1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
|
unit UScreenPartyNewRoundM2;
interface
uses
UMenu, SDL, UDisplay, UMusic, UFiles, SysUtils, UThemes;
type
TScreenPartyNewRoundM2 = class(TMenu)
public
//Texts:
TextRound: array [1..9] of cardinal;
TextWinner: array [1..9] of cardinal;
TextNextRound: cardinal;
TextNextPlayer1: cardinal;
TextNextPlayer2: cardinal;
TextHandicap: cardinal;
//Statics
StaticRound: array [1..9] of cardinal;
StaticTable: array [1..9] of cardinal;
StaticNextPlayer1: cardinal;
StaticNextPlayer2: cardinal;
StaticHandicap: cardinal;
TextTableName: array[1..9,1..7] of cardinal;
ScreenRound: Integer;
constructor Create; override;
function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override;
function FillNulls(number: integer): String;
procedure onShow; override;
procedure SetAnimationProgress(Progress: real); override;
procedure Update;
end;
const
ID='ID_019'; //for help system
implementation
uses UGraphic, UMain, UIni, UTexture, UPartyM2, UDLLManager, ULanguage, ULog, UHelp;
function TScreenPartyNewRoundM2.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
begin
Result := true;
If (PressedDown) Then
begin // Key Down
case PressedKey of
SDLK_TAB:
begin
ScreenPopupHelp.ShowPopup();
end;
SDLK_Q:
begin
Result := false;
end;
SDLK_ESCAPE,
SDLK_BACKSPACE :
begin
Music.PlayBack;
CheckFadeTo(@ScreenMain,'MSG_END_PARTY');
end;
SDLK_RETURN:
begin
if(PartySessionM2.CurRound<Length(PartySessionM2.Rounds)) then
begin
Music.PlayStart;
//Select PartyMode M2 ScreenSong
//Select PartyMode ScreenSong
ScreenSong.Mode := smChallenge;
FadeTo(@ScreenSong);
end else
begin
Music.PlayBack;
CheckFadeTo(@ScreenMain,'MSG_END_PARTY');
end;
end;
SDLK_DOWN:
begin
if ScreenRound<=(Length(PartySessionM2.Rounds)-9) then
inc(ScreenRound);
Update;
end;
SDLK_UP:
begin
if ScreenRound>=1 then
dec(ScreenRound);
Update;
end;
SDLK_RIGHT:
begin
if ScreenRound<=(Length(PartySessionM2.Rounds)-9) then
inc(ScreenRound);
Update;
end;
SDLK_LEFT:
begin
if ScreenRound>=1 then
dec(ScreenRound);
Update;
end;
end;
end;
end;
constructor TScreenPartyNewRoundM2.Create;
var
I, J: integer;
begin
inherited Create;
LoadFromTheme(Theme.PartyNewRoundM2);
for I := 1 to 9 do
begin
TextRound[I] := AddText (Theme.PartyNewRoundM2.TextRound[I]);
TextWinner[I] := AddText (Theme.PartyNewRoundM2.TextWinner[I]);
StaticRound[I] := AddStatic (Theme.PartyNewRoundM2.StaticRound[I]);
StaticTable[I] := AddStatic (Theme.PartyNewRoundM2.StaticTable[I]);
end;
TextNextRound := AddText (Theme.PartyNewRoundM2.TextNextRound);
TextNextPlayer1 := AddText (Theme.PartyNewRoundM2.TextNextPlayer1);
TextNextPlayer2 := AddText (Theme.PartyNewRoundM2.TextNextPlayer2);
TextHandicap := AddText (Theme.PartyNewRoundM2.TextHandicap);
StaticNextPlayer1 := AddStatic (Theme.PartyNewRoundM2.StaticNextPlayer1);
StaticNextPlayer2 := AddStatic (Theme.PartyNewRoundM2.StaticNextPlayer2);
StaticHandicap := AddStatic (Theme.PartyNewRoundM2.StaticHandicap);
//Table
for I := 1 to 9 do
begin
for J := 1 to 7 do
begin
TextTableName[I,J] := AddText (Theme.PartyNewRoundM2.TextTableName[I,J]);
end;
end;
end;
procedure TScreenPartyNewRoundM2.onShow;
var
x,y: Integer;
begin
inherited;
if not Help.SetHelpID(ID) then
Log.LogError('No Entry for Help-ID ' + ID + ' (ScreenPartyNewRoundM2)');
PartySessionM2.StartRound;
ScreenRound:=PartySessionM2.CurRound-2;
if ScreenRound<0 then
begin
ScreenRound:=PartySessionM2.CurRound-1;
if ScreenRound<0 then
ScreenRound:=0;
end;
Update;
//Display Scores
for x := 1 to 9 do
begin
if x<=PartySessionM2.Players.NumPlayer then
begin
Static[StaticTable[x]].Visible := true;
Text[TextTableName[x,1]].Text := IntToStr(x);
Text[TextTableName[x,2]].Text := PartySessionM2.Players.Playerinfo[PartySessionM2.Order[x-1]].Name;
Text[TextTableName[x,3]].Text := IntToStr(PartySessionM2.Players.Playerinfo[PartySessionM2.Order[x-1]].Wins);
Text[TextTableName[x,4]].Text := IntToStr(PartySessionM2.Players.Playerinfo[PartySessionM2.Order[x-1]].Draws);
Text[TextTableName[x,5]].Text := IntToStr(PartySessionM2.Players.Playerinfo[PartySessionM2.Order[x-1]].Defeats);
Text[TextTableName[x,6]].Text := IntToStr(PartySessionM2.Players.Playerinfo[PartySessionM2.Order[x-1]].ScoreP -
PartySessionM2.Players.Playerinfo[PartySessionM2.Order[x-1]].ScoreN);
Text[TextTableName[x,7]].Text := IntToStr(PartySessionM2.Players.Playerinfo[PartySessionM2.Order[x-1]].Points);
end else
begin
for y := 1 to 7 do
begin
Text[TextTableName[x,y]].Text := '';
Static[StaticTable[x]].Visible := false;
end;
end;
end;
//nextRound Texts
if PartySessionM2.CurRound<Length(PartySessionM2.Rounds) then
begin
if PartySessionM2.Option_Plugins then
begin
Text[TextNextRound].Text := Language.Translate('PARTY_ROUND') + ' ' + IntToStr(PartySessionM2.CurRound + 1) +
': ' + PartySessionM2.Plugins[PartySessionM2.Rounds[PartySessionM2.CurRound].PluginNr].Desc;
end else
Text[TextNextRound].Text := Language.Translate('PARTY_ROUND') + ' ' + IntToStr(PartySessionM2.CurRound + 1);
Text[TextNextPlayer1].Text := PartySessionM2.Players.Playerinfo[PartySessionM2.Rounds[PartySessionM2.CurRound].Player1].Name;
Text[TextNextPlayer1].Visible := true;
Text[TextNextPlayer2].Text := PartySessionM2.Players.Playerinfo[PartySessionM2.Rounds[PartySessionM2.CurRound].Player2].Name;
Text[TextNextPlayer2].Visible := true;
Static[StaticNextPlayer1].Visible := true;
Static[StaticNextPlayer2].Visible := true;
//Handicap-mode
if PartySessionM2.HandicapMode then
begin
Text[TextHandicap].Text := '[' + FormatFloat('#0.00', PartySessionM2.Handicap.P1m) +
' : ' + FormatFloat('#0.00', PartySessionM2.Handicap.P2m) + ']';
Text[TextHandicap].visible := true;
Static[StaticHandicap].visible := true;
end else
begin
Text[TextHandicap].visible := false;
Static[StaticHandicap].visible := false;
end;
end else
begin
Text[TextNextRound].Text := Language.Translate('PARTY_ROUNDM2_END');
Text[TextNextPlayer1].Visible := false;
Text[TextNextPlayer2].Visible := false;
Static[StaticNextPlayer1].Visible := false;
Static[StaticNextPlayer2].Visible := false;
end;
end;
procedure TScreenPartyNewRoundM2.Update;
var
N, R: Integer;
T: Integer;
NumRounds: Integer;
begin
//current round-number
R:=PartySessionM2.CurRound;
//Set Visibility of Round Infos
NumRounds := Length(PartySessionM2.Rounds);
N:=ScreenRound;
if ((NumRounds-9)<N) then
begin
N:=NumRounds-9;
ScreenRound:=N;
end;
if (N<0) then
begin
N:=0;
ScreenRound:=0;
end;
for T := 1 to 9 do
begin
if (NumRounds >= T) then
begin
Static[StaticRound[T]].Visible := true;
Text[TextRound[T]].Visible := true;
if (N+T-1<R) then
Text[TextWinner[T]].Visible := true
else
Text[TextWinner[T]].Visible := false;
//Texts:
if (N+T-1<R) then
Text[TextRound[T]].Text := IntToStr(N+T)+ ') ' + PartySessionM2.Players.Playerinfo[PartySessionM2.Rounds[N+T-1].Player1].Name +
' - ' + PartySessionM2.Players.Playerinfo[PartySessionM2.Rounds[N+T-1].Player2].Name
else
begin
Text[TextRound[T]].Text := IntToStr(N+T)+ ') ';
Text[TextRound[T]].Text := Text[TextRound[T]].Text +
PartySessionM2.Plugins[PartySessionM2.Rounds[N+T-1].PluginNr].Name
end;
Text[TextWinner[T]].Text :=FillNulls(PartySessionM2.Rounds[N+T-1].ScoreP) +
':' + FillNulls(PartySessionM2.Rounds[N+T-1].ScoreN);
end else
begin
Static[StaticRound[T]].Visible := false;
Text[TextRound[T]].Visible := false;
Text[TextWinner[T]].Visible := false;
end;
end;
end;
function TScreenPartyNewRoundM2.FillNulls(number: integer): String;
begin
if number<10 then
Result := '000' + IntToStr(number)
else if number<100 then
Result := '00' + IntToStr(number)
else if number <1000 then
Result := '0' + IntToStr(number)
else
Result := IntToStr(number);
end;
procedure TScreenPartyNewRoundM2.SetAnimationProgress(Progress: real);
begin
{Button[0].Texture.ScaleW := Progress;
Button[1].Texture.ScaleW := Progress;
Button[2].Texture.ScaleW := Progress; }
end;
end.
|