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unit UScreenOptions;
interface
{$I switches.inc}
uses
UMenu, SDL, SysUtils, UDisplay, UMusic, UFiles, UIni, UThemes;
type
TScreenOptions = class(TMenu)
public
TextDescription: integer;
constructor Create; override;
function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override;
procedure onShow; override;
procedure InteractNext; override;
procedure InteractPrev; override;
procedure SetAnimationProgress(Progress: real); override;
end;
implementation
uses UGraphic;
function TScreenOptions.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean;
begin
Result := true;
If (PressedDown) Then
begin // Key Down
// check normal keys
case WideCharUpperCase(CharCode)[1] of
'Q':
begin
Result := false;
Exit;
end;
end;
// check special keys
case PressedKey of
SDLK_ESCAPE,
SDLK_BACKSPACE :
begin
Ini.Save;
AudioPlayback.PlaySound(SoundLib.Back);
FadeTo(@ScreenMain);
end;
SDLK_RETURN:
begin
if SelInteraction = 0 then
begin
AudioPlayback.PlaySound(SoundLib.Start);
FadeTo(@ScreenOptionsGame);
end;
if SelInteraction = 1 then
begin
AudioPlayback.PlaySound(SoundLib.Start);
FadeTo(@ScreenOptionsGraphics);
end;
if SelInteraction = 2 then
begin
AudioPlayback.PlaySound(SoundLib.Start);
FadeTo(@ScreenOptionsSound);
end;
if SelInteraction = 3 then
begin
AudioPlayback.PlaySound(SoundLib.Start);
FadeTo(@ScreenOptionsLyrics);
end;
if SelInteraction = 4 then
begin
AudioPlayback.PlaySound(SoundLib.Start);
FadeTo(@ScreenOptionsThemes);
end;
if SelInteraction = 5 then
begin
AudioPlayback.PlaySound(SoundLib.Start);
FadeTo(@ScreenOptionsRecord);
end;
if SelInteraction = 6 then
begin
AudioPlayback.PlaySound(SoundLib.Start);
FadeTo(@ScreenOptionsAdvanced);
end;
if SelInteraction = 7 then
begin
Ini.Save;
AudioPlayback.PlaySound(SoundLib.Back);
FadeTo(@ScreenMain);
end;
end;
SDLK_DOWN: InteractInc;
SDLK_UP: InteractDec;
SDLK_RIGHT: InteractNext;
SDLK_LEFT: InteractPrev;
end;
end;
end;
constructor TScreenOptions.Create;
//var
// I: integer; // Auto Removed, Unused Variable
begin
inherited Create;
TextDescription := AddText(Theme.Options.TextDescription);
LoadFromTheme(Theme.Options);
AddButton(Theme.Options.ButtonGame);
if (Length(Button[0].Text)=0) then
AddButtonText(14, 20, Theme.Options.Description[0]);
AddButton(Theme.Options.ButtonGraphics);
if (Length(Button[1].Text)=0) then
AddButtonText(14, 20, Theme.Options.Description[1]);
AddButton(Theme.Options.ButtonSound);
if (Length(Button[2].Text)=0) then
AddButtonText(14, 20, Theme.Options.Description[2]);
AddButton(Theme.Options.ButtonLyrics);
if (Length(Button[3].Text)=0) then
AddButtonText(14, 20, Theme.Options.Description[3]);
AddButton(Theme.Options.ButtonThemes);
if (Length(Button[4].Text)=0) then
AddButtonText(14, 20, Theme.Options.Description[4]);
AddButton(Theme.Options.ButtonRecord);
if (Length(Button[5].Text)=0) then
AddButtonText(14, 20, Theme.Options.Description[5]);
AddButton(Theme.Options.ButtonAdvanced);
if (Length(Button[6].Text)=0) then
AddButtonText(14, 20, Theme.Options.Description[6]);
AddButton(Theme.Options.ButtonExit);
if (Length(Button[7].Text)=0) then
AddButtonText(14, 20, Theme.Options.Description[7]);
Interaction := 0;
end;
procedure TScreenOptions.onShow;
begin
inherited;
end;
procedure TScreenOptions.InteractNext;
begin
inherited InteractNext;
Text[TextDescription].Text := Theme.Options.Description[Interaction];
end;
procedure TScreenOptions.InteractPrev;
begin
inherited InteractPrev;
Text[TextDescription].Text := Theme.Options.Description[Interaction];
end;
procedure TScreenOptions.SetAnimationProgress(Progress: real);
begin
Button[0].Texture.ScaleW := Progress;
Button[1].Texture.ScaleW := Progress;
Button[2].Texture.ScaleW := Progress;
Button[3].Texture.ScaleW := Progress;
Button[4].Texture.ScaleW := Progress;
Button[5].Texture.ScaleW := Progress;
Button[6].Texture.ScaleW := Progress;
Button[7].Texture.ScaleW := Progress;
end;
end.
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