aboutsummaryrefslogtreecommitdiffstats
path: root/Game/Code/Screens/UScreenOptionsRecord.pas
blob: 427767178bcb1722cdf8ecd8890dbe23fd1fd7e4 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
unit UScreenOptionsRecord;

interface

{$I switches.inc}

uses
  UMenu, SDL, UDisplay, UMusic, UFiles, UIni, UThemes;

type
  TScreenOptionsRecord = class(TMenu)
    private
      SelectSlideInput:       integer;
      SelectSlideChannelL:    integer;
      SelectSlideChannelR:    integer;
    public
      constructor Create; override;
      function    Draw: boolean; override;
      function    ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override;
      procedure   onShow; override;
      procedure   onHide; override;
      procedure   UpdateCard;
  end;

implementation

uses SysUtils,
     UGraphic,
     URecord,
     UDraw,
     UMain,
     ULog;

function TScreenOptionsRecord.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
begin
  Result := true;
  If (PressedDown) Then
  begin // Key Down
    case PressedKey of
      SDLK_Q:
        begin
          Result := false;
        end;
      SDLK_ESCAPE,
      SDLK_BACKSPACE:
        begin
          Ini.Save;
          AudioPlayback.PlayBack;
          FadeTo(@ScreenOptions);
        end;
      SDLK_RETURN:
        begin
          if SelInteraction = 5 then begin
            Ini.Save;
            AudioPlayback.PlayBack;
            FadeTo(@ScreenOptions);
          end;
        end;
      SDLK_DOWN:
        InteractNext;
      SDLK_UP :
        InteractPrev;
      SDLK_RIGHT:
        begin
          if (SelInteraction >= 0) and (SelInteraction <= 4) then begin
            AudioPlayback.PlayOption;
            InteractInc;
          end;
//          if SelInteraction = 0 then UpdateCard;
          UpdateCard;
        end;
      SDLK_LEFT:
        begin
          if (SelInteraction >= 0) and (SelInteraction <= 4) then begin
            AudioPlayback.PlayOption;
            InteractDec;
          end;
          UpdateCard;          
//          if SelInteraction = 0 then UpdateCard;
        end;
    end;
  end;
end;

constructor TScreenOptionsRecord.Create;
var
  I:      integer;
  SC:     integer;
  SCI:    integer;
begin
  inherited Create;

  LoadFromTheme(Theme.OptionsRecord);

  SetLength(ICard, Length(AudioInputProcessor.SoundCard));
  for SC := 0 to High(AudioInputProcessor.SoundCard) do
    ICard[SC] := AudioInputProcessor.SoundCard[SC].Description;

  if (Length(AudioInputProcessor.SoundCard) > 0) then
  begin
    SetLength(IInput, Length(AudioInputProcessor.SoundCard[Ini.Card].Input));
    for SCI := 0 to High(AudioInputProcessor.SoundCard[Ini.Card].Input) do
      IInput[SCI] := AudioInputProcessor.SoundCard[Ini.Card].Input[SCI].Name;


    AddSelectSlide(Theme.OptionsRecord.SelectSlideCard, Ini.Card, ICard);

    SelectSlideInput    := AddSelectSlide(Theme.OptionsRecord.SelectSlideInput, Ini.CardList[0].Input, IInput);
    SelectSlideChannelL := AddSelectSlide(Theme.OptionsRecord.SelectSlideChannelL, Ini.CardList[0].ChannelL, IChannel);
    SelectSlideChannelR := AddSelectSlide(Theme.OptionsRecord.SelectSlideChannelR, Ini.CardList[0].ChannelR, IChannel);

    AddSelect(Theme.OptionsSound.SelectMicBoost, Ini.MicBoost, IMicBoost);
  end;

  AddButton(Theme.OptionsRecord.ButtonExit);
  if (Length(Button[0].Text)=0) then
    AddButtonText(14, 20, Theme.Options.Description[7]);

  Interaction := 0;
end;

procedure TScreenOptionsRecord.onShow;
begin
  Interaction := 0;
  writeln( 'AudioInput.CaptureStart') ;

  PlayersPlay := 2;  //  TODO : This needs fixing
  AudioInput.CaptureStart;

end;

procedure TScreenOptionsRecord.onHide;
begin
  AudioInput.CaptureStop;
end;

procedure TScreenOptionsRecord.UpdateCard;
var
  SC:     integer;
  SCI:    integer;
begin
  writeln( 'Update Card') ;
  AudioInput.CaptureStop;
  try
    SC := Ini.Card;
  //  if SC = 1 then beep;

    SetLength(IInput, Length(AudioInputProcessor.SoundCard[SC].Input));
    for SCI := 0 to High(AudioInputProcessor.SoundCard[SC].Input) do begin
      IInput[SCI] := AudioInputProcessor.SoundCard[SC].Input[SCI].Name;
  //    Log.LogError(IInput[SCI]);
    end;


    UpdateSelectSlideOptions(Theme.OptionsRecord.SelectSlideInput, SelectSlideInput, IInput, Ini.CardList[SC].Input);
    UpdateSelectSlideOptions(Theme.OptionsRecord.SelectSlideChannelL, SelectSlideChannelL, IChannel, Ini.CardList[SC].ChannelL);
    UpdateSelectSlideOptions(Theme.OptionsRecord.SelectSlideChannelR, SelectSlideChannelR, IChannel, Ini.CardList[SC].ChannelR);

  finally
    AudioInput.CaptureStart;
  end;
end;

function TScreenOptionsRecord.Draw: boolean;
begin
  DrawBG;
  DrawFG;

    // TODO : this needs to be positioned correctly
    if PlayersPlay = 1 then
      SingDrawOscilloscope(190 + 10*ScreenX, 55, 180, 40, 0);

    if PlayersPlay = 2 then begin
      SingDrawOscilloscope(190 + 10*ScreenX, 55, 180, 40, 0);
      SingDrawOscilloscope(425 + 10*ScreenX, 55, 180, 40, 1);
    end;

    if PlayersPlay = 4 then begin
      if ScreenAct = 1 then begin
        SingDrawOscilloscope(190 + 10*ScreenX, 55, 180, 40, 0);
        SingDrawOscilloscope(425 + 10*ScreenX, 55, 180, 40, 1);
      end;
      if ScreenAct = 2 then begin
        SingDrawOscilloscope(190 + 10*ScreenX, 55, 180, 40, 2);
        SingDrawOscilloscope(425 + 10*ScreenX, 55, 180, 40, 3);
      end;
    end;

    if PlayersPlay = 3 then begin
      SingDrawOscilloscope(75 + 10*ScreenX, 95, 100, 20, 0);
      SingDrawOscilloscope(370 + 10*ScreenX, 95, 100, 20, 1);
      SingDrawOscilloscope(670 + 10*ScreenX, 95, 100, 20, 2);
    end;

    if PlayersPlay = 6 then begin
      if ScreenAct = 1 then begin
        SingDrawOscilloscope( 75 + 10*ScreenX, 95, 100, 20, 0);
        SingDrawOscilloscope(370 + 10*ScreenX, 95, 100, 20, 1);
        SingDrawOscilloscope(670 + 10*ScreenX, 95, 100, 20, 2);
      end;
      if ScreenAct = 2 then begin
        SingDrawOscilloscope( 75 + 10*ScreenX, 95, 100, 20, 3);
        SingDrawOscilloscope(370 + 10*ScreenX, 95, 100, 20, 4);
        SingDrawOscilloscope(670 + 10*ScreenX, 95, 100, 20, 5);
      end;
    end;

  Result := True;
end;


end.