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unit UScreenOptionsGraphics;
interface
{$I switches.inc}
uses
UMenu, SDL, UDisplay, UMusic, UFiles, UIni, UThemes;
type
TScreenOptionsGraphics = class(TMenu)
public
constructor Create; override;
function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override;
procedure onShow; override;
end;
implementation
uses UGraphic, UMain;
function TScreenOptionsGraphics.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
begin
Result := true;
If (PressedDown) Then
begin // Key Down
case PressedKey of
SDLK_Q:
begin
Result := false;
end;
SDLK_ESCAPE,
SDLK_BACKSPACE :
begin
Ini.Save;
AudioPlayback.PlaySound(SoundLib.Back);
FadeTo(@ScreenOptions);
end;
SDLK_RETURN:
begin
{ if SelInteraction <= 1 then begin
Restart := true;
end;}
if SelInteraction = 5 then begin
Ini.Save;
AudioPlayback.PlaySound(SoundLib.Back);
Reinitialize3D();
FadeTo(@ScreenOptions);
end;
end;
SDLK_DOWN:
InteractNext;
SDLK_UP :
InteractPrev;
SDLK_RIGHT:
begin
if (SelInteraction >= 0) and (SelInteraction <= 4) then begin
AudioPlayback.PlaySound(SoundLib.Option);
InteractInc;
end;
end;
SDLK_LEFT:
begin
if (SelInteraction >= 0) and (SelInteraction <= 4) then begin
AudioPlayback.PlaySound(SoundLib.Option);
InteractDec;
end;
end;
end;
end;
end;
constructor TScreenOptionsGraphics.Create;
//var
// I: integer; // Auto Removed, Unused Variable
begin
inherited Create;
LoadFromTheme(Theme.OptionsGraphics);
AddSelectSlide(Theme.OptionsGraphics.SelectSlideResolution, Ini.Resolution, IResolution);
AddSelect(Theme.OptionsGraphics.SelectFullscreen, Ini.Fullscreen, IFullscreen);
AddSelect(Theme.OptionsGraphics.SelectDepth, Ini.Depth, IDepth);
AddSelect(Theme.OptionsGraphics.SelectOscilloscope, Ini.Oscilloscope, IOscilloscope);
AddSelect(Theme.OptionsGraphics.SelectMovieSize, Ini.MovieSize, IMovieSize);
AddButton(Theme.OptionsGraphics.ButtonExit);
if (Length(Button[0].Text)=0) then
AddButtonText(14, 20, Theme.Options.Description[7]);
end;
procedure TScreenOptionsGraphics.onShow;
begin
inherited;
Interaction := 0;
end;
end.
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