aboutsummaryrefslogtreecommitdiffstats
path: root/Game/Code/Screens/UScreenSongJumpto.pas
blob: 449141c3d53e7516b73f4ec31ca1f0d837013e9a (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
unit UScreenSongJumpto;

interface

uses
  UMenu, SDL, UDisplay, UMusic, UPliki, SysUtils, UThemes;

type
  TScreenSongJumpto = class(TMenu)
    private
      Songsfound: String;
      NoSongsfound: String;
      CatText: String;
    public
      Visible: Boolean; //Whether the Menu should be Drawn
      VisSongs: Integer;
      constructor Create; override;
      function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override;
      procedure onShow; override;
      function Draw: boolean; override;

      procedure SetTextFound(const Count: Cardinal);
  end;

var
  IType: Array [0..2] of String;
  SelectType: Integer;


implementation

uses UGraphic, UMain, UIni, UTexture, ULanguage, UParty, USongs, UScreenSong;

function TScreenSongJumpto.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
  function IsVisible: Boolean;
  begin
    Result := True;
    if (Interactions[Interaction].Typ = 0) then
    begin
      Result := Button[Interactions[Interaction].Num].Visible;
    end
    else if (Interactions[Interaction].Typ = 1) then
    begin
      //Result := Selects[Interactions[Interaction].Num].Visible;
    end
    else if (Interactions[Interaction].Typ = 3) then
    begin
      Result := SelectsS[Interactions[Interaction].Num].Visible;
    end;
  end;

  Procedure SelectNext;
  begin
    repeat
      InteractNext;
    until IsVisible;
  end;

  Procedure SelectPrev;
  begin
    repeat
      InteractPrev;
    until IsVisible;
  end;
begin
  Result := true;
  If (PressedDown) Then
  begin // Key Down
    case PressedKey of
      SDLK_0..SDLK_9, SDLK_A..SDLK_Z, SDLK_SPACE, SDLK_MINUS, SDLK_EXCLAIM, SDLK_COMMA, SDLK_SLASH, SDLK_ASTERISK, SDLK_QUESTION, SDLK_QUOTE, SDLK_QUOTEDBL:
        begin
          if Interaction = 0 then
          begin
            Button[0].Text[0].Text := Button[0].Text[0].Text + chr(ScanCode);
            SetTextFound(CatSongs.SetFilter(Button[0].Text[0].Text, SelectType));
          end;
        end;

      SDLK_BACKSPACE:
        begin
          if Interaction = 0 then
          begin
            Delete(Button[0].Text[0].Text,
            Length(Button[0].Text[0].Text), 1);
            SetTextFound(CatSongs.SetFilter(Button[0].Text[0].Text, SelectType));
          end;
        end;

      SDLK_ESCAPE :
        begin
          Music.PlayBack;
          Visible := False;
          if VisSongs = 0 then
            CatSongs.SetFilter('', 0);
        end;

      SDLK_RETURN:
        begin
          Visible := False;
          Music.PlayBack;
          if VisSongs = 0 then
            CatSongs.SetFilter('', 0);
        end;

      // Up and Down could be done at the same time,
      // but I don't want to declare variables inside
      // functions like this one, called so many times
      SDLK_DOWN:    SelectNext;
      SDLK_UP:      SelectPrev;

      SDLK_RIGHT:
        begin
          if (Interaction=1) then
            InteractInc;
        end;
      SDLK_LEFT:
        begin
          if (Interaction=1) then
            InteractDec;
        end;
    end;
  end
  else // Key Up
    case PressedKey of
      SDLK_RETURN :
        begin
        end;
    end;
end;

constructor TScreenSongJumpto.Create;
var
  I:    integer;
begin
  inherited Create;
  //Translate Texts     //TODO: Port to UTheme (Linebonus and PartyScreens, too
  IType[0] := Language.Translate('SONG_JUMPTO_TYPE1');
  IType[1] := Language.Translate('SONG_JUMPTO_TYPE2');
  IType[2] := Language.Translate('SONG_JUMPTO_TYPE3');
  SongsFound := Language.Translate('SONG_JUMPTO_SONGSFOUND');
  NoSongsFound := Language.Translate('SONG_JUMPTO_NOSONGSFOUND');
  CatText := Language.Translate('SONG_JUMPTO_CATTEXT');

  AddBackground(Theme.SongJumpto.Background.Tex);

  AddButton(Theme.SongJumpto.ButtonSearchText);
  if (Length(Button[0].Text) = 0) then
    AddButtonText(14, 20, '');

  SelectType := 0;
  AddSelectSlide(Theme.SongJumpto.SelectSlideType, SelectType, IType);

  AddText(Theme.SongJumpto.TextFound);

  for I := 0 to High(Theme.SongJumpto.Static) do
    AddStatic(Theme.SongJumpto.Static[I]);

  for I := 0 to High(Theme.SongJumpto.Text) do
    AddText(Theme.SongJumpto.Text[I]);

  Interaction := 0;
end;

procedure TScreenSongJumpto.onShow;
begin
  Interaction := 0;
  SetTextFound(0);
end;

function TScreenSongJumpto.Draw: boolean;
begin
  Result := inherited Draw;
end;

procedure TScreenSongJumpto.SetTextFound(const Count: Cardinal);
begin
  if (Count = 0) then
    Text[0].Text := NoSongsFound
  else
    Text[0].Text := Format(SongsFound, [Count]);

  //Set CatTopLeftText
  ScreenSong.ShowCatTLCustom(Format(CatText, [Button[0].Text[0].Text]));

  //visSongs setzen
  VisSongs := Count;

  //Fix SongSelection
  ScreenSong.Interaction := 0;
  ScreenSong.SelectNext;
  ScreenSong.FixSelected;
end;

end.