1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
|
unit UScreenPartyWin;
interface
uses
UMenu, SDL, UDisplay, UMusic, SysUtils, UThemes;
type
TScreenPartyWin = class(TMenu)
public
TextScoreTeam1: Cardinal;
TextScoreTeam2: Cardinal;
TextScoreTeam3: Cardinal;
TextNameTeam1: Cardinal;
TextNameTeam2: Cardinal;
TextNameTeam3: Cardinal;
StaticTeam1: Cardinal;
StaticTeam1BG: Cardinal;
StaticTeam1Deco: Cardinal;
StaticTeam2: Cardinal;
StaticTeam2BG: Cardinal;
StaticTeam2Deco: Cardinal;
StaticTeam3: Cardinal;
StaticTeam3BG: Cardinal;
StaticTeam3Deco: Cardinal;
TextWinner: Cardinal;
constructor Create; override;
function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override;
procedure onShow; override;
procedure SetAnimationProgress(Progress: real); override;
end;
implementation
uses UGraphic, UMain, UParty, UScreenSingModi, ULanguage;
function TScreenPartyWin.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
begin
Result := true;
If (PressedDown) Then
begin // Key Down
case PressedKey of
SDLK_Q:
begin
Result := false;
end;
SDLK_ESCAPE,
SDLK_BACKSPACE :
begin
Music.PlayStart;
FadeTo(@ScreenMain);
end;
SDLK_RETURN:
begin
Music.PlayStart;
FadeTo(@ScreenMain);
end;
end;
end;
end;
constructor TScreenPartyWin.Create;
var
I: integer;
begin
inherited Create;
TextScoreTeam1 := AddText (Theme.PartyWin.TextScoreTeam1);
TextScoreTeam2 := AddText (Theme.PartyWin.TextScoreTeam2);
TextScoreTeam3 := AddText (Theme.PartyWin.TextScoreTeam3);
TextNameTeam1 := AddText (Theme.PartyWin.TextNameTeam1);
TextNameTeam2 := AddText (Theme.PartyWin.TextNameTeam2);
TextNameTeam3 := AddText (Theme.PartyWin.TextNameTeam3);
StaticTeam1 := AddStatic (Theme.PartyWin.StaticTeam1);
StaticTeam1BG := AddStatic (Theme.PartyWin.StaticTeam1BG);
StaticTeam1Deco := AddStatic (Theme.PartyWin.StaticTeam1Deco);
StaticTeam2 := AddStatic (Theme.PartyWin.StaticTeam2);
StaticTeam2BG := AddStatic (Theme.PartyWin.StaticTeam2BG);
StaticTeam2Deco := AddStatic (Theme.PartyWin.StaticTeam2Deco);
StaticTeam3 := AddStatic (Theme.PartyWin.StaticTeam3);
StaticTeam3BG := AddStatic (Theme.PartyWin.StaticTeam3BG);
StaticTeam3Deco := AddStatic (Theme.PartyWin.StaticTeam3Deco);
TextWinner := AddText (Theme.PartyWin.TextWinner);
LoadFromTheme(Theme.PartyWin);
end;
procedure TScreenPartyWin.onShow;
var
I: Integer;
Placing: TeamOrderArray;
Function GetTeamColor(Team: Byte): Cardinal;
var
NameString: String;
begin
NameString := 'P' + InttoStr(Team+1) + 'Dark';
Result := ColorExists(NameString);
end;
begin
//Get Team Placing
Placing := PartySession.GetTeamOrder;
//Set Winnertext
Text[TextWinner].Text := Format(Language.Translate('PARTY_SCORE_WINS'), [PartySession.Teams.Teaminfo[Placing[0]].Name]);
if (PartySession.Teams.NumTeams >= 1) then
begin
Text[TextScoreTeam1].Text := InttoStr(PartySession.Teams.TeamInfo[Placing[0]].Score);
Text[TextNameTeam1].Text := String(PartySession.Teams.TeamInfo[Placing[0]].Name);
Text[TextScoreTeam1].Visible := True;
Text[TextNameTeam1].Visible := True;
Static[StaticTeam1].Visible := True;
Static[StaticTeam1BG].Visible := True;
Static[StaticTeam1Deco].Visible := True;
//Set Static Color to Team Color
If (Theme.PartyWin.StaticTeam1BG.Color = 'TeamColor') then
begin
I := GetTeamColor(Placing[0]);
if (I <> -1) then
begin
Static[StaticTeam1BG].Texture.ColR := Color[I].RGB.R;
Static[StaticTeam1BG].Texture.ColG := Color[I].RGB.G;
Static[StaticTeam1BG].Texture.ColB := Color[I].RGB.B;
end;
end;
If (Theme.PartyWin.StaticTeam1.Color = 'TeamColor') then
begin
I := GetTeamColor(Placing[0]);
if (I <> -1) then
begin
Static[StaticTeam1].Texture.ColR := Color[I].RGB.R;
Static[StaticTeam1].Texture.ColG := Color[I].RGB.G;
Static[StaticTeam1].Texture.ColB := Color[I].RGB.B;
end;
end;
end
else
begin
Text[TextScoreTeam1].Visible := False;
Text[TextNameTeam1].Visible := False;
Static[StaticTeam1].Visible := False;
Static[StaticTeam1BG].Visible := False;
Static[StaticTeam1Deco].Visible := False;
end;
if (PartySession.Teams.NumTeams >= 2) then
begin
Text[TextScoreTeam2].Text := InttoStr(PartySession.Teams.TeamInfo[Placing[1]].Score);
Text[TextNameTeam2].Text := String(PartySession.Teams.TeamInfo[Placing[1]].Name);
Text[TextScoreTeam2].Visible := True;
Text[TextNameTeam2].Visible := True;
Static[StaticTeam2].Visible := True;
Static[StaticTeam2BG].Visible := True;
Static[StaticTeam2Deco].Visible := True;
//Set Static Color to Team Color
If (Theme.PartyWin.StaticTeam2BG.Color = 'TeamColor') then
begin
I := GetTeamColor(Placing[1]);
if (I <> -1) then
begin
Static[StaticTeam2BG].Texture.ColR := Color[I].RGB.R;
Static[StaticTeam2BG].Texture.ColG := Color[I].RGB.G;
Static[StaticTeam2BG].Texture.ColB := Color[I].RGB.B;
end;
end;
If (Theme.PartyWin.StaticTeam2.Color = 'TeamColor') then
begin
I := GetTeamColor(Placing[1]);
if (I <> -1) then
begin
Static[StaticTeam2].Texture.ColR := Color[I].RGB.R;
Static[StaticTeam2].Texture.ColG := Color[I].RGB.G;
Static[StaticTeam2].Texture.ColB := Color[I].RGB.B;
end;
end;
end
else
begin
Text[TextScoreTeam2].Visible := False;
Text[TextNameTeam2].Visible := False;
Static[StaticTeam2].Visible := False;
Static[StaticTeam2BG].Visible := False;
Static[StaticTeam2Deco].Visible := False;
end;
if (PartySession.Teams.NumTeams >= 3) then
begin
Text[TextScoreTeam3].Text := InttoStr(PartySession.Teams.TeamInfo[Placing[2]].Score);
Text[TextNameTeam3].Text := String(PartySession.Teams.TeamInfo[Placing[2]].Name);
Text[TextScoreTeam3].Visible := True;
Text[TextNameTeam3].Visible := True;
Static[StaticTeam3].Visible := True;
Static[StaticTeam3BG].Visible := True;
Static[StaticTeam3Deco].Visible := True;
//Set Static Color to Team Color
If (Theme.PartyWin.StaticTeam3BG.Color = 'TeamColor') then
begin
I := GetTeamColor(Placing[2]);
if (I <> -1) then
begin
Static[StaticTeam3BG].Texture.ColR := Color[I].RGB.R;
Static[StaticTeam3BG].Texture.ColG := Color[I].RGB.G;
Static[StaticTeam3BG].Texture.ColB := Color[I].RGB.B;
end;
end;
If (Theme.PartyWin.StaticTeam3.Color = 'TeamColor') then
begin
I := GetTeamColor(Placing[2]);
if (I <> -1) then
begin
Static[StaticTeam3].Texture.ColR := Color[I].RGB.R;
Static[StaticTeam3].Texture.ColG := Color[I].RGB.G;
Static[StaticTeam3].Texture.ColB := Color[I].RGB.B;
end;
end;
end
else
begin
Text[TextScoreTeam3].Visible := False;
Text[TextNameTeam3].Visible := False;
Static[StaticTeam3].Visible := False;
Static[StaticTeam3BG].Visible := False;
Static[StaticTeam3Deco].Visible := False;
end;
// LCD.WriteText(1, ' Choose mode: ');
// UpdateLCD;
end;
procedure TScreenPartyWin.SetAnimationProgress(Progress: real);
begin
{if (ScreenSingModi.PlayerInfo.NumPlayers >= 1) then
Static[StaticTeam1].Texture.ScaleW := Progress * ScreenSingModi.PlayerInfo.Playerinfo[0].Score / maxScore;
if (ScreenSingModi.PlayerInfo.NumPlayers >= 2) then
Static[StaticTeam2].Texture.ScaleW := Progress * ScreenSingModi.PlayerInfo.Playerinfo[1].Score / maxScore;
if (ScreenSingModi.PlayerInfo.NumPlayers >= 3) then
Static[StaticTeam3].Texture.ScaleW := Progress * ScreenSingModi.PlayerInfo.Playerinfo[2].Score / maxScore;}
end;
end.
|