1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
|
unit UScreenSongJumpto;
interface
uses
UMenu, SDL, UDisplay, UMusic, UFiles, SysUtils, UThemes;
type
TScreenSongJumpto = class(TMenu)
private
//For ChangeMusic
LastPlayed: Integer;
VisibleBool: Boolean;
public
VisSongs: Integer;
constructor Create; override;
//Visible //Whether the Menu should be Drawn
//Whether the Menu should be Drawn
procedure SetVisible(Value: Boolean);
property Visible: Boolean read VisibleBool write SetVisible;
function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override;
procedure onShow; override;
function Draw: boolean; override;
procedure SetTextFound(const Count: Cardinal);
end;
var
IType: Array [0..2] of String;
SelectType: Integer;
implementation
uses UGraphic, UMain, UIni, UTexture, ULanguage, UParty, USongs, UScreenSong, ULog;
function TScreenSongJumpto.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
function IsVisible: Boolean;
begin
Result := True;
if (Interactions[Interaction].Typ = 0) then
begin
Result := Button[Interactions[Interaction].Num].Visible;
end
else if (Interactions[Interaction].Typ = 1) then
begin
//Result := Selects[Interactions[Interaction].Num].Visible;
end
else if (Interactions[Interaction].Typ = 3) then
begin
Result := SelectsS[Interactions[Interaction].Num].Visible;
end;
end;
Procedure SelectNext;
begin
repeat
InteractNext;
until IsVisible;
end;
Procedure SelectPrev;
begin
repeat
InteractPrev;
until IsVisible;
end;
begin
Result := true;
If (PressedDown) Then
begin // Key Down
case PressedKey of
SDLK_0..SDLK_9, SDLK_A..SDLK_Z, SDLK_SPACE, SDLK_MINUS, SDLK_EXCLAIM, SDLK_COMMA, SDLK_SLASH, SDLK_ASTERISK, SDLK_QUESTION, SDLK_QUOTE, SDLK_QUOTEDBL, SDLK_LEFTBRACKET, SDLK_SEMICOLON:
begin
if Interaction = 0 then
begin
Button[0].Text[0].Text := Button[0].Text[0].Text + chr(ScanCode);
SetTextFound(CatSongs.SetFilter(Button[0].Text[0].Text, SelectType));
end;
end;
SDLK_BACKSPACE:
begin
if (Interaction = 0) AND (Length(Button[0].Text[0].Text) > 0) then
begin
Button[0].Text[0].DeleteLastL;
SetTextFound(CatSongs.SetFilter(Button[0].Text[0].Text, SelectType));
end;
end;
SDLK_RETURN, SDLK_ESCAPE:
begin
Visible := False;
Music.PlayBack;
if (VisSongs = 0) AND (Length(Button[0].Text[0].Text) > 0) then
begin
Button[0].Text[0].Text := '';
CatSongs.SetFilter('', 0);
SetTextFound(0);
end;
end;
// Up and Down could be done at the same time,
// but I don't want to declare variables inside
// functions like this one, called so many times
SDLK_DOWN:
begin
SelectNext;
Button[0].Text[0].Selected := (Interaction = 0);
end;
SDLK_UP:
begin
SelectPrev;
Button[0].Text[0].Selected := (Interaction = 0);
end;
SDLK_RIGHT:
begin
if (Interaction=1) then
begin
InteractInc;
if (Length(Button[0].Text[0].Text) > 0) then
SetTextFound(CatSongs.SetFilter(Button[0].Text[0].Text, SelectType));
end;
end;
SDLK_LEFT:
begin
if (Interaction=1) then
begin
InteractDec;
if (Length(Button[0].Text[0].Text) > 0) then
SetTextFound(CatSongs.SetFilter(Button[0].Text[0].Text, SelectType));
end;
end;
end;
end;
end;
constructor TScreenSongJumpto.Create;
var
I: integer;
begin
inherited Create;
AddText(Theme.SongJumpto.TextFound);
LoadFromTheme(Theme.SongJumpto);
AddButton(Theme.SongJumpto.ButtonSearchText);
if (Length(Button[0].Text) = 0) then
AddButtonText(14, 20, '');
SelectType := 0;
AddSelectSlide(Theme.SongJumpto.SelectSlideType, SelectType, Theme.SongJumpto.IType);
Interaction := 0;
LastPlayed := 0;
end;
procedure TScreenSongJumpto.SetVisible(Value: Boolean);
begin
//If change from unvisible to Visible then OnShow
if (VisibleBool = False) AND (Value = True) then
OnShow;
VisibleBool := Value;
end;
procedure TScreenSongJumpto.onShow;
begin
//Reset Screen if no Old Search is Displayed
if (CatSongs.CatNumShow <> -2) then
begin
SelectsS[0].SetSelectOpt(0);
Button[0].Text[0].Text := '';
Text[0].Text := Theme.SongJumpto.NoSongsFound;
end;
//Select Input
Interaction := 0;
Button[0].Text[0].Selected := True;
LastPlayed := ScreenSong.Interaction;
end;
function TScreenSongJumpto.Draw: boolean;
begin
Result := inherited Draw;
end;
procedure TScreenSongJumpto.SetTextFound(const Count: Cardinal);
begin
if (Count = 0) then
begin
Text[0].Text := Theme.SongJumpto.NoSongsFound;
if (Length(Button[0].Text[0].Text) = 0) then
ScreenSong.HideCatTL
else
ScreenSong.ShowCatTLCustom(Format(Theme.SongJumpto.CatText, [Button[0].Text[0].Text]));
end
else
begin
Text[0].Text := Format(Theme.SongJumpto.SongsFound, [Count]);
//Set CatTopLeftText
ScreenSong.ShowCatTLCustom(Format(Theme.SongJumpto.CatText, [Button[0].Text[0].Text]));
end;
//Set visSongs
VisSongs := Count;
//Fix SongSelection
ScreenSong.Interaction := high(CatSongs.Song);
ScreenSong.SelectNext;
ScreenSong.FixSelected;
//Play Correct Music
if (ScreenSong.Interaction <> LastPlayed) then
begin
LastPlayed := ScreenSong.Interaction;
ScreenSong.ChangeMusic;
end;
end;
end.
|