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unit UScreenOptionsRecord;
interface
{$I switches.inc}
uses
UMenu, SDL, UDisplay, UMusic, UFiles, UIni, UThemes;
type
TScreenOptionsRecord = class(TMenu)
private
SelectSlideInput: integer;
SelectSlideChannelL: integer;
SelectSlideChannelR: integer;
public
constructor Create; override;
function Draw: boolean; override;
function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override;
procedure onShow; override;
procedure onHide; override;
procedure UpdateCard;
end;
implementation
uses SysUtils,
UGraphic,
URecord,
UDraw,
UMain,
ULog;
function TScreenOptionsRecord.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
begin
Result := true;
If (PressedDown) Then
begin // Key Down
case PressedKey of
SDLK_Q:
begin
Result := false;
end;
SDLK_ESCAPE,
SDLK_BACKSPACE:
begin
Ini.Save;
AudioPlayback.PlayBack;
FadeTo(@ScreenOptions);
end;
SDLK_RETURN:
begin
if SelInteraction = 5 then begin
Ini.Save;
AudioPlayback.PlayBack;
FadeTo(@ScreenOptions);
end;
end;
SDLK_DOWN:
InteractNext;
SDLK_UP :
InteractPrev;
SDLK_RIGHT:
begin
if (SelInteraction >= 0) and (SelInteraction <= 4) then begin
AudioPlayback.PlayOption;
InteractInc;
end;
// if SelInteraction = 0 then UpdateCard;
UpdateCard;
end;
SDLK_LEFT:
begin
if (SelInteraction >= 0) and (SelInteraction <= 4) then begin
AudioPlayback.PlayOption;
InteractDec;
end;
UpdateCard;
// if SelInteraction = 0 then UpdateCard;
end;
end;
end;
end;
constructor TScreenOptionsRecord.Create;
var
I: integer;
SC: integer;
SCI: integer;
begin
inherited Create;
LoadFromTheme(Theme.OptionsRecord);
SetLength(ICard, Length(AudioInputProcessor.SoundCard));
for SC := 0 to High(AudioInputProcessor.SoundCard) do
ICard[SC] := AudioInputProcessor.SoundCard[SC].Description;
if (Length(AudioInputProcessor.SoundCard) > 0) then
begin
SetLength(IInput, Length(AudioInputProcessor.SoundCard[Ini.Card].Input));
for SCI := 0 to High(AudioInputProcessor.SoundCard[Ini.Card].Input) do
IInput[SCI] := AudioInputProcessor.SoundCard[Ini.Card].Input[SCI].Name;
AddSelectSlide(Theme.OptionsRecord.SelectSlideCard, Ini.Card, ICard);
SelectSlideInput := AddSelectSlide(Theme.OptionsRecord.SelectSlideInput, Ini.CardList[0].Input, IInput);
SelectSlideChannelL := AddSelectSlide(Theme.OptionsRecord.SelectSlideChannelL, Ini.CardList[0].ChannelL, IChannel);
SelectSlideChannelR := AddSelectSlide(Theme.OptionsRecord.SelectSlideChannelR, Ini.CardList[0].ChannelR, IChannel);
AddSelect(Theme.OptionsSound.SelectMicBoost, Ini.MicBoost, IMicBoost);
end;
AddButton(Theme.OptionsRecord.ButtonExit);
if (Length(Button[0].Text)=0) then
AddButtonText(14, 20, Theme.Options.Description[7]);
Interaction := 0;
end;
procedure TScreenOptionsRecord.onShow;
begin
Interaction := 0;
writeln( 'AudioInput.CaptureStart') ;
PlayersPlay := 2; // TODO : This needs fixing
AudioInput.CaptureStart;
end;
procedure TScreenOptionsRecord.onHide;
begin
AudioInput.CaptureStop;
end;
procedure TScreenOptionsRecord.UpdateCard;
var
SC: integer;
SCI: integer;
begin
writeln( 'Update Card') ;
AudioInput.CaptureStop;
try
SC := Ini.Card;
// if SC = 1 then beep;
SetLength(IInput, Length(AudioInputProcessor.SoundCard[SC].Input));
for SCI := 0 to High(AudioInputProcessor.SoundCard[SC].Input) do begin
IInput[SCI] := AudioInputProcessor.SoundCard[SC].Input[SCI].Name;
// Log.LogError(IInput[SCI]);
end;
UpdateSelectSlideOptions(Theme.OptionsRecord.SelectSlideInput, SelectSlideInput, IInput, Ini.CardList[SC].Input);
UpdateSelectSlideOptions(Theme.OptionsRecord.SelectSlideChannelL, SelectSlideChannelL, IChannel, Ini.CardList[SC].ChannelL);
UpdateSelectSlideOptions(Theme.OptionsRecord.SelectSlideChannelR, SelectSlideChannelR, IChannel, Ini.CardList[SC].ChannelR);
finally
AudioInput.CaptureStart;
end;
end;
function TScreenOptionsRecord.Draw: boolean;
begin
DrawBG;
DrawFG;
// TODO : this needs to be positioned correctly
if PlayersPlay = 1 then
SingDrawOscilloscope(190 + 10*ScreenX, 55, 180, 40, 0);
if PlayersPlay = 2 then begin
SingDrawOscilloscope(190 + 10*ScreenX, 55, 180, 40, 0);
SingDrawOscilloscope(425 + 10*ScreenX, 55, 180, 40, 1);
end;
if PlayersPlay = 4 then begin
if ScreenAct = 1 then begin
SingDrawOscilloscope(190 + 10*ScreenX, 55, 180, 40, 0);
SingDrawOscilloscope(425 + 10*ScreenX, 55, 180, 40, 1);
end;
if ScreenAct = 2 then begin
SingDrawOscilloscope(190 + 10*ScreenX, 55, 180, 40, 2);
SingDrawOscilloscope(425 + 10*ScreenX, 55, 180, 40, 3);
end;
end;
if PlayersPlay = 3 then begin
SingDrawOscilloscope(75 + 10*ScreenX, 95, 100, 20, 0);
SingDrawOscilloscope(370 + 10*ScreenX, 95, 100, 20, 1);
SingDrawOscilloscope(670 + 10*ScreenX, 95, 100, 20, 2);
end;
if PlayersPlay = 6 then begin
if ScreenAct = 1 then begin
SingDrawOscilloscope( 75 + 10*ScreenX, 95, 100, 20, 0);
SingDrawOscilloscope(370 + 10*ScreenX, 95, 100, 20, 1);
SingDrawOscilloscope(670 + 10*ScreenX, 95, 100, 20, 2);
end;
if ScreenAct = 2 then begin
SingDrawOscilloscope( 75 + 10*ScreenX, 95, 100, 20, 3);
SingDrawOscilloscope(370 + 10*ScreenX, 95, 100, 20, 4);
SingDrawOscilloscope(670 + 10*ScreenX, 95, 100, 20, 5);
end;
end;
Result := True;
end;
end.
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