aboutsummaryrefslogtreecommitdiffstats
path: root/Game/Code/Screens/UScreenTop.pas
blob: a7085b36c56cd0f35b6035fce903b8b7874cfdfb (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
unit UScreenTop;

interface

uses
  UMenu, SDL, SysUtils, UDisplay, UMusic, USongs, UThemes, ULCD, ModiSDK;

type
  THandler = record
    changed:  boolean;
    change_time:  real;
  end;

  TScreenTop = class(TMenu)
    const
      ID='ID_029';   //for help system

    public
      MP3VolumeHandler: THandler;

      TextLevel:        integer;
      TextArtistTitle:  integer;

      DifficultyShow:  integer;  //TODO
      TeamInfo : TTeamInfo;      //for M2-MOD

      StaticNumber:     array[1..8] of integer;
      TextNumber:       array[1..8] of integer;
      TextName:         array[1..8] of integer;
      TextScore:        array[1..8] of integer;
      TextDate:         array[1..8] of integer;

      Fadeout:      boolean;
      constructor Create; override;
      function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override;
      procedure onShow; override;
      function Draw: boolean; override;
      //procedure DrawScores(difficulty: integer);  TODO
  end;

implementation

uses UGraphic, UDataBase, UDraw, UMain, UIni, UPartyM2, UTime, DateUtils, UHelp, ULog;

function TScreenTop.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
begin
  Result := true;
  If (PressedDown) Then begin
    case PressedKey of
      //MP3-Volume Up
      SDLK_PAGEUP:
        begin
          if (ScreenSong.MP3Volume<100) then
          begin
            ScreenSong.MP3Volume := ScreenSong.MP3Volume+5;
            Music.SetMusicVolume(ScreenSong.MP3Volume);
          end;
          MP3VolumeHandler.changed := true;
          MP3VolumeHandler.change_time := 0;
        end;

      //MP3-Volume Down
      SDLK_PAGEDOWN:
        begin
          if (ScreenSong.MP3Volume>0) then
          begin
            ScreenSong.MP3Volume := ScreenSong.MP3Volume-5;
            Music.SetMusicVolume(ScreenSong.MP3Volume);
          end;
          MP3VolumeHandler.changed := true;
          MP3VolumeHandler.change_time := 0;
        end;

      SDLK_TAB:
        begin
          ScreenPopupHelp.ShowPopup();
        end;
        
      SDLK_Q:
        begin
          Result := false;
        end;

      SDLK_ESCAPE,
      SDLK_BACKSPACE,
      SDLK_RETURN:
        begin
          if (Ini.SavePlayback=1) then
            Music.VoicesClose;
            
          if (not Fadeout) then begin
            if(ScreenSong.Mode = smNormal) or (ScreenSong.Mode = smMedley) then
              FadeTo(@ScreenSong)
            else
            begin
              ScreenSong.SongIndex := -1;
              Music.FadeStop(Ini.PreviewFading);
              FadeTo(@ScreenPartyNewRoundM2);
            end;
            Fadeout := true;
          end;
        end;
      SDLK_SYSREQ:
        begin
          Display.PrintScreen;
        end;
    end;
  end;
end;

constructor TScreenTop.Create;
var
  I:    integer;
begin
  inherited Create;

  LoadFromTheme(Theme.Top);


  TextLevel := AddText(Theme.Top.TextLevel);
  TextArtistTitle := AddText(Theme.Top.TextArtistTitle);

  for I := 0 to 7 do
    StaticNumber[I+1] := AddStatic(Theme.Top.StaticNumber[I]);

  for I := 0 to 7 do
    TextNumber[I+1] := AddText(Theme.Top.TextNumber[I]);
  for I := 0 to 7 do
    TextName[I+1] := AddText(Theme.Top.TextName[I]);
  for I := 0 to 7 do
    TextScore[I+1] := AddText(Theme.Top.TextScore[I]);
  for I := 0 to 7 do
    TextDate[I+1] := AddText(Theme.Top.TextDate[I]);

end;

procedure TScreenTop.onShow;
var
  I:      integer;
  PMax:   integer;
  sung:   boolean;
  TimeStamp: integer;
begin
  if not Help.SetHelpID(ID) then
    Log.LogError('No Entry for Help-ID ' + ID + ' (ScreenTop)');

  Fadeout := false;
  sung:=false;
  TimeStamp := DateTimeToUnix(Now());

  PMax := PlayersPlay - 1;

  for I := 0 to PMax do
  begin
    if(ScreenSong.Mode=smChallenge) then
      TeamInfo.TeamInfo[I].Score:=Player[I].ScoreTotalI;

    if (Player[I].ScoreTotalI>100) and ScreenSong.SungToEnd and (ScreenSong.Mode<>smMedley) and
      (not ScreenSong.PartyMedley) then
    begin
      DataBase.AddScore(AktSong, Ini.Difficulty, Ini.Name[I], Player[I].ScoreTotalI, TimeStamp);
      sung := true;
    end;
  end;

  if ScreenSong.Mode=smChallenge then
  begin
    PartySessionM2.Teams:=TeamInfo;
    PartySessionM2.EndRound;
  end;

  if sung then
    DataBase.WriteScore(AktSong);

  DataBase.ReadScore(AktSong);

  Text[TextArtistTitle].Text := AktSong.Artist + ' - ' + AktSong.Title;

  for I := 1 to Length(AktSong.Score[Ini.Difficulty]) do begin
    Static[StaticNumber[I]].Visible := true;
    Text[TextNumber[I]].Visible := true;
    Text[TextName[I]].Visible := true;
    Text[TextScore[I]].Visible := true;
    Text[TextDate[I]].Visible := true;

    Text[TextName[I]].Text := AktSong.Score[Ini.Difficulty, I-1].Name;
    Text[TextScore[I]].Text := IntToStr(AktSong.Score[Ini.Difficulty, I-1].Score);
    Text[TextDate[I]].Text := AktSong.Score[Ini.Difficulty, I-1].Date;
  end;

  for I := Length(AktSong.Score[Ini.Difficulty])+1 to 8 do begin
    Static[StaticNumber[I]].Visible := false;
    Text[TextNumber[I]].Visible := false;
    Text[TextName[I]].Visible := false;
    Text[TextScore[I]].Visible := false;
    Text[TextDate[I]].Visible := false;
  end;       

  Text[TextLevel].Text := IDifficulty[Ini.Difficulty];

  MP3VolumeHandler.changed := false;
end;

function TScreenTop.Draw: boolean;
//var
{  Min:    real;
  Max:    real;
  Wsp:    real;
  Wsp2:   real;
  Pet:    integer;}

{  Item:   integer;
  P:      integer;
  C:      integer;}
begin
  // Singstar - let it be...... with 6 statics
{  if PlayersPlay = 6 then begin
    for Item := 4 to 6 do begin
      if ScreenAct = 1 then P := Item-4;
      if ScreenAct = 2 then P := Item-1;

      FillPlayer(Item, P);

{      if ScreenAct = 1 then begin
        LoadColor(
          Static[StaticBoxLightest[Item]].Texture.ColR,
          Static[StaticBoxLightest[Item]].Texture.ColG,
          Static[StaticBoxLightest[Item]].Texture.ColB,
          'P1Dark');
      end;

      if ScreenAct = 2 then begin
        LoadColor(
          Static[StaticBoxLightest[Item]].Texture.ColR,
          Static[StaticBoxLightest[Item]].Texture.ColG,
          Static[StaticBoxLightest[Item]].Texture.ColB,
          'P4Dark');
      end;}

{    end;
  end;}

  inherited Draw;

  if MP3VolumeHandler.changed and (MP3VolumeHandler.change_time+TimeSkip<3) then
  begin
    MP3VolumeHandler.change_time := MP3VolumeHandler.change_time + TimeSkip;
    DrawVolumeBar(10, 530, 780, 12, ScreenSong.MP3Volume);
  end else
    MP3VolumeHandler.changed := false;
end;

end.