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unit UScreenOptionsGame;
interface
uses
UMenu, SDL, UDisplay, UMusic, UFiles, UIni, UThemes, USongs;
type
TScreenOptionsGame = class(TMenu)
public
old_Tabs, old_Sorting: integer;
constructor Create; override;
function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override;
procedure onShow; override;
procedure RefreshSongs;
end;
implementation
uses UGraphic;
function TScreenOptionsGame.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
begin
Result := true;
If (PressedDown) Then
begin // Key Down
case PressedKey of
SDLK_Q:
begin
Result := false;
end;
SDLK_ESCAPE,
SDLK_BACKSPACE :
begin
Music.PlayBack;
RefreshSongs;
FadeTo(@ScreenOptions);
end;
SDLK_RETURN:
begin
if SelInteraction = 6 then begin
Music.PlayBack;
RefreshSongs;
FadeTo(@ScreenOptions);
end;
end;
SDLK_DOWN:
InteractNext;
SDLK_UP :
InteractPrev;
SDLK_RIGHT:
begin
if (SelInteraction >= 0) and (SelInteraction <= 5) then begin
Music.PlayOption;
InteractInc;
end;
end;
SDLK_LEFT:
begin
if (SelInteraction >= 0) and (SelInteraction <= 5) then begin
Music.PlayOption;
InteractDec;
end;
end;
end;
end;
end;
constructor TScreenOptionsGame.Create;
var
I: integer;
begin
inherited Create;
LoadFromTheme(Theme.OptionsGame);
//Refresh Songs Patch
old_Sorting := Ini.Sorting;
old_Tabs := Ini.Tabs;
AddSelect(Theme.OptionsGame.SelectPlayers, Ini.Players, IPlayers);
AddSelect(Theme.OptionsGame.SelectDifficulty, Ini.Difficulty, IDifficulty);
AddSelectSlide(Theme.OptionsGame.SelectLanguage, Ini.Language, ILanguage);
AddSelect(Theme.OptionsGame.SelectTabs, Ini.Tabs, ITabs);
AddSelectSlide(Theme.OptionsGame.SelectSorting, Ini.Sorting, ISorting);
AddSelect(Theme.OptionsGame.SelectDebug, Ini.Debug, IDebug);
AddButton(Theme.OptionsGame.ButtonExit);
if (Length(Button[0].Text)=0) then
AddButtonText(14, 20, Theme.Options.Description[7]);
end;
//Refresh Songs Patch
procedure TScreenOptionsGame.RefreshSongs;
begin
if (ini.Sorting <> old_Sorting) or (ini.Tabs <> old_Tabs) then
ScreenSong.Refresh;
end;
procedure TScreenOptionsGame.onShow;
begin
// Interaction := 0;
end;
end.
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