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unit UScreenStatMain;
interface
{$IFDEF FPC}
{$MODE Delphi}
{$ENDIF}
{$I switches.inc}
uses
UMenu,
SDL,
SysUtils,
UDisplay,
UMusic,
UIni,
UThemes;
type
TScreenStatMain = class(TMenu)
private
//Some Stat Value that don't need to be calculated 2 times
SongsWithVid: Cardinal;
function FormatOverviewIntro(FormatStr: string): string;
function FormatSongOverview(FormatStr: string): string;
function FormatPlayerOverview(FormatStr: string): string;
public
TextOverview: integer;
constructor Create; override;
function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override;
procedure onShow; override;
procedure SetAnimationProgress(Progress: real); override;
procedure SetOverview;
end;
implementation
uses UGraphic,
UDataBase,
USongs,
USong,
ULanguage,
UCommon,
Classes,
{$IFDEF win32}
windows,
{$ELSE}
sysconst,
{$ENDIF}
ULog;
function TScreenStatMain.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean;
begin
Result := true;
If (PressedDown) Then
begin // Key Down
// check normal keys
case WideCharUpperCase(CharCode)[1] of
'Q':
begin
Result := false;
Exit;
end;
end;
// check special keys
case PressedKey of
SDLK_ESCAPE,
SDLK_BACKSPACE :
begin
Ini.Save;
AudioPlayback.PlaySound(SoundLib.Back);
FadeTo(@ScreenMain);
end;
SDLK_RETURN:
begin
//Exit Button Pressed
if Interaction = 4 then
begin
AudioPlayback.PlaySound(SoundLib.Back);
FadeTo(@ScreenMain);
end
else //One of the Stats Buttons Pressed
begin
AudioPlayback.PlaySound(SoundLib.Back);
ScreenStatDetail.Typ := TStatType(Interaction);
FadeTo(@ScreenStatDetail);
end;
end;
SDLK_LEFT:
begin
InteractPrev;
end;
SDLK_RIGHT:
begin
InteractNext;
end;
SDLK_UP:
begin
InteractPrev;
end;
SDLK_DOWN:
begin
InteractNext;
end;
end;
end;
end;
constructor TScreenStatMain.Create;
var
I: integer;
begin
inherited Create;
TextOverview := AddText(Theme.StatMain.TextOverview);
LoadFromTheme(Theme.StatMain);
AddButton(Theme.StatMain.ButtonScores);
if (Length(Button[0].Text)=0) then
AddButtonText(14, 20, Theme.StatDetail.Description[0]);
AddButton(Theme.StatMain.ButtonSingers);
if (Length(Button[1].Text)=0) then
AddButtonText(14, 20, Theme.StatDetail.Description[1]);
AddButton(Theme.StatMain.ButtonSongs);
if (Length(Button[2].Text)=0) then
AddButtonText(14, 20, Theme.StatDetail.Description[2]);
AddButton(Theme.StatMain.ButtonBands);
if (Length(Button[3].Text)=0) then
AddButtonText(14, 20, Theme.StatDetail.Description[3]);
AddButton(Theme.StatMain.ButtonExit);
if (Length(Button[4].Text)=0) then
AddButtonText(14, 20, Theme.Options.Description[4]);
Interaction := 0;
//Set Songs with Vid
SongsWithVid := 0;
For I := 0 to Songs.SongList.Count -1 do
if (TSong(Songs.SongList[I]).Video <> '') then
Inc(SongsWithVid);
end;
procedure TScreenStatMain.onShow;
begin
inherited;
//Set Overview Text:
SetOverview;
end;
function TScreenStatMain.FormatOverviewIntro(FormatStr: string): string;
var
Year, Month, Day: Word;
begin
{Format:
%0:d Ultrastar Version
%1:d Day of Reset
%2:d Month of Reset
%3:d Year of Reset}
Result := '';
try
DecodeDate(Database.GetStatReset(), Year, Month, Day);
Result := Format(FormatStr, [Language.Translate('US_VERSION'), Day, Month, Year]);
except
on E: EConvertError do
Log.LogError('Error Parsing FormatString "STAT_OVERVIEW_INTRO": ' + E.Message);
end;
end;
function TScreenStatMain.FormatSongOverview(FormatStr: string): string;
var
CntSongs, CntSungSongs, CntVidSongs: Integer;
MostPopSongArtist, MostPopSongTitle: String;
StatList: TList;
MostSungSong: TStatResultMostSungSong;
begin
{Format:
%0:d Count Songs
%1:d Count of Sung Songs
%2:d Count of UnSung Songs
%3:d Count of Songs with Video
%4:s Name of the most popular Song}
CntSongs := Songs.SongList.Count;
CntSungSongs := Database.GetTotalEntrys(stMostSungSong);
CntVidSongs := SongsWithVid;
StatList := Database.GetStats(stMostSungSong, 1, 0, False);
if ((StatList <> nil) and (StatList.Count > 0)) then
begin
MostSungSong := StatList[0];
MostPopSongArtist := MostSungSong.Artist;
MostPopSongTitle := MostSungSong.Title;
end
else
begin
MostPopSongArtist := '-';
MostPopSongTitle := '-';
end;
Database.FreeStats(StatList);
Result := '';
try
Result := Format(FormatStr, [
CntSongs, CntSungSongs, CntSongs-CntSungSongs, CntVidSongs,
MostPopSongArtist, MostPopSongTitle]);
except
on E: EConvertError do
Log.LogError('Error Parsing FormatString "STAT_OVERVIEW_SONG": ' + E.Message);
end;
end;
function TScreenStatMain.FormatPlayerOverview(FormatStr: string): string;
var
CntPlayers: Integer;
BestScoreStat: TStatResultBestScores;
BestSingerStat: TStatResultBestSingers;
BestPlayer, BestScorePlayer: String;
BestPlayerScore, BestScore: Integer;
SingerStats, ScoreStats: TList;
begin
{Format:
%0:d Count Players
%1:s Best Player
%2:d Best Players Score
%3:s Best Score Player
%4:d Best Score}
CntPlayers := Database.GetTotalEntrys(stBestSingers);
SingerStats := Database.GetStats(stBestSingers, 1, 0, False);
if ((SingerStats <> nil) and (SingerStats.Count > 0)) then
begin
BestSingerStat := SingerStats[0];
BestPlayer := BestSingerStat.Player;
BestPlayerScore := BestSingerStat.AverageScore;
end
else
begin
BestPlayer := '-';
BestPlayerScore := 0;
end;
Database.FreeStats(SingerStats);
ScoreStats := Database.GetStats(stBestScores, 1, 0, False);
if ((ScoreStats <> nil) and (ScoreStats.Count > 0)) then
begin
BestScoreStat := ScoreStats[0];
BestScorePlayer := BestScoreStat.Singer;
BestScore := BestScoreStat.Score;
end
else
begin
BestScorePlayer := '-';
BestScore := 0;
end;
Database.FreeStats(ScoreStats);
Result := '';
try
Result := Format(Formatstr, [
CntPlayers, BestPlayer, BestPlayerScore,
BestScorePlayer, BestScore]);
except
on E: EConvertError do
Log.LogError('Error Parsing FormatString "STAT_OVERVIEW_PLAYER": ' + E.Message);
end;
end;
procedure TScreenStatMain.SetOverview;
var
Overview: String;
begin
// Format overview
Overview := FormatOverviewIntro(Language.Translate('STAT_OVERVIEW_INTRO')) + '\n \n' +
FormatSongOverview(Language.Translate('STAT_OVERVIEW_SONG')) + '\n \n' +
FormatPlayerOverview(Language.Translate('STAT_OVERVIEW_PLAYER'));
Text[0].Text := Overview;
end;
procedure TScreenStatMain.SetAnimationProgress(Progress: real);
var I: Integer;
begin
For I := 0 to high(Button) do
Button[I].Texture.ScaleW := Progress;
end;
end.
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