1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
|
unit UScreenStatDetail;
interface
{$I switches.inc}
uses
UMenu, SDL, SysUtils, UDisplay, UMusic, UIni, UThemes;
type
TScreenStatDetail = class(TMenu)
public
Typ: Byte;
Page: CardinaL;
Count: Byte;
Reversed: Boolean;
TotEntrys: Cardinal;
TotPages: Cardinal;
constructor Create; override;
function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override;
procedure onShow; override;
procedure SetAnimationProgress(Progress: real); override;
procedure SetTitle;
Procedure SetPage(NewPage: Cardinal);
end;
implementation
{Stat Screens:
0 - Best Scores
1 - Best Singers
2 - Most sung Songs
3 - Most popular Band
}
uses UGraphic, UDataBase, ULanguage, math, ULog;
function TScreenStatDetail.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean;
begin
Result := true;
If (PressedDown) Then
begin // Key Down
// check normal keys
case WideCharUpperCase(CharCode)[1] of
'Q':
begin
Result := false;
Exit;
end;
end;
// check special keys
case PressedKey of
SDLK_ESCAPE,
SDLK_BACKSPACE :
begin
AudioPlayback.PlaySound(SoundLib.Back);
FadeTo(@ScreenStatMain);
end;
SDLK_RETURN:
begin
if Interaction = 0 then begin
//Next Page
SetPage(Page+1);
end;
if Interaction = 1 then begin
//Previous Page
if (Page > 0) then
SetPage(Page-1);
end;
if Interaction = 2 then begin
//Reverse Order
Reversed := not Reversed;
SetPage(Page);
end;
if Interaction = 3 then begin
AudioPlayback.PlaySound(SoundLib.Back);
FadeTo(@ScreenStatMain);
end;
end;
SDLK_LEFT:
begin
InteractPrev;
end;
SDLK_RIGHT:
begin
InteractNext;
end;
SDLK_UP:
begin
InteractPrev;
end;
SDLK_DOWN:
begin
InteractNext;
end;
end;
end;
end;
constructor TScreenStatDetail.Create;
var
I: integer;
begin
inherited Create;
for I := 0 to High(Theme.StatDetail.TextList) do
AddText(Theme.StatDetail.TextList[I]);
Count := Length(Theme.StatDetail.TextList);
AddText(Theme.StatDetail.TextDescription);
AddText(Theme.StatDetail.TextPage);
LoadFromTheme(Theme.StatDetail);
AddButton(Theme.StatDetail.ButtonNext);
if (Length(Button[0].Text)=0) then
AddButtonText(14, 20, Language.Translate('STAT_NEXT'));
AddButton(Theme.StatDetail.ButtonPrev);
if (Length(Button[1].Text)=0) then
AddButtonText(14, 20, Language.Translate('STAT_PREV'));
AddButton(Theme.StatDetail.ButtonReverse);
if (Length(Button[2].Text)=0) then
AddButtonText(14, 20, Language.Translate('STAT_REVERSE'));
AddButton(Theme.StatDetail.ButtonExit);
if (Length(Button[3].Text)=0) then
AddButtonText(14, 20, Theme.Options.Description[7]);
Interaction := 0;
Typ := 0;
end;
procedure TScreenStatDetail.onShow;
begin
inherited;
//Set Tot Entrys and PAges
TotEntrys := DataBase.GetTotalEntrys(Typ);
TotPages := Ceil(TotEntrys / Count);
//Show correct Title
SetTitle;
//Show First Page
Reversed := False;
SetPage(0);
end;
procedure TScreenStatDetail.SetTitle;
begin
//Set Title
Case Reversed of
True: Text[Count].Text := Theme.StatDetail.DescriptionR[Typ];
False: Text[Count].Text := Theme.StatDetail.Description[Typ];
end;
end;
Procedure TScreenStatDetail.SetPage(NewPage: Cardinal);
var
Result: AStatResult;
I: Integer;
FormatStr: String;
PerPage: Byte;
begin
SetLength(Result, Count);
if (Database.GetStats(Result, Typ, Count, NewPage, Reversed)) then
begin
Page := NewPage;
FormatStr := Theme.StatDetail.FormatStr[Typ];
//refresh Texts
For I := 0 to Count-1 do
begin
try
case Typ of
0:begin //Best Scores
//Set Texts
if (Result[I].Score>0) then
Text[I].Text := Format(FormatStr, [Result[I].Singer,
Result[I].Score,
Theme.ILevel[Result[I].Difficulty],
Result[I].SongArtist,
Result[I].SongTitle])
else
Text[I].Text := '';
end;
1:begin //Best Singers
//Set Texts
if (Result[I].AverageScore>0) then
Text[I].Text := Format(FormatStr, [Result[I].Player,
Result[I].AverageScore])
else
Text[I].Text := '';
end;
2:begin //Popular Songs
//Set Texts
if (Result[I].Artist<>'') then
Text[I].Text := Format(FormatStr, [Result[I].Artist,
Result[I].Title,
Result[I].TimesSung])
else
Text[I].Text := '';
end;
3:begin //Popular Bands
//Set Texts
if (Result[I].ArtistName<>'') then
Text[I].Text := Format(FormatStr, [Result[I].ArtistName,
Result[I].TimesSungtot])
else
Text[I].Text := '';
end;
end;
except
on E: EConvertError do
Log.LogError('Error Parsing FormatString in UScreenStatDetail: ' + E.Message);
end;
end;
if (Page + 1 = TotPages) AND (TotEntrys Mod Count <> 0) then
PerPage := (TotEntrys Mod Count)
else
PerPage := Count;
Text[Count+1].Text := Format(Theme.StatDetail.PageStr, [Page + 1,
TotPages,
PerPage,
TotEntrys]);
//Show correct Title
SetTitle;
end;
end;
procedure TScreenStatDetail.SetAnimationProgress(Progress: real);
var I: Integer;
begin
For I := 0 to high(Button) do
Button[I].Texture.ScaleW := Progress;
end;
end.
|