1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
|
unit UScreenOpen;
interface
{$I switches.inc}
uses UMenu, UMusic, SDL, SysUtils, UFiles, UTime, USongs, UIni, ULog, UTexture, UMenuText,
ULyrics, Math, OpenGL12, UThemes;
type
TScreenOpen = class(TMenu)
private
TextF: array[0..1] of integer;
TextN: integer;
public
Tex_Background: TTexture;
FadeOut: boolean;
Path: string;
BackScreen: pointer;
procedure AddBox(X, Y, W, H: real);
constructor Create; override;
procedure onShow; override;
function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override;
// function Draw: boolean; override;
// procedure Finish;
end;
implementation
uses UGraphic, UDraw, UMain, USkins;
function TScreenOpen.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean;
begin
Result := true;
if (PressedDown) then begin // Key Down
// check normal keys
case CharCode of
'0'..'9', 'a'..'z', 'A'..'Z', ' ', '-', '.', ':', '\':
begin
if Interaction = 0 then begin
Text[TextN].Text := Text[TextN].Text + CharCode;
end;
end;
end;
// check special keys
case PressedKey of
SDLK_Q:
begin
Result := false;
end;
8: // del
begin
if Interaction = 0 then
begin
Text[TextN].DeleteLastL;
end;
end;
SDLK_ESCAPE :
begin
//Empty Filename and go to last Screen
FileName := '';
AudioPlayback.PlaySound(SoundLib.Back);
FadeTo(BackScreen);
end;
SDLK_RETURN:
begin
if (Interaction = 2) then begin
//Update Filename and go to last Screen
FileName := Text[TextN].Text;
AudioPlayback.PlaySound(SoundLib.Back);
FadeTo(BackScreen);
end
else if (Interaction = 1) then
begin
//Empty Filename and go to last Screen
FileName := '';
AudioPlayback.PlaySound(SoundLib.Back);
FadeTo(BackScreen);
end;
end;
SDLK_LEFT:
begin
InteractPrev;
end;
SDLK_RIGHT:
begin
InteractNext;
end;
SDLK_DOWN:
begin
end;
SDLK_UP:
begin
end;
end;
end;
end;
procedure TScreenOpen.AddBox(X, Y, W, H: real);
begin
AddStatic(X, Y, W, H, 0, 0, 0, Skin.GetTextureFileName('MainBar'), 'JPG', TEXTURE_TYPE_COLORIZED);
AddStatic(X+2, Y+2, W-4, H-4, 1, 1, 1, Skin.GetTextureFileName('MainBar'), 'JPG', TEXTURE_TYPE_COLORIZED);
end;
constructor TScreenOpen.Create;
begin
inherited Create;
// linijka
{ AddStatic(20, 10, 80, 30, 0, 0, 0, 'MainBar', 'JPG', TEXTURE_TYPE_COLORIZED);
AddText(35, 17, 1, 6, 1, 1, 1, 'Linijka');
TextSentence := AddText(120, 14, 1, 8, 0, 0, 0, '0 / 0');}
// file list
// AddBox(400, 100, 350, 450);
// TextF[0] := AddText(430, 155, 0, 8, 0, 0, 0, 'a');
// TextF[1] := AddText(430, 180, 0, 8, 0, 0, 0, 'a');
// file name
AddBox(20, 540, 500, 40);
TextN := AddText(50, 548, 0, 8, 0, 0, 0, FileName);
AddInteraction(iText, TextN);
// buttons
{AddButton(540, 540, 100, 40, Skin.SkinPath + Skin.ButtonF);
AddButtonText(10, 5, 0, 0, 0, 'Cancel');
AddButton(670, 540, 100, 40, Skin.SkinPath + Skin.ButtonF);
AddButtonText(30, 5, 0, 0, 0, 'OK');}
// buttons
AddButton(540, 540, 100, 40, Skin.GetTextureFileName('ButtonF'));
AddButtonText(10, 5, 0, 0, 0, 'Cancel');
AddButton(670, 540, 100, 40, Skin.GetTextureFileName('ButtonF'));
AddButtonText(30, 5, 0, 0, 0, 'OK');
end;
procedure TScreenOpen.onShow;
begin
inherited;
Interaction := 0;
end;
(*function TScreenEditSub.Draw: boolean;
var
Min: integer;
Sec: integer;
Tekst: string;
Pet: integer;
AktBeat: integer;
begin
end;
procedure TScreenEditSub.Finish;
begin
//
end;*)
end.
|