1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
|
unit UScreenOptions;
interface
uses
UMenu, SDL, SysUtils, UDisplay, UMusic, UFiles, UIni, UThemes;
type
TScreenOptions = class(TMenu)
public
TextDescription: integer;
constructor Create; override;
function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override;
procedure onShow; override;
procedure InteractNext; override;
procedure InteractPrev; override;
procedure SetAnimationProgress(Progress: real); override;
end;
implementation
uses UGraphic;
function TScreenOptions.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
begin
Result := true;
If (PressedDown) Then
begin // Key Down
case PressedKey of
SDLK_Q:
begin
Result := false;
end;
SDLK_ESCAPE:
begin
Ini.Save;
Music.PlayBack;
FadeTo(@ScreenMain);
end;
SDLK_RETURN:
begin
if SelInteraction = 0 then begin
Music.PlayStart;
FadeTo(@ScreenOptionsGame);
end;
if SelInteraction = 1 then begin
Music.PlayStart;
FadeTo(@ScreenOptionsGraphics);
end;
if SelInteraction = 2 then begin
Music.PlayStart;
FadeTo(@ScreenOptionsSound);
end;
if SelInteraction = 3 then begin
Music.PlayStart;
FadeTo(@ScreenOptionsLyrics);
end;
if SelInteraction = 4 then begin
Music.PlayStart;
FadeTo(@ScreenOptionsThemes);
end;
if SelInteraction = 5 then begin
Music.PlayStart;
FadeTo(@ScreenOptionsRecord);
end;
if SelInteraction = 6 then begin
Music.PlayStart;
FadeTo(@ScreenOptionsAdvanced);
end;
if SelInteraction = 7 then begin
Ini.Save;
Music.PlayBack;
FadeTo(@ScreenMain);
end;
end;
SDLK_DOWN: InteractInc;
SDLK_UP: InteractDec;
SDLK_RIGHT: InteractNext;
SDLK_LEFT: InteractPrev;
end;
end;
end;
constructor TScreenOptions.Create;
var
I: integer;
begin
inherited Create;
TextDescription := AddText(Theme.Options.TextDescription);
LoadFromTheme(Theme.Options);
AddButton(Theme.Options.ButtonGame);
if (Length(Button[0].Text)=0) then
AddButtonText(14, 20, Theme.Options.Description[0]);
AddButton(Theme.Options.ButtonGraphics);
if (Length(Button[1].Text)=0) then
AddButtonText(14, 20, Theme.Options.Description[1]);
AddButton(Theme.Options.ButtonSound);
if (Length(Button[2].Text)=0) then
AddButtonText(14, 20, Theme.Options.Description[2]);
AddButton(Theme.Options.ButtonLyrics);
if (Length(Button[3].Text)=0) then
AddButtonText(14, 20, Theme.Options.Description[3]);
AddButton(Theme.Options.ButtonThemes);
if (Length(Button[4].Text)=0) then
AddButtonText(14, 20, Theme.Options.Description[4]);
AddButton(Theme.Options.ButtonRecord);
if (Length(Button[5].Text)=0) then
AddButtonText(14, 20, Theme.Options.Description[5]);
AddButton(Theme.Options.ButtonAdvanced);
if (Length(Button[6].Text)=0) then
AddButtonText(14, 20, Theme.Options.Description[6]);
AddButton(Theme.Options.ButtonExit);
if (Length(Button[7].Text)=0) then
AddButtonText(14, 20, Theme.Options.Description[7]);
Interaction := 0;
end;
procedure TScreenOptions.onShow;
begin
//
end;
procedure TScreenOptions.InteractNext;
begin
inherited InteractNext;
Text[TextDescription].Text := Theme.Options.Description[Interaction];
end;
procedure TScreenOptions.InteractPrev;
begin
inherited InteractPrev;
Text[TextDescription].Text := Theme.Options.Description[Interaction];
end;
procedure TScreenOptions.SetAnimationProgress(Progress: real);
begin
Button[0].Texture.ScaleW := Progress;
Button[1].Texture.ScaleW := Progress;
Button[2].Texture.ScaleW := Progress;
Button[3].Texture.ScaleW := Progress;
Button[4].Texture.ScaleW := Progress;
Button[5].Texture.ScaleW := Progress;
Button[6].Texture.ScaleW := Progress;
Button[7].Texture.ScaleW := Progress;
end;
end.
|