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unit UScreenPartyOptions;
interface
uses
UMenu, SDL, UDisplay, UMusic, UPliki, SysUtils, UThemes;
type
TScreenPartyOptions = class(TMenu)
public
SelectLevel: Cardinal;
SelectPlayList: Cardinal;
SelectPlayList2: Cardinal;
SelectRounds: Cardinal;
SelectTeams: Cardinal;
SelectPlayers1: Cardinal;
SelectPlayers2: Cardinal;
SelectPlayers3: Cardinal;
PlayList: Integer;
PlayList2: Integer;
Rounds: Integer;
NumTeams: Integer;
NumPlayer1, NumPlayer2, NumPlayer3: Integer;
constructor Create; override;
function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override;
procedure onShow; override;
procedure SetAnimationProgress(Progress: real); override;
end;
var
ILevel: array[0..2] of String;
const
ITeams: array[0..1] of String =('2', '3');
IPlayers: array[0..3] of String =('1', '2', '3', '4');
IRounds: array[0..5] of String = ('2', '3', '4', '5', '6', '7');
implementation
uses UGraphic, UMain, UIni, UTexture, ULanguage, UParty, UDLLManager;
function TScreenPartyOptions.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
var I: Integer;
begin
Result := true;
If (PressedDown) Then
begin // Key Down
case PressedKey of
SDLK_Q:
begin
Result := false;
end;
SDLK_ESCAPE :
begin
Music.PlayBack;
FadeTo(@ScreenMain);
end;
SDLK_RETURN:
begin
//Save Difficulty
Ini.Difficulty := SelectsS[SelectLevel].SelectedOption;
Ini.SaveLevel;
//Save PlayList
//(Todo)
//Save Num Teams:
PartySession.Teams.NumTeams := NumTeams + 2;
PartySession.Teams.Teaminfo[0].NumPlayers := NumPlayer1+1;
PartySession.Teams.Teaminfo[1].NumPlayers := NumPlayer2+1;
PartySession.Teams.Teaminfo[2].NumPlayers := NumPlayer3+1;
//Save Rounds + Random
SetLength (PartySession.Rounds, Rounds + 2);
For I := 0 to high (PartySession.Rounds) do
begin
PartySession.Rounds[I].Plugin := Random (Length(DLLMan.Plugins));
PartySession.Rounds[I].Winner := 0;
end;
Music.PlayStart;
//Go to Player Screen
FadeTo(@ScreenPartyPlayer);
end;
// Up and Down could be done at the same time,
// but I don't want to declare variables inside
// functions like this one, called so many times
SDLK_DOWN: InteractNext;
SDLK_UP: InteractPrev;
SDLK_RIGHT:
begin
Music.PlayOption;
InteractInc;
end;
SDLK_LEFT:
begin
Music.PlayOption;
InteractDec;
end;
end;
end
else // Key Up
case PressedKey of
SDLK_RETURN :
begin
end;
end;
end;
constructor TScreenPartyOptions.Create;
var
I: integer;
begin
inherited Create;
//Fill ILevel
ILevel[0] := Language.Translate('SING_EASY');
ILevel[1] := Language.Translate('SING_MEDIUM');
ILevel[2] := Language.Translate('SING_HARD');
NumTeams := 0;
NumPlayer1 := 0;
NumPlayer2 := 0;
NumPlayer3 := 0;
Rounds := 5;
PlayList := 0;
PlayList2 := 0;
AddBackground(Theme.PartyOptions.Background.Tex);
SelectLevel := AddSelectSlide (Theme.PartyOptions.SelectLevel, Ini.Difficulty, ILevel);
SelectPlayList := AddSelectSlide (Theme.PartyOptions.SelectPlayList, PlayList, ITeams);
SelectPlayList2 := AddSelectSlide (Theme.PartyOptions.SelectPlayList2, PlayList2, ITeams);
SelectRounds := AddSelectSlide (Theme.PartyOptions.SelectRounds, Rounds, IRounds);
SelectTeams := AddSelectSlide (Theme.PartyOptions.SelectTeams, NumTeams, ITeams);
SelectPlayers1 := AddSelectSlide (Theme.PartyOptions.SelectPlayers1, NumPlayer1, IPlayers);
SelectPlayers2 := AddSelectSlide (Theme.PartyOptions.SelectPlayers2, NumPlayer2, IPlayers);
SelectPlayers3 := AddSelectSlide (Theme.PartyOptions.SelectPlayers3, NumPlayer3, IPlayers);
for I := 0 to High(Theme.PartyOptions.Static) do
AddStatic(Theme.PartyOptions.Static[I]);
for I := 0 to High(Theme.PartyOptions.Text) do
AddText(Theme.PartyOptions.Text[I]);
Interaction := 0;
end;
procedure TScreenPartyOptions.onShow;
begin
Randomize;
// LCD.WriteText(1, ' Choose mode: ');
// UpdateLCD;
end;
procedure TScreenPartyOptions.SetAnimationProgress(Progress: real);
begin
{for I := 0 to 6 do
SelectS[I].Texture.ScaleW := Progress;}
end;
end.
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