSYM D3DSP_DCL_USAGEINDEX_MASK}

  // DCL pixel shader sampler info token.
  D3DSP_TEXTURETYPE_SHIFT = 27;
  {$EXTERNALSYM D3DSP_TEXTURETYPE_SHIFT}
  D3DSP_TEXTURETYPE_MASK  = $78000000;
  {$EXTERNALSYM D3DSP_TEXTURETYPE_MASK}

{$IFNDEF COMPILER6_UP}
type
  _D3DSAMPLER_TEXTURE_TYPE = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
  {$EXTERNALSYM _D3DSAMPLER_TEXTURE_TYPE}
  D3DSAMPLER_TEXTURE_TYPE = _D3DSAMPLER_TEXTURE_TYPE;
  {$EXTERNALSYM D3DSAMPLER_TEXTURE_TYPE}
  TD3DSamplerTextureType = _D3DSAMPLER_TEXTURE_TYPE;

const
  D3DSTT_UNKNOWN = 0 shl D3DSP_TEXTURETYPE_SHIFT; // uninitialized value
  {$EXTERNALSYM D3DSTT_UNKNOWN}
  D3DSTT_2D      = 2 shl D3DSP_TEXTURETYPE_SHIFT; // dcl_2d s# (for declaring a 2-D texture)
  {$EXTERNALSYM D3DSTT_2D}
  D3DSTT_CUBE    = 3 shl D3DSP_TEXTURETYPE_SHIFT; // dcl_cube s# (for declaring a cube texture)
  {$EXTERNALSYM D3DSTT_CUBE}
  D3DSTT_VOLUME  = 4 shl D3DSP_TEXTURETYPE_SHIFT; // dcl_volume s# (for declaring a volume texture)
  {$EXTERNALSYM D3DSTT_VOLUME}
  D3DSTT_FORCE_DWORD  = $7fffffff;      // force 32-bit size enum
  {$EXTERNALSYM D3DSTT_FORCE_DWORD}
{$ELSE}
type
  _D3DSAMPLER_TEXTURE_TYPE = (
  {$IFDEF BCB}
    D3DSTT_DUMMY
  {$ELSE}
    D3DSTT_UNKNOWN = 0 shl D3DSP_TEXTURETYPE_SHIFT, // uninitialized value
    D3DSTT_2D      = 2 shl D3DSP_TEXTURETYPE_SHIFT, // dcl_2d s# (for declaring a 2-D texture)
    D3DSTT_CUBE    = 3 shl D3DSP_TEXTURETYPE_SHIFT, // dcl_cube s# (for declaring a cube texture)
    D3DSTT_VOLUME  = 4 shl D3DSP_TEXTURETYPE_SHIFT, // dcl_volume s# (for declaring a volume texture)
    D3DSTT_FORCE_DWORD  = $7fffffff      // force 32-bit size enum
  {$ENDIF}
  );
  {$EXTERNALSYM _D3DSAMPLER_TEXTURE_TYPE}
  D3DSAMPLER_TEXTURE_TYPE = _D3DSAMPLER_TEXTURE_TYPE;
  {$EXTERNALSYM D3DSAMPLER_TEXTURE_TYPE}
  TD3DSamplerTextureType = _D3DSAMPLER_TEXTURE_TYPE;
{$ENDIF}

const
  //---------------------------------------------------------------------
  // Parameter Token Bit Definitions
  //
  D3DSP_REGNUM_MASK       = $000007FF;
  {$EXTERNALSYM D3DSP_REGNUM_MASK}

  // destination parameter write mask
  D3DSP_WRITEMASK_0       = $00010000;  // Component 0 (X;Red)
  {$EXTERNALSYM D3DSP_WRITEMASK_0}
  D3DSP_WRITEMASK_1       = $00020000;  // Component 1 (Y;Green)
  {$EXTERNALSYM D3DSP_WRITEMASK_1}
  D3DSP_WRITEMASK_2       = $00040000;  // Component 2 (Z;Blue)
  {$EXTERNALSYM D3DSP_WRITEMASK_2}
  D3DSP_WRITEMASK_3       = $00080000;  // Component 3 (W;Alpha)
  {$EXTERNALSYM D3DSP_WRITEMASK_3}
  D3DSP_WRITEMASK_ALL     = $000F0000;  // All Components
  {$EXTERNALSYM D3DSP_WRITEMASK_ALL}

  // destination parameter modifiers
  D3DSP_DSTMOD_SHIFT      = 20;
  {$EXTERNALSYM D3DSP_DSTMOD_SHIFT}
  D3DSP_DSTMOD_MASK       = $00F00000;
  {$EXTERNALSYM D3DSP_DSTMOD_MASK}

  // Bit masks for destination parameter modifiers
    D3DSPDM_NONE                 = (0 shl D3DSP_DSTMOD_SHIFT); // nop
    {$EXTERNALSYM D3DSPDM_NONE}
    D3DSPDM_SATURATE             = (1 shl D3DSP_DSTMOD_SHIFT); // clamp to 0. to 1. range
    {$EXTERNALSYM D3DSPDM_SATURATE}
    D3DSPDM_PARTIALPRECISION     = (2 shl D3DSP_DSTMOD_SHIFT); // Partial precision hint
    {$EXTERNALSYM D3DSPDM_PARTIALPRECISION}
    D3DSPDM_MSAMPCENTROID        = (4 shl D3DSP_DSTMOD_SHIFT); // Relevant to multisampling only:
    {$EXTERNALSYM D3DSPDM_MSAMPCENTROID}
                                                               //      When the pixel center is not covered, sample
                                                               //      attribute or compute gradients/LOD
                                                               //      using multisample "centroid" location.
                                                               //      "Centroid" is some location within the covered
                                                               //      region of the pixel.

  // destination parameter
  D3DSP_DSTSHIFT_SHIFT    = 24;
  {$EXTERNALSYM D3DSP_DSTSHIFT_SHIFT}
  D3DSP_DSTSHIFT_MASK     = $0F000000;
  {$EXTERNALSYM D3DSP_DSTSHIFT_MASK}

  // destination/source parameter register type
  D3DSP_REGTYPE_SHIFT     = 28;
  {$EXTERNALSYM D3DSP_REGTYPE_SHIFT}
  D3DSP_REGTYPE_SHIFT2    = 8;
  {$EXTERNALSYM D3DSP_REGTYPE_SHIFT2}
  D3DSP_REGTYPE_MASK      = $70000000;
  {$EXTERNALSYM D3DSP_REGTYPE_MASK}
  D3DSP_REGTYPE_MASK2     = $00001800;
  {$EXTERNALSYM D3DSP_REGTYPE_MASK2}


{$IFNDEF COMPILER6_UP}
const
  D3DSPR_TEMP          =  0; // Temporary Register File
  {$EXTERNALSYM D3DSPR_TEMP}
  D3DSPR_INPUT         =  1; // Input Register File
  {$EXTERNALSYM D3DSPR_INPUT}
  D3DSPR_CONST         =  2; // Constant Register File
  {$EXTERNALSYM D3DSPR_CONST}
  D3DSPR_ADDR          =  3; // Address Register (VS)
  {$EXTERNALSYM D3DSPR_ADDR}
  D3DSPR_TEXTURE       =  3; // Texture Register File (PS)
  {$EXTERNALSYM D3DSPR_TEXTURE}
  D3DSPR_RASTOUT       =  4; // Rasterizer Register File
  {$EXTERNALSYM D3DSPR_RASTOUT}
  D3DSPR_ATTROUT       =  5; // Attribute Output Register File
  {$EXTERNALSYM D3DSPR_ATTROUT}
  D3DSPR_TEXCRDOUT     =  6; // Texture Coordinate Output Register File
  {$EXTERNALSYM D3DSPR_TEXCRDOUT}
  D3DSPR_OUTPUT        =  6; // Output register file for VS3.0+
  {$EXTERNALSYM D3DSPR_OUTPUT}
  D3DSPR_CONSTINT      =  7; // Constant Integer Vector Register File
  {$EXTERNALSYM D3DSPR_CONSTINT}
  D3DSPR_COLOROUT      =  8; // Color Output Register File
  {$EXTERNALSYM D3DSPR_COLOROUT}
  D3DSPR_DEPTHOUT      =  9; // Depth Output Register File
  {$EXTERNALSYM D3DSPR_DEPTHOUT}
  D3DSPR_SAMPLER       = 10; // Sampler State Register File
  {$EXTERNALSYM D3DSPR_SAMPLER}
  D3DSPR_CONST2        = 11; // Constant Register File  2048 - 4095
  {$EXTERNALSYM D3DSPR_CONST2}
  D3DSPR_CONST3        = 12; // Constant Register File  4096 - 6143
  {$EXTERNALSYM D3DSPR_CONST3}
  D3DSPR_CONST4        = 13; // Constant Register File  6144 - 8191
  {$EXTERNALSYM D3DSPR_CONST4}
  D3DSPR_CONSTBOOL     = 14; // Constant Boolean register file
  {$EXTERNALSYM D3DSPR_CONSTBOOL}
  D3DSPR_LOOP          = 15; // Loop counter register file
  {$EXTERNALSYM D3DSPR_LOOP}
  D3DSPR_TEMPFLOAT16   = 16; // 16-bit float temp register file
  {$EXTERNALSYM D3DSPR_TEMPFLOAT16}
  D3DSPR_MISCTYPE      = 17; // Miscellaneous (single) registers.
  {$EXTERNALSYM D3DSPR_MISCTYPE}
  D3DSPR_LABEL         = 18; // Label
  {$EXTERNALSYM D3DSPR_LABEL}
  D3DSPR_PREDICATE     = 19; // Predicate register
  {$EXTERNALSYM D3DSPR_PREDICATE}

type
  _D3DSHADER_PARAM_REGISTER_TYPE = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
{$ELSE}
type
  _D3DSHADER_PARAM_REGISTER_TYPE = (
    D3DSPR_TEMP           =  0, // Temporary Register File
    D3DSPR_INPUT          =  1, // Input Register File
    D3DSPR_CONST          =  2, // Constant Register File
    D3DSPR_ADDR           =  3, // Address Register (VS)
    D3DSPR_TEXTURE        =  3, // Texture Register File (PS)
    D3DSPR_RASTOUT        =  4, // Rasterizer Register File
    D3DSPR_ATTROUT        =  5, // Attribute Output Register File
    D3DSPR_TEXCRDOUT      =  6, // Texture Coordinate Output Register File
    D3DSPR_OUTPUT         =  6, // Output register file for VS3.0+
    D3DSPR_CONSTINT       =  7, // Constant Integer Vector Register File
    D3DSPR_COLOROUT       =  8, // Color Output Register File
    D3DSPR_DEPTHOUT       =  9, // Depth Output Register File
    D3DSPR_SAMPLER        = 10, // Sampler State Register File
    D3DSPR_CONST2         = 11, // Constant Register File  2048 - 4095
    D3DSPR_CONST3         = 12, // Constant Register File  4096 - 6143
    D3DSPR_CONST4         = 13, // Constant Register File  6144 - 8191
    D3DSPR_CONSTBOOL      = 14, // Constant Boolean register file
    D3DSPR_LOOP           = 15, // Loop counter register file
    D3DSPR_TEMPFLOAT16    = 16, // 16-bit float temp register file
    D3DSPR_MISCTYPE       = 17, // Miscellaneous (single) registers.
    D3DSPR_LABEL          = 18, // Label
    D3DSPR_PREDICATE      = 19  // Predicate register
  );
{$ENDIF}
  {$EXTERNALSYM _D3DSHADER_PARAM_REGISTER_TYPE}
  D3DSHADER_PARAM_REGISTER_TYPE = _D3DSHADER_PARAM_REGISTER_TYPE;
  {$EXTERNALSYM D3DSHADER_PARAM_REGISTER_TYPE}
  TD3DShaderParamRegisterType = _D3DSHADER_PARAM_REGISTER_TYPE;

  // The miscellaneous register file (D3DSPR_MISCTYPES)
  // contains register types for which there is only ever one
  // register (i.e. the register # is not needed).
  // Rather than use up additional register types for such
  // registers, they are defined
  // as particular offsets into the misc. register file:
  {$MINENUMSIZE 1} // Forces TD3DShaderMiscTypeOffsets be 1 byte enum
  _D3DSHADER_MISCTYPE_OFFSETS = (
  {$IFNDEF COMPILER6_UP}
    D3DSMO_POSITION   {= 0}, // Input position x,y,z,rhw (PS)
    D3DSMO_FACE   {= 1}  // Floating point primitive area (PS)
  {$ELSE}
    D3DSMO_POSITION   = 0, // Input position x,y,z,rhw (PS)
    D3DSMO_FACE   = 1  // Floating point primitive area (PS)
  {$ENDIF}
  );
  {$EXTERNALSYM _D3DSHADER_MISCTYPE_OFFSETS}
  D3DSHADER_MISCTYPE_OFFSETS = _D3DSHADER_MISCTYPE_OFFSETS;
  {$EXTERNALSYM D3DSHADER_MISCTYPE_OFFSETS}
  TD3DShaderMiscTypeOffsets = _D3DSHADER_MISCTYPE_OFFSETS;
  {$MINENUMSIZE 4} // Restores enums to be 4 byte in size

  // Register offsets in the Rasterizer Register File
  //
  _D3DVS_RASTOUT_OFFSETS = (
    D3DSRO_POSITION, // = 0,
    D3DSRO_FOG,
    D3DSRO_POINT_SIZE
  );
  {$EXTERNALSYM _D3DVS_RASTOUT_OFFSETS}
  D3DVS_RASTOUT_OFFSETS = _D3DVS_RASTOUT_OFFSETS;
  {$EXTERNALSYM D3DVS_RASTOUT_OFFSETS}
  TD3DVSRastoutOffsets = _D3DVS_RASTOUT_OFFSETS;

// Source operand addressing modes

const
  D3DVS_ADDRESSMODE_SHIFT = 13;
  {$EXTERNALSYM D3DVS_ADDRESSMODE_SHIFT}
  D3DVS_ADDRESSMODE_MASK  = 1 shl D3DVS_ADDRESSMODE_SHIFT;
  {$EXTERNALSYM D3DVS_ADDRESSMODE_MASK}

type
  _D3DVS_ADDRESSMODE_TYPE = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
  {$EXTERNALSYM _D3DVS_ADDRESSMODE_TYPE}
  D3DVS_ADDRESSMODE_TYPE = _D3DVS_ADDRESSMODE_TYPE;
  {$EXTERNALSYM D3DVS_ADDRESSMODE_TYPE}
  TD3DVSAddressModeType = _D3DVS_ADDRESSMODE_TYPE;

const
  D3DVS_ADDRMODE_ABSOLUTE    = 0 shl D3DVS_ADDRESSMODE_SHIFT;
  {$EXTERNALSYM D3DVS_ADDRMODE_ABSOLUTE}
  D3DVS_ADDRMODE_RELATIVE    = 1 shl D3DVS_ADDRESSMODE_SHIFT; 
  {$EXTERNALSYM D3DVS_ADDRMODE_RELATIVE}
  D3DVS_ADDRMODE_FORCE_DWORD = $7fffffff;                      // force 32-bit size enum
  {$EXTERNALSYM D3DVS_ADDRMODE_FORCE_DWORD}

const
  D3DSHADER_ADDRESSMODE_SHIFT = 13;
  {$EXTERNALSYM D3DSHADER_ADDRESSMODE_SHIFT}
  D3DSHADER_ADDRESSMODE_MASK  = (1 shl D3DSHADER_ADDRESSMODE_SHIFT);
  {$EXTERNALSYM D3DSHADER_ADDRESSMODE_MASK}

type
  _D3DSHADER_ADDRESSMODE_TYPE = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
  {$EXTERNALSYM _D3DSHADER_ADDRESSMODE_TYPE}
  D3DSHADER_ADDRESSMODE_TYPE = _D3DSHADER_ADDRESSMODE_TYPE;
  {$EXTERNALSYM D3DSHADER_ADDRESSMODE_TYPE}
  TD3DShaderAddressModeType = _D3DSHADER_ADDRESSMODE_TYPE;

const
  D3DSHADER_ADDRMODE_ABSOLUTE  = (0 shl D3DSHADER_ADDRESSMODE_SHIFT);
  {$EXTERNALSYM D3DSHADER_ADDRMODE_ABSOLUTE}
  D3DSHADER_ADDRMODE_RELATIVE  = (1 shl D3DSHADER_ADDRESSMODE_SHIFT);
  {$EXTERNALSYM D3DSHADER_ADDRMODE_RELATIVE}
  D3DSHADER_ADDRMODE_FORCE_DWORD = $7fffffff; // force 32-bit size enum
  {$EXTERNALSYM D3DSHADER_ADDRMODE_FORCE_DWORD}

  // Source operand swizzle definitions
  //
  D3DVS_SWIZZLE_SHIFT     = 16;
  {$EXTERNALSYM D3DVS_SWIZZLE_SHIFT}
  D3DVS_SWIZZLE_MASK      = $00FF0000;
  {$EXTERNALSYM D3DVS_SWIZZLE_MASK}

  // The following bits define where to take component X from:

  D3DVS_X_X = 0 shl D3DVS_SWIZZLE_SHIFT;
  {$EXTERNALSYM D3DVS_X_X}
  D3DVS_X_Y = 1 shl D3DVS_SWIZZLE_SHIFT;
  {$EXTERNALSYM D3DVS_X_Y}
  D3DVS_X_Z = 2 shl D3DVS_SWIZZLE_SHIFT;
  {$EXTERNALSYM D3DVS_X_Z}
  D3DVS_X_W = 3 shl D3DVS_SWIZZLE_SHIFT;
  {$EXTERNALSYM D3DVS_X_W}

  // The following bits define where to take component Y from:

  D3DVS_Y_X = 0 shl (D3DVS_SWIZZLE_SHIFT + 2);
  {$EXTERNALSYM D3DVS_Y_X}
  D3DVS_Y_Y = 1 shl (D3DVS_SWIZZLE_SHIFT + 2);
  {$EXTERNALSYM D3DVS_Y_Y}
  D3DVS_Y_Z = 2 shl (D3DVS_SWIZZLE_SHIFT + 2);
  {$EXTERNALSYM D3DVS_Y_Z}
  D3DVS_Y_W = 3 shl (D3DVS_SWIZZLE_SHIFT + 2);
  {$EXTERNALSYM D3DVS_Y_W}

  // The following bits define where to take component Z from:

  D3DVS_Z_X = 0 shl (D3DVS_SWIZZLE_SHIFT + 4);
  {$EXTERNALSYM D3DVS_Z_X}
  D3DVS_Z_Y = 1 shl (D3DVS_SWIZZLE_SHIFT + 4);
  {$EXTERNALSYM D3DVS_Z_Y}
  D3DVS_Z_Z = 2 shl (D3DVS_SWIZZLE_SHIFT + 4);
  {$EXTERNALSYM D3DVS_Z_Z}
  D3DVS_Z_W = 3 shl (D3DVS_SWIZZLE_SHIFT + 4);
  {$EXTERNALSYM D3DVS_Z_W}

  // The following bits define where to take component W from:

  D3DVS_W_X = 0 shl (D3DVS_SWIZZLE_SHIFT + 6);
  {$EXTERNALSYM D3DVS_W_X}
  D3DVS_W_Y = 1 shl (D3DVS_SWIZZLE_SHIFT + 6);
  {$EXTERNALSYM D3DVS_W_Y}
  D3DVS_W_Z = 2 shl (D3DVS_SWIZZLE_SHIFT + 6);
  {$EXTERNALSYM D3DVS_W_Z}
  D3DVS_W_W = 3 shl (D3DVS_SWIZZLE_SHIFT + 6);
  {$EXTERNALSYM D3DVS_W_W}

  // Value when there is no swizzle (X is taken from X, Y is taken from Y,
  // Z is taken from Z, W is taken from W
  //
  D3DVS_NOSWIZZLE = D3DVS_X_X or D3DVS_Y_Y or D3DVS_Z_Z or D3DVS_W_W;
  {$EXTERNALSYM D3DVS_NOSWIZZLE}

  // source parameter swizzle
  D3DSP_SWIZZLE_SHIFT = 16;
  {$EXTERNALSYM D3DSP_SWIZZLE_SHIFT}
  D3DSP_SWIZZLE_MASK  = $00FF0000;
  {$EXTERNALSYM D3DSP_SWIZZLE_MASK}

  D3DSP_NOSWIZZLE =
    (0 shl (D3DSP_SWIZZLE_SHIFT + 0)) or
    (1 shl (D3DSP_SWIZZLE_SHIFT + 2)) or
    (2 shl (D3DSP_SWIZZLE_SHIFT + 4)) or
    (3 shl (D3DSP_SWIZZLE_SHIFT + 6));
  {$EXTERNALSYM D3DSP_NOSWIZZLE}

  // pixel-shader swizzle ops
  D3DSP_REPLICATERED =
    (0 shl (D3DSP_SWIZZLE_SHIFT + 0)) or
    (0 shl (D3DSP_SWIZZLE_SHIFT + 2)) or
    (0 shl (D3DSP_SWIZZLE_SHIFT + 4)) or
    (0 shl (D3DSP_SWIZZLE_SHIFT + 6));
  {$EXTERNALSYM D3DSP_REPLICATERED}

  D3DSP_REPLICATEGREEN =
    (1 shl (D3DSP_SWIZZLE_SHIFT + 0)) or
    (1 shl (D3DSP_SWIZZLE_SHIFT + 2)) or
    (1 shl (D3DSP_SWIZZLE_SHIFT + 4)) or
    (1 shl (D3DSP_SWIZZLE_SHIFT + 6));
  {$EXTERNALSYM D3DSP_REPLICATEGREEN}

  D3DSP_REPLICATEBLUE =
    (2 shl (D3DSP_SWIZZLE_SHIFT + 0)) or
    (2 shl (D3DSP_SWIZZLE_SHIFT + 2)) or
    (2 shl (D3DSP_SWIZZLE_SHIFT + 4)) or
    (2 shl (D3DSP_SWIZZLE_SHIFT + 6));
  {$EXTERNALSYM D3DSP_REPLICATEBLUE}

  D3DSP_REPLICATEALPHA =
    (3 shl (D3DSP_SWIZZLE_SHIFT + 0)) or
    (3 shl (D3DSP_SWIZZLE_SHIFT + 2)) or
    (3 shl (D3DSP_SWIZZLE_SHIFT + 4)) or
    (3 shl (D3DSP_SWIZZLE_SHIFT + 6));
  {$EXTERNALSYM D3DSP_REPLICATEALPHA}

  // source parameter modifiers
  D3DSP_SRCMOD_SHIFT      = 24;
  {$EXTERNALSYM D3DSP_SRCMOD_SHIFT}
  D3DSP_SRCMOD_MASK       = $0F000000;
  {$EXTERNALSYM D3DSP_SRCMOD_MASK}

type
  _D3DSHADER_PARAM_SRCMOD_TYPE = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
  {$EXTERNALSYM _D3DSHADER_PARAM_SRCMOD_TYPE}
  D3DSHADER_PARAM_SRCMOD_TYPE = _D3DSHADER_PARAM_SRCMOD_TYPE;
  {$EXTERNALSYM D3DSHADER_PARAM_SRCMOD_TYPE}
  TD3DShaderParamSRCModType = _D3DSHADER_PARAM_SRCMOD_TYPE;

const
  D3DSPSM_NONE        = 0 shl D3DSP_SRCMOD_SHIFT; // nop
  {$EXTERNALSYM D3DSPSM_NONE}
  D3DSPSM_NEG         = 1 shl D3DSP_SRCMOD_SHIFT; // negate
  {$EXTERNALSYM D3DSPSM_NEG}
  D3DSPSM_BIAS        = 2 shl D3DSP_SRCMOD_SHIFT; // bias
  {$EXTERNALSYM D3DSPSM_BIAS}
  D3DSPSM_BIASNEG     = 3 shl D3DSP_SRCMOD_SHIFT; // bias and negate
  {$EXTERNALSYM D3DSPSM_BIASNEG}
  D3DSPSM_SIGN        = 4 shl D3DSP_SRCMOD_SHIFT; // sign
  {$EXTERNALSYM D3DSPSM_SIGN}
  D3DSPSM_SIGNNEG     = 5 shl D3DSP_SRCMOD_SHIFT; // sign and negate
  {$EXTERNALSYM D3DSPSM_SIGNNEG}
  D3DSPSM_COMP        = 6 shl D3DSP_SRCMOD_SHIFT; // complement
  {$EXTERNALSYM D3DSPSM_COMP}
  D3DSPSM_X2          = 7 shl D3DSP_SRCMOD_SHIFT; // *2
  {$EXTERNALSYM D3DSPSM_X2}
  D3DSPSM_X2NEG       = 8 shl D3DSP_SRCMOD_SHIFT; // *2 and negate
  {$EXTERNALSYM D3DSPSM_X2NEG}
  D3DSPSM_DZ          = 9 shl D3DSP_SRCMOD_SHIFT; // divide through by z component
  {$EXTERNALSYM D3DSPSM_DZ}
  D3DSPSM_DW          = 10 shl D3DSP_SRCMOD_SHIFT; // divide through by w component
  {$EXTERNALSYM D3DSPSM_DW}
  D3DSPSM_ABS         = 11 shl D3DSP_SRCMOD_SHIFT; // abs()
  {$EXTERNALSYM D3DSPSM_ABS}
  D3DSPSM_ABSNEG      = 12 shl D3DSP_SRCMOD_SHIFT; // -abs()
  {$EXTERNALSYM D3DSPSM_ABSNEG}
  D3DSPSM_NOT         = 13 shl D3DSP_SRCMOD_SHIFT; // for predicate register: "!p0"
  {$EXTERNALSYM D3DSPSM_NOT}
  D3DSPSM_FORCE_DWORD = $7fffffff;                // force 32-bit size enum
  {$EXTERNALSYM D3DSPSM_FORCE_DWORD}

// pixel shader version token
//#define D3DPS_VERSION(_Major,_Minor) (0xFFFF0000|((_Major)<<8)|(_Minor))
function D3DPS_VERSION(_Major, _Minor: DWord): DWord;
{$EXTERNALSYM D3DPS_VERSION}

// vertex shader version token
//#define D3DVS_VERSION(_Major,_Minor) (0xFFFE0000|((_Major)<<8)|(_Minor))
function D3DVS_VERSION(_Major, _Minor: DWord): DWord;
{$EXTERNALSYM D3DVS_VERSION}

// extract major/minor from version cap
//#define D3DSHADER_VERSION_MAJOR(_Version) (((_Version)>>8)&0xFF)
function D3DSHADER_VERSION_MAJOR(_Version: DWord): DWord;
{$EXTERNALSYM D3DSHADER_VERSION_MAJOR}
//#define D3DSHADER_VERSION_MINOR(_Version) (((_Version)>>0)&0xFF)
function D3DSHADER_VERSION_MINOR(_Version: DWord): DWord;
{$EXTERNALSYM D3DSHADER_VERSION_MINOR}

const
  // destination/source parameter register type
  D3DSI_COMMENTSIZE_SHIFT = 16;
  {$EXTERNALSYM D3DSI_COMMENTSIZE_SHIFT}
  D3DSI_COMMENTSIZE_MASK  = $7FFF0000;
  {$EXTERNALSYM D3DSI_COMMENTSIZE_MASK}

//#define D3DSHADER_COMMENT(_DWordSize) \
//    ((((_DWordSize)<<D3DSI_COMMENTSIZE_SHIFT)&D3DSI_COMMENTSIZE_MASK)|D3DSIO_COMMENT)
function D3DSHADER_COMMENT(_DWordSize: DWord) : DWord;
{$EXTERNALSYM D3DSHADER_COMMENT}

const
  // pixel/vertex shader end token
  D3DPS_END  = $0000FFFF;
  {$EXTERNALSYM D3DPS_END}
  D3DVS_END  = $0000FFFF;
  {$EXTERNALSYM D3DVS_END}


//---------------------------------------------------------------------

type
  // High order surfaces
  //
  _D3DBASISTYPE = (
    D3DBASIS_BEZIER      {= 0},
    D3DBASIS_BSPLINE     {= 1},
    D3DBASIS_CATMULL_ROM {= 2} { In D3D8 this used to be D3DBASIS_INTERPOLATE }
  );
  {$EXTERNALSYM _D3DBASISTYPE}
  D3DBASISTYPE = _D3DBASISTYPE;
  {$EXTERNALSYM D3DBASISTYPE}
  TD3DBasisType = _D3DBASISTYPE;

  _D3DDEGREETYPE = (
  {$IFNDEF COMPILER6_UP}
    D3DDEGREE_invalid_0  {= 0},
    D3DDEGREE_LINEAR     {= 1},
    D3DDEGREE_QUADRATIC  {= 2},
    D3DDEGREE_CUBIC      {= 3},
    D3DDEGREE_invalid_4  {= 4},
    D3DDEGREE_QUINTIC    {= 5}
  {$ELSE}
    D3DDEGREE_LINEAR      = 1,
    D3DDEGREE_QUADRATIC   = 2,
    D3DDEGREE_CUBIC       = 3,
    D3DDEGREE_QUINTIC     = 5
  {$ENDIF}
  );
  {$EXTERNALSYM _D3DDEGREETYPE}
  D3DDEGREETYPE = _D3DDEGREETYPE;
  {$EXTERNALSYM D3DDEGREETYPE}
  TD3DDegreeType = _D3DDEGREETYPE;

  _D3DPATCHEDGESTYLE = (
    D3DPATCHEDGE_DISCRETE   {= 0},
    D3DPATCHEDGE_CONTINUOUS {= 1}
  );
  {$EXTERNALSYM _D3DPATCHEDGESTYLE}
  D3DPATCHEDGESTYLE = _D3DPATCHEDGESTYLE;
  {$EXTERNALSYM D3DPATCHEDGESTYLE}
  TD3DPatchEdgeStyle = _D3DPATCHEDGESTYLE;

  _D3DSTATEBLOCKTYPE = (
  {$IFNDEF COMPILER6_UP}
    D3DSBT_INVALID_0,
    D3DSBT_ALL          {= 1}, // capture all state
    D3DSBT_PIXELSTATE   {= 2}, // capture pixel state
    D3DSBT_VERTEXSTATE  {= 3}  // capture vertex state
  {$ELSE}
    D3DSBT_ALL          = 1, // capture all state
    D3DSBT_PIXELSTATE   = 2, // capture pixel state
    D3DSBT_VERTEXSTATE  = 3  // capture vertex state
  {$ENDIF}
  );
  {$EXTERNALSYM _D3DSTATEBLOCKTYPE}
  D3DSTATEBLOCKTYPE = _D3DSTATEBLOCKTYPE;
  {$EXTERNALSYM D3DSTATEBLOCKTYPE}
  TD3DStateBlockType = _D3DSTATEBLOCKTYPE;

type
  // The D3DVERTEXBLENDFLAGS type is used with D3DRS_VERTEXBLEND state.
  //
  _D3DVERTEXBLENDFLAGS = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
  {$EXTERNALSYM _D3DVERTEXBLENDFLAGS}
  D3DVERTEXBLENDFLAGS = _D3DVERTEXBLENDFLAGS;
  {$EXTERNALSYM D3DVERTEXBLENDFLAGS}
  TD3DVertexBlendFlags = _D3DVERTEXBLENDFLAGS;

const
  D3DVBF_DISABLE  = 0;            // Disable vertex blending
  {$EXTERNALSYM D3DVBF_DISABLE}
  D3DVBF_1WEIGHTS = 1;            // 2 matrix blending
  {$EXTERNALSYM D3DVBF_1WEIGHTS}
  D3DVBF_2WEIGHTS = 2;            // 3 matrix blending
  {$EXTERNALSYM D3DVBF_2WEIGHTS}
  D3DVBF_3WEIGHTS = 3;            // 4 matrix blending
  {$EXTERNALSYM D3DVBF_3WEIGHTS}
  D3DVBF_TWEENING = 255;          // blending using D3DRS_TWEENFACTOR
  {$EXTERNALSYM D3DVBF_TWEENING}
  D3DVBF_0WEIGHTS = 256;          // one matrix is used with weight 1.0
  {$EXTERNALSYM D3DVBF_0WEIGHTS}
  D3DVBF_FORCE_DWORD = $7fffffff; // force 32-bit size enum
  {$EXTERNALSYM D3DVBF_FORCE_DWORD}

type
  _D3DTEXTURETRANSFORMFLAGS = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
  {$EXTERNALSYM _D3DTEXTURETRANSFORMFLAGS}
  D3DTEXTURETRANSFORMFLAGS = _D3DTEXTURETRANSFORMFLAGS;
  {$EXTERNALSYM D3DTEXTURETRANSFORMFLAGS}
  TD3DTextureTransformFlags = _D3DTEXTURETRANSFORMFLAGS;

const
  D3DTTFF_DISABLE         = 0;    // texture coordinates are passed directly
  {$EXTERNALSYM D3DTTFF_DISABLE}
  D3DTTFF_COUNT1          = 1;    // rasterizer should expect 1-D texture coords
  {$EXTERNALSYM D3DTTFF_COUNT1}
  D3DTTFF_COUNT2          = 2;    // rasterizer should expect 2-D texture coords
  {$EXTERNALSYM D3DTTFF_COUNT2}
  D3DTTFF_COUNT3          = 3;    // rasterizer should expect 3-D texture coords
  {$EXTERNALSYM D3DTTFF_COUNT3}
  D3DTTFF_COUNT4          = 4;    // rasterizer should expect 4-D texture coords
  {$EXTERNALSYM D3DTTFF_COUNT4}
  D3DTTFF_PROJECTED       = 256;  // texcoords to be divided by COUNTth element
  {$EXTERNALSYM D3DTTFF_PROJECTED}
  D3DTTFF_FORCE_DWORD     = $7fffffff;
  {$EXTERNALSYM D3DTTFF_FORCE_DWORD}

const
  // Macros to set texture coordinate format bits in the FVF id

  D3DFVF_TEXTUREFORMAT2 = 0;         // Two floating point values
  {$EXTERNALSYM D3DFVF_TEXTUREFORMAT2}
  D3DFVF_TEXTUREFORMAT1 = 3;         // One floating point value
  {$EXTERNALSYM D3DFVF_TEXTUREFORMAT1}
  D3DFVF_TEXTUREFORMAT3 = 1;         // Three floating point values
  {$EXTERNALSYM D3DFVF_TEXTUREFORMAT3}
  D3DFVF_TEXTUREFORMAT4 = 2;         // Four floating point values
  {$EXTERNALSYM D3DFVF_TEXTUREFORMAT4}

//#define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))
function D3DFVF_TEXCOORDSIZE3(CoordIndex: DWord): DWord;
{$EXTERNALSYM D3DFVF_TEXCOORDSIZE3}
//#define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2)
function D3DFVF_TEXCOORDSIZE2(CoordIndex: DWord): DWord;
{$EXTERNALSYM D3DFVF_TEXCOORDSIZE2}
//#define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))
function D3DFVF_TEXCOORDSIZE4(CoordIndex: DWord): DWord;
{$EXTERNALSYM D3DFVF_TEXCOORDSIZE4}
//#define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))
function D3DFVF_TEXCOORDSIZE1(CoordIndex: DWord): DWord;
{$EXTERNALSYM D3DFVF_TEXCOORDSIZE1}


//---------------------------------------------------------------------

type
  { Direct3D9 Device types }
  _D3DDEVTYPE = (
  {$IFNDEF COMPILER6_UP}
    D3DDEVTYPE_INVALID_0,
    D3DDEVTYPE_HAL         {= 1},
    D3DDEVTYPE_REF         {= 2},
    D3DDEVTYPE_SW          {= 3}
  {$ELSE}
    D3DDEVTYPE_HAL         = 1,
    D3DDEVTYPE_REF         = 2,
    D3DDEVTYPE_SW          = 3
  {$ENDIF}
  );
  {$EXTERNALSYM _D3DDEVTYPE}
  D3DDEVTYPE = _D3DDEVTYPE;
  {$EXTERNALSYM D3DDEVTYPE}
  TD3DDevType = _D3DDEVTYPE;

  { Multi-Sample buffer types }
  _D3DMULTISAMPLE_TYPE = (
  {$IFNDEF COMPILER6_UP}
    D3DMULTISAMPLE_NONE            {=  0},
    D3DMULTISAMPLE_NONMASKABLE     {=  1},
    D3DMULTISAMPLE_2_SAMPLES       {=  2},
    D3DMULTISAMPLE_3_SAMPLES       {=  3},
    D3DMULTISAMPLE_4_SAMPLES       {=  4},
    D3DMULTISAMPLE_5_SAMPLES       {=  5},
    D3DMULTISAMPLE_6_SAMPLES       {=  6},
    D3DMULTISAMPLE_7_SAMPLES       {=  7},
    D3DMULTISAMPLE_8_SAMPLES       {=  8},
    D3DMULTISAMPLE_9_SAMPLES       {=  9},
    D3DMULTISAMPLE_10_SAMPLES      {= 10},
    D3DMULTISAMPLE_11_SAMPLES      {= 11},
    D3DMULTISAMPLE_12_SAMPLES      {= 12},
    D3DMULTISAMPLE_13_SAMPLES      {= 13},
    D3DMULTISAMPLE_14_SAMPLES      {= 14},
    D3DMULTISAMPLE_15_SAMPLES      {= 15},
    D3DMULTISAMPLE_16_SAMPLES      {= 16}
  {$ELSE}
    D3DMULTISAMPLE_NONE            =  0,
    D3DMULTISAMPLE_NONMASKABLE     =  1,
    D3DMULTISAMPLE_2_SAMPLES       =  2,
    D3DMULTISAMPLE_3_SAMPLES       =  3,
    D3DMULTISAMPLE_4_SAMPLES       =  4,
    D3DMULTISAMPLE_5_SAMPLES       =  5,
    D3DMULTISAMPLE_6_SAMPLES       =  6,
    D3DMULTISAMPLE_7_SAMPLES       =  7,
    D3DMULTISAMPLE_8_SAMPLES       =  8,
    D3DMULTISAMPLE_9_SAMPLES       =  9,
    D3DMULTISAMPLE_10_SAMPLES      = 10,
    D3DMULTISAMPLE_11_SAMPLES      = 11,
    D3DMULTISAMPLE_12_SAMPLES      = 12,
    D3DMULTISAMPLE_13_SAMPLES      = 13,
    D3DMULTISAMPLE_14_SAMPLES      = 14,
    D3DMULTISAMPLE_15_SAMPLES      = 15,
    D3DMULTISAMPLE_16_SAMPLES      = 16
  {$ENDIF}
  );
  {$EXTERNALSYM _D3DMULTISAMPLE_TYPE}
  D3DMULTISAMPLE_TYPE = _D3DMULTISAMPLE_TYPE;
  {$EXTERNALSYM D3DMULTISAMPLE_TYPE}
  TD3DMultiSampleType = _D3DMULTISAMPLE_TYPE;

(* Formats
 * Most of these names have the following convention:
 *      A = Alpha
 *      R = Red
 *      G = Green
 *      B = Blue
 *      X = Unused Bits
 *      P = Palette
 *      L = Luminance
 *      U = dU coordinate for BumpMap
 *      V = dV coordinate for BumpMap
 *      S = Stencil
 *      D = Depth (e.g. Z or W buffer)
 *      C = Computed from other channels (typically on certain read operations)
 *
 *      Further, the order of the pieces are from MSB first; hence
 *      D3DFMT_A8L8 indicates that the high byte of this two byte
 *      format is alpha.
 *
 *      D16 indicates:
 *           - An integer 16-bit value.
 *           - An app-lockable surface.
 *
 *      All Depth/Stencil formats except D3DFMT_D16_LOCKABLE indicate:
 *          - no particular bit ordering per pixel, and
 *          - are not app lockable, and
 *          - the driver is allowed to consume more than the indicated
 *            number of bits per Depth channel (but not Stencil channel).
 *)
//#ifndef MAKEFOURCC
//    #define MAKEFOURCC(ch0, ch1, ch2, ch3)                              \
//                ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) |       \
//                ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
//#endif /* defined(MAKEFOURCC) */
function MAKEFOURCC(ch0, ch1, ch2, ch3: Char): DWord;
{$EXTERNALSYM MAKEFOURCC}


{$IFNDEF COMPILER6_UP}
const
  D3DFMT_UNKNOWN              =  0;
  {$EXTERNALSYM D3DFMT_UNKNOWN}

  D3DFMT_R8G8B8               = 20;
  {$EXTERNALSYM D3DFMT_R8G8B8}
  D3DFMT_A8R8G8B8             = 21;
  {$EXTERNALSYM D3DFMT_A8R8G8B8}
  D3DFMT_X8R8G8B8             = 22;
  {$EXTERNALSYM D3DFMT_X8R8G8B8}
  D3DFMT_R5G6B5               = 23;
  {$EXTERNALSYM D3DFMT_R5G6B5}
  D3DFMT_X1R5G5B5             = 24;
  {$EXTERNALSYM D3DFMT_X1R5G5B5}
  D3DFMT_A1R5G5B5             = 25;
  {$EXTERNALSYM D3DFMT_A1R5G5B5}
  D3DFMT_A4R4G4B4             = 26;
  {$EXTERNALSYM D3DFMT_A4R4G4B4}
  D3DFMT_R3G3B2               = 27;
  {$EXTERNALSYM D3DFMT_R3G3B2}
  D3DFMT_A8                   = 28;
  {$EXTERNALSYM D3DFMT_A8}
  D3DFMT_A8R3G3B2             = 29;
  {$EXTERNALSYM D3DFMT_A8R3G3B2}
  D3DFMT_X4R4G4B4             = 30;
  {$EXTERNALSYM D3DFMT_X4R4G4B4}
  D3DFMT_A2B10G10R10          = 31;
  {$EXTERNALSYM D3DFMT_A2B10G10R10}
  D3DFMT_A8B8G8R8             = 32;
  {$EXTERNALSYM D3DFMT_A8B8G8R8}
  D3DFMT_X8B8G8R8             = 33;
  {$EXTERNALSYM D3DFMT_X8B8G8R8}
  D3DFMT_G16R16               = 34;
  {$EXTERNALSYM D3DFMT_G16R16}
  D3DFMT_A2R10G10B10          = 35;
  {$EXTERNALSYM D3DFMT_A2R10G10B10}
  D3DFMT_A16B16G16R16         = 36;
  {$EXTERNALSYM D3DFMT_A16B16G16R16}

  D3DFMT_A8P8                 = 40;
  {$EXTERNALSYM D3DFMT_A8P8}
  D3DFMT_P8                   = 41;
  {$EXTERNALSYM D3DFMT_P8}

  D3DFMT_L8                   = 50;
  {$EXTERNALSYM D3DFMT_L8}
  D3DFMT_A8L8                 = 51;
  {$EXTERNALSYM D3DFMT_A8L8}
  D3DFMT_A4L4                 = 52;
  {$EXTERNALSYM D3DFMT_A4L4}

  D3DFMT_V8U8                 = 60;
  {$EXTERNALSYM D3DFMT_V8U8}
  D3DFMT_L6V5U5               = 61;
  {$EXTERNALSYM D3DFMT_L6V5U5}
  D3DFMT_X8L8V8U8             = 62;
  {$EXTERNALSYM D3DFMT_X8L8V8U8}
  D3DFMT_Q8W8V8U8             = 63;
  {$EXTERNALSYM D3DFMT_Q8W8V8U8}
  D3DFMT_V16U16               = 64;
  {$EXTERNALSYM D3DFMT_V16U16}
  D3DFMT_A2W10V10U10          = 67;
  {$EXTERNALSYM D3DFMT_A2W10V10U10}

  // D3DFMT_UYVY                 = MAKEFOURCC('U', 'Y', 'V', 'Y');
  D3DFMT_UYVY                 = Byte('U') or (Byte('Y') shl 8) or (Byte('V') shl 16) or (Byte('Y') shl 24);
  {$EXTERNALSYM D3DFMT_UYVY}
  // D3DFMT_R8G8_B8G8            = MAKEFOURCC('R', 'G', 'B', 'G'),
  D3DFMT_R8G8_B8G8            = Byte('R') or (Byte('G') shl 8) or (Byte('B') shl 16) or (Byte('G') shl 24);
  {$EXTERNALSYM D3DFMT_R8G8_B8G8}
  // D3DFMT_YUY2                 = MAKEFOURCC('Y', 'U', 'Y', '2'),
  D3DFMT_YUY2                 = Byte('Y') or (Byte('U') shl 8) or (Byte('Y') shl 16) or (Byte('2') shl 24);
  {$EXTERNALSYM D3DFMT_YUY2}
  // D3DFMT_G8R8_G8B8            = MAKEFOURCC('G', 'R', 'G', 'B'),
  D3DFMT_G8R8_G8B8            = Byte('G') or (Byte('R') shl 8) or (Byte('G') shl 16) or (Byte('B') shl 24);
  {$EXTERNALSYM D3DFMT_G8R8_G8B8}
  // D3DFMT_DXT1                 = MAKEFOURCC('D', 'X', 'T', '1'),
  D3DFMT_DXT1                 = Byte('D') or (Byte('X') shl 8) or (Byte('T') shl 16) or (Byte('1') shl 24);
  {$EXTERNALSYM D3DFMT_DXT1}
  // D3DFMT_DXT2                 = MAKEFOURCC('D', 'X', 'T', '2'),
  D3DFMT_DXT2                 = Byte('D') or (Byte('X') shl 8) or (Byte('T') shl 16) or (Byte('2') shl 24);
  {$EXTERNALSYM D3DFMT_DXT2}
  // D3DFMT_DXT3                 = MAKEFOURCC('D', 'X', 'T', '3'),
  D3DFMT_DXT3                 = Byte('D') or (Byte('X') shl 8) or (Byte('T') shl 16) or (Byte('3') shl 24);
  {$EXTERNALSYM D3DFMT_DXT3}
  // D3DFMT_DXT4                 = MAKEFOURCC('D', 'X', 'T', '4'),
  D3DFMT_DXT4                 = Byte('D') or (Byte('X') shl 8) or (Byte('T') shl 16) or (Byte('4') shl 24);
  {$EXTERNALSYM D3DFMT_DXT4}
  // D3DFMT_DXT5                 = MAKEFOURCC('D', 'X', 'T', '5'),
  D3DFMT_DXT5                 = Byte('D') or (Byte('X') shl 8) or (Byte('T') shl 16) or (Byte('5') shl 24);
  {$EXTERNALSYM D3DFMT_DXT5}

  D3DFMT_D16_LOCKABLE         = 70;
  {$EXTERNALSYM D3DFMT_D16_LOCKABLE}
  D3DFMT_D32                  = 71;
  {$EXTERNALSYM D3DFMT_D32}
  D3DFMT_D15S1                = 73;
  {$EXTERNALSYM D3DFMT_D15S1}
  D3DFMT_D24S8                = 75;
  {$EXTERNALSYM D3DFMT_D24S8}
  D3DFMT_D24X8                = 77;
  {$EXTERNALSYM D3DFMT_D24X8}
  D3DFMT_D24X4S4              = 79;
  {$EXTERNALSYM D3DFMT_D24X4S4}
  D3DFMT_D16                  = 80;
  {$EXTERNALSYM D3DFMT_D16}


  D3DFMT_D32F_LOCKABLE        = 82;
  {$EXTERNALSYM D3DFMT_D32F_LOCKABLE}
  D3DFMT_D24FS8               = 83;
  {$EXTERNALSYM D3DFMT_D24FS8}


  D3DFMT_L16                  = 81;
  {$EXTERNALSYM D3DFMT_L16}


  D3DFMT_VERTEXDATA           =100;
  {$EXTERNALSYM D3DFMT_VERTEXDATA}
  D3DFMT_INDEX16              =101;
  {$EXTERNALSYM D3DFMT_INDEX16}
  D3DFMT_INDEX32              =102;
  {$EXTERNALSYM D3DFMT_INDEX32}

  D3DFMT_Q16W16V16U16         =110;
  {$EXTERNALSYM D3DFMT_Q16W16V16U16}

  // D3DFMT_MULTI2_ARGB8         = MAKEFOURCC('M','E','T','1'),
  D3DFMT_MULTI2_ARGB8         = Byte('M') or (Byte('E') shl 8) or (Byte('T') shl 16) or (Byte('1') shl 24);
  {$EXTERNALSYM D3DFMT_MULTI2_ARGB8}

  // Floating point surface formats

  // s10e5 formats (16-bits per channel)
  D3DFMT_R16F                 = 111;
  {$EXTERNALSYM D3DFMT_R16F}
  D3DFMT_G16R16F              = 112;
  {$EXTERNALSYM D3DFMT_G16R16F}
  D3DFMT_A16B16G16R16F        = 113;
  {$EXTERNALSYM D3DFMT_A16B16G16R16F}

  // IEEE s23e8 formats (32-bits per channel)
  D3DFMT_R32F                 = 114;
  {$EXTERNALSYM D3DFMT_R32F}
  D3DFMT_G32R32F              = 115;
  {$EXTERNALSYM D3DFMT_G32R32F}
  D3DFMT_A32B32G32R32F        = 116;
  {$EXTERNALSYM D3DFMT_A32B32G32R32F}

  D3DFMT_CxV8U8               = 117;
  {$EXTERNALSYM D3DFMT_CxV8U8}


  D3DFMT_FORCE_DWORD          = $7fffffff;
  {$EXTERNALSYM D3DFMT_FORCE_DWORD}

type
  _D3DFORMAT = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
{$ELSE}
type
  _D3DFORMAT = (
  {$IFDEF BCB}
    D3DFMT_DUMMY
  {$ELSE}
    D3DFMT_UNKNOWN              =  0,

    D3DFMT_R8G8B8               = 20,
    D3DFMT_A8R8G8B8             = 21,
    D3DFMT_X8R8G8B8             = 22,
    D3DFMT_R5G6B5               = 23,
    D3DFMT_X1R5G5B5             = 24,
    D3DFMT_A1R5G5B5             = 25,
    D3DFMT_A4R4G4B4             = 26,
    D3DFMT_R3G3B2               = 27,
    D3DFMT_A8                   = 28,
    D3DFMT_A8R3G3B2             = 29,
    D3DFMT_X4R4G4B4             = 30,
    D3DFMT_A2B10G10R10          = 31,
    D3DFMT_A8B8G8R8             = 32,
    D3DFMT_X8B8G8R8             = 33,
    D3DFMT_G16R16               = 34,
    D3DFMT_A2R10G10B10          = 35,
    D3DFMT_A16B16G16R16         = 36,

    D3DFMT_A8P8                 = 40,
    D3DFMT_P8                   = 41,

    D3DFMT_L8                   = 50,
    D3DFMT_A8L8                 = 51,
    D3DFMT_A4L4                 = 52,

    D3DFMT_V8U8                 = 60,
    D3DFMT_L6V5U5               = 61,
    D3DFMT_X8L8V8U8             = 62,
    D3DFMT_Q8W8V8U8             = 63,
    D3DFMT_V16U16               = 64,
    D3DFMT_A2W10V10U10          = 67,
    D3DFMT_A8X8V8U8             = 68,
    D3DFMT_L8X8V8U8             = 69,

    // D3DFMT_UYVY                 = MAKEFOURCC('U', 'Y', 'V', 'Y'),
    D3DFMT_UYVY                 = Byte('U') or (Byte('Y') shl 8) or (Byte('V') shl 16) or (Byte('Y') shl 24),
    // D3DFMT_RGBG                 = MAKEFOURCC('R', 'G', 'B', 'G'),
    D3DFMT_RGBG                 = Byte('R') or (Byte('G') shl 8) or (Byte('B') shl 16) or (Byte('G') shl 24),
    // D3DFMT_YUY2                 = MAKEFOURCC('Y', 'U', 'Y', '2'),
    D3DFMT_YUY2                 = Byte('Y') or (Byte('U') shl 8) or (Byte('Y') shl 16) or (Byte('2') shl 24),
    // D3DFMT_GRGB                 = MAKEFOURCC('G', 'R', 'G', 'B'),
    D3DFMT_GRGB                 = Byte('G') or (Byte('R') shl 8) or (Byte('G') shl 16) or (Byte('B') shl 24),
    // D3DFMT_DXT1                 = MAKEFOURCC('D', 'X', 'T', '1'),
    D3DFMT_DXT1                 = Byte('D') or (Byte('X') shl 8) or (Byte('T') shl 16) or (Byte('1') shl 24),
    // D3DFMT_DXT2                 = MAKEFOURCC('D', 'X', 'T', '2'),
    D3DFMT_DXT2                 = Byte('D') or (Byte('X') shl 8) or (Byte('T') shl 16) or (Byte('2') shl 24),
    // D3DFMT_DXT3                 = MAKEFOURCC('D', 'X', 'T', '3'),
    D3DFMT_DXT3                 = Byte('D') or (Byte('X') shl 8) or (Byte('T') shl 16) or (Byte('3') shl 24),
    // D3DFMT_DXT4                 = MAKEFOURCC('D', 'X', 'T', '4'),
    D3DFMT_DXT4                 = Byte('D') or (Byte('X') shl 8) or (Byte('T') shl 16) or (Byte('4') shl 24),
    // D3DFMT_DXT5                 = MAKEFOURCC('D', 'X', 'T', '5'),
    D3DFMT_DXT5                 = Byte('D') or (Byte('X') shl 8) or (Byte('T') shl 16) or (Byte('5') shl 24),

    D3DFMT_D16_LOCKABLE         = 70,
    D3DFMT_D32                  = 71,
    D3DFMT_D15S1                = 73,
    D3DFMT_D24S8                = 75,
    D3DFMT_D24X8                = 77,
    D3DFMT_D24X4S4              = 79,
    D3DFMT_D16                  = 80,

    D3DFMT_D32F_LOCKABLE        = 82,
    D3DFMT_D24FS8               = 83,


    D3DFMT_L16                  = 81,

    D3DFMT_VERTEXDATA           =100,
    D3DFMT_INDEX16              =101,
    D3DFMT_INDEX32              =102,

    D3DFMT_Q16W16V16U16         =110,

    // D3DFMT_MULTI2_ARGB8         = MAKEFOURCC('M','E','T','1'),
    D3DFMT_MULTI2_ARGB8         = Byte('M') or (Byte('E') shl 8) or (Byte('T') shl 16) or (Byte('1') shl 24),

    // Floating point surface formats

    // s10e5 formats (16-bits per channel)
    D3DFMT_R16F                 = 111,
    D3DFMT_G16R16F              = 112,
    D3DFMT_A16B16G16R16F        = 113,

    // IEEE s23e8 formats (32-bits per channel)
    D3DFMT_R32F                 = 114,
    D3DFMT_G32R32F              = 115,
    D3DFMT_A32B32G32R32F        = 116,

    D3DFMT_CxV8U8               = 117,


    D3DFMT_FORCE_DWORD          = $7fffffff
  {$ENDIF}
  );
{$ENDIF}
  {$EXTERNALSYM _D3DFORMAT}
  D3DFORMAT = _D3DFORMAT;
  {$EXTERNALSYM D3DFORMAT}
  PD3DFormat = ^TD3DFormat;
  TD3DFormat = _D3DFORMAT;

  { Display Modes }
  PD3DDisplayMode = ^TD3DDisplayMode;
  _D3DDISPLAYMODE = packed record
    Width: LongWord;
    Height: LongWord;
    RefreshRate: LongWord;
    Format: TD3DFormat;
  end {_D3DDISPLAYMODE};
  {$EXTERNALSYM _D3DDISPLAYMODE}
  D3DDISPLAYMODE = _D3DDISPLAYMODE;
  {$EXTERNALSYM D3DDISPLAYMODE}
  TD3DDisplayMode = _D3DDISPLAYMODE;

  { Creation Parameters }
  PD3DDeviceCreationParameters = ^TD3DDeviceCreationParameters;
  _D3DDEVICE_CREATION_PARAMETERS = packed record
    AdapterOrdinal: LongWord;
    DeviceType: TD3DDevType;
    hFocusWindow: HWND;
    BehaviorFlags: LongInt;
  end {_D3DDEVICE_CREATION_PARAMETERS};
  {$EXTERNALSYM _D3DDEVICE_CREATION_PARAMETERS}
  D3DDEVICE_CREATION_PARAMETERS = _D3DDEVICE_CREATION_PARAMETERS;
  {$EXTERNALSYM D3DDEVICE_CREATION_PARAMETERS}
  TD3DDeviceCreationParameters = _D3DDEVICE_CREATION_PARAMETERS;


  { SwapEffects }
  _D3DSWAPEFFECT = (
  {$IFNDEF COMPILER6_UP}
    D3DSWAPEFFECT_INVALID_0     {= 0},
    D3DSWAPEFFECT_DISCARD       {= 1},
    D3DSWAPEFFECT_FLIP          {= 2},
    D3DSWAPEFFECT_COPY          {= 3}
  {$ELSE}
    D3DSWAPEFFECT_DISCARD       = 1,
    D3DSWAPEFFECT_FLIP          = 2,
    D3DSWAPEFFECT_COPY          = 3
  {$ENDIF}
  );
  {$EXTERNALSYM _D3DSWAPEFFECT}
  D3DSWAPEFFECT = _D3DSWAPEFFECT;
  {$EXTERNALSYM D3DSWAPEFFECT}
  TD3DSwapEffect = _D3DSWAPEFFECT;

  { Pool types }
  _D3DPOOL = (
    D3DPOOL_DEFAULT     {= 0},
    D3DPOOL_MANAGED     {= 1},
    D3DPOOL_SYSTEMMEM   {= 2},
    D3DPOOL_SCRATCH     {= 3}
  );
  {$EXTERNALSYM _D3DPOOL}
  D3DPOOL = _D3DPOOL;
  {$EXTERNALSYM D3DPOOL}
  TD3DPool = _D3DPOOL;


const
  { RefreshRate pre-defines }
  D3DPRESENT_RATE_DEFAULT         = $00000000;
  {$EXTERNALSYM D3DPRESENT_RATE_DEFAULT}

type
  { Resize Optional Parameters }
  PD3DPresentParameters = ^TD3DPresentParameters;
  _D3DPRESENT_PARAMETERS_ = packed record
    BackBufferWidth:                    LongWord;
    BackBufferHeight:                   LongWord;
    BackBufferFormat:                   TD3DFormat;
    BackBufferCount:                    LongWord;

    MultiSampleType:                    TD3DMultiSampleType;
    MultiSampleQuality:                 DWORD;

    SwapEffect:                         TD3DSwapEffect;
    hDeviceWindow:                      HWND;
    Windowed:                           Bool;
    EnableAutoDepthStencil:             Bool;
    AutoDepthStencilFormat:             TD3DFormat;
    Flags: LongInt;

    { FullScreen_RefreshRateInHz must be zero for Windowed mode }
    FullScreen_RefreshRateInHz:         LongWord;
    PresentationInterval:               LongWord;
  end {_D3DPRESENT_PARAMETERS_};
  {$EXTERNALSYM _D3DPRESENT_PARAMETERS_}
  D3DPRESENT_PARAMETERS = _D3DPRESENT_PARAMETERS_;
  {$EXTERNALSYM D3DPRESENT_PARAMETERS}
  TD3DPresentParameters = _D3DPRESENT_PARAMETERS_;

  // Values for D3DPRESENT_PARAMETERS.Flags

const
  D3DPRESENTFLAG_LOCKABLE_BACKBUFFER  = $00000001;
  {$EXTERNALSYM D3DPRESENTFLAG_LOCKABLE_BACKBUFFER}
  D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL = $00000002;
  {$EXTERNALSYM D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL}
  D3DPRESENTFLAG_DEVICECLIP           = $00000004;
  {$EXTERNALSYM D3DPRESENTFLAG_DEVICECLIP}
  D3DPRESENTFLAG_VIDEO                = $00000010;
  {$EXTERNALSYM D3DPRESENTFLAG_VIDEO}

  { Gamma Ramp: Same as DX7 }

type
  PD3DGammaRamp = ^TD3DGammaRamp;
  _D3DGAMMARAMP = packed record
    red   : array [0..255] of Word;
    green : array [0..255] of Word;
    blue  : array [0..255] of Word;
  end;
  {$EXTERNALSYM _D3DGAMMARAMP}
  D3DGAMMARAMP = _D3DGAMMARAMP;
  {$EXTERNALSYM D3DGAMMARAMP}
  TD3DGammaRamp = _D3DGAMMARAMP;

  { Back buffer types }
  _D3DBACKBUFFER_TYPE = (
    D3DBACKBUFFER_TYPE_MONO         {= 0},
    D3DBACKBUFFER_TYPE_LEFT         {= 1},
    D3DBACKBUFFER_TYPE_RIGHT        {= 2}
  );
  {$EXTERNALSYM _D3DBACKBUFFER_TYPE}
  D3DBACKBUFFER_TYPE = _D3DBACKBUFFER_TYPE;
  {$EXTERNALSYM D3DBACKBUFFER_TYPE}
  TD3DBackbufferType = _D3DBACKBUFFER_TYPE;


  { Types }
  _D3DRESOURCETYPE = (
  {$IFNDEF COMPILER6_UP}
    D3DRTYPE_INVALID_0              {=  0},
    D3DRTYPE_SURFACE                {=  1},
    D3DRTYPE_VOLUME                 {=  2},
    D3DRTYPE_TEXTURE                {=  3},
    D3DRTYPE_VOLUMETEXTURE          {=  4},
    D3DRTYPE_CUBETEXTURE            {=  5},
    D3DRTYPE_VERTEXBUFFER           {=  6},
    D3DRTYPE_INDEXBUFFER            {=  7}
  {$ELSE}
    D3DRTYPE_SURFACE                =  1,
    D3DRTYPE_VOLUME                 =  2,
    D3DRTYPE_TEXTURE                =  3,
    D3DRTYPE_VOLUMETEXTURE          =  4,
    D3DRTYPE_CUBETEXTURE            =  5,
    D3DRTYPE_VERTEXBUFFER           =  6,
    D3DRTYPE_INDEXBUFFER            =  7
  {$ENDIF}
  );
  {$EXTERNALSYM _D3DRESOURCETYPE}
  D3DRESOURCETYPE = _D3DRESOURCETYPE;
  {$EXTERNALSYM D3DRESOURCETYPE}
  TD3DResourceType = _D3DRESOURCETYPE;

const
  { Usages }
  D3DUSAGE_RENDERTARGET       = $00000001;
  {$EXTERNALSYM D3DUSAGE_RENDERTARGET}
  D3DUSAGE_DEPTHSTENCIL       = $00000002;
  {$EXTERNALSYM D3DUSAGE_DEPTHSTENCIL}
  D3DUSAGE_DYNAMIC            = $00000200;
  {$EXTERNALSYM D3DUSAGE_DYNAMIC}

  // When passed to CheckDeviceFormat, D3DUSAGE_AUTOGENMIPMAP may return
  // D3DOK_NOAUTOGEN if the device doesn't support autogeneration for that format.
  // D3DOK_NOAUTOGEN is a success code, not a failure code... the SUCCEEDED and FAILED macros
  // will return true and false respectively for this code.
  D3DUSAGE_AUTOGENMIPMAP      = $00000400;
  {$EXTERNALSYM D3DUSAGE_AUTOGENMIPMAP}
  D3DUSAGE_DMAP               = $00004000;
  {$EXTERNALSYM D3DUSAGE_DMAP}

  // The following usages are valid only for querying CheckDeviceFormat
  D3DUSAGE_QUERY_LEGACYBUMPMAP            = $00008000;
  {$EXTERNALSYM D3DUSAGE_QUERY_LEGACYBUMPMAP}
  D3DUSAGE_QUERY_SRGBREAD                 = $00010000;
  {$EXTERNALSYM D3DUSAGE_QUERY_SRGBREAD}
  D3DUSAGE_QUERY_FILTER                   = $00020000;
  {$EXTERNALSYM D3DUSAGE_QUERY_FILTER}
  D3DUSAGE_QUERY_SRGBWRITE                = $00040000;
  {$EXTERNALSYM D3DUSAGE_QUERY_SRGBWRITE}
  D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING = $00080000;
  {$EXTERNALSYM D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING}
  D3DUSAGE_QUERY_VERTEXTEXTURE            = $00100000;
  {$EXTERNALSYM D3DUSAGE_QUERY_VERTEXTEXTURE}


  { Usages for Vertex/Index buffers }
  D3DUSAGE_WRITEONLY          = $00000008;
  {$EXTERNALSYM D3DUSAGE_WRITEONLY}
  D3DUSAGE_SOFTWAREPROCESSING = $00000010;
  {$EXTERNALSYM D3DUSAGE_SOFTWAREPROCESSING}
  D3DUSAGE_DONOTCLIP          = $00000020;
  {$EXTERNALSYM D3DUSAGE_DONOTCLIP}
  D3DUSAGE_POINTS             = $00000040;
  {$EXTERNALSYM D3DUSAGE_POINTS}
  D3DUSAGE_RTPATCHES          = $00000080;
  {$EXTERNALSYM D3DUSAGE_RTPATCHES}
  D3DUSAGE_NPATCHES           = $00000100;
  {$EXTERNALSYM D3DUSAGE_NPATCHES}








type
  { CubeMap Face identifiers }
  _D3DCUBEMAP_FACES = (
    D3DCUBEMAP_FACE_POSITIVE_X     {= 0},
    D3DCUBEMAP_FACE_NEGATIVE_X     {= 1},
    D3DCUBEMAP_FACE_POSITIVE_Y     {= 2},
    D3DCUBEMAP_FACE_NEGATIVE_Y     {= 3},
    D3DCUBEMAP_FACE_POSITIVE_Z     {= 4},
    D3DCUBEMAP_FACE_NEGATIVE_Z     {= 5}
  );
  {$EXTERNALSYM _D3DCUBEMAP_FACES}
  D3DCUBEMAP_FACES = _D3DCUBEMAP_FACES;
  {$EXTERNALSYM D3DCUBEMAP_FACES}
  TD3DCubemapFaces = _D3DCUBEMAP_FACES;


const
  { Lock flags }
  D3DLOCK_READONLY         = $00000010;
  {$EXTERNALSYM D3DLOCK_READONLY}
  D3DLOCK_DISCARD          = $00002000;
  {$EXTERNALSYM D3DLOCK_DISCARD}
  D3DLOCK_NOOVERWRITE      = $00001000;
  {$EXTERNALSYM D3DLOCK_NOOVERWRITE}
  D3DLOCK_NOSYSLOCK        = $00000800;
  {$EXTERNALSYM D3DLOCK_NOSYSLOCK}
  D3DLOCK_DONOTWAIT        = $00004000;
  {$EXTERNALSYM D3DLOCK_DONOTWAIT}

  D3DLOCK_NO_DIRTY_UPDATE  = $00008000;
  {$EXTERNALSYM D3DLOCK_NO_DIRTY_UPDATE}






type
  { Vertex Buffer Description }
  PD3DVertexBufferDesc = ^TD3DVertexBufferDesc;
  _D3DVERTEXBUFFER_DESC = packed record
    Format : TD3DFormat;
    _Type  : TD3DResourceType;
    Usage  : DWord;
    Pool   : TD3DPool;
    Size   : LongWord;

    FVF    : DWord;
  end;
  {$EXTERNALSYM _D3DVERTEXBUFFER_DESC}
  D3DVERTEXBUFFER_DESC = _D3DVERTEXBUFFER_DESC;
  {$EXTERNALSYM D3DVERTEXBUFFER_DESC}
  TD3DVertexBufferDesc = _D3DVERTEXBUFFER_DESC;

  { Index Buffer Description }
  PD3DIndexBufferDesc = ^TD3DIndexBufferDesc;
  _D3DINDEXBUFFER_DESC = packed record
    Format : TD3DFormat;
    _Type  : TD3DResourceType;
    Usage  : DWord;
    Pool   : TD3DPool;
    Size   : LongWord;
  end {_D3DINDEXBUFFER_DESC};
  {$EXTERNALSYM _D3DINDEXBUFFER_DESC}
  D3DINDEXBUFFER_DESC = _D3DINDEXBUFFER_DESC;
  {$EXTERNALSYM D3DINDEXBUFFER_DESC}
  TD3DIndexBufferDesc = _D3DINDEXBUFFER_DESC;


 { Surface Description }
  PD3DSurfaceDesc = ^TD3DSurfaceDesc;
  _D3DSURFACE_DESC = packed record
    Format : TD3DFormat;
    _Type  : TD3DResourceType;
    Usage  : DWord;
    Pool   : TD3DPool;

    MultiSampleType: TD3DMultiSampleType;
    MultiSampleQuality: DWORD;
    Width  : LongWord;
    Height : LongWord;
  end {_D3DSURFACE_DESC};
  {$EXTERNALSYM _D3DSURFACE_DESC}
  D3DSURFACE_DESC = _D3DSURFACE_DESC;
  {$EXTERNALSYM D3DSURFACE_DESC}
  TD3DSurfaceDesc = _D3DSURFACE_DESC;

  PD3DVolumeDesc = ^TD3DVolumeDesc;
  _D3DVOLUME_DESC = packed record
    Format : TD3DFormat;
    _Type  : TD3DResourceType;
    Usage  : DWord;
    Pool   : TD3DPool;

    Width  : LongWord;
    Height : LongWord;
    Depth  : LongWord;
  end {_D3DVOLUME_DESC};
  {$EXTERNALSYM _D3DVOLUME_DESC}
  D3DVOLUME_DESC = _D3DVOLUME_DESC;
  {$EXTERNALSYM D3DVOLUME_DESC}
  TD3DVolumeDesc = _D3DVOLUME_DESC;

  { Structure for LockRect }
  PD3DLockedRect = ^TD3DLockedRect;
  _D3DLOCKED_RECT = packed record
    Pitch: Integer;
    pBits: Pointer; // void*
  end {_D3DLOCKED_RECT};
  {$EXTERNALSYM _D3DLOCKED_RECT}
  D3DLOCKED_RECT = _D3DLOCKED_RECT;
  {$EXTERNALSYM D3DLOCKED_RECT}
  TD3DLockedRect = _D3DLOCKED_RECT;

  { Structures for LockBox }
  PD3DBox = ^TD3DBox;
  _D3DBOX = packed record
    Left        : LongWord;
    Top         : LongWord;
    Right       : LongWord;
    Bottom      : LongWord;
    Front       : LongWord;
    Back        : LongWord;
  end {_D3DBOX};
  {$EXTERNALSYM _D3DBOX}
  D3DBOX = _D3DBOX;
  {$EXTERNALSYM D3DBOX}
  TD3DBox = _D3DBOX;

  PD3DLockedBox = ^TD3DLockedBox;
  _D3DLOCKED_BOX = packed record
    RowPitch    : Integer;
    SlicePitch  : Integer;
    pBits       : Pointer; // void*
  end {_D3DLOCKED_BOX};
  {$EXTERNALSYM _D3DLOCKED_BOX}
  D3DLOCKED_BOX = _D3DLOCKED_BOX;
  {$EXTERNALSYM D3DLOCKED_BOX}
  TD3DLockedBox = _D3DLOCKED_BOX;

  { Structures for LockRange }
  PD3DRange = ^TD3DRange;
  _D3DRANGE = packed record
    Offset      : LongWord;
    Size        : LongWord;
  end {_D3DRANGE};
  {$EXTERNALSYM _D3DRANGE}
  D3DRANGE = _D3DRANGE;
  {$EXTERNALSYM D3DRANGE}
  TD3DRange = _D3DRANGE;

  { Structures for high order primitives }
  PD3DRectPatchInfo = ^TD3DRectPatchInfo;
  _D3DRECTPATCH_INFO = packed record
    StartVertexOffsetWidth  : LongWord;
    StartVertexOffsetHeight : LongWord;
    Width                   : LongWord;
    Height                  : LongWord;
    Stride                  : LongWord;
    Basis                   : TD3DBasisType;
    Degree                  : TD3DDegreeType;
  end;
  {$EXTERNALSYM _D3DRECTPATCH_INFO}
  D3DRECTPATCH_INFO = _D3DRECTPATCH_INFO;
  {$EXTERNALSYM D3DRECTPATCH_INFO}
  TD3DRectPatchInfo = _D3DRECTPATCH_INFO;

  PD3DTriPatchInfo = ^TD3DTriPatchInfo;
  _D3DTRIPATCH_INFO = packed record
    StartVertexOffset : LongWord;
    NumVertices       : LongWord;
    Basis             : TD3DBasisType;
    Degree            : TD3DDegreeType;
  end;
  {$EXTERNALSYM _D3DTRIPATCH_INFO}
  D3DTRIPATCH_INFO = _D3DTRIPATCH_INFO;
  {$EXTERNALSYM D3DTRIPATCH_INFO}
  TD3DTriPatchInfo = _D3DTRIPATCH_INFO;

const
  { Adapter Identifier }
  MAX_DEVICE_IDENTIFIER_STRING  = 512;
  {$EXTERNALSYM MAX_DEVICE_IDENTIFIER_STRING}
type
  PD3DAdapterIdentifier9 = ^TD3DAdapterIdentifier9;
  _D3DADAPTER_IDENTIFIER9 = packed record
    Driver      : array [0..MAX_DEVICE_IDENTIFIER_STRING-1] of Char;
    Description : array [0..MAX_DEVICE_IDENTIFIER_STRING-1] of Char;
    DeviceName  : array [0..31] of Char;   { Device name for GDI (ex. \\.\DISPLAY1) }

{$IFDEF WIN32}
    DriverVersion               : Int64;   { Defined for 32 bit components }
{$ELSE}
    DriverVersionLowPart        : DWord;   { Defined for 16 bit driver components }
    DriverVersionHighPart       : DWord;
{$ENDIF}

    VendorId    : DWord;
    DeviceId    : DWord;
    SubSysId    : DWord;
    Revision    : DWord;

    DeviceIdentifier : TGUID;

    WHQLLevel   : DWord;

  end;
  {$EXTERNALSYM _D3DADAPTER_IDENTIFIER9}
  D3DADAPTER_IDENTIFIER9 = _D3DADAPTER_IDENTIFIER9;
  {$EXTERNALSYM D3DADAPTER_IDENTIFIER9}
  TD3DAdapterIdentifier9 = _D3DADAPTER_IDENTIFIER9;


  { Raster Status structure returned by GetRasterStatus }
  PD3DRasterStatus = ^TD3DRasterStatus;
  _D3DRASTER_STATUS = packed record
    InVBlank : Bool;
    ScanLine : LongWord;
  end;
  {$EXTERNALSYM _D3DRASTER_STATUS}
  D3DRASTER_STATUS = _D3DRASTER_STATUS;
  {$EXTERNALSYM D3DRASTER_STATUS}
  TD3DRasterStatus = _D3DRASTER_STATUS;



{ Debug monitor tokens (DEBUG only)

   Note that if D3DRS_DEBUGMONITORTOKEN is set, the call is treated as
   passing a token to the debug monitor.  For example, if, after passing
   D3DDMT_ENABLE/DISABLE to D3DRS_DEBUGMONITORTOKEN other token values
   are passed in, the enabled/disabled state of the debug
   monitor will still persist.

   The debug monitor defaults to enabled.

   Calling GetRenderState on D3DRS_DEBUGMONITORTOKEN is not of any use.
}
  _D3DDEBUGMONITORTOKENS = DWord;
  {$EXTERNALSYM _D3DDEBUGMONITORTOKENS}
  D3DDEBUGMONITORTOKENS = _D3DDEBUGMONITORTOKENS;
  {$EXTERNALSYM D3DDEBUGMONITORTOKENS}
  TD3DDebugMonitorTokens = _D3DDEBUGMONITORTOKENS;

const
  D3DDMT_ENABLE            = 0;    // enable debug monitor
  {$EXTERNALSYM D3DDMT_ENABLE}
  D3DDMT_DISABLE           = 1;    // disable debug monitor
  {$EXTERNALSYM D3DDMT_DISABLE}

{$IFNDEF COMPILER6_UP}
const
  // Async feedback
  D3DQUERYTYPE_VCACHE                 = 4; { D3DISSUE_END }
  {$EXTERNALSYM D3DQUERYTYPE_VCACHE}
  D3DQUERYTYPE_RESOURCEMANAGER        = 5; { D3DISSUE_END }
  {$EXTERNALSYM D3DQUERYTYPE_RESOURCEMANAGER}
  D3DQUERYTYPE_VERTEXSTATS            = 6; { D3DISSUE_END }
  {$EXTERNALSYM D3DQUERYTYPE_VERTEXSTATS}
  D3DQUERYTYPE_EVENT                  = 8; { D3DISSUE_END }
  {$EXTERNALSYM D3DQUERYTYPE_EVENT}
  D3DQUERYTYPE_OCCLUSION              = 9; { D3DISSUE_BEGIN, D3DISSUE_END }
  {$EXTERNALSYM D3DQUERYTYPE_OCCLUSION}
type
  _D3DQUERYTYPE = {$IFDEF TYPE_IDENTITY}type {$ENDIF}DWord;
{$ELSE}
type
  // Async feedback
  {$MINENUMSIZE 1} // Forces TD3DQueryType be 1 byte enum
  _D3DQUERYTYPE = (
    D3DQUERYTYPE_VCACHE                 = 4, { D3DISSUE_END }
    D3DQUERYTYPE_RESOURCEMANAGER        = 5, { D3DISSUE_END }
    D3DQUERYTYPE_VERTEXSTATS            = 6, { D3DISSUE_END }
    D3DQUERYTYPE_EVENT                  = 8, { D3DISSUE_END }
    D3DQUERYTYPE_OCCLUSION              = 9  { D3DISSUE_BEGIN, D3DISSUE_END }
  );
  {$MINENUMSIZE 4} // Restores enums to be 4 byte in size
{$ENDIF}
  {$EXTERNALSYM _D3DQUERYTYPE}
  D3DQUERYTYPE = _D3DQUERYTYPE;
  {$EXTERNALSYM D3DQUERYTYPE}
  TD3DQueryType = _D3DQUERYTYPE;

const
  // Flags field for Issue
  D3DISSUE_END     = (1 shl 0); // Tells the runtime to issue the end of a query, changing it's state to "non-signaled".
  {$EXTERNALSYM D3DISSUE_END}
  D3DISSUE_BEGIN   = (1 shl 1); // Tells the runtime to issue the beginng of a query.
  {$EXTERNALSYM D3DISSUE_BEGIN}


  // Flags field for GetData
  D3DGETDATA_FLUSH = (1 shl 0); // Tells the runtime to flush if the query is outstanding.
  {$EXTERNALSYM D3DGETDATA_FLUSH}

type
  PD3DResourceStats = ^TD3DResourceStats;
  _D3DRESOURCESTATS = packed record
  // Data collected since last Present()
    bThrashing                  : BOOL;  (* indicates if thrashing *)
    ApproxBytesDownloaded       : DWORD; (* Approximate number of bytes downloaded by resource manager *)
    NumEvicts                   : DWORD; (* number of objects evicted *)
    NumVidCreates               : DWORD; (* number of objects created in video memory *)
    LastPri                     : DWORD; (* priority of last object evicted *)
    NumUsed                     : DWORD; (* number of objects set to the device *)
    NumUsedInVidMem             : DWORD; (* number of objects set to the device, which are already in video memory *)
  // Persistent data
    WorkingSet                  : DWORD; (* number of objects in video memory *)
    WorkingSetBytes             : DWORD; (* number of bytes in video memory *)
    TotalManaged                : DWORD; (* total number of managed objects *)
    TotalBytes                  : DWORD; (* total number of bytes of managed objects *)
  end;
  {$EXTERNALSYM _D3DRESOURCESTATS}
  D3DRESOURCESTATS = _D3DRESOURCESTATS;
  {$EXTERNALSYM D3DRESOURCESTATS}
  TD3DResourceStats = _D3DRESOURCESTATS;

const
  D3DRTYPECOUNT = (DWORD(D3DRTYPE_INDEXBUFFER) + 1);
  {$EXTERNALSYM D3DRTYPECOUNT}

type
  PD3DDevInfoResourceManager = ^TD3DDevInfoResourceManager;
  _D3DDEVINFO_RESOURCEMANAGER = packed record
    stats: array [0..D3DRTYPECOUNT-1] of TD3DResourceStats;
  end;
  {$EXTERNALSYM _D3DDEVINFO_RESOURCEMANAGER}
  D3DDEVINFO_RESOURCEMANAGER = _D3DDEVINFO_RESOURCEMANAGER;
  {$EXTERNALSYM D3DDEVINFO_RESOURCEMANAGER}
  TD3DDevInfoResourceManager = _D3DDEVINFO_RESOURCEMANAGER;

  PD3DDevInfoD3DVertexStats = ^TD3DDevInfoD3DVertexStats;
  _D3DDEVINFO_D3DVERTEXSTATS = packed record
    NumRenderedTriangles        : DWORD; (* total number of triangles that are not clipped in this frame *)
    NumExtraClippingTriangles   : DWORD; (* Number of new triangles generated by clipping *)
  end;
  {$EXTERNALSYM _D3DDEVINFO_D3DVERTEXSTATS}
  D3DDEVINFO_D3DVERTEXSTATS = _D3DDEVINFO_D3DVERTEXSTATS;
  {$EXTERNALSYM D3DDEVINFO_D3DVERTEXSTATS}
  TD3DDevInfoD3DVertexStats = _D3DDEVINFO_D3DVERTEXSTATS;

type
  PD3DDevInfoVCache = ^TD3DDevInfoVCache;
  _D3DDEVINFO_VCACHE = packed record
    Pattern     : DWORD;        (* bit pattern, return value must be FOUR_CC('C', 'A', 'C', 'H') *)
    OptMethod   : DWORD;        (* optimization method 0 means longest strips, 1 means vertex cache based *)
    CacheSize   : DWORD;        (* cache size to optimize for  (only required if type is 1) *)
    MagicNumber : DWORD;        (* used to determine when to restart strips (only required if type is 1)*)
  end;
  {$EXTERNALSYM _D3DDEVINFO_VCACHE}
  D3DDEVINFO_VCACHE = _D3DDEVINFO_VCACHE;
  {$EXTERNALSYM D3DDEVINFO_VCACHE}
  TD3DDevInfoVCache = _D3DDEVINFO_VCACHE;





(*==========================================================================;
 *
 *  Copyright (C) Microsoft Corporation.  All Rights Reserved.
 *
 *  File:       d3d9caps.h
 *  Content:    Direct3D capabilities include file
 *
 ***************************************************************************)

type
  PD3DVShaderCaps2_0 = ^TD3DVShaderCaps2_0;
  _D3DVSHADERCAPS2_0 = packed record
    Caps:                     DWORD;
    DynamicFlowControlDepth:  Integer;
    NumTemps:                 Integer;
    StaticFlowControlDepth:   Integer;
  end;
  {$EXTERNALSYM _D3DVSHADERCAPS2_0}
  D3DVSHADERCAPS2_0 = _D3DVSHADERCAPS2_0;
  {$EXTERNALSYM D3DVSHADERCAPS2_0}
  TD3DVShaderCaps2_0 = _D3DVSHADERCAPS2_0;

const
  D3DVS20CAPS_PREDICATION              = (1 shl 0);
  {$EXTERNALSYM D3DVS20CAPS_PREDICATION}

  D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH  = 24;
  {$EXTERNALSYM D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH}
  D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH  = 0;
  {$EXTERNALSYM D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH}
  D3DVS20_MAX_NUMTEMPS                 = 32;
  {$EXTERNALSYM D3DVS20_MAX_NUMTEMPS}
  D3DVS20_MIN_NUMTEMPS                 = 12;
  {$EXTERNALSYM D3DVS20_MIN_NUMTEMPS}
  D3DVS20_MAX_STATICFLOWCONTROLDEPTH   = 4;
  {$EXTERNALSYM D3DVS20_MAX_STATICFLOWCONTROLDEPTH}
  D3DVS20_MIN_STATICFLOWCONTROLDEPTH   = 1;
  {$EXTERNALSYM D3DVS20_MIN_STATICFLOWCONTROLDEPTH}

type
  PD3DPShaderCaps2_0 = ^TD3DPShaderCaps2_0;
  _D3DPSHADERCAPS2_0 = packed record
    Caps:                     DWORD;
    DynamicFlowControlDepth:  Integer;
    NumTemps:                 Integer;
    StaticFlowControlDepth:   Integer;
    NumInstructionSlots:      Integer;
  end;
  {$EXTERNALSYM _D3DPSHADERCAPS2_0}
  D3DPSHADERCAPS2_0 = _D3DPSHADERCAPS2_0;
  {$EXTERNALSYM D3DPSHADERCAPS2_0}
  TD3DPShaderCaps2_0 = _D3DPSHADERCAPS2_0;

const
  D3DPS20CAPS_ARBITRARYSWIZZLE         = (1 shl 0);
  {$EXTERNALSYM D3DPS20CAPS_ARBITRARYSWIZZLE}
  D3DPS20CAPS_GRADIENTINSTRUCTIONS     = (1 shl 1);
  {$EXTERNALSYM D3DPS20CAPS_GRADIENTINSTRUCTIONS}
  D3DPS20CAPS_PREDICATION              = (1 shl 2);
  {$EXTERNALSYM D3DPS20CAPS_PREDICATION}
  D3DPS20CAPS_NODEPENDENTREADLIMIT     = (1 shl 3);
  {$EXTERNALSYM D3DPS20CAPS_NODEPENDENTREADLIMIT}
  D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT    = (1 shl 4);
  {$EXTERNALSYM D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT}

  D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH  = 24;
  {$EXTERNALSYM D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH}
  D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH  = 0;
  {$EXTERNALSYM D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH}
  D3DPS20_MAX_NUMTEMPS                 = 32;
  {$EXTERNALSYM D3DPS20_MAX_NUMTEMPS}
  D3DPS20_MIN_NUMTEMPS                 = 12;
  {$EXTERNALSYM D3DPS20_MIN_NUMTEMPS}
  D3DPS20_MAX_STATICFLOWCONTROLDEPTH   = 4;
  {$EXTERNALSYM D3DPS20_MAX_STATICFLOWCONTROLDEPTH}
  D3DPS20_MIN_STATICFLOWCONTROLDEPTH   = 0;
  {$EXTERNALSYM D3DPS20_MIN_STATICFLOWCONTROLDEPTH}
  D3DPS20_MAX_NUMINSTRUCTIONSLOTS      = 512;
  {$EXTERNALSYM D3DPS20_MAX_NUMINSTRUCTIONSLOTS}
  D3DPS20_MIN_NUMINSTRUCTIONSLOTS      = 96;
  {$EXTERNALSYM D3DPS20_MIN_NUMINSTRUCTIONSLOTS}

  D3DMIN30SHADERINSTRUCTIONS           = 512;
  {$EXTERNALSYM D3DMIN30SHADERINSTRUCTIONS}
  D3DMAX30SHADERINSTRUCTIONS           = 32768;
  {$EXTERNALSYM D3DMAX30SHADERINSTRUCTIONS}

type
  PD3DCaps9 = ^TD3DCaps9;
  _D3DCAPS9 = record
    (* Device Info *)
    DeviceType: TD3DDevType;
    AdapterOrdinal: DWord;

    (* Caps from DX7 Draw *)
    Caps: DWord;
    Caps2: DWord;
    Caps3: DWord;
    PresentationIntervals: DWord;

    (* Cursor Caps *)
    CursorCaps: DWORD;

    (* 3D Device Caps *)
    DevCaps: DWord;
    PrimitiveMiscCaps: DWord;
    RasterCaps: DWord;
    ZCmpCaps: DWord;
    SrcBlendCaps: DWord;
    DestBlendCaps: DWord;
    AlphaCmpCaps: DWord;
    ShadeCaps: DWord;
    TextureCaps: DWord;
    TextureFilterCaps: DWord;           // D3DPTFILTERCAPS for IDirect3DTexture9's
    CubeTextureFilterCaps: DWord;       // D3DPTFILTERCAPS for IDirect3DCubeTexture9's
    VolumeTextureFilterCaps: DWord;     // D3DPTFILTERCAPS for IDirect3DVolumeTexture9's
    TextureAddressCaps: DWord;          // D3DPTADDRESSCAPS for IDirect3DTexture9's
    VolumeTextureAddressCaps: DWord;    // D3DPTADDRESSCAPS for IDirect3DVolumeTexture9's

    LineCaps: DWord;                    // D3DLINECAPS

    MaxTextureWidth, MaxTextureHeight: DWord;
    MaxVolumeExtent: DWord;

    MaxTextureRepeat: DWord;
    MaxTextureAspectRatio: DWord;
    MaxAnisotropy: DWord;
    MaxVertexW: Single;

    GuardBandLeft: Single;
    GuardBandTop: Single;
    GuardBandRight: Single;
    GuardBandBottom: Single;

    ExtentsAdjust: Single;
    StencilCaps: DWord;

    FVFCaps: DWord;
    TextureOpCaps: DWord;
    MaxTextureBlendStages: DWord;
    MaxSimultaneousTextures: DWord;

    VertexProcessingCaps: DWord;
    MaxActiveLights: DWord;
    MaxUserClipPlanes: DWord;
    MaxVertexBlendMatrices: DWord;
    MaxVertexBlendMatrixIndex: DWord;

    MaxPointSize: Single;

    MaxPrimitiveCount: DWord;           // max number of primitives per DrawPrimitive call
    MaxVertexIndex: DWord;
    MaxStreams: DWord;
    MaxStreamStride: DWord;             // max stride for SetStreamSource

    VertexShaderVersion: DWord;
    MaxVertexShaderConst: DWord;        // number of vertex shader constant registers

    PixelShaderVersion: DWord;
    PixelShader1xMaxValue: Single;      // max value storable in registers of ps.1.x shaders

    // Here are the DX9 specific ones
    DevCaps2: DWORD;

    MaxNpatchTessellationLevel: Single;
    Reserved5: DWORD;

    MasterAdapterOrdinal: LongWord;     // ordinal of master adaptor for adapter group
    AdapterOrdinalInGroup: LongWord;    // ordinal inside the adapter group
    NumberOfAdaptersInGroup: LongWord;  // number of adapters in this adapter group (only if master)
    DeclTypes: DWORD;                   // Data types, supported in vertex declarations
    NumSimultaneousRTs: DWORD;          // Will be at least 1
    StretchRectFilterCaps: DWORD;       // Filter caps supported by StretchRect
    VS20Caps: TD3DVShaderCaps2_0;
    PS20Caps: TD3DPShaderCaps2_0;
    VertexTextureFilterCaps: DWORD;     // D3DPTFILTERCAPS for IDirect3DTexture9's for texture, used in vertex shaders
    MaxVShaderInstructionsExecuted: DWORD; // maximum number of vertex shader instructions that can be executed
    MaxPShaderInstructionsExecuted: DWORD; // maximum number of pixel shader instructions that can be executed
    MaxVertexShader30InstructionSlots: DWORD;
    MaxPixelShader30InstructionSlots: DWORD;
  end {D3DCAPS9};
  {$EXTERNALSYM _D3DCAPS9}
  D3DCAPS9 = _D3DCAPS9;
  {$EXTERNALSYM D3DCAPS9}
  TD3DCaps9 = _D3DCAPS9;

  //
  // BIT DEFINES FOR D3DCAPS9 DWORD MEMBERS
  //

const
  //
  // Caps
  //
  D3DCAPS_READ_SCANLINE         = $00020000;
  {$EXTERNALSYM D3DCAPS_READ_SCANLINE}

  //
  // Caps2
  //
  D3DCAPS2_FULLSCREENGAMMA      = $00020000;
  {$EXTERNALSYM D3DCAPS2_FULLSCREENGAMMA}
  D3DCAPS2_CANCALIBRATEGAMMA    = $00100000;
  {$EXTERNALSYM D3DCAPS2_CANCALIBRATEGAMMA}
  D3DCAPS2_RESERVED             = $02000000;
  {$EXTERNALSYM D3DCAPS2_RESERVED}
  D3DCAPS2_CANMANAGERESOURCE    = $10000000;
  {$EXTERNALSYM D3DCAPS2_CANMANAGERESOURCE}
  D3DCAPS2_DYNAMICTEXTURES      = $20000000;
  {$EXTERNALSYM D3DCAPS2_DYNAMICTEXTURES}
  D3DCAPS2_CANAUTOGENMIPMAP     = $40000000;
  {$EXTERNALSYM D3DCAPS2_CANAUTOGENMIPMAP}

  //
  // Caps3
  //
  D3DCAPS3_RESERVED             = $8000001F;
  {$EXTERNALSYM D3DCAPS3_RESERVED}

  // Indicates that the device can respect the ALPHABLENDENABLE render state
  // when fullscreen while using the FLIP or DISCARD swap effect.
  // COPY and COPYVSYNC swap effects work whether or not this flag is set.
  D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD     = $00000020;
  {$EXTERNALSYM D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD}

  // Indicates that the device can perform a gamma correction from
  // a windowed back buffer containing linear content to the sRGB desktop.
  D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION  = $00000080;
  {$EXTERNALSYM D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION}

  D3DCAPS3_COPY_TO_VIDMEM         = $00000100; { Device can acclerate copies from sysmem to local vidmem }
  {$EXTERNALSYM D3DCAPS3_COPY_TO_VIDMEM}
  D3DCAPS3_COPY_TO_SYSTEMMEM      = $00000200; { Device can acclerate copies from local vidmem to sysmem }
  {$EXTERNALSYM D3DCAPS3_COPY_TO_SYSTEMMEM}


  //
  // PresentationIntervals
  //
  D3DPRESENT_INTERVAL_DEFAULT   = $00000000;
  {$EXTERNALSYM D3DPRESENT_INTERVAL_DEFAULT}
  D3DPRESENT_INTERVAL_ONE       = $00000001;
  {$EXTERNALSYM D3DPRESENT_INTERVAL_ONE}
  D3DPRESENT_INTERVAL_TWO       = $00000002;
  {$EXTERNALSYM D3DPRESENT_INTERVAL_TWO}
  D3DPRESENT_INTERVAL_THREE     = $00000004;
  {$EXTERNALSYM D3DPRESENT_INTERVAL_THREE}
  D3DPRESENT_INTERVAL_FOUR      = $00000008;
  {$EXTERNALSYM D3DPRESENT_INTERVAL_FOUR}
  D3DPRESENT_INTERVAL_IMMEDIATE = $80000000;
  {$EXTERNALSYM D3DPRESENT_INTERVAL_IMMEDIATE}

  //
  // CursorCaps
  //
  // Driver supports HW color cursor in at least hi-res modes(height >=400)
  D3DCURSORCAPS_COLOR           = $00000001;
  {$EXTERNALSYM D3DCURSORCAPS_COLOR}
  // Driver supports HW cursor also in low-res modes(height < 400)
  D3DCURSORCAPS_LOWRES          = $00000002;
  {$EXTERNALSYM D3DCURSORCAPS_LOWRES}

  //
  // DevCaps
  //
  D3DDEVCAPS_EXECUTESYSTEMMEMORY        = $00000010; { Device can use execute buffers from system memory }
  {$EXTERNALSYM D3DDEVCAPS_EXECUTESYSTEMMEMORY}
  D3DDEVCAPS_EXECUTEVIDEOMEMORY         = $00000020; { Device can use execute buffers from video memory }
  {$EXTERNALSYM D3DDEVCAPS_EXECUTEVIDEOMEMORY}
  D3DDEVCAPS_TLVERTEXSYSTEMMEMORY       = $00000040; { Device can use TL buffers from system memory }
  {$EXTERNALSYM D3DDEVCAPS_TLVERTEXSYSTEMMEMORY}
  D3DDEVCAPS_TLVERTEXVIDEOMEMORY        = $00000080; { Device can use TL buffers from video memory }
  {$EXTERNALSYM D3DDEVCAPS_TLVERTEXVIDEOMEMORY}
  D3DDEVCAPS_TEXTURESYSTEMMEMORY        = $00000100; { Device can texture from system memory }
  {$EXTERNALSYM D3DDEVCAPS_TEXTURESYSTEMMEMORY}
  D3DDEVCAPS_TEXTUREVIDEOMEMORY         = $00000200; { Device can texture from device memory }
  {$EXTERNALSYM D3DDEVCAPS_TEXTUREVIDEOMEMORY}
  D3DDEVCAPS_DRAWPRIMTLVERTEX           = $00000400; { Device can draw TLVERTEX primitives }
  {$EXTERNALSYM D3DDEVCAPS_DRAWPRIMTLVERTEX}
  D3DDEVCAPS_CANRENDERAFTERFLIP         = $00000800; { Device can render without waiting for flip to complete }
  {$EXTERNALSYM D3DDEVCAPS_CANRENDERAFTERFLIP}
  D3DDEVCAPS_TEXTURENONLOCALVIDMEM      = $00001000; { Device can texture from nonlocal video memory }
  {$EXTERNALSYM D3DDEVCAPS_TEXTURENONLOCALVIDMEM}
  D3DDEVCAPS_DRAWPRIMITIVES2            = $00002000; { Device can support DrawPrimitives2 }
  {$EXTERNALSYM D3DDEVCAPS_DRAWPRIMITIVES2}
  D3DDEVCAPS_SEPARATETEXTUREMEMORIES    = $00004000; { Device is texturing from separate memory pools }
  {$EXTERNALSYM D3DDEVCAPS_SEPARATETEXTUREMEMORIES}
  D3DDEVCAPS_DRAWPRIMITIVES2EX          = $00008000; { Device can support Extended DrawPrimitives2 i.e. DX7 compliant driver }
  {$EXTERNALSYM D3DDEVCAPS_DRAWPRIMITIVES2EX}
  D3DDEVCAPS_HWTRANSFORMANDLIGHT        = $00010000; { Device can support transformation and lighting in hardware and DRAWPRIMITIVES2EX must be also }
  {$EXTERNALSYM D3DDEVCAPS_HWTRANSFORMANDLIGHT}
  D3DDEVCAPS_CANBLTSYSTONONLOCAL        = $00020000; { Device supports a Tex Blt from system memory to non-local vidmem }
  {$EXTERNALSYM D3DDEVCAPS_CANBLTSYSTONONLOCAL}
  D3DDEVCAPS_HWRASTERIZATION            = $00080000; { Device has HW acceleration for rasterization }
  {$EXTERNALSYM D3DDEVCAPS_HWRASTERIZATION}
  D3DDEVCAPS_PUREDEVICE                 = $00100000; { Device supports D3DCREATE_PUREDEVICE }
  {$EXTERNALSYM D3DDEVCAPS_PUREDEVICE}
  D3DDEVCAPS_QUINTICRTPATCHES           = $00200000; { Device supports quintic Beziers and BSplines }
  {$EXTERNALSYM D3DDEVCAPS_QUINTICRTPATCHES}
  D3DDEVCAPS_RTPATCHES                  = $00400000; { Device supports Rect and Tri patches }
  {$EXTERNALSYM D3DDEVCAPS_RTPATCHES}
  D3DDEVCAPS_RTPATCHHANDLEZERO          = $00800000; { Indicates that RT Patches may be drawn efficiently using handle 0 }
  {$EXTERNALSYM D3DDEVCAPS_RTPATCHHANDLEZERO}
  D3DDEVCAPS_NPATCHES                   = $01000000; { Device supports N-Patches }
  {$EXTERNALSYM D3DDEVCAPS_NPATCHES}

  //
  // PrimitiveMiscCaps
  //
  D3DPMISCCAPS_MASKZ                    = $00000002;
  {$EXTERNALSYM D3DPMISCCAPS_MASKZ}
  D3DPMISCCAPS_CULLNONE                 = $00000010;
  {$EXTERNALSYM D3DPMISCCAPS_CULLNONE}
  D3DPMISCCAPS_CULLCW                   = $00000020;
  {$EXTERNALSYM D3DPMISCCAPS_CULLCW}
  D3DPMISCCAPS_CULLCCW                  = $00000040;
  {$EXTERNALSYM D3DPMISCCAPS_CULLCCW}
  D3DPMISCCAPS_COLORWRITEENABLE         = $00000080;
  {$EXTERNALSYM D3DPMISCCAPS_COLORWRITEENABLE}
  D3DPMISCCAPS_CLIPPLANESCALEDPOINTS    = $00000100; { Device correctly clips scaled points to clip planes }
  {$EXTERNALSYM D3DPMISCCAPS_CLIPPLANESCALEDPOINTS}
  D3DPMISCCAPS_CLIPTLVERTS              = $00000200; { device will clip post-transformed vertex primitives }
  {$EXTERNALSYM D3DPMISCCAPS_CLIPTLVERTS}
  D3DPMISCCAPS_TSSARGTEMP               = $00000400; { device supports D3DTA_TEMP for temporary register }
  {$EXTERNALSYM D3DPMISCCAPS_TSSARGTEMP}
  D3DPMISCCAPS_BLENDOP                  = $00000800; { device supports D3DRS_BLENDOP }
  {$EXTERNALSYM D3DPMISCCAPS_BLENDOP}
  D3DPMISCCAPS_NULLREFERENCE            = $00001000; { Reference Device that doesnt render }
  {$EXTERNALSYM D3DPMISCCAPS_NULLREFERENCE}
  D3DPMISCCAPS_INDEPENDENTWRITEMASKS    = $00004000; { Device supports independent write masks for MET or MRT }
  {$EXTERNALSYM D3DPMISCCAPS_INDEPENDENTWRITEMASKS}
  D3DPMISCCAPS_PERSTAGECONSTANT         = $00008000; { Device supports per-stage constants }
  {$EXTERNALSYM D3DPMISCCAPS_PERSTAGECONSTANT}
  D3DPMISCCAPS_FOGANDSPECULARALPHA      = $00010000; { Device supports separate fog and specular alpha (many devices
                                                       use the specular alpha channel to store fog factor) }
  {$EXTERNALSYM D3DPMISCCAPS_FOGANDSPECULARALPHA}
  D3DPMISCCAPS_SEPARATEALPHABLEND       = $00020000; { Device supports separate blend settings for the alpha channel }
  {$EXTERNALSYM D3DPMISCCAPS_SEPARATEALPHABLEND}
  D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS    = $00040000; { Device supports different bit depths for MRT }
  {$EXTERNALSYM D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS}
  D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING = $00080000; { Device supports post-pixel shader operations for MRT }
  {$EXTERNALSYM D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING}
  D3DPMISCCAPS_FOGVERTEXCLAMPED           = $00100000; { Device clamps fog blend factor per vertex }
  {$EXTERNALSYM D3DPMISCCAPS_FOGVERTEXCLAMPED}

  //
  // LineCaps
  //
  D3DLINECAPS_TEXTURE                   = $00000001;
  {$EXTERNALSYM D3DLINECAPS_TEXTURE}
  D3DLINECAPS_ZTEST                     = $00000002;
  {$EXTERNALSYM D3DLINECAPS_ZTEST}
  D3DLINECAPS_BLEND                     = $00000004;
  {$EXTERNALSYM D3DLINECAPS_BLEND}
  D3DLINECAPS_ALPHACMP                  = $00000008;
  {$EXTERNALSYM D3DLINECAPS_ALPHACMP}
  D3DLINECAPS_FOG                       = $00000010;
  {$EXTERNALSYM D3DLINECAPS_FOG}
  D3DLINECAPS_ANTIALIAS                 = $00000020;
  {$EXTERNALSYM D3DLINECAPS_ANTIALIAS}

  //
  // RasterCaps
  //
  D3DPRASTERCAPS_DITHER                 = $00000001;
  {$EXTERNALSYM D3DPRASTERCAPS_DITHER}
  D3DPRASTERCAPS_ZTEST                  = $00000010;
  {$EXTERNALSYM D3DPRASTERCAPS_ZTEST}
  D3DPRASTERCAPS_FOGVERTEX              = $00000080;
  {$EXTERNALSYM D3DPRASTERCAPS_FOGVERTEX}
  D3DPRASTERCAPS_FOGTABLE               = $00000100;
  {$EXTERNALSYM D3DPRASTERCAPS_FOGTABLE}
  D3DPRASTERCAPS_MIPMAPLODBIAS          = $00002000;
  {$EXTERNALSYM D3DPRASTERCAPS_MIPMAPLODBIAS}
  D3DPRASTERCAPS_ZBUFFERLESSHSR         = $00008000;
  {$EXTERNALSYM D3DPRASTERCAPS_ZBUFFERLESSHSR}
  D3DPRASTERCAPS_FOGRANGE               = $00010000;
  {$EXTERNALSYM D3DPRASTERCAPS_FOGRANGE}
  D3DPRASTERCAPS_ANISOTROPY             = $00020000;
  {$EXTERNALSYM D3DPRASTERCAPS_ANISOTROPY}
  D3DPRASTERCAPS_WBUFFER                = $00040000;
  {$EXTERNALSYM D3DPRASTERCAPS_WBUFFER}
  D3DPRASTERCAPS_WFOG                   = $00100000;
  {$EXTERNALSYM D3DPRASTERCAPS_WFOG}
  D3DPRASTERCAPS_ZFOG                   = $00200000;
  {$EXTERNALSYM D3DPRASTERCAPS_ZFOG}
  D3DPRASTERCAPS_COLORPERSPECTIVE       = $00400000; { Device iterates colors perspective correct }
  {$EXTERNALSYM D3DPRASTERCAPS_COLORPERSPECTIVE}
  D3DPRASTERCAPS_SCISSORTEST            = $01000000;
  {$EXTERNALSYM D3DPRASTERCAPS_SCISSORTEST}
  D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS    = $02000000;
  {$EXTERNALSYM D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS}
  D3DPRASTERCAPS_DEPTHBIAS              = $04000000;
  {$EXTERNALSYM D3DPRASTERCAPS_DEPTHBIAS}
  D3DPRASTERCAPS_MULTISAMPLE_TOGGLE     = $08000000;
  {$EXTERNALSYM D3DPRASTERCAPS_MULTISAMPLE_TOGGLE}

  //
  // ZCmpCaps, AlphaCmpCaps
  //
  D3DPCMPCAPS_NEVER                     = $00000001;
  {$EXTERNALSYM D3DPCMPCAPS_NEVER}
  D3DPCMPCAPS_LESS                      = $00000002;
  {$EXTERNALSYM D3DPCMPCAPS_LESS}
  D3DPCMPCAPS_EQUAL                     = $00000004;
  {$EXTERNALSYM D3DPCMPCAPS_EQUAL}
  D3DPCMPCAPS_LESSEQUAL                 = $00000008;
  {$EXTERNALSYM D3DPCMPCAPS_LESSEQUAL}
  D3DPCMPCAPS_GREATER                   = $00000010;
  {$EXTERNALSYM D3DPCMPCAPS_GREATER}
  D3DPCMPCAPS_NOTEQUAL                  = $00000020;
  {$EXTERNALSYM D3DPCMPCAPS_NOTEQUAL}
  D3DPCMPCAPS_GREATEREQUAL              = $00000040;
  {$EXTERNALSYM D3DPCMPCAPS_GREATEREQUAL}
  D3DPCMPCAPS_ALWAYS                    = $00000080;
  {$EXTERNALSYM D3DPCMPCAPS_ALWAYS}

  //
  // SourceBlendCaps, DestBlendCaps
  //
  D3DPBLENDCAPS_ZERO                    = $00000001;
  {$EXTERNALSYM D3DPBLENDCAPS_ZERO}
  D3DPBLENDCAPS_ONE                     = $00000002;
  {$EXTERNALSYM D3DPBLENDCAPS_ONE}
  D3DPBLENDCAPS_SRCCOLOR                = $00000004;
  {$EXTERNALSYM D3DPBLENDCAPS_SRCCOLOR}
  D3DPBLENDCAPS_INVSRCCOLOR             = $00000008;
  {$EXTERNALSYM D3DPBLENDCAPS_INVSRCCOLOR}
  D3DPBLENDCAPS_SRCALPHA                = $00000010;
  {$EXTERNALSYM D3DPBLENDCAPS_SRCALPHA}
  D3DPBLENDCAPS_INVSRCALPHA             = $00000020;
  {$EXTERNALSYM D3DPBLENDCAPS_INVSRCALPHA}
  D3DPBLENDCAPS_DESTALPHA               = $00000040;
  {$EXTERNALSYM D3DPBLENDCAPS_DESTALPHA}
  D3DPBLENDCAPS_INVDESTALPHA            = $00000080;
  {$EXTERNALSYM D3DPBLENDCAPS_INVDESTALPHA}
  D3DPBLENDCAPS_DESTCOLOR               = $00000100;
  {$EXTERNALSYM D3DPBLENDCAPS_DESTCOLOR}
  D3DPBLENDCAPS_INVDESTCOLOR            = $00000200;
  {$EXTERNALSYM D3DPBLENDCAPS_INVDESTCOLOR}
  D3DPBLENDCAPS_SRCALPHASAT             = $00000400;
  {$EXTERNALSYM D3DPBLENDCAPS_SRCALPHASAT}
  D3DPBLENDCAPS_BOTHSRCALPHA            = $00000800;
  {$EXTERNALSYM D3DPBLENDCAPS_BOTHSRCALPHA}
  D3DPBLENDCAPS_BOTHINVSRCALPHA         = $00001000;
  {$EXTERNALSYM D3DPBLENDCAPS_BOTHINVSRCALPHA}
  D3DPBLENDCAPS_BLENDFACTOR             = $00002000; { Supports both D3DBLEND_BLENDFACTOR and D3DBLEND_INVBLENDFACTOR }
  {$EXTERNALSYM D3DPBLENDCAPS_BLENDFACTOR}

  //
  // ShadeCaps
  //
  D3DPSHADECAPS_COLORGOURAUDRGB         = $00000008;
  {$EXTERNALSYM D3DPSHADECAPS_COLORGOURAUDRGB}
  D3DPSHADECAPS_SPECULARGOURAUDRGB      = $00000200;
  {$EXTERNALSYM D3DPSHADECAPS_SPECULARGOURAUDRGB}
  D3DPSHADECAPS_ALPHAGOURAUDBLEND       = $00004000;
  {$EXTERNALSYM D3DPSHADECAPS_ALPHAGOURAUDBLEND}
  D3DPSHADECAPS_FOGGOURAUD              = $00080000;
  {$EXTERNALSYM D3DPSHADECAPS_FOGGOURAUD}

  //
  // TextureCaps
  //
  D3DPTEXTURECAPS_PERSPECTIVE           = $00000001; { Perspective-correct texturing is supported }
  {$EXTERNALSYM D3DPTEXTURECAPS_PERSPECTIVE}
  D3DPTEXTURECAPS_POW2                  = $00000002; { Power-of-2 texture dimensions are required - applies to non-Cube/Volume textures only. }
  {$EXTERNALSYM D3DPTEXTURECAPS_POW2}
  D3DPTEXTURECAPS_ALPHA                 = $00000004; { Alpha in texture pixels is supported }
  {$EXTERNALSYM D3DPTEXTURECAPS_ALPHA}
  D3DPTEXTURECAPS_SQUAREONLY            = $00000020; { Only square textures are supported }
  {$EXTERNALSYM D3DPTEXTURECAPS_SQUAREONLY}
  D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE = $00000040; { Texture indices are not scaled by the texture size prior to interpolation }
  {$EXTERNALSYM D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE}
  D3DPTEXTURECAPS_ALPHAPALETTE          = $00000080; { Device can draw alpha from texture palettes }
  {$EXTERNALSYM D3DPTEXTURECAPS_ALPHAPALETTE}
  // Device can use non-POW2 textures if:
  //  1) D3DTEXTURE_ADDRESS is set to CLAMP for this texture's stage
  //  2) D3DRS_WRAP(N) is zero for this texture's coordinates
  //  3) mip mapping is not enabled (use magnification filter only)
  D3DPTEXTURECAPS_NONPOW2CONDITIONAL    = $00000100;
  {$EXTERNALSYM D3DPTEXTURECAPS_NONPOW2CONDITIONAL}
  D3DPTEXTURECAPS_PROJECTED             = $00000400; { Device can do D3DTTFF_PROJECTED }
  {$EXTERNALSYM D3DPTEXTURECAPS_PROJECTED}
  D3DPTEXTURECAPS_CUBEMAP               = $00000800; { Device can do cubemap textures }
  {$EXTERNALSYM D3DPTEXTURECAPS_CUBEMAP}
  D3DPTEXTURECAPS_VOLUMEMAP             = $00002000; { Device can do volume textures }
  {$EXTERNALSYM D3DPTEXTURECAPS_VOLUMEMAP}
  D3DPTEXTURECAPS_MIPMAP                = $00004000; { Device can do mipmapped textures }
  {$EXTERNALSYM D3DPTEXTURECAPS_MIPMAP}
  D3DPTEXTURECAPS_MIPVOLUMEMAP          = $00008000; { Device can do mipmapped volume textures }
  {$EXTERNALSYM D3DPTEXTURECAPS_MIPVOLUMEMAP}
  D3DPTEXTURECAPS_MIPCUBEMAP            = $00010000; { Device can do mipmapped cube maps }
  {$EXTERNALSYM D3DPTEXTURECAPS_MIPCUBEMAP}
  D3DPTEXTURECAPS_CUBEMAP_POW2          = $00020000; { Device requires that cubemaps be power-of-2 dimension }
  {$EXTERNALSYM D3DPTEXTURECAPS_CUBEMAP_POW2}
  D3DPTEXTURECAPS_VOLUMEMAP_POW2        = $00040000; { Device requires that volume maps be power-of-2 dimension }
  {$EXTERNALSYM D3DPTEXTURECAPS_VOLUMEMAP_POW2}
  D3DPTEXTURECAPS_NOPROJECTEDBUMPENV    = $00200000; { Device does not support projected bump env lookup operation
                                                       in programmable and fixed function pixel shaders }
  {$EXTERNALSYM D3DPTEXTURECAPS_NOPROJECTEDBUMPENV}

  //
  // TextureFilterCaps, StretchRectFilterCaps
  //
  D3DPTFILTERCAPS_MINFPOINT             = $00000100; { Min Filter }
  {$EXTERNALSYM D3DPTFILTERCAPS_MINFPOINT}
  D3DPTFILTERCAPS_MINFLINEAR            = $00000200;
  {$EXTERNALSYM D3DPTFILTERCAPS_MINFLINEAR}
  D3DPTFILTERCAPS_MINFANISOTROPIC       = $00000400;
  {$EXTERNALSYM D3DPTFILTERCAPS_MINFANISOTROPIC}
  D3DPTFILTERCAPS_MINFPYRAMIDALQUAD     = $00000800;
  {$EXTERNALSYM D3DPTFILTERCAPS_MINFPYRAMIDALQUAD}
  D3DPTFILTERCAPS_MINFGAUSSIANQUAD      = $00001000;
  {$EXTERNALSYM D3DPTFILTERCAPS_MINFGAUSSIANQUAD}
  D3DPTFILTERCAPS_MIPFPOINT             = $00010000; { Mip Filter }
  {$EXTERNALSYM D3DPTFILTERCAPS_MIPFPOINT}
  D3DPTFILTERCAPS_MIPFLINEAR            = $00020000;
  {$EXTERNALSYM D3DPTFILTERCAPS_MIPFLINEAR}
  D3DPTFILTERCAPS_MAGFPOINT             = $01000000; { Mag Filter }
  {$EXTERNALSYM D3DPTFILTERCAPS_MAGFPOINT}
  D3DPTFILTERCAPS_MAGFLINEAR            = $02000000;
  {$EXTERNALSYM D3DPTFILTERCAPS_MAGFLINEAR}
  D3DPTFILTERCAPS_MAGFANISOTROPIC       = $04000000;
  {$EXTERNALSYM D3DPTFILTERCAPS_MAGFANISOTROPIC}
  D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD     = $08000000;
  {$EXTERNALSYM D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD}
  D3DPTFILTERCAPS_MAGFGAUSSIANQUAD      = $10000000;
  {$EXTERNALSYM D3DPTFILTERCAPS_MAGFGAUSSIANQUAD}

  //
  // TextureAddressCaps
  //
  D3DPTADDRESSCAPS_WRAP                 = $00000001;
  {$EXTERNALSYM D3DPTADDRESSCAPS_WRAP}
  D3DPTADDRESSCAPS_MIRROR               = $00000002;
  {$EXTERNALSYM D3DPTADDRESSCAPS_MIRROR}
  D3DPTADDRESSCAPS_CLAMP                = $00000004;
  {$EXTERNALSYM D3DPTADDRESSCAPS_CLAMP}
  D3DPTADDRESSCAPS_BORDER               = $00000008;
  {$EXTERNALSYM D3DPTADDRESSCAPS_BORDER}
  D3DPTADDRESSCAPS_INDEPENDENTUV        = $00000010;
  {$EXTERNALSYM D3DPTADDRESSCAPS_INDEPENDENTUV}
  D3DPTADDRESSCAPS_MIRRORONCE           = $00000020;
  {$EXTERNALSYM D3DPTADDRESSCAPS_MIRRORONCE}

  //
  // StencilCaps
  //
  D3DSTENCILCAPS_KEEP                   = $00000001;
  {$EXTERNALSYM D3DSTENCILCAPS_KEEP}
  D3DSTENCILCAPS_ZERO                   = $00000002;
  {$EXTERNALSYM D3DSTENCILCAPS_ZERO}
  D3DSTENCILCAPS_REPLACE                = $00000004;
  {$EXTERNALSYM D3DSTENCILCAPS_REPLACE}
  D3DSTENCILCAPS_INCRSAT                = $00000008;
  {$EXTERNALSYM D3DSTENCILCAPS_INCRSAT}
  D3DSTENCILCAPS_DECRSAT                = $00000010;
  {$EXTERNALSYM D3DSTENCILCAPS_DECRSAT}
  D3DSTENCILCAPS_INVERT                 = $00000020;
  {$EXTERNALSYM D3DSTENCILCAPS_INVERT}
  D3DSTENCILCAPS_INCR                   = $00000040;
  {$EXTERNALSYM D3DSTENCILCAPS_INCR}
  D3DSTENCILCAPS_DECR                   = $00000080;
  {$EXTERNALSYM D3DSTENCILCAPS_DECR}
  D3DSTENCILCAPS_TWOSIDED               = $00000100;
  {$EXTERNALSYM D3DSTENCILCAPS_TWOSIDED}

  //
  // TextureOpCaps
  //
  D3DTEXOPCAPS_DISABLE                          = $00000001;
  {$EXTERNALSYM D3DTEXOPCAPS_DISABLE}
  D3DTEXOPCAPS_SELECTARG1                       = $00000002;
  {$EXTERNALSYM D3DTEXOPCAPS_SELECTARG1}
  D3DTEXOPCAPS_SELECTARG2                       = $00000004;
  {$EXTERNALSYM D3DTEXOPCAPS_SELECTARG2}
  D3DTEXOPCAPS_MODULATE                         = $00000008;
  {$EXTERNALSYM D3DTEXOPCAPS_MODULATE}
  D3DTEXOPCAPS_MODULATE2X                       = $00000010;
  {$EXTERNALSYM D3DTEXOPCAPS_MODULATE2X}
  D3DTEXOPCAPS_MODULATE4X                       = $00000020;
  {$EXTERNALSYM D3DTEXOPCAPS_MODULATE4X}
  D3DTEXOPCAPS_ADD                              = $00000040;
  {$EXTERNALSYM D3DTEXOPCAPS_ADD}
  D3DTEXOPCAPS_ADDSIGNED                        = $00000080;
  {$EXTERNALSYM D3DTEXOPCAPS_ADDSIGNED}
  D3DTEXOPCAPS_ADDSIGNED2X                      = $00000100;
  {$EXTERNALSYM D3DTEXOPCAPS_ADDSIGNED2X}
  D3DTEXOPCAPS_SUBTRACT                         = $00000200;
  {$EXTERNALSYM D3DTEXOPCAPS_SUBTRACT}
  D3DTEXOPCAPS_ADDSMOOTH                        = $00000400;
  {$EXTERNALSYM D3DTEXOPCAPS_ADDSMOOTH}
  D3DTEXOPCAPS_BLENDDIFFUSEALPHA                = $00000800;
  {$EXTERNALSYM D3DTEXOPCAPS_BLENDDIFFUSEALPHA}
  D3DTEXOPCAPS_BLENDTEXTUREALPHA                = $00001000;
  {$EXTERNALSYM D3DTEXOPCAPS_BLENDTEXTUREALPHA}
  D3DTEXOPCAPS_BLENDFACTORALPHA                 = $00002000;
  {$EXTERNALSYM D3DTEXOPCAPS_BLENDFACTORALPHA}
  D3DTEXOPCAPS_BLENDTEXTUREALPHAPM              = $00004000;
  {$EXTERNALSYM D3DTEXOPCAPS_BLENDTEXTUREALPHAPM}
  D3DTEXOPCAPS_BLENDCURRENTALPHA                = $00008000;
  {$EXTERNALSYM D3DTEXOPCAPS_BLENDCURRENTALPHA}
  D3DTEXOPCAPS_PREMODULATE                      = $00010000;
  {$EXTERNALSYM D3DTEXOPCAPS_PREMODULATE}
  D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR           = $00020000;
  {$EXTERNALSYM D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR}
  D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA           = $00040000;
  {$EXTERNALSYM D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA}
  D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR        = $00080000;
  {$EXTERNALSYM D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR}
  D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA        = $00100000;
  {$EXTERNALSYM D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA}
  D3DTEXOPCAPS_BUMPENVMAP                       = $00200000;
  {$EXTERNALSYM D3DTEXOPCAPS_BUMPENVMAP}
  D3DTEXOPCAPS_BUMPENVMAPLUMINANCE              = $00400000;
  {$EXTERNALSYM D3DTEXOPCAPS_BUMPENVMAPLUMINANCE}
  D3DTEXOPCAPS_DOTPRODUCT3                      = $00800000;
  {$EXTERNALSYM D3DTEXOPCAPS_DOTPRODUCT3}
  D3DTEXOPCAPS_MULTIPLYADD                      = $01000000;
  {$EXTERNALSYM D3DTEXOPCAPS_MULTIPLYADD}
  D3DTEXOPCAPS_LERP                             = $02000000;
  {$EXTERNALSYM D3DTEXOPCAPS_LERP}

  //
  // FVFCaps
  //
  D3DFVFCAPS_TEXCOORDCOUNTMASK  = $0000ffff; { mask for texture coordinate count field }
  {$EXTERNALSYM D3DFVFCAPS_TEXCOORDCOUNTMASK}
  D3DFVFCAPS_DONOTSTRIPELEMENTS = $00080000; { Device prefers that vertex elements not be stripped }
  {$EXTERNALSYM D3DFVFCAPS_DONOTSTRIPELEMENTS}
  D3DFVFCAPS_PSIZE              = $00100000; { Device can receive point size }
  {$EXTERNALSYM D3DFVFCAPS_PSIZE}

  //
  // VertexProcessingCaps
  //
  D3DVTXPCAPS_TEXGEN            = $00000001; { device can do texgen }
  {$EXTERNALSYM D3DVTXPCAPS_TEXGEN}
  D3DVTXPCAPS_MATERIALSOURCE7   = $00000002; { device can do DX7-level colormaterialsource ops }
  {$EXTERNALSYM D3DVTXPCAPS_MATERIALSOURCE7}
  D3DVTXPCAPS_DIRECTIONALLIGHTS = $00000008; { device can do directional lights }
  {$EXTERNALSYM D3DVTXPCAPS_DIRECTIONALLIGHTS}
  D3DVTXPCAPS_POSITIONALLIGHTS  = $00000010; { device can do positional lights (includes point and spot) }
  {$EXTERNALSYM D3DVTXPCAPS_POSITIONALLIGHTS}
  D3DVTXPCAPS_LOCALVIEWER       = $00000020; { device can do local viewer }
  {$EXTERNALSYM D3DVTXPCAPS_LOCALVIEWER}
  D3DVTXPCAPS_TWEENING          = $00000040; { device can do vertex tweening }
  {$EXTERNALSYM D3DVTXPCAPS_TWEENING}
  D3DVTXPCAPS_TEXGEN_SPHEREMAP  = $00000100; { device supports D3DTSS_TCI_SPHEREMAP }
  {$EXTERNALSYM D3DVTXPCAPS_TEXGEN_SPHEREMAP}
  D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER = $00000200; { device does not support TexGen in non-local
                                                      viewer mode }
  {$EXTERNALSYM D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER}

  //
  // DevCaps2
  //
  D3DDEVCAPS2_STREAMOFFSET                        = $00000001; { Device supports offsets in streams. Must be set by DX9 drivers }
  {$EXTERNALSYM D3DDEVCAPS2_STREAMOFFSET}
  D3DDEVCAPS2_DMAPNPATCH                          = $00000002; { Device supports displacement maps for N-Patches}
  {$EXTERNALSYM D3DDEVCAPS2_DMAPNPATCH}
  D3DDEVCAPS2_ADAPTIVETESSRTPATCH                 = $00000004; { Device supports adaptive tesselation of RT-patches}
  {$EXTERNALSYM D3DDEVCAPS2_ADAPTIVETESSRTPATCH}
  D3DDEVCAPS2_ADAPTIVETESSNPATCH                  = $00000008; { Device supports adaptive tesselation of N-patches}
  {$EXTERNALSYM D3DDEVCAPS2_ADAPTIVETESSNPATCH}
  D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES       = $00000010; { Device supports StretchRect calls with a texture as the source}
  {$EXTERNALSYM D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES}
  D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH                = $00000020; { Device supports presampled displacement maps for N-Patches }
  {$EXTERNALSYM D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH}
  D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET  = $00000040; { Vertex elements in a vertex declaration can share the same stream offset }
  {$EXTERNALSYM D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET}

  //
  // DeclTypes
  //
  D3DDTCAPS_UBYTE4     = $00000001;
  {$EXTERNALSYM D3DDTCAPS_UBYTE4}
  D3DDTCAPS_UBYTE4N    = $00000002;
  {$EXTERNALSYM D3DDTCAPS_UBYTE4N}
  D3DDTCAPS_SHORT2N    = $00000004;
  {$EXTERNALSYM D3DDTCAPS_SHORT2N}
  D3DDTCAPS_SHORT4N    = $00000008;
  {$EXTERNALSYM D3DDTCAPS_SHORT4N}
  D3DDTCAPS_USHORT2N   = $00000010;
  {$EXTERNALSYM D3DDTCAPS_USHORT2N}
  D3DDTCAPS_USHORT4N   = $00000020;
  {$EXTERNALSYM D3DDTCAPS_USHORT4N}
  D3DDTCAPS_UDEC3      = $00000040;
  {$EXTERNALSYM D3DDTCAPS_UDEC3}
  D3DDTCAPS_DEC3N      = $00000080;
  {$EXTERNALSYM D3DDTCAPS_DEC3N}
  D3DDTCAPS_FLOAT16_2  = $00000100;
  {$EXTERNALSYM D3DDTCAPS_FLOAT16_2}
  D3DDTCAPS_FLOAT16_4  = $00000200;
  {$EXTERNALSYM D3DDTCAPS_FLOAT16_4}




(*==========================================================================;
 *
 *  Copyright (C) Microsoft Corporation.  All Rights Reserved.
 *
 *  File:   d3d9.h
 *  Content:    Direct3D include file
 *
 ****************************************************************************)

(* This identifier is passed to Direct3DCreate9 in order to ensure that an
 * application was built against the correct header files. This number is
 * incremented whenever a header (or other) change would require applications
 * to be rebuilt. If the version doesn't match, Direct3DCreate9 will fail.
 * (The number itself has no meaning.)*)

const
  D3D_SDK_VERSION = DWORD(31);
  {$EXTERNALSYM D3D_SDK_VERSION}

type
  HMONITOR = THandle;
  {$EXTERNALSYM HMONITOR}

(*
 * Direct3D interfaces
 *)

  // forward interfaces declaration
  IDirect3D9 = interface;
  IDirect3DDevice9 = interface;
  IDirect3DStateBlock9 = interface;
  IDirect3DVertexDeclaration9 = interface;
  IDirect3DVertexShader9 = interface;
  IDirect3DPixelShader9 = interface;
  IDirect3DResource9 = interface;
  IDirect3DBaseTexture9 = interface;
  IDirect3DTexture9 = interface;
  IDirect3DVolumeTexture9 = interface;
  IDirect3DCubeTexture9 = interface;
  IDirect3DVertexBuffer9 = interface;
  IDirect3DIndexBuffer9 = interface;
  IDirect3DSurface9 = interface;
  IDirect3DVolume9 = interface;
  IDirect3DSwapChain9 = interface;
  IDirect3DQuery9 = interface;

  
  {$HPPEMIT 'DECLARE_DINTERFACE_TYPE(IDirect3D9);'}
  {$EXTERNALSYM IDirect3D9}
  IDirect3D9 = interface(IUnknown)
    ['{81BDCBCA-64D4-426d-AE8D-AD0147F4275C}']
    (*** IDirect3D9 methods ***)
    function RegisterSoftwareDevice(pInitializeFunction: Pointer): HResult; stdcall;
    function GetAdapterCount: LongWord; stdcall;
    function GetAdapterIdentifier(Adapter: LongWord; Flags: DWord; out pIdentifier: TD3DAdapterIdentifier9): HResult; stdcall;
    function GetAdapterModeCount(Adapter: LongWord; Format: TD3DFormat): LongWord; stdcall;
    function EnumAdapterModes(Adapter: LongWord; Format: TD3DFormat; Mode: LongWord; out pMode: TD3DDisplayMode): HResult; stdcall;
    function GetAdapterDisplayMode(Adapter: LongWord; out pMode: TD3DDisplayMode): HResult; stdcall;
    function CheckDeviceType(Adapter: LongWord; CheckType: TD3DDevType; DisplayFormat, BackBufferFormat: TD3DFormat; Windowed: BOOL): HResult; stdcall;
    function CheckDeviceFormat(Adapter: LongWord; DeviceType: TD3DDevType; AdapterFormat: TD3DFormat; Usage: DWord; RType: TD3DResourceType; CheckFormat: TD3DFormat): HResult; stdcall;
    function CheckDeviceMultiSampleType(Adapter: LongWord; DeviceType: TD3DDevType; SurfaceFormat: TD3DFormat; Windowed: BOOL; MultiSampleType: TD3DMultiSampleType; pQualityLevels: PDWORD): HResult; stdcall;
    function CheckDepthStencilMatch(Adapter: LongWord; DeviceType: TD3DDevType; AdapterFormat, RenderTargetFormat, DepthStencilFormat: TD3DFormat): HResult; stdcall;
    function CheckDeviceFormatConversion(Adapter: LongWord; DeviceType: TD3DDevType; SourceFormat, TargetFormat: TD3DFormat): HResult; stdcall;
    function GetDeviceCaps(Adapter: LongWord; DeviceType: TD3DDevType; out pCaps: TD3DCaps9): HResult; stdcall;
    function GetAdapterMonitor(Adapter: LongWord): HMONITOR; stdcall;
    function CreateDevice(Adapter: LongWord; DeviceType: TD3DDevType; hFocusWindow: HWND; BehaviorFlags: DWord; pPresentationParameters: PD3DPresentParameters; out ppReturnedDeviceInterface: IDirect3DDevice9): HResult; stdcall;
  end;



{ SwapChain }





  {$HPPEMIT 'DECLARE_DINTERFACE_TYPE(IDirect3DDevice9);'}
  {$EXTERNALSYM IDirect3DDevice9}
  IDirect3DDevice9 = interface(IUnknown)
    ['{D0223B96-BF7A-43fd-92BD-A43B0D82B9EB}']
    (*** IDirect3DDevice9 methods ***)
    function TestCooperativeLevel: HResult; stdcall;
    function GetAvailableTextureMem: LongWord; stdcall;
    function EvictManagedResources: HResult; stdcall;
    function GetDirect3D(out ppD3D9: IDirect3D9): HResult; stdcall;
    function GetDeviceCaps(out pCaps: TD3DCaps9): HResult; stdcall;
    function GetDisplayMode(iSwapChain: LongWord; out pMode: TD3DDisplayMode): HResult; stdcall;
    function GetCreationParameters(out pParameters: TD3DDeviceCreationParameters): HResult; stdcall;
    function SetCursorProperties(XHotSpot, YHotSpot: LongWord; pCursorBitmap: IDirect3DSurface9): HResult; stdcall;
    procedure SetCursorPosition(XScreenSpace, YScreenSpace: LongWord; Flags: DWord); stdcall;
    function ShowCursor(bShow: BOOL): BOOL; stdcall;
    function CreateAdditionalSwapChain(const pPresentationParameters: TD3DPresentParameters; out pSwapChain: IDirect3DSwapChain9): HResult; stdcall;
    function GetSwapChain(iSwapChain: LongWord; out pSwapChain: IDirect3DSwapChain9): HResult; stdcall;
    function GetNumberOfSwapChains: LongWord; stdcall;
    function Reset(const pPresentationParameters: TD3DPresentParameters): HResult; stdcall;
    function Present(pSourceRect, pDestRect: PRect; hDestWindowOverride: HWND; pDirtyRegion: PRgnData): HResult; stdcall;
    function GetBackBuffer(iSwapChain: LongWord; iBackBuffer: LongWord; _Type: TD3DBackBufferType; out ppBackBuffer: IDirect3DSurface9): HResult; stdcall;
    function GetRasterStatus(iSwapChain: LongWord; out pRasterStatus: TD3DRasterStatus): HResult; stdcall;
    function SetDialogBoxMode(bEnableDialogs: BOOL): HResult; stdcall;
    procedure SetGammaRamp(iSwapChain: LongWord; Flags: DWord; const pRamp: TD3DGammaRamp); stdcall;
    procedure GetGammaRamp(iSwapChain: LongWord; out pRamp: TD3DGammaRamp); stdcall;
    function CreateTexture(Width, Height, Levels: LongWord; Usage: DWord; Format: TD3DFormat; Pool: TD3DPool; out ppTexture: IDirect3DTexture9; pSharedHandle: PHandle): HResult; stdcall;
    function CreateVolumeTexture(Width, Height, Depth, Levels: LongWord; Usage: DWord; Format: TD3DFormat; Pool: TD3DPool; out ppVolumeTexture: IDirect3DVolumeTexture9; pSharedHandle: PHandle): HResult; stdcall;
    function CreateCubeTexture(EdgeLength, Levels: LongWord; Usage: DWord; Format: TD3DFormat; Pool: TD3DPool; out ppCubeTexture: IDirect3DCubeTexture9; pSharedHandle: PHandle): HResult; stdcall;
    function CreateVertexBuffer(Length: LongWord; Usage, FVF: DWord; Pool: TD3DPool; out ppVertexBuffer: IDirect3DVertexBuffer9; pSharedHandle: PHandle): HResult; stdcall;
    function CreateIndexBuffer(Length: LongWord; Usage: DWord; Format: TD3DFormat; Pool: TD3DPool; out ppIndexBuffer: IDirect3DIndexBuffer9; pSharedHandle: PHandle): HResult; stdcall;
    function CreateRenderTarget(Width, Height: LongWord; Format: TD3DFormat; MultiSample: TD3DMultiSampleType; MultisampleQuality: DWORD; Lockable: BOOL; out ppSurface: IDirect3DSurface9; pSharedHandle: PHandle): HResult; stdcall;
    function CreateDepthStencilSurface(Width, Height: LongWord; Format: TD3DFormat; MultiSample: TD3DMultiSampleType; MultisampleQuality: DWORD; Discard: BOOL; out ppSurface: IDirect3DSurface9; pSharedHandle: PHandle): HResult; stdcall;
    function UpdateSurface(pSourceSurface: IDirect3DSurface9; pSourceRect: PRect; pDestinationSurface: IDirect3DSurface9; pDestPoint: PPoint): HResult; stdcall;
    function UpdateTexture(pSourceTexture, pDestinationTexture: IDirect3DBaseTexture9): HResult; stdcall;
    function GetRenderTargetData(pRenderTarget, pDestSurface: IDirect3DSurface9): HResult; stdcall;
    function GetFrontBufferData(iSwapChain: LongWord; pDestSurface: IDirect3DSurface9): HResult; stdcall;
    function StretchRect(pSourceSurface: IDirect3DSurface9; pSourceRect: PRect; pDestSurface: IDirect3DSurface9; pDestRect: PRect; Filter: TD3DTextureFilterType): HResult; stdcall;
    function ColorFill(pSurface: IDirect3DSurface9; pRect: PRect; color: TD3DColor): HResult; stdcall;
    function CreateOffscreenPlainSurface(Width, Height: LongWord; Format: TD3DFormat; Pool: TD3DPool; out ppSurface: IDirect3DSurface9; pSharedHandle: PHandle): HResult; stdcall;
    function SetRenderTarget(RenderTargetIndex: DWORD; pRenderTarget: IDirect3DSurface9): HResult; stdcall;
    function GetRenderTarget(RenderTargetIndex: DWORD; out ppRenderTarget: IDirect3DSurface9): HResult; stdcall;
    function SetDepthStencilSurface(pNewZStencil: IDirect3DSurface9): HResult; stdcall;
    function GetDepthStencilSurface(out ppZStencilSurface: IDirect3DSurface9): HResult; stdcall;
    function BeginScene: HResult; stdcall;
    function EndScene: HResult; stdcall;
    function Clear(Count: DWord; pRects: PD3DRect; Flags: DWord; Color: TD3DColor; Z: Single; Stencil: DWord): HResult; stdcall;
    function SetTransform(State: TD3DTransformStateType; const pMatrix: TD3DMatrix): HResult; stdcall;
    function GetTransform(State: TD3DTransformStateType; out pMatrix: TD3DMatrix): HResult; stdcall;
    function MultiplyTransform(State: TD3DTransformStateType; const pMatrix: TD3DMatrix): HResult; stdcall;
    function SetViewport(const pViewport: TD3DViewport9): HResult; stdcall;
    function GetViewport(out pViewport: TD3DViewport9): HResult; stdcall;
    function SetMaterial(const pMaterial: TD3DMaterial9): HResult; stdcall;
    function GetMaterial(out pMaterial: TD3DMaterial9): HResult; stdcall;
    function SetLight(Index: DWord; const pLight: TD3DLight9): HResult; stdcall;
    function GetLight(Index: DWord; out pLight: TD3DLight9): HResult; stdcall;
    function LightEnable(Index: DWord; Enable: BOOL): HResult; stdcall;
    function GetLightEnable(Index: DWord; out pEnable: BOOL): HResult; stdcall;
    function SetClipPlane(Index: DWord; pPlane: PSingle): HResult; stdcall;
    function GetClipPlane(Index: DWord; pPlane: PSingle): HResult; stdcall;
    function SetRenderState(State: TD3DRenderStateType; Value: DWord): HResult; stdcall;
    function GetRenderState(State: TD3DRenderStateType; out pValue: DWord): HResult; stdcall;
    function CreateStateBlock(_Type: TD3DStateBlockType; out ppSB: IDirect3DStateBlock9): HResult; stdcall;
    function BeginStateBlock: HResult; stdcall;
    function EndStateBlock(out ppSB: IDirect3DStateBlock9): HResult; stdcall;
    function SetClipStatus(const pClipStatus: TD3DClipStatus9): HResult; stdcall;
    function GetClipStatus(out pClipStatus: TD3DClipStatus9): HResult; stdcall;
    function GetTexture(Stage: DWord; out ppTexture: IDirect3DBaseTexture9): HResult; stdcall;
    function SetTexture(Stage: DWord; pTexture: IDirect3DBaseTexture9): HResult; stdcall;
    function GetTextureStageState(Stage: DWord; _Type: TD3DTextureStageStateType; out pValue: DWord): HResult; stdcall;
    function SetTextureStageState(Stage: DWord; _Type: TD3DTextureStageStateType; Value: DWord): HResult; stdcall;
    function GetSamplerState(Sampler: DWORD; _Type: TD3DSamplerStateType; out pValue: DWORD): HResult; stdcall;
    function SetSamplerState(Sampler: DWORD; _Type: TD3DSamplerStateType; Value: DWORD): HResult; stdcall;
    function ValidateDevice(out pNumPasses: DWord): HResult; stdcall;
    function SetPaletteEntries(PaletteNumber: LongWord; pEntries: pPaletteEntry): HResult; stdcall;
    function GetPaletteEntries(PaletteNumber: LongWord; pEntries: pPaletteEntry): HResult; stdcall;
    function SetCurrentTexturePalette(PaletteNumber: LongWord): HResult; stdcall;
    function GetCurrentTexturePalette(out PaletteNumber: LongWord): HResult; stdcall;
    function SetScissorRect(pRect: PRect): HResult; stdcall;
    function GetScissorRect(out pRect: TRect): HResult; stdcall;
    function SetSoftwareVertexProcessing(bSoftware: BOOL): HResult; stdcall;
    function GetSoftwareVertexProcessing: BOOL; stdcall;
    function SetNPatchMode(nSegments: Single): HResult; stdcall;
    function GetNPatchMode: Single; stdcall;
    function DrawPrimitive(PrimitiveType: TD3DPrimitiveType; StartVertex, PrimitiveCount: LongWord): HResult; stdcall;
    function DrawIndexedPrimitive(_Type: TD3DPrimitiveType; BaseVertexIndex: Integer; MinVertexIndex, NumVertices, startIndex, primCount: LongWord): HResult; stdcall;
    function DrawPrimitiveUP(PrimitiveType: TD3DPrimitiveType; PrimitiveCount: LongWord; const pVertexStreamZeroData; VertexStreamZeroStride: LongWord): HResult; stdcall;
    function DrawIndexedPrimitiveUP(PrimitiveType: TD3DPrimitiveType; MinVertexIndex, NumVertice, PrimitiveCount: LongWord; const pIndexData; IndexDataFormat: TD3DFormat; const pVertexStreamZeroData; VertexStreamZeroStride: LongWord): HResult; stdcall;
    function ProcessVertices(SrcStartIndex, DestIndex, VertexCount: LongWord; pDestBuffer: IDirect3DVertexBuffer9; pVertexDecl: IDirect3DVertexDeclaration9; Flags: DWord): HResult; stdcall;
    function CreateVertexDeclaration(pVertexElements: PD3DVertexElement9; out ppDecl: IDirect3DVertexDeclaration9): HResult; stdcall;
    function SetVertexDeclaration(pDecl: IDirect3DVertexDeclaration9): HResult; stdcall;
    function GetVertexDeclaration(out ppDecl: IDirect3DVertexDeclaration9): HResult; stdcall;
    function SetFVF(FVF: DWORD): HResult; stdcall;
    function GetFVF(out FVF: DWORD): HResult; stdcall;
    function CreateVertexShader(pFunction: PDWord; out ppShader: IDirect3DVertexShader9): HResult; stdcall;
    function SetVertexShader(pShader: IDirect3DVertexShader9): HResult; stdcall;
    function GetVertexShader(out ppShader: IDirect3DVertexShader9): HResult; stdcall;
    function SetVertexShaderConstantF(StartRegister: LongWord; pConstantData: PSingle; Vector4fCount: LongWord): HResult; stdcall;
    function GetVertexShaderConstantF(StartRegister: LongWord; pConstantData: PSingle; Vector4fCount: LongWord): HResult; stdcall;
    function SetVertexShaderConstantI(StartRegister: LongWord; pConstantData: PInteger; Vector4iCount: LongWord): HResult; stdcall;
    function GetVertexShaderConstantI(StartRegister: LongWord; pConstantData: PInteger; Vector4iCount: LongWord): HResult; stdcall;
    function SetVertexShaderConstantB(StartRegister: LongWord; pConstantData: PBOOL; BoolCount: LongWord): HResult; stdcall;
    function GetVertexShaderConstantB(StartRegister: LongWord; pConstantData: PBOOL; BoolCount: LongWord): HResult; stdcall;
    function SetStreamSource(StreamNumber: LongWord; pStreamData: IDirect3DVertexBuffer9; OffsetInBytes, Stride: LongWord): HResult; stdcall;
    function GetStreamSource(StreamNumber: LongWord; out ppStreamData: IDirect3DVertexBuffer9; out OffsetInBytes, pStride: LongWord): HResult; stdcall;
    function SetStreamSourceFreq(StreamNumber: LongWord; Divider: LongWord): HResult; stdcall;
    function GetStreamSourceFreq(StreamNumber: LongWord; out Divider: LongWord): HResult; stdcall;
    function SetIndices(pIndexData: IDirect3DIndexBuffer9): HResult; stdcall;
    function GetIndices(out ppIndexData: IDirect3DIndexBuffer9): HResult; stdcall;
    function CreatePixelShader(pFunction: PDWord; out ppShader: IDirect3DPixelShader9): HResult; stdcall;
    function SetPixelShader(pShader: IDirect3DPixelShader9): HResult; stdcall;
    function GetPixelShader(out ppShader: IDirect3DPixelShader9): HResult; stdcall;
    function SetPixelShaderConstantF(StartRegister: LongWord; pConstantData: PSingle; Vector4fCount: LongWord): HResult; stdcall;
    function GetPixelShaderConstantF(StartRegister: LongWord; pConstantData: PSingle; Vector4fCount: LongWord): HResult; stdcall;
    function SetPixelShaderConstantI(StartRegister: LongWord; pConstantData: PInteger; Vector4iCount: LongWord): HResult; stdcall;
    function GetPixelShaderConstantI(StartRegister: LongWord; pConstantData: PInteger; Vector4iCount: LongWord): HResult; stdcall;
    function SetPixelShaderConstantB(StartRegister: LongWord; pConstantData: PBOOL; BoolCount: LongWord): HResult; stdcall;
    function GetPixelShaderConstantB(StartRegister: LongWord; pConstantData: PBOOL; BoolCount: LongWord): HResult; stdcall;
    function DrawRectPatch(Handle: LongWord; pNumSegs: PSingle; pTriPatchInfo: PD3DRectPatchInfo): HResult; stdcall;
    function DrawTriPatch(Handle: LongWord; pNumSegs: PSingle; pTriPatchInfo: PD3DTriPatchInfo): HResult; stdcall;
    function DeletePatch(Handle: LongWord): HResult; stdcall;
    function CreateQuery(_Type: TD3DQueryType; out ppQuery: IDirect3DQuery9): HResult; stdcall;
  end;


  {$HPPEMIT 'DECLARE_DINTERFACE_TYPE(IDirect3DStateBlock9);'}
  {$EXTERNALSYM IDirect3DStateBlock9}
  IDirect3DStateBlock9 = interface(IUnknown)
    ['{B07C4FE5-310D-4ba8-A23C-4F0F206F218B}']
     (*** IDirect3DStateBlock9 methods ***)
    function GetDevice(out ppDevice: IDirect3DDevice9): HResult; stdcall;
    function Capture: HResult; stdcall;
    function Apply: HResult; stdcall;
  end;


  {$HPPEMIT 'DECLARE_DINTERFACE_TYPE(IDirect3DSwapChain9);'}
  {$EXTERNALSYM IDirect3DSwapChain9}
  IDirect3DSwapChain9 = interface(IUnknown)
    ['{794950F2-ADFC-458a-905E-10A10B0B503B}']
    (*** IDirect3DSwapChain9 methods ***)
    function Present(pSourceRect, pDestRect: PRect; hDestWindowOverride: HWND; pDirtyRegion: PRgnData; dwFlags: DWORD): HResult; stdcall;
    function GetFrontBufferData(pDestSurface: IDirect3DSurface9): HResult; stdcall;
    function GetBackBuffer(iBackBuffer: LongWord; _Type: TD3DBackBufferType; out ppBackBuffer: IDirect3DSurface9): HResult; stdcall;
    function GetRasterStatus(out pRasterStatus: TD3DRasterStatus): HResult; stdcall;
    function GetDisplayMode(out pMode: TD3DDisplayMode): HResult; stdcall;
    function GetDevice(out ppDevice: IDirect3DDevice9): HResult; stdcall;
    function GetPresentParameters(out pPresentationParameters: TD3DPresentParameters): HResult; stdcall;
  end;


  {$HPPEMIT 'DECLARE_DINTERFACE_TYPE(IDirect3DResource9);'}
  {$EXTERNALSYM IDirect3DResource9}
  IDirect3DResource9 = interface(IUnknown)
    ['{05EEC05D-8F7D-4362-B999-D1BAF357C704}']
    (*** IDirect3DResource9 methods ***)
    function GetDevice(out ppDevice: IDirect3DDevice9): HResult; stdcall;
    function SetPrivateData(const refguid: TGUID; const pData; SizeOfData, Flags: DWord): HResult; stdcall;
    function GetPrivateData(const refguid: TGUID; pData: Pointer; out pSizeOfData: DWord): HResult; stdcall;
    function FreePrivateData(const refguid: TGUID): HResult; stdcall;
    function SetPriority(PriorityNew: DWord): DWord; stdcall;
    function GetPriority: DWord; stdcall;
    procedure PreLoad; stdcall;
    function GetType: TD3DResourceType; stdcall;
  end;


  {$HPPEMIT 'DECLARE_DINTERFACE_TYPE(IDirect3DVertexDeclaration9);'}
  {$EXTERNALSYM IDirect3DVertexDeclaration9}
  IDirect3DVertexDeclaration9 = interface(IUnknown)
    ['{DD13C59C-36FA-4098-A8FB-C7ED39DC8546}']
    (*** IDirect3DVertexDeclaration9 methods ***)
    function GetDevice(out ppDevice: IDirect3DDevice9): HResult; stdcall;
    function GetDeclaration(pDecl: PD3DVertexElement9; out pNumElements: LongWord): HResult; stdcall;
  end;


  {$HPPEMIT 'DECLARE_DINTERFACE_TYPE(IDirect3DVertexShader9);'}
  {$EXTERNALSYM IDirect3DVertexShader9}
  IDirect3DVertexShader9 = interface(IUnknown)
    ['{EFC5557E-6265-4613-8A94-43857889EB36}']
    (*** IDirect3DVertexShader9 methods ***)
    function GetDevice(out ppDevice: IDirect3DDevice9): HResult; stdcall;
    function GetFunction(pData: Pointer; out pSizeOfData: LongWord): HResult; stdcall;
  end;


  {$HPPEMIT 'DECLARE_DINTERFACE_TYPE(IDirect3DPixelShader9);'}
  {$EXTERNALSYM IDirect3DPixelShader9}
  IDirect3DPixelShader9 = interface(IUnknown)
    ['{6D3BDBDC-5B02-4415-B852-CE5E8BCCB289}']
    (*** IDirect3DPixelShader9 methods ***)
    function GetDevice(out ppDevice: IDirect3DDevice9): HResult; stdcall;
    function GetFunction(pData: Pointer; out pSizeOfData: LongWord): HResult; stdcall;
  end;


  {$HPPEMIT 'DECLARE_DINTERFACE_TYPE(IDirect3DBaseTexture9);'}
  {$EXTERNALSYM IDirect3DBaseTexture9}
  IDirect3DBaseTexture9 = interface(IDirect3DResource9)
    ['{580CA87E-1D3C-4d54-991D-B7D3E3C298CE}']
    (*** IDirect3DBaseTexture9 methods ***)
    function SetLOD(LODNew: DWord): DWord; stdcall;
    function GetLOD: DWord; stdcall;
    function GetLevelCount: DWord; stdcall;
    function SetAutoGenFilterType(FilterType: TD3DTextureFilterType): HResult; stdcall;
    function GetAutoGenFilterType: TD3DTextureFilterType; stdcall;
    procedure GenerateMipSubLevels;
  end;


  {$HPPEMIT 'DECLARE_DINTERFACE_TYPE(IDirect3DTexture9);'}
  {$EXTERNALSYM IDirect3DTexture9}
  IDirect3DTexture9 = interface(IDirect3DBaseTexture9)
    ['{85C31227-3DE5-4f00-9B3A-F11AC38C18B5}']
    (*** IDirect3DTexture9 methods ***)
    function GetLevelDesc(Level: LongWord; out pDesc: TD3DSurfaceDesc): HResult; stdcall;
    function GetSurfaceLevel(Level: LongWord; out ppSurfaceLevel: IDirect3DSurface9): HResult; stdcall;
    function LockRect(Level: LongWord; out pLockedRect: TD3DLockedRect; pRect: PRect; Flags: DWord): HResult; stdcall;
    function UnlockRect(Level: LongWord): HResult; stdcall;
    function AddDirtyRect(pDirtyRect: PRect): HResult; stdcall;
  end;


  {$HPPEMIT 'DECLARE_DINTERFACE_TYPE(IDirect3DVolumeTexture9);'}
  {$EXTERNALSYM IDirect3DVolumeTexture9}
  IDirect3DVolumeTexture9 = interface(IDirect3DBaseTexture9)
    ['{2518526C-E789-4111-A7B9-47EF328D13E6}']
    (*** IDirect3DVolumeTexture9 methods ***)
    function GetLevelDesc(Level: LongWord; out pDesc: TD3DVolumeDesc): HResult; stdcall;
    function GetVolumeLevel(Level: LongWord; out ppVolumeLevel: IDirect3DVolume9): HResult; stdcall;
    function LockBox(Level: LongWord; out pLockedVolume: TD3DLockedBox; pBox: PD3DBox; Flags: DWord): HResult; stdcall;
    function UnlockBox(Level: LongWord): HResult; stdcall;
    function AddDirtyBox(pDirtyBox: PD3DBox): HResult; stdcall;
  end;


  {$HPPEMIT 'DECLARE_DINTERFACE_TYPE(IDirect3DCubeTexture9);'}
  {$EXTERNALSYM IDirect3DCubeTexture9}
  IDirect3DCubeTexture9 = interface(IDirect3DBaseTexture9)
    ['{FFF32F81-D953-473a-9223-93D652ABA93F}']
    (*** IDirect3DCubeTexture9 methods ***)
    function GetLevelDesc(Level: LongWord; out pDesc: TD3DSurfaceDesc): HResult; stdcall;
    function GetCubeMapSurface(FaceType: TD3DCubeMapFaces; Level: LongWord; out ppCubeMapSurface: IDirect3DSurface9): HResult; stdcall;
    function LockRect(FaceType: TD3DCubeMapFaces; Level: LongWord; out pLockedRect: TD3DLockedRect; pRect: PRect; Flags: DWord): HResult; stdcall;
    function UnlockRect(FaceType: TD3DCubeMapFaces; Level: LongWord): HResult; stdcall;
    function AddDirtyRect(FaceType: TD3DCubeMapFaces; pDirtyRect: PRect): HResult; stdcall;
  end;


  {$HPPEMIT 'DECLARE_DINTERFACE_TYPE(IDirect3DVertexBuffer9);'}
  {$EXTERNALSYM IDirect3DVertexBuffer9}
  IDirect3DVertexBuffer9 = interface(IDirect3DResource9)
    ['{B64BB1B5-FD70-4df6-BF91-19D0A12455E3}']
    (*** IDirect3DVertexBuffer9 methods ***)
    function Lock(OffsetToLock, SizeToLock: LongWord; out ppbData: Pointer; Flags: DWord): HResult; stdcall;
    function Unlock: HResult; stdcall;
    function GetDesc(out pDesc: TD3DVertexBufferDesc): HResult; stdcall;
  end;


  {$HPPEMIT 'DECLARE_DINTERFACE_TYPE(IDirect3DIndexBuffer9);'}
  {$EXTERNALSYM IDirect3DIndexBuffer9}
  IDirect3DIndexBuffer9 = interface(IDirect3DResource9)
    ['{7C9DD65E-D3F7-4529-ACEE-785830ACDE35}']
    (*** IDirect3DIndexBuffer9 methods ***)
    function Lock(OffsetToLock, SizeToLock: DWord; out ppbData: Pointer; Flags: DWord): HResult; stdcall;
    function Unlock: HResult; stdcall;
    function GetDesc(out pDesc: TD3DIndexBufferDesc): HResult; stdcall;
  end;


  {$HPPEMIT 'DECLARE_DINTERFACE_TYPE(IDirect3DSurface9);'}
  {$EXTERNALSYM IDirect3DSurface9}
  IDirect3DSurface9 = interface(IDirect3DResource9)
    ['{0CFBAF3A-9FF6-429a-99B3-A2796AF8B89B}']
    (*** IDirect3DSurface9 methods ***)
    function GetContainer(const riid: TGUID; out ppContainer: Pointer): HResult; stdcall;
    function GetDesc(out pDesc: TD3DSurfaceDesc): HResult; stdcall;
    function LockRect(out pLockedRect: TD3DLockedRect; pRect: PRect; Flags: DWord): HResult; stdcall;
    function UnlockRect: HResult; stdcall;
    function GetDC(out phdc: HDC): HResult; stdcall;
    function ReleaseDC(hdc: HDC): HResult; stdcall;
  end;


  {$HPPEMIT 'DECLARE_DINTERFACE_TYPE(IDirect3DVolume9);'}
  {$EXTERNALSYM IDirect3DVolume9}
  IDirect3DVolume9 = interface (IUnknown)
    ['{24F416E6-1F67-4aa7-B88E-D33F6F3128A1}']
    (*** IDirect3DVolume9 methods ***)
    function GetDevice(out ppDevice: IDirect3DDevice9): HResult; stdcall;
    function SetPrivateData(const refguid: TGUID; const pData; SizeOfData, Flags: DWord): HResult; stdcall;
    function GetPrivateData(const refguid: TGUID; pData: Pointer; out pSizeOfData: DWord): HResult; stdcall;
    function FreePrivateData(const refguid: TGUID): HResult; stdcall;
    function GetContainer(const riid: TGUID; var ppContainer: Pointer): HResult; stdcall;
    function GetDesc(out pDesc: TD3DVolumeDesc): HResult; stdcall;
    function LockBox(out pLockedVolume: TD3DLockedBox; pBox: PD3DBox; Flags: DWord): HResult; stdcall;
    function UnlockBox: HResult; stdcall;
  end;


  {$HPPEMIT 'DECLARE_DINTERFACE_TYPE(IDirect3DQuery9);'}
  {$EXTERNALSYM IDirect3DQuery9}
  IDirect3DQuery9 = interface(IUnknown)
    ['{d9771460-a695-4f26-bbd3-27b840b541cc}']
    (*** IDirect3DQuery9 methods ***)
    function GetDevice(out ppDevice: IDirect3DDevice9): HResult; stdcall;
    function GetType: TD3DQueryType; stdcall;
    function GetDataSize: DWORD; stdcall;
    function Issue(dwIssueFlags: DWORD): HResult; stdcall;
    function GetData(pData: Pointer; dwSize: DWORD; dwGetDataFlags: DWORD): HResult; stdcall;
  end;



(*
 * Interface IID's
 *)
type
  IID_IDirect3D9              = IDirect3D9;
  {$EXTERNALSYM IID_IDirect3D9}
  IID_IDirect3DDevice9        = IDirect3DDevice9;
  {$EXTERNALSYM IID_IDirect3DDevice9}
  IID_IDirect3DResource9      = IDirect3DResource9;
  {$EXTERNALSYM IID_IDirect3DResource9}
  IID_IDirect3DBaseTexture9   = IDirect3DBaseTexture9;
  {$EXTERNALSYM IID_IDirect3DBaseTexture9}
  IID_IDirect3DTexture9       = IDirect3DTexture9;
  {$EXTERNALSYM IID_IDirect3DTexture9}
  IID_IDirect3DCubeTexture9   = IDirect3DCubeTexture9;
  {$EXTERNALSYM IID_IDirect3DCubeTexture9}
  IID_IDirect3DVolumeTexture9 = IDirect3DVolumeTexture9;
  {$EXTERNALSYM IID_IDirect3DVolumeTexture9}
  IID_IDirect3DVertexBuffer9  = IDirect3DVertexBuffer9;
  {$EXTERNALSYM IID_IDirect3DVertexBuffer9}
  IID_IDirect3DIndexBuffer9   = IDirect3DIndexBuffer9;
  {$EXTERNALSYM IID_IDirect3DIndexBuffer9}
  IID_IDirect3DSurface9       = IDirect3DSurface9;
  {$EXTERNALSYM IID_IDirect3DSurface9}
  IID_IDirect3DVolume9        = IDirect3DVolume9;
  {$EXTERNALSYM IID_IDirect3DVolume9}
  IID_IDirect3DSwapChain9     = IDirect3DSwapChain9;
  {$EXTERNALSYM IID_IDirect3DSwapChain9}
  IID_IDirect3DVertexDeclaration9 = IDirect3DVertexDeclaration9;
  {$EXTERNALSYM IID_IDirect3DVertexDeclaration9}
  IID_IDirect3DVertexShader9  = IDirect3DVertexShader9;
  {$EXTERNALSYM IID_IDirect3DVertexShader9}
  IID_IDirect3DPixelShader9   = IDirect3DPixelShader9;
  {$EXTERNALSYM IID_IDirect3DPixelShader9}
  IID_IDirect3DStateBlock9    = IDirect3DStateBlock9;
  {$EXTERNALSYM IID_IDirect3DStateBlock9}
  IID_IDirect3DQuery9         = IDirect3DQuery9;
  {$EXTERNALSYM IID_IDirect3DQuery9}



const
{****************************************************************************
 * Flags for SetPrivateData method on all D3D9 interfaces
 *
 * The passed pointer is an IUnknown ptr. The SizeOfData argument to SetPrivateData
 * must be set to sizeof(IUnknown*). Direct3D will call AddRef through this
 * pointer and Release when the private data is destroyed. The data will be
 * destroyed when another SetPrivateData with the same GUID is set, when
 * FreePrivateData is called, or when the D3D9 object is freed.
 ****************************************************************************}
  D3DSPD_IUNKNOWN                         = $00000001;
  {$EXTERNALSYM D3DSPD_IUNKNOWN}

(****************************************************************************
 *
 * Flags for IDirect3D9::CreateDevice's BehaviorFlags
 *
 ****************************************************************************)

  D3DCREATE_FPU_PRESERVE                  = $00000002;
  {$EXTERNALSYM D3DCREATE_FPU_PRESERVE}
  D3DCREATE_MULTITHREADED                 = $00000004;
  {$EXTERNALSYM D3DCREATE_MULTITHREADED}

  D3DCREATE_PUREDEVICE                    = $00000010;
  {$EXTERNALSYM D3DCREATE_PUREDEVICE}
  D3DCREATE_SOFTWARE_VERTEXPROCESSING     = $00000020;
  {$EXTERNALSYM D3DCREATE_SOFTWARE_VERTEXPROCESSING}
  D3DCREATE_HARDWARE_VERTEXPROCESSING     = $00000040;
  {$EXTERNALSYM D3DCREATE_HARDWARE_VERTEXPROCESSING}
  D3DCREATE_MIXED_VERTEXPROCESSING        = $00000080;
  {$EXTERNALSYM D3DCREATE_MIXED_VERTEXPROCESSING}

  D3DCREATE_DISABLE_DRIVER_MANAGEMENT     = $00000100;
  {$EXTERNALSYM D3DCREATE_DISABLE_DRIVER_MANAGEMENT}
  D3DCREATE_ADAPTERGROUP_DEVICE           = $00000200;
  {$EXTERNALSYM D3DCREATE_ADAPTERGROUP_DEVICE}


(****************************************************************************
 *
 * Parameter for IDirect3D9::CreateDevice's iAdapter
 *
 ****************************************************************************)

  D3DADAPTER_DEFAULT                      = 0;
  {$EXTERNALSYM D3DADAPTER_DEFAULT}

(****************************************************************************
 *
 * Flags for IDirect3D9::EnumAdapters
 *
 ****************************************************************************)

  D3DENUM_WHQL_LEVEL                       = $00000002;
  {$EXTERNALSYM D3DENUM_WHQL_LEVEL}

(****************************************************************************
 *
 * Maximum number of back-buffers supported in DX8
 *
 ****************************************************************************)

  D3DPRESENT_BACK_BUFFERS_MAX             = 3;
  {$EXTERNALSYM D3DPRESENT_BACK_BUFFERS_MAX}

(****************************************************************************
 *
 * Flags for IDirect3DDevice9::SetGammaRamp
 *
 ****************************************************************************)

  D3DSGR_NO_CALIBRATION                  = $00000000;
  {$EXTERNALSYM D3DSGR_NO_CALIBRATION}
  D3DSGR_CALIBRATE                       = $00000001;
  {$EXTERNALSYM D3DSGR_CALIBRATE}

(****************************************************************************
 *
 * Flags for IDirect3DDevice9::SetCursorPosition
 *
 ****************************************************************************)

  D3DCURSOR_IMMEDIATE_UPDATE             = $00000001;
  {$EXTERNALSYM D3DCURSOR_IMMEDIATE_UPDATE}

(****************************************************************************
 *
 * Flags for IDirect3DSwapChain9::Present
 *
 ****************************************************************************)

  D3DPRESENT_DONOTWAIT                   = $00000001;
  {$EXTERNALSYM D3DPRESENT_DONOTWAIT}
  D3DPRESENT_LINEAR_CONTENT              = $00000002;
  {$EXTERNALSYM D3DPRESENT_LINEAR_CONTENT}

(****************************************************************************
 *
 * Flags for DrawPrimitive/DrawIndexedPrimitive
 *   Also valid for Begin/BeginIndexed
 *   Also valid for VertexBuffer::CreateVertexBuffer
 ****************************************************************************)


(*
 *  DirectDraw error codes
 *)
  _FACD3D = $876;
  {$EXTERNALSYM _FACD3D}

//#define MAKE_D3DHRESULT( code )  MAKE_HRESULT( 1, _FACD3D, code )
function MAKE_D3DHRESULT(Code: DWord): DWord;
{$EXTERNALSYM MAKE_D3DHRESULT}
//#define MAKE_D3DSTATUS( code )  MAKE_HRESULT( 0, _FACD3D, code )
function MAKE_D3DSTATUS(Code: DWord): DWord;
{$EXTERNALSYM MAKE_D3DSTATUS}

const
  MAKE_D3DHRESULT_R     = (1 shl 31) or (_FACD3D shl 16);
  MAKE_D3DSTATUS_R      = (0 shl 31) or (_FACD3D shl 16);

(*
 * Direct3D Errors
 *)
  D3D_OK                                  = S_OK;
  {$EXTERNALSYM D3D_OK}

  D3DERR_WRONGTEXTUREFORMAT               = HResult(MAKE_D3DHRESULT_R or 2072);
  {$EXTERNALSYM D3DERR_WRONGTEXTUREFORMAT}
  D3DERR_UNSUPPORTEDCOLOROPERATION        = HResult(MAKE_D3DHRESULT_R or 2073);
  {$EXTERNALSYM D3DERR_UNSUPPORTEDCOLOROPERATION}
  D3DERR_UNSUPPORTEDCOLORARG              = HResult(MAKE_D3DHRESULT_R or 2074);
  {$EXTERNALSYM D3DERR_UNSUPPORTEDCOLORARG}
  D3DERR_UNSUPPORTEDALPHAOPERATION        = HResult(MAKE_D3DHRESULT_R or 2075);
  {$EXTERNALSYM D3DERR_UNSUPPORTEDALPHAOPERATION}
  D3DERR_UNSUPPORTEDALPHAARG              = HResult(MAKE_D3DHRESULT_R or 2076);
  {$EXTERNALSYM D3DERR_UNSUPPORTEDALPHAARG}
  D3DERR_TOOMANYOPERATIONS                = HResult(MAKE_D3DHRESULT_R or 2077);
  {$EXTERNALSYM D3DERR_TOOMANYOPERATIONS}
  D3DERR_CONFLICTINGTEXTUREFILTER         = HResult(MAKE_D3DHRESULT_R or 2078);
  {$EXTERNALSYM D3DERR_CONFLICTINGTEXTUREFILTER}
  D3DERR_UNSUPPORTEDFACTORVALUE           = HResult(MAKE_D3DHRESULT_R or 2079);
  {$EXTERNALSYM D3DERR_UNSUPPORTEDFACTORVALUE}
  D3DERR_CONFLICTINGRENDERSTATE           = HResult(MAKE_D3DHRESULT_R or 2081);
  {$EXTERNALSYM D3DERR_CONFLICTINGRENDERSTATE}
  D3DERR_UNSUPPORTEDTEXTUREFILTER         = HResult(MAKE_D3DHRESULT_R or 2082);
  {$EXTERNALSYM D3DERR_UNSUPPORTEDTEXTUREFILTER}
  D3DERR_CONFLICTINGTEXTUREPALETTE        = HResult(MAKE_D3DHRESULT_R or 2086);
  {$EXTERNALSYM D3DERR_CONFLICTINGTEXTUREPALETTE}
  D3DERR_DRIVERINTERNALERROR              = HResult(MAKE_D3DHRESULT_R or 2087);
  {$EXTERNALSYM D3DERR_DRIVERINTERNALERROR}

  D3DERR_NOTFOUND                         = HResult(MAKE_D3DHRESULT_R or 2150);
  {$EXTERNALSYM D3DERR_NOTFOUND}
  D3DERR_MOREDATA                         = HResult(MAKE_D3DHRESULT_R or 2151);
  {$EXTERNALSYM D3DERR_MOREDATA}
  D3DERR_DEVICELOST                       = HResult(MAKE_D3DHRESULT_R or 2152);
  {$EXTERNALSYM D3DERR_DEVICELOST}
  D3DERR_DEVICENOTRESET                   = HResult(MAKE_D3DHRESULT_R or 2153);
  {$EXTERNALSYM D3DERR_DEVICENOTRESET}
  D3DERR_NOTAVAILABLE                     = HResult(MAKE_D3DHRESULT_R or 2154);
  {$EXTERNALSYM D3DERR_NOTAVAILABLE}
  D3DERR_OUTOFVIDEOMEMORY                 = HResult(MAKE_D3DHRESULT_R or 380);
  {$EXTERNALSYM D3DERR_OUTOFVIDEOMEMORY}
  D3DERR_INVALIDDEVICE                    = HResult(MAKE_D3DHRESULT_R or 2155);
  {$EXTERNALSYM D3DERR_INVALIDDEVICE}
  D3DERR_INVALIDCALL                      = HResult(MAKE_D3DHRESULT_R or 2156);
  {$EXTERNALSYM D3DERR_INVALIDCALL}
  D3DERR_DRIVERINVALIDCALL                = HResult(MAKE_D3DHRESULT_R or 2157);
  {$EXTERNALSYM D3DERR_DRIVERINVALIDCALL}
  D3DERR_WASSTILLDRAWING                  = HResult(MAKE_D3DHRESULT_R or 540);
  {$EXTERNALSYM D3DERR_WASSTILLDRAWING}
  D3DOK_NOAUTOGEN                         = HResult(MAKE_D3DSTATUS_R or 2159);
  {$EXTERNALSYM D3DOK_NOAUTOGEN}



(*
 * DLL Function for creating a Direct3D9 object. This object supports
 * enumeration and allows the creation of Direct3DDevice9 objects.
 * Pass the value of the constant D3D_SDK_VERSION to this function, so
 * that the run-time can validate that your application was compiled
 * against the right headers.
 *)


function Direct3D9Loaded: Boolean;
function LoadDirect3D9: Boolean;
function UnLoadDirect3D9: Boolean;

// Due to the way Object Pascal handles functions resulting in 'native' interface
// pointer we should declare result not as interface but as usial pointer

{$IFDEF DIRECT3D9_DYNAMIC_LINK}
type
  TDirect3DCreate9 = function (SDKVersion: LongWord): Pointer; stdcall;

var
  _Direct3DCreate9: TDirect3DCreate9 = nil;

{$ELSE}
function _Direct3DCreate9(SDKVersion: LongWord): Pointer; stdcall;
{$ENDIF}

function Direct3DCreate9(SDKVersion: LongWord): IDirect3D9; stdcall;
{$EXTERNALSYM Direct3DCreate9}


//********************************************************************
// Introduced types for compatibility with non-Borland compliant translation
// by Ampaze (Tim Baumgarten) from http://www.crazyentertainment.net
type
  PD3DAdapter_Identifier9               = PD3DAdapterIdentifier9;
  PD3DDevice_Creation_Parameters        = PD3DDeviceCreationParameters;
  PD3DDevInfo_D3DVertexStats            = PD3DDevInfoD3DVertexStats;
  PD3DDevInfo_ResourceManager           = PD3DDevInfoResourceManager;
  PD3DDevInfo_VCache                    = PD3DDevInfoVCache;
  PD3DIndexBuffer_Desc                  = PD3DIndexBufferDesc;
  PD3DLocked_Box                        = PD3DLockedBox;
  PD3DLocked_Rect                       = PD3DLockedRect;
  PD3DPresent_Parameters                = PD3DPresentParameters;
  PD3DRaster_Status                     = PD3DRasterStatus;
  PD3DRectPatch_Info                    = PD3DRectPatchInfo;
  PD3DSurface_Desc                      = PD3DSurfaceDesc;
  PD3DTriPatch_Info                     = PD3DTriPatchInfo;
  PD3DVertexBuffer_Desc                 = PD3DVertexBufferDesc;
  PD3DVolume_Desc                       = PD3DVolumeDesc;

  TD3DAdapter_Identifier9               = TD3DAdapterIdentifier9;
  TD3DBackBuffer_Type                   = TD3DBackBufferType;
  TD3DCubeMap_Faces                     = TD3DCubeMapFaces;
  TD3DDevice_Creation_Parameters        = TD3DDeviceCreationParameters;
  TD3DDevInfo_D3DVertexStats            = TD3DDevInfoD3DVertexStats;
  TD3DDevInfo_ResourceManager           = TD3DDevInfoResourceManager;
  TD3DDevInfo_VCache                    = TD3DDevInfoVCache;
  TD3DIndexBuffer_Desc                  = TD3DIndexBufferDesc;
  TD3DLocked_Box                        = TD3DLockedBox;
  TD3DLocked_Rect                       = TD3DLockedRect;
  TD3DMultiSample_Type                  = TD3DMultiSampleType;
  TD3DPresent_Parameters                = TD3DPresentParameters;
  TD3DRaster_Status                     = TD3DRasterStatus;
  TD3DRectPatch_Info                    = TD3DRectPatchInfo;
  TD3DSampler_Texture_Type              = TD3DSamplerTextureType;
  TD3DShader_AddressMode_Type           = TD3DShaderAddressModeType;
  TD3DShader_Comparison                 = TD3DShaderComparison;
  TD3DShader_Instruction_Opcode_Type    = TD3DShaderInstructionOpcodeType;
  TD3DShader_MiscType_Offsets           = TD3DShaderMiscTypeOffsets;
  TD3DShader_Param_Register_Type        = TD3DShaderParamRegisterType;
  TD3DShader_Param_SRCMod_Type          = TD3DShaderParamSRCModType;
  TD3DSurface_Desc                      = TD3DSurfaceDesc;
  TD3DTriPatch_Info                     = TD3DTriPatchInfo;
  TD3DVertexBuffer_Desc                 = TD3DVertexBufferDesc;
  TD3DVolume_Desc                       = TD3DVolumeDesc;
  TD3DVS_AddressMode_Type               = TD3DVSAddressModeType;
  TD3DVS_RastOut_Offsets                = TD3DVSRastOutOffsets;


implementation

(*==========================================================================;
 *  File:       d3d9types.h
 *  Content:    Direct3D capabilities include file
 ***************************************************************************)

// #define D3DCOLOR_ARGB(a,r,g,b) \
//     ((D3DCOLOR)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff)))
function D3DCOLOR_ARGB(a,r,g,b: DWord): TD3DColor;
begin
  Result := (a shl 24) or (r shl 16) or (g shl 8) or b;
end;

// #define D3DCOLOR_RGBA(r,g,b,a) D3DCOLOR_ARGB(a,r,g,b)
function D3DCOLOR_RGBA(r,g,b,a: DWord): TD3DColor;
begin
  Result := (a shl 24) or (r shl 16) or (g shl 8) or b;
end;

// #define D3DCOLOR_XRGB(r,g,b)   D3DCOLOR_ARGB(0xff,r,g,b)
function D3DCOLOR_XRGB(r,g,b: DWord): TD3DColor;
begin
  Result := DWORD($FF shl 24) or (r shl 16) or (g shl 8) or b;
end;

// #define D3DCOLOR_XYUV(y,u,v)   D3DCOLOR_ARGB(0xff,y,u,v)
function D3DCOLOR_XYUV(y,u,v: DWord): TD3DColor;
begin
  Result := DWORD($FF shl 24) or (y shl 16) or (u shl 8) or v;
end;

// #define D3DCOLOR_AYUV(a,y,u,v) D3DCOLOR_ARGB(a,y,u,v)
function D3DCOLOR_AYUV(a,y,u,v: DWord): TD3DColor;
begin
  Result := (a shl 24) or (y shl 16) or (u shl 8) or v;
end;

// #define D3DCOLOR_COLORVALUE(r,g,b,a) \
//     D3DCOLOR_RGBA((DWORD)((r)*255.f),(DWORD)((g)*255.f),(DWORD)((b)*255.f),(DWORD)((a)*255.f))
function D3DCOLOR_COLORVALUE(r,g,b,a: Single): TD3DColor;
begin
  Result := (round(a * 255) shl 24) or
    (round(r * 255) shl 16) or
    (round(g * 255) shl 8) or
    (round(b * 255));
end;

// #define D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256)
function D3DTS_WORLDMATRIX(index: Byte): TD3DTransformStateType;
begin
  Result:= TD3DTransformStateType(index + 256);
end;

//#define D3DPS_VERSION(_Major,_Minor) (0xFFFF0000|((_Major)<<8)|(_Minor))
function D3DPS_VERSION(_Major, _Minor : Cardinal) : Cardinal;
begin
  Result:= $FFFF0000 or (_Major shl 8 ) or _Minor;
end;

//#define D3DVS_VERSION(_Major,_Minor) (0xFFFE0000|((_Major)<<8)|(_Minor))
function D3DVS_VERSION(_Major, _Minor : Cardinal) : Cardinal;
begin
  Result:= $FFFE0000 or (_Major shl 8 ) or _Minor;
end;

//#define D3DSHADER_VERSION_MAJOR(_Version) (((_Version)>>8)&0xFF)
function D3DSHADER_VERSION_MAJOR(_Version : Cardinal) : Cardinal;
begin
  Result:= (_Version shr 8 ) and $FF;
end;

//#define D3DSHADER_VERSION_MINOR(_Version) (((_Version)>>0)&0xFF)
function D3DSHADER_VERSION_MINOR(_Version : Cardinal) : Cardinal;
begin
  Result:= (_Version shr 0) and $FF;
end;

//#define D3DSHADER_COMMENT(_DWordSize) \
//    ((((_DWordSize)<<D3DSI_COMMENTSIZE_SHIFT)&D3DSI_COMMENTSIZE_MASK)|D3DSIO_COMMENT)
function D3DSHADER_COMMENT(_DWordSize: DWord) : DWord;
begin
  Result:= ((_DWordSize shl D3DSI_COMMENTSIZE_SHIFT) and D3DSI_COMMENTSIZE_MASK) or D3DSIO_COMMENT;
end;

//#define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))
function D3DFVF_TEXCOORDSIZE3(CoordIndex: DWord): DWord;
begin
  Result:= D3DFVF_TEXTUREFORMAT3 shl (CoordIndex * 2 + 16)
end;

//#define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2)
function D3DFVF_TEXCOORDSIZE2(CoordIndex: DWord): DWord;
begin
  Result:= D3DFVF_TEXTUREFORMAT2;
end;

//#define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))
function D3DFVF_TEXCOORDSIZE4(CoordIndex: DWord): DWord;
begin
  Result:= D3DFVF_TEXTUREFORMAT4 shl (CoordIndex * 2 + 16)
end;

//#define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))
function D3DFVF_TEXCOORDSIZE1(CoordIndex: DWord): DWord;
begin
  Result:= D3DFVF_TEXTUREFORMAT1 shl (CoordIndex * 2 + 16)
end;

//#ifndef MAKEFOURCC
//    #define MAKEFOURCC(ch0, ch1, ch2, ch3)                              \
//                ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) |       \
//                ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
//#endif /* defined(MAKEFOURCC) */
function MAKEFOURCC(ch0, ch1, ch2, ch3: Char): DWord;
begin
  Result:= Byte(ch0) or (Byte(ch1) shl 8) or (Byte(ch2) shl 16) or (Byte(ch3) shl 24 );
end;

(*==========================================================================;
 *  File:   d3d9.h
 *  Content:    Direct3D include file
 ****************************************************************************)

//#define MAKE_D3DHRESULT( code )  MAKE_HRESULT( 1, _FACD3D, code )
function MAKE_D3DHRESULT(Code: DWord): DWord;
begin
  Result:= DWord((1 shl 31) or (_FACD3D shl 16)) or Code;
end;

//#define MAKE_D3DSTATUS( code )  MAKE_HRESULT( 0, _FACD3D, code )
function MAKE_D3DSTATUS(Code: DWord): DWord;
begin
  Result:= DWord((0 shl 31) or (_FACD3D shl 16)) or Code;
end;

const
  Direct3D9dll = 'd3d9.dll';

{$IFDEF DIRECT3D9_DYNAMIC_LINK}
var
  Direct3D9Lib: THandle = 0;

function Direct3D9Loaded: Boolean;
begin
  Result:= Direct3D9Lib <> 0;
end;

function UnLoadDirect3D9: Boolean;
begin
  Result:= True;
  if Direct3D9Loaded then
  begin
    Result:= FreeLibrary(Direct3D9Lib);
    _Direct3DCreate9:= nil;
    Direct3D9Lib:= 0;
  end;
end;

function LoadDirect3D9: Boolean;
const
  ProcName = 'Direct3DCreate9';
begin
  Result:= Direct3D9Loaded;
  if (not Result) then
  begin
    Direct3D9Lib:= LoadLibrary(Direct3D9dll);
    if Direct3D9Loaded then
    begin
      _Direct3DCreate9:= GetProcAddress(Direct3D9Lib, ProcName);
      Result:= Assigned(_Direct3DCreate9);
      if not Result then UnLoadDirect3D9;
    end;
  end;
end;
{$ELSE}
function Direct3D9Loaded: Boolean;
begin // Stub function for static linking
  Result:= True;
end;

function UnLoadDirect3D9: Boolean;
begin // Stub function for static linking
  Result:= True; // should emulate "normal" behaviour
end;

function LoadDirect3D9: Boolean;
begin // Stub function for static linking
  Result:= True;
end;

function _Direct3DCreate9(SDKVersion: LongWord): Pointer; external Direct3D9dll name 'Direct3DCreate9';
{$ENDIF}

function Direct3DCreate9(SDKVersion: LongWord): IDirect3D9;
begin
{$IFDEF DIRECT3D9_DYNAMIC_LINK}
{$IFDEF DIRECT3D9_DYNAMIC_LINK_EXPLICIT}
  LoadDirect3D9;

{$ENDIF}
{$ENDIF}
  Result:= IDirect3D9(_Direct3DCreate9(SDKVersion));
  if Assigned(Result) then Result._Release; // Delphi autoincrement reference count
end;

{$IFDEF DIRECT3D9_DYNAMIC_LINK}
initialization
{$IFNDEF DIRECT3D9_DYNAMIC_LINK_EXPLICIT}
  LoadDirect3D9;
{$ENDIF}
finalization
  UnLoadDirect3D9;
{$ENDIF}
end.