aboutsummaryrefslogtreecommitdiffstats
path: root/Game/Code/Screens/UScreenPopup.pas
blob: 4127919713add86c98f8be1f13c95c563d98cd8f (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
unit UScreenPopup;

interface

uses
  UMenu, SDL, UMusic, UPliki, SysUtils, UThemes, dialogs, Messages;

type
  TScreenPopup = class(TMenu)
    private
      CurMenu: Byte; //Num of the cur. Shown Menu
    public
      Visible: Boolean; //Whether the Menu should be Drawn

      constructor Create; override;
      function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override;
      procedure onShow; override;
      procedure ShowPopup(sPopup: Byte);
      function Draw: boolean; override;
  end;

const
  PU_Error = 1;


var
  ISelections: Array of String;
  SelectValue: Integer;


implementation

uses UGraphic, UMain, UIni, UTexture, ULanguage, UParty, UPlaylist;

function TScreenPopup.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
  function IsVisible: Boolean;
  begin
    Result := True;
    if (Interactions[Interaction].Typ = 0) then
    begin
      Result := Button[Interactions[Interaction].Num].Visible;
    end
    else if (Interactions[Interaction].Typ = 1) then
    begin
      //Result := Selects[Interactions[Interaction].Num].Visible;
    end
    else if (Interactions[Interaction].Typ = 3) then
    begin
      Result := SelectsS[Interactions[Interaction].Num].Visible;
    end;
  end;

  Procedure SelectNext;
  begin
    repeat
      InteractNext;
    until IsVisible;
  end;

  Procedure SelectPrev;
  begin
    repeat
      InteractPrev;
    until IsVisible;
  end;
begin
  Result := true;
  If (PressedDown) Then
  begin // Key Down

    case PressedKey of
      SDLK_Q:
        begin
          Result := false;
        end;

      SDLK_ESCAPE :
        begin
          Result := false;
        end;

      SDLK_RETURN:
        begin
          Visible:=False;
          Result := false;
        end;

      SDLK_DOWN:    SelectNext;
      SDLK_UP:      SelectPrev;

      SDLK_RIGHT: SelectNext;
      SDLK_LEFT: SelectPrev;
    end;
  end
  else // Key Up
    case PressedKey of
      SDLK_RETURN :
        begin
        end;
    end;
end;

constructor TScreenPopup.Create;
var
  I:    integer;
begin
  inherited Create;
  SetLength(ISelections, 1);
  ISelections[0] := 'Dummy';

  AddBackground(Theme.CheckPopup.Background.Tex);

  AddButton(Theme.CheckPopup.Button1);
  if (Length(Button[0].Text) = 0) then
    AddButtonText(14, 20, 'Button 1');

  AddButton(Theme.CheckPopup.Button2);
  if (Length(Button[1].Text) = 0) then
    AddButtonText(14, 20, 'Button 2');

  AddText(Theme.CheckPopup.TextCheck);

  for I := 0 to High(Theme.CheckPopup.Static) do
    AddStatic(Theme.CheckPopup.Static[I]);

  for I := 0 to High(Theme.CheckPopup.Text) do
    AddText(Theme.CheckPopup.Text[I]);

  Interaction := 0;
end;

function TScreenPopup.Draw: boolean;
begin
  inherited Draw;
end;

procedure TScreenPopup.onShow;
begin

end;

procedure TScreenPopup.ShowPopup(sPopup: Byte);
begin
  Interaction := 0; //Reset Interaction
  Visible := True;  //Set Visible
  Case sPopup of
    PU_Error:
      begin
        Text[0].Text := 'Wirklich beenden?';{Language.Translate('SONG_MENU_NAME_MAIN');}

        Button[0].Visible := True;
        Button[1].Visible := True;
//        Button[2].Visible := True;
//        Button[3].Visible := True;
//        SelectsS[0].Visible := False;

        Button[0].Text[0].Text := 'JA';
        Button[1].Text[0].Text := 'NEIN';
//        Button[2].Text[0].Text := Language.Translate('SONG_MENU_PLAYLIST_ADD');
//        Button[3].Text[0].Text := Language.Translate('SONG_MENU_EDIT');
      end;
  end;
end;

end.