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unit UScreenLoading;
interface
{$I switches.inc}
{$IFDEF FPC}
{$MODE DELPHI}
{$ENDIF}
uses
UMenu,
SDL,
SysUtils,
UThemes,
OpenGL12;
type
TScreenLoading = class(TMenu)
public
Fadeout: boolean;
constructor Create; override;
procedure onShow; override;
function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override;
function GetBGTexNum: GLUInt;
end;
implementation
uses UGraphic,
UTime;
function TScreenLoading.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
begin
Result := true;
end;
constructor TScreenLoading.Create;
begin
inherited Create;
LoadFromTheme(Theme.Loading);
Fadeout := false;
end;
procedure TScreenLoading.onShow;
begin
// nothing
end;
function TScreenLoading.GetBGTexNum: GLUInt;
begin
Result := Self.BackImg.TexNum;
end;
end.
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