aboutsummaryrefslogtreecommitdiffstats
path: root/Game/Code/Screens/UScreenOptionsThemes.pas
blob: 17b98c9886e4fb903b9e5e39ee79f1d60f338e30 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
unit UScreenOptionsThemes;

interface

uses
  UMenu, SDL, UDisplay, UMusic, UFiles, UIni, UThemes;

type
  TScreenOptionsThemes = class(TMenu)
    private
      procedure ReloadTheme;
    public
      SkinSelect: Integer;
      constructor Create; override;
      function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override;
      procedure onShow; override;
      procedure InteractInc; override;
      procedure InteractDec; override;
  end;

implementation

uses UGraphic, USkins;

function TScreenOptionsThemes.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
begin
  Result := true;
  If (PressedDown) Then
  begin // Key Down
    case PressedKey of
      SDLK_Q:
        begin
          Result := false;
        end;
      SDLK_ESCAPE,
      SDLK_BACKSPACE :
        begin
          Ini.Save;

          // Reload all screens, after Theme changed
          // Todo : JB - Check if theme was actually changed
          UGraphic.UnLoadScreens();
          UGraphic.LoadScreens( false );          

          Music.PlayBack;
          FadeTo(@ScreenOptions);
        end;
      SDLK_RETURN:
        begin
          if SelInteraction = 3 then
          begin
            Ini.Save;

            // Reload all screens, after Theme changed
            // Todo : JB - Check if theme was actually changed
            UGraphic.UnLoadScreens();
            UGraphic.LoadScreens( false );

            Music.PlayBack;
            FadeTo(@ScreenOptions);
          end;
        end;
      SDLK_DOWN:
        InteractNext;
      SDLK_UP :
        InteractPrev;
      SDLK_RIGHT:
        begin
          if (SelInteraction >= 0) and (SelInteraction <= 2) then
          begin
            Music.PlayOption;
            InteractInc;
          end;
        end;
      SDLK_LEFT:
        begin
          if (SelInteraction >= 0) and (SelInteraction <= 2) then
          begin
            Music.PlayOption;
            InteractDec;
          end;
        end;
    end;
  end;
end;

procedure TScreenOptionsThemes.InteractInc;
begin
  inherited InteractInc;
  //Update Skins
  if (SelInteraction = 0) then
  begin
    Skin.OnThemeChange;
    UpdateSelectSlideOptions (Theme.OptionsThemes.SelectSkin, SkinSelect, ISkin, Ini.SkinNo);
  end;

  ReloadTheme();
end;

procedure TScreenOptionsThemes.InteractDec;
begin
  inherited InteractDec;
  //Update Skins
  if (SelInteraction = 0) then
  begin
    Skin.OnThemeChange;
    UpdateSelectSlideOptions (Theme.OptionsThemes.SelectSkin, SkinSelect, ISkin, Ini.SkinNo);
  end;

  ReloadTheme();  
end;

constructor TScreenOptionsThemes.Create;
var
  I:      integer;
begin
  inherited Create;
  

  LoadFromTheme(Theme.OptionsThemes);

  AddSelectSlide(Theme.OptionsThemes.SelectTheme, Ini.Theme, ITheme);

  SkinSelect := AddSelectSlide(Theme.OptionsThemes.SelectSkin, Ini.SkinNo, ISkin);

  AddSelectSlide(Theme.OptionsThemes.SelectColor, Ini.Color, IColor);

  AddButton(Theme.OptionsThemes.ButtonExit);
  if (Length(Button[0].Text)=0) then
    AddButtonText(14, 20, Theme.Options.Description[7]);
end;

procedure TScreenOptionsThemes.onShow;
begin
  Interaction := 0;
end;

procedure TScreenOptionsThemes.ReloadTheme;
begin
  Theme.LoadTheme('Themes\' + ITheme[Ini.Theme] + '.ini', Ini.Color);

  ScreenOptionsThemes := TScreenOptionsThemes.create();
  ScreenOptionsThemes.onshow;
  Display.ActualScreen := @ScreenOptionsThemes;

  ScreenOptionsThemes.Interaction    := self.Interaction;
  ScreenOptionsThemes.Draw;


  Display.Draw;
  SwapBuffers;

  freeandnil( self );
end;

end.